| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Priority | Descriptive Name | Filename | Type | Notes | Reference | Mesh Collider? | Completed? | Requesters | ||||||||||||||||||||
2 | High | Balloon | prop_balloon | prop | Bundle of balloons to attach to floating objects. | Michael | |||||||||||||||||||||||
3 | High | Crane tower | prop_crane_tower | Prop | A construction crane holding a long platform will serve as our end goal for level 3; a checkered arch on the crane's platform would help signify this idea more. - Rome Crane arm will rotate so it needs to be a sperate mesh from the tower. | Rome | |||||||||||||||||||||||
4 | High | Crane cab & arm | prop_crane_arm | Prop | Crane arm will rotate so it needs to be a sperate mesh from the tower. Pivot should be wehere the cab attaches to the tower. | ||||||||||||||||||||||||
5 | High | wooden train passenger car | prop_woodentrain_passenger | Prop | The passenger car should be big enough for a stumble bump to run through and be open on both ends, like the last cart in the reference image. The wheels will need to spin, so make sure the wheels are detached from the rest of the model. | Veronica | |||||||||||||||||||||||
6 | High | Plastic ring of fire | prop_ringoffire | Prop | Material should be similar to the reference image. Please use stand underneath the ring of fire to support instead of an arch though. Only model the ring of fire, the rest of the reference does not need modeled. Should be very big in compariison to the stumblebumps, they will be jumping through it. | Michael | |||||||||||||||||||||||
7 | High | Toy clock body | prop_clock_body | Prop | Clock hands will spin so please make them speperate assets from the clock body. | Michael | |||||||||||||||||||||||
8 | High | Small table | prop_smalltable | prop | Small table to build levels on. | Michael, Rome | |||||||||||||||||||||||
9 | High | Small chair | prop_smallchair | prop | Michael, Rome | ||||||||||||||||||||||||
10 | High | Checkpoint platform | interactable_checkpoint | Interactable | Wooden plank held up by balloons. | Michael | |||||||||||||||||||||||
11 | High | Finish line | interactable_finishline | Interactable | Archway with checkerbaord line on ground. Not a phyiscal platform; meant to be placed onto other platforms. | Michael | |||||||||||||||||||||||
12 | High | Start line | interactable_startline | Interactable | Archway with checkerbaord line on ground. Not a phyiscal platform; meant to be placed onto other platforms. | Michael | |||||||||||||||||||||||
13 | High | Bathroom | background_bathroom | prop | Will be used for any levels with water themes in them. No Collider Needed | Donovan | |||||||||||||||||||||||
14 | High | Bathtub | background_bathtub | prop | Will be used for levels with water themes. No collider needed | Use refernce above | |||||||||||||||||||||||
15 | High | Bathroom Sink/Vanity | background_bathroomSink | prop | Will be used for any levels with water themes in them. No Collider Needed | Donovan | |||||||||||||||||||||||
16 | High | Propeller | interactable_propeller | Interactable | Propeller to attach to floating objects. | Michael | |||||||||||||||||||||||
17 | High | Toy clock hand | prop_clockhand_large | Prop | Michael | ||||||||||||||||||||||||
18 | High | Toy clock hand | prop_clockhand_small | Prop | Michael | ||||||||||||||||||||||||
19 | High | background armoire | background_armoire | Background | Michael | ||||||||||||||||||||||||
20 | High | Background nightstand | prop_nightstand | prop | Michael | ||||||||||||||||||||||||
21 | High | Background storage cubby | prop_cubby | prop | Michael | ||||||||||||||||||||||||
22 | High | background desk | prop_desk | prop | do not model computer or keyboard. Just model the desk. | Michael | |||||||||||||||||||||||
23 | High | Background desk chair | background_deskchair | Background | Michael | ||||||||||||||||||||||||
24 | High | Book thick | prop_book_thick | Prop | Get in touch with the 2d artists for texturing, I would like you all to get creative with the cover art! | Veronica | |||||||||||||||||||||||
25 | High | book thin | prop_book_thin | Prop | Get in touch with the 2d artists for texturing, I would like you all to get creative with the cover art! | Veronica | |||||||||||||||||||||||
26 | High | yellow foam play mat | prop_foammat_yellow | Prop | Veronica | ||||||||||||||||||||||||
27 | High | blue foam play mat | prop_foammat_blue | Prop | Veronica | ||||||||||||||||||||||||
28 | High | green foam play mat | prop_foammat_green | Prop | Veronica | ||||||||||||||||||||||||
29 | High | red foam play mat | prop_foammat_red | Prop | Veronica | ||||||||||||||||||||||||
30 | High | crayons (6) (ROYGBP) | prop_crayon_[color] | Prop | Each crayon should be a sperate asset file. | Veronica | |||||||||||||||||||||||
31 | High | crayon box | prop_crayon_box | Prop | Michael | ||||||||||||||||||||||||
32 | High | Hotwheels car | prop_hotwheels_carbody1 | prop | Wheels wil need to spin, so please make sure those are seperate meshes. | Michael | |||||||||||||||||||||||
