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PriorityDescriptive NameFilenameTypeNotesReferenceMesh Collider?Completed?Requesters
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HighBalloonprop_balloonpropBundle of balloons to attach to floating objects.
Michael
3
HighCrane towerprop_crane_towerPropA construction crane holding a long platform will serve as our end goal for level 3; a checkered arch on the crane's platform would help signify this idea more. - Rome

Crane arm will rotate so it needs to be a sperate mesh from the tower.
Rome
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HighCrane cab & armprop_crane_armPropCrane arm will rotate so it needs to be a sperate mesh from the tower. Pivot should be wehere the cab attaches to the tower.
5
Highwooden train passenger carprop_woodentrain_passengerPropThe passenger car should be big enough for a stumble bump to run through and be open on both ends, like the last cart in the reference image. The wheels will need to spin, so make sure the wheels are detached from the rest of the model.
Veronica
6
HighPlastic ring of fireprop_ringoffirePropMaterial should be similar to the reference image. Please use stand underneath the ring of fire to support instead of an arch though. Only model the ring of fire, the rest of the reference does not need modeled. Should be very big in compariison to the stumblebumps, they will be jumping through it.
Michael
7
HighToy clock bodyprop_clock_bodyPropClock hands will spin so please make them speperate assets from the clock body.
Michael
8
HighSmall tableprop_smalltablepropSmall table to build levels on.
Michael, Rome
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HighSmall chairprop_smallchairprop
Michael, Rome
10
HighCheckpoint platforminteractable_checkpointInteractableWooden plank held up by balloons.
Michael
11
HighFinish lineinteractable_finishlineInteractableArchway with checkerbaord line on ground. Not a phyiscal platform; meant to be placed onto other platforms.
Michael
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HighStart lineinteractable_startlineInteractableArchway with checkerbaord line on ground. Not a phyiscal platform; meant to be placed onto other platforms.
Michael
13
HighBathroom
background_bathroom
propWill be used for any levels with water themes in them. No Collider Needed
Donovan
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HighBathtub
background_bathtub
propWill be used for levels with water themes. No collider neededUse refernce above
15
HighBathroom Sink/Vanity
background_bathroomSink
propWill be used for any levels with water themes in them. No Collider Needed
Donovan
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HighPropeller
interactable_propeller
InteractablePropeller to attach to floating objects.
Michael
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HighToy clock handprop_clockhand_largePropMichael
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HighToy clock handprop_clockhand_smallPropMichael
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Highbackground armoirebackground_armoireBackground
Michael
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HighBackground nightstandprop_nightstandprop
Michael
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HighBackground storage cubbyprop_cubbyprop
Michael
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Highbackground deskprop_deskpropdo not model computer or keyboard. Just model the desk.
Michael
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HighBackground desk chairbackground_deskchairBackground
Michael
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HighBook thickprop_book_thickPropGet in touch with the 2d artists for texturing, I would like you all to get creative with the cover art!
Veronica
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Highbook thinprop_book_thinPropGet in touch with the 2d artists for texturing, I would like you all to get creative with the cover art!
Veronica
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Highyellow foam play matprop_foammat_yellowProp
Veronica
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Highblue foam play matprop_foammat_blueProp
Veronica
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Highgreen foam play matprop_foammat_greenProp
Veronica
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Highred foam play matprop_foammat_redProp
Veronica
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Highcrayons (6) (ROYGBP)prop_crayon_[color]PropEach crayon should be a sperate asset file.Veronica
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Highcrayon boxprop_crayon_boxPropMichael
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HighHotwheels car prop_hotwheels_carbody1propWheels wil need to spin, so please make sure those are seperate meshes.
Michael
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HighHotwheels car wheelprop_hotwheels_carwheelpropWheels wil need to spin, so please make sure those are seperate meshes.Michael
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HighHotwheels trackprop_hotwheelstrackPropThe hotwheels tracks will need to be fit to how the level designers want them laid out, so we likely won't start on these until the blockout is finalized. If anyone knows of a procedural or spline based way to do these, please reach out to Michael because we might be able to start sooner if that is the case.
