SharedCastleKeeper-GameValues
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1
Main building level12345678910111213141516171819202122232425
2
Main building durability1000200030005000800010000150002000025000350004000050000600008000010000015000020000025000030000040000050000060000080000010000001300000
3
Upgrade cost (wood)5002000600018000250004000060000900001350001700002100002600003300004100004900005900007100008500001000000120000014500001750000210000025000003000000
4
Upgrade cost (iron)00005001000200050001200020000350006000010000016500022000029500039500052500070000088000011000001400000175000022000002800000
5
Upgrade cost (stone)000000000050010002000500012000280004700078000130000215000360000600000100000016500002750000
6
Experience84374104135159180199217233255275294318#REF!360380398416441465488510550588
7
Upgrade time1 minute
30 minutes
1 hour 30 minutes
3 hours5 hours7 hours9 hours11 hours13 hours15 hours18 hours21 hour1 day
1 day 4 hours
1 day 8 hours
1 day 12 hours
1 day 16 hours
1 day 20 hours
2 days
2 days 6 hours
2 days 12 hours
2 days 18 hours
3 days
3 days 12 hours
4 days
8
Overall experience65236665805110011572793876273217744043197029044064#REF!3395415449276068342053227472679339406742
9
Max army (cap)203550658095110125140155170185200215230245260275290305320335350365380
10
Max army (actual)318384966809188100129146143160157194216213198228273265288286336376
11
Max craftsmen22336666812121212121515152020202424242424
12
Max farmers124466881212151515152020202424242430303030
13
Max lumberjacks11122246666812121215151515202024242424
14
Max merchants24666666888812121215151515151515151515
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Max miners000001122244466699991212121616
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Max masons00000000000112233668810121818
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Max mech craftsmen0011112224666666699121212121212
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Max builders1111122222333334444455555
19
Max extra workers000122234445691010101010111212121212
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Total workers710161722242932404654576568768487102102112120132134144144
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Маx villagers1028546688104120120140175200200225225270300300300330385385420420480520
22
Total buildings (without walls)
13182224283133353943454851525457616565687174757878
23
Citizen production (h)12141618202224262830323436384042444648505254565860
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One citizen ready in (m)5.04.33.83.33.02.72.52.32.12.01.91.81.71.61.51.41.41.31.31.21.21.11.11.01.0
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Max citizens ready in (m)50120203220264284300277300350375353375355405429409391413462444467450497520
26
Citadel size (x)6666666666666666666666666
27
Citadel size (y)8888888888888888888888888
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Citadel area63636363636363636363636363636363636363636363636363
29
Production and storage
30
Houses1233444445555566666777788
31
Houses upgrade level12344566778899910101011111112121213
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House living space10141822222630303535404045454550505055555560606065
33
Living space increase0444044050505005005005005
34
Total living space1028546688104120120140175200200225225270300300300330385385420420480520
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House durability50500100025002500400055005500700070008500850010000100001000011500115001150013000130001300014500145001600016000
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Total durability501000300075001000016000220002200028000350004250042500500005000060000690006900069000780009100091000101500101500128000128000
37
Upgrade cost (wood)30060011002000200037006800680012000120002200022000400004000040000730007300073000130000130000130000240000240000240000440000
38
Level upgrade-UpgradeUpgradeUpgrade-UpgradeUpgrade-Upgrade-Upgrade-Upgrade--Upgrade--Upgrade--Upgrade--Upgrade
39
Amount upgrade-
New building
New building
-
New building
----
New building
----
New building
----
New building
---
New building
-
40
Upgrade time
40 seconds
10 minutes1 hour2 hours-4 hours6 hours-8 hours-10 hours-14 hours--18 hours--22 hours--
1 day 6 hours
--
1 day 18 hours
41
Experience7256085012014701700190022500255002820032900370
42
Total experience75018025504805880680095001125001530001692002303002960
43
House size (x)3333333333333333333333333
44
House size (y)4444444444444444444444444
45
House area204060608080808080100100100100100120120120120120140140140140160160
46
47
Workshops1111222223333333344444444
48
Workshops upgrade level11223344556677889910101111121212
49
Workers norm2233333344444455555566666
50
Extra worker slots0000000011111122222222222
51
Equipment storage10101515202025253030353540404545505055556060656565
52
Workshop durability10010015001500300030006000600090009000120001200015000150001800018000210002100024000240002700027000300003000030000
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Total durability0000000000000000000000000
54
Upgrade cost (wood)3503507007001400140028002800560056001120011200220002200044000440008800088000180000180000360000360000720000720000720000
55
Warrior level1133557799111113131515171719192020202020
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Warrior equipment cost (wood)301805326861254112023662288350045157008686410400102051726619224#REF!#REF!#REF!#REF!#REF!#REF!#REF!#REF!#REF!