33 | High | Hotwheels car wheel | prop_hotwheels_carwheel | prop | Wheels wil need to spin, so please make sure those are seperate meshes. | Michael | |||||||||||||||||||||||
34 | High | Hotwheels track | prop_hotwheelstrack | Prop | The hotwheels tracks will need to be fit to how the level designers want them laid out, so we likely won't start on these until the blockout is finalized. If anyone knows of a procedural or spline based way to do these, please reach out to Michael because we might be able to start sooner if that is the case. | ||||||||||||||||||||||||
35 | High | Plastic bin | prop_plasticbin | Prop | Should be very large. Large enough to be used as table to walk across when turned upside down, or filled with water and floating platforms if flipped right side up. | Michael | |||||||||||||||||||||||
36 | High | Long tinker toy stick | prop_tinkertoy_longstick | Prop | Michael | ||||||||||||||||||||||||
37 | High | Short tinker toy stick | prop_tinkertoy_shortstick | Prop | Michael | ||||||||||||||||||||||||
38 | High | Tinker toy connecter piece | prop_tinkertoy_connector | Prop | Michael | ||||||||||||||||||||||||
39 | High | Toy pool | background_toypool | Background | Michael | ||||||||||||||||||||||||
40 | High | Jenga Block | prop_jengablock | prop | Having three blocks with varied textures would be a nice bonus. | Michael | |||||||||||||||||||||||
41 | High | Oblong wooden block | prop_woodenblock_long | Prop | Michael | ||||||||||||||||||||||||
42 | High | Square wooden block | prop_woodenblock_square | Prop | Should be half the size of the oblong wooden block. Not a cube; it is thinner along one axis. | Michael | |||||||||||||||||||||||
43 | High | Arched wooden block | prop_woodenblock_arch | Prop | Same size as the oblong block but with a half circle gap in it. | Michael | |||||||||||||||||||||||
44 | High | Half circle woodenblock | prop_woodenblock_halfcircle | Prop | Should fit inside the gap of the arched wooden block (prop_woodenblock_arch). When inside the gap of the arched wooden block the combined blocks are the same as a oblong wooden block (prop_woodenblock_oblong) | Michael | |||||||||||||||||||||||
45 | High | Triangle wooden block | prop_woodenblock_triangle | Prop | Michael | ||||||||||||||||||||||||
46 | High | Ramp wooden block | prop_woodenblock_ramp | Prop | Longest side should be the same length as the oblong wooden block. Height of the ramp should be the same as the depth of the oblong wooden block, so that if you put one ramp upside down on another ramp the two ramps would be equivalent ot an oblong wooden block. | Michael | |||||||||||||||||||||||
47 | High | Yellow mega block | prop_megablock_yellow | Prop | The studs on the block should be as high or slightly higher than an stumblebump. The stumblebumps should be able to weave between the studs or jump on top of them, so there will be more space between the studs than in the reference image. | Michael | |||||||||||||||||||||||
48 | High | Red mega block | prop_megablock_red | Prop | Recolor of Yellow megablock. | Michael | |||||||||||||||||||||||
49 | High | Blue mega block | prop_megablock_blue | Prop | Recolor of Yellow megablock. | Michael | |||||||||||||||||||||||
50 | High | Green mega block | prop_megablock_green | Prop | Recolor of Yellow megablock. | Michael | |||||||||||||||||||||||
51 | High | Purple mega block | prop_megablock_purple | Prop | Recolor of Yellow megablock. | Michael | |||||||||||||||||||||||
52 | High | Wooden train engine | prop_woodentrain_engine | Prop | Get in touch with the 2d artists for texturing, I would like you all to get creative with the cover art! | Veronica | |||||||||||||||||||||||
53 | High | wooden train cargo car | prop_woodentrain_cargo | Prop | Make a flat bed train car but don't put any actual cargo in it yet. We will be using other props as cargo for an upcoming level design. The wheels will need to spin, so make sure the wheels are detached from the rest of the model. | Veronica | |||||||||||||||||||||||
54 | High | Small wooden train wheel | prop_woodtrain_smallwheel | Prop | Veronica | ||||||||||||||||||||||||
55 | High | Large Wooden train wheel. | prop_woodentrain_largewheel | Prop | Veronica | ||||||||||||||||||||||||
56 | High | Plastic boat | prop_plasticboat | Prop | Should be large enough that 4 stumble bumps can stand side by side on the bow of the boat, because it will be used as the starting line for a level. | Michael | |||||||||||||||||||||||
57 | High | Don't break the ice board | interactable_ice_board | Interactable | Please model the ice blocks sperately so they can move. | Michael | |||||||||||||||||||||||
58 | High | Don't break the ice ice block | interactable_iceblock | Interactable | Michael | ||||||||||||||||||||||||
59 | High | Toy Table | prop_toytable | prop | Donovan | ||||||||||||||||||||||||
60 | High | Medium trampoline | interactable_trampoline_medium | Interactable | Michael | ||||||||||||||||||||||||
61 | High | Character model | chr_stumblebump | Character | https://drive.google.com/file/d/1qtk8UeBS7BQ7uo4UelHZcJsNgl32usB7/view?usp=drive_link | Michael | |||||||||||||||||||||||