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HighPlastic binprop_plasticbinPropShould be very large. Large enough to be used as table to walk across when turned upside down, or filled with water and floating platforms if flipped right side up.
Michael
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HighLong tinker toy stickprop_tinkertoy_longstickProp
Michael
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HighShort tinker toy stickprop_tinkertoy_shortstickProp
Michael
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HighTinker toy connecter pieceprop_tinkertoy_connectorProp
Michael
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HighToy poolbackground_toypoolBackgroundMichael
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HighJenga Blockprop_jengablockpropHaving three blocks with varied textures would be a nice bonus.
Michael
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HighOblong wooden blockprop_woodenblock_longProp
Michael
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HighSquare wooden blockprop_woodenblock_squarePropShould be half the size of the oblong wooden block. Not a cube; it is thinner along one axis.
Michael
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HighArched wooden blockprop_woodenblock_archPropSame size as the oblong block but with a half circle gap in it.
Michael
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HighHalf circle woodenblockprop_woodenblock_halfcirclePropShould fit inside the gap of the arched wooden block (prop_woodenblock_arch). When inside the gap of the arched wooden block the combined blocks are the same as a oblong wooden block (prop_woodenblock_oblong)
Michael
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HighTriangle wooden blockprop_woodenblock_triangleProp
Michael
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HighRamp wooden blockprop_woodenblock_rampPropLongest side should be the same length as the oblong wooden block. Height of the ramp should be the same as the depth of the oblong wooden block, so that if you put one ramp upside down on another ramp the two ramps would be equivalent ot an oblong wooden block.
Michael
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HighYellow mega blockprop_megablock_yellowPropThe studs on the block should be as high or slightly higher than an stumblebump. The stumblebumps should be able to weave between the studs or jump on top of them, so there will be more space between the studs than in the reference image.
Michael
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HighRed mega blockprop_megablock_redPropRecolor of Yellow megablock.Michael
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HighBlue mega blockprop_megablock_bluePropRecolor of Yellow megablock.Michael
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HighGreen mega blockprop_megablock_greenPropRecolor of Yellow megablock.Michael
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HighPurple mega blockprop_megablock_purplePropRecolor of Yellow megablock.Michael
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HighWooden train engineprop_woodentrain_enginePropGet in touch with the 2d artists for texturing, I would like you all to get creative with the cover art!
Veronica
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Highwooden train cargo carprop_woodentrain_cargoPropMake a flat bed train car but don't put any actual cargo in it yet. We will be using other props as cargo for an upcoming level design. The wheels will need to spin, so make sure the wheels are detached from the rest of the model.Veronica
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HighSmall wooden train wheelprop_woodtrain_smallwheelPropVeronica
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HighLarge Wooden train wheel.prop_woodentrain_largewheelPropVeronica
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HighPlastic boatprop_plasticboatPropShould be large enough that 4 stumble bumps can stand side by side on the bow of the boat, because it will be used as the starting line for a level.Michael
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HighDon't break the ice boardinteractable_ice_boardInteractablePlease model the ice blocks sperately so they can move.
Michael
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HighDon't break the ice ice blockinteractable_iceblockInteractableMichael
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HighToy Tableprop_toytableprop
Donovan
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HighMedium trampolineinteractable_trampoline_mediumInteractableMichael
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HighCharacter modelchr_stumblebumpCharacterhttps://drive.google.com/file/d/1qtk8UeBS7BQ7uo4UelHZcJsNgl32usB7/view?usp=drive_linkMichael
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HighSmall trampolineinteractable_trampoline_smallInteractableBumpers should have a consistent visual language where they appear bright, inflatable, and are either flatly colored or have a star pattern. Remove the handle bar though. And when you get to texturing, make the actual trampoline part red with a start on it. Keep the short stubby legs under it, and the padded, colorful border around the trampoline.
Michael
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HighCube bumperinteractable_bumper_cubeInteractableBumpers should have a consistent visual language where they appear bright, inflatable, and are either flatly colored or have a star pattern. The cube bumper in stumblebumps will cause the character to bounce if the hit any side of it. All sides of the cube bumper should have the same dimensions, unlike the reference image which is flat. Also replace the circle pattern on the reference with a subtle start pattern.