57
Level upgrade--Upgrade-Upgrade-Upgrade-Upgrade-Upgrade-Upgrade-Upgrade-Upgrade-Upgrade-Upgrade-Upgrade--
58
Amount upgrade----
New building
----
New building
-------
New building
-------
59
Upgrade time
30 seconds
-45 minutes-3 hours-6 hours-9 hours-12 hours-18 hours-1 day-
1 day 8 hours
-
1 day 16 hours
-2 days-
2 days 16 hours
--
60
Experience6052010401470180020802550294034003800416045700
61
Total experience60520208029403600624076508820102001520016640182800
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Workshop size (x)6666666666666666666666666
63
Workshop size (y)6666666666666666666666666
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Workshop area494949499898989898147147147147147147147147196196196196196196196196
65
66
Farms1222222233333344444445555
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Farms upgrade level1122334444555555566666666
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Workers norm1122334444555555566666666
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Farm durability0000000000000000000000000
70
Total durability0000000000000000000000000
71
Upgrade cost (wood)150150650650300030001300013000130001300055000550005500055000550005500055000240000240000240000240000240000240000240000240000
72
Level upgrade--Upgrade-Upgrade-Upgrade---Upgrade------Upgrade-------
73
Amount upgrade-
New building
------
New building
-----
New building
------
New building
---
74
Food consumed totally (h)10028054066088010401200120014001750200020002250225027003000300030003300385038504200420048005200
75
Food consumed with max o/p (р)
100280540710101211961380147018202275260027503263376947255250525052505775702673157980798091209880
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Food deficit with max o/p (h)000501321561802704205256007501013151920252250225022502475317634653780378043204680
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Produced per farm (h)17517535035052552570070070070087587587587587587587510501050105010501050105010501050
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Produced totally (h)175350700700105010501400140021002100262526252625262535003500350042004200420042005250525052505250
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Excess (h)7570160401701020020070035062562537537580050050012009003503501050105045050
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Excess %43202361611414331724241414231414292188202091
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Max overproduction consumes (%)
0007.515151522.530303037.54567.5757575757582.59090909090
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Max free overworkers0001302263442242254114410
83
Upgrade time
25 seconds
-40 minutes-3 hours-5 hours---10 hours------1 day-------
84
Experience5049010401350001900000001900000000
85
Total experience5098020802700005700000007600000000
86
Farm size (x)5555555555555555555555555
87
Farrm size (y)7777777777777777777777777
88
Farm area4896969696969696144144144144144144192192192192192192192240240240240
89
90
Sawmills1111112222223333333444444
91
Sawmills upgrade level12233445566778899910101011111112
92
Workers norm1112222333344445555556666
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Extra worker slots0001111111111222222222222
94
Wood production1001151152602602602602902904804804805255257607608208201100110011751175150015001590
95
Total production1001151152602602605205805809609609601575157522802280246024603300440047004700600060006360
96
Storage2504004006006009009001400140020002000300030004500450070007000700011000110001100017000170001700026000
97
Sawmill durability0000000000000000000000000
98
Total durability0000000000000000000000000
99
Upgrade cost (wood)1004504502300230050005000000000000000000000
100
Level upgrade-Upgrade-Upgrade-Upgrade-Upgrade-Upgrade-Upgrade-Upgrade-Upgrade--Upgrade--Upgrade--Upgrade
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_economy
_food_consumption_chart
HeroLevelInfo
House
Farm
MainBuilding
Market
Sawmill
IronMine
Workshop
Quarry
MechWorkshop
Barn
Treasury
Storage
Armory
Barracks
DefenseTower
Gate
Wall
_mechanisms
U00_Hero
U01_Warrior
U02_Archer
U03_Spearman
M01_InspiringBanner
M02_AssaultLadder
M03_Mantlet
TimeGoldConversion
NeutralUnits
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