62 | High | Small trampoline | interactable_trampoline_small | Interactable | Bumpers should have a consistent visual language where they appear bright, inflatable, and are either flatly colored or have a star pattern. Remove the handle bar though. And when you get to texturing, make the actual trampoline part red with a start on it. Keep the short stubby legs under it, and the padded, colorful border around the trampoline. | Michael | |||||||||||||||||||||||
63 | High | Cube bumper | interactable_bumper_cube | Interactable | Bumpers should have a consistent visual language where they appear bright, inflatable, and are either flatly colored or have a star pattern. The cube bumper in stumblebumps will cause the character to bounce if the hit any side of it. All sides of the cube bumper should have the same dimensions, unlike the reference image which is flat. Also replace the circle pattern on the reference with a subtle start pattern. | Michael | |||||||||||||||||||||||
64 | High | Thin bumper bar | interactable_bumper_thinbar | Interactable | don't make the rings taper or get smaller towards the top, they should be uniform in size and all have a red with stars pattern unlike in the reference here. The rings should be stacked around a wooden pole, but the rings themselves should appear plasticy unlike the reference image where they are wood. Make each ring a spereate mesh in case we want to animate them. | Michael | |||||||||||||||||||||||
65 | High | Rubber ducky | interactable_rubberducky | interactable | Michael | ||||||||||||||||||||||||
66 | High | Letter block A | prop_letterblock_a | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
67 | High | Letter block B | prop_letterblock_b | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
68 | High | Letter block C | prop_letterblock_c | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
69 | High | Letter block D | prop_letterblock_d | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
70 | High | Letter block E | prop_letterblock_e | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
71 | High | Letter block F | prop_letterblock_f | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
72 | High | Letter block G | prop_letterblock_g | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
73 | High | Letter block H | prop_letterblock_h | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
74 | High | Letter block I | prop_letterblock_i | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
75 | High | Letter block J | prop_letterblock_j | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
76 | High | Letter block K | prop_letterblock_k | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
77 | High | Letter block L | prop_letterblock_l | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
78 | High | Letter block M | prop_letterblock_m | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
79 | High | Letter block N | prop_letterblock_n | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
80 | High | Letter block O | prop_letterblock_o | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
81 | High | Letter block P | prop_letterblock_p | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
82 | High | Letter block Q | prop_letterblock_q | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
83 | High | Letter block R | prop_letterblock_r | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
84 | High | Letter block S | prop_letterblock_s | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
85 | High | Letter block T | prop_letterblock_t | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
86 | High | Letter block U | prop_letterblock_u | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
87 | High | Letter block V | prop_letterblock_v | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
88 | High | Letter block W | prop_letterblock_w | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
89 | High | Letter block X | prop_letterblock_x | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
90 | High | Letter block Y | prop_letterblock_y | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
91 | High | Letter block Z | prop_letterblock_z | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
92 | High | Number block 0 | prop_numberblock_0 | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
93 | High | Number block 1 | prop_numberblock_1 | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
94 | High | Number block 2 | prop_numberblock_2 | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
95 | High | Number block 3 | prop_numberblock_3 | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
96 | High | Number block 4 | prop_numberblock_4 | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
97 | High | Number block 5 | prop_numberblock_5 | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
98 | High | Number block 6 | prop_numberblock_6 | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
99 | High | Number block 7 | prop_numberblock_7 | Prop | Should be about as tall as a Stumblebump. | Michael | |||||||||||||||||||||||
100 | High | Number block 8 | prop_numberblock_8 | Prop | Should be about as tall as a Stumblebump. | Michael |