Michael
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HighThin bumper barinteractable_bumper_thinbarInteractabledon't make the rings taper or get smaller towards the top, they should be uniform in size and all have a red with stars pattern unlike in the reference here. The rings should be stacked around a wooden pole, but the rings themselves should appear plasticy unlike the reference image where they are wood. Make each ring a spereate mesh in case we want to animate them.
Michael
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HighRubber duckyinteractable_rubberduckyinteractableMichael
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HighLetter block Aprop_letterblock_aPropShould be about as tall as a Stumblebump.
Michael
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HighLetter block Bprop_letterblock_bPropShould be about as tall as a Stumblebump.Michael
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High Letter block Cprop_letterblock_cPropShould be about as tall as a Stumblebump.Michael
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High Letter block Dprop_letterblock_dPropShould be about as tall as a Stumblebump.Michael
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High Letter block Eprop_letterblock_ePropShould be about as tall as a Stumblebump.Michael
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High Letter block Fprop_letterblock_fPropShould be about as tall as a Stumblebump.Michael
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High Letter block Gprop_letterblock_gPropShould be about as tall as a Stumblebump.Michael
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High Letter block Hprop_letterblock_hPropShould be about as tall as a Stumblebump.Michael
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High Letter block Iprop_letterblock_iPropShould be about as tall as a Stumblebump.Michael
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High Letter block Jprop_letterblock_jPropShould be about as tall as a Stumblebump.Michael
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High Letter block Kprop_letterblock_kPropShould be about as tall as a Stumblebump.Michael
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High Letter block Lprop_letterblock_lPropShould be about as tall as a Stumblebump.Michael
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High Letter block Mprop_letterblock_mPropShould be about as tall as a Stumblebump.Michael
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High Letter block Nprop_letterblock_nPropShould be about as tall as a Stumblebump.Michael
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High Letter block Oprop_letterblock_oPropShould be about as tall as a Stumblebump.Michael
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High Letter block Pprop_letterblock_pPropShould be about as tall as a Stumblebump.Michael
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High Letter block Qprop_letterblock_qPropShould be about as tall as a Stumblebump.Michael
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High Letter block Rprop_letterblock_rPropShould be about as tall as a Stumblebump.Michael
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High Letter block Sprop_letterblock_sPropShould be about as tall as a Stumblebump.Michael
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High Letter block Tprop_letterblock_tPropShould be about as tall as a Stumblebump.Michael
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High Letter block Uprop_letterblock_uPropShould be about as tall as a Stumblebump.Michael
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High Letter block Vprop_letterblock_vPropShould be about as tall as a Stumblebump.Michael
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High Letter block Wprop_letterblock_wPropShould be about as tall as a Stumblebump.Michael
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High Letter block Xprop_letterblock_xPropShould be about as tall as a Stumblebump.Michael
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High Letter block Yprop_letterblock_yPropShould be about as tall as a Stumblebump.Michael
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High Letter block Zprop_letterblock_zPropShould be about as tall as a Stumblebump.Michael
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HighNumber block 0prop_numberblock_0PropShould be about as tall as a Stumblebump.Michael
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HighNumber block 1prop_numberblock_1PropShould be about as tall as a Stumblebump.Michael
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HighNumber block 2prop_numberblock_2PropShould be about as tall as a Stumblebump.Michael
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HighNumber block 3prop_numberblock_3PropShould be about as tall as a Stumblebump.Michael
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HighNumber block 4prop_numberblock_4PropShould be about as tall as a Stumblebump.Michael
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HighNumber block 5prop_numberblock_5PropShould be about as tall as a Stumblebump.Michael
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HighNumber block 6prop_numberblock_6PropShould be about as tall as a Stumblebump.Michael
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HighNumber block 7prop_numberblock_7PropShould be about as tall as a Stumblebump.Michael
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HighNumber block 8prop_numberblock_8PropShould be about as tall as a Stumblebump.Michael