| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | |
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1 | Card | Level | AbilityName | Type of Ability | Ability | Quote | |||||||||||||||||||||||
2 | Patrol 90 Card Deck | Class(for creating only) | Level | AbilityName | Ability type | Ability Description | Quote | ||||||||||||||||||||||
3 | 1 | Decoy | Stillborn | 1 | 1 | Cryo Failure | Passive | This unit didn’t make it maybe next time. This unit does no damage, has no health and cannot perform abilites. | Throw it in a power suit. Maybe we can use them as a decoy. | ||||||||||||||||||||
4 | 2 | Fighter | Fighter | 1 | 1 | Grunt | Passive | When killing an enemy, gains enemy ability | What an Apeman. Although monkey see, moneky do. I guess. | ||||||||||||||||||||
5 | 3 | Rogue | Rogue | 1 | 1 | It's a Trap | Reveal | If unit is Hidden, kills first attacker | Run. Run. Run. Camp. Wait. Wait. Wait. Kill. Repeat. | ||||||||||||||||||||
6 | 4 | Savant | Savant | 1 | 1 | Fast Learner | Passive | Gains 2 levels at the end of the round instead of one | The art of battle is learned in reflection, after you've won. | ||||||||||||||||||||
7 | 5 | Scrapper | Scrapper | 1 | 1 | Armor | Passive | This unit has +1 health | One tough bastard. | ||||||||||||||||||||
8 | 6 | Monk | Monk | 1 | 1 | Perseverance | Passive | Can only be Damaed by units 1 levels above the monk | Duck. Duck. Duck. Dodge. | ||||||||||||||||||||
9 | 7 | Amatuer | Amatuer | 1 | 1 | Ineptitude | Reveal | Sacriface unit to deal 3 damage to enemy unit | Alright so I pulled the pin, now what? | ||||||||||||||||||||
10 | 8 | Savage | Savage | 1 | 1 | Cannibal | Passive | Gains a 1 level after killing an enemy | You gotta love the enthusism, even its disgustingly horrible to watch. | ||||||||||||||||||||
11 | 9 | Theif | Theif | 1 | 1 | Sticky Fingers | Reveal | Can steal a units level counter for themselves | Hey! That looks like its mine. | ||||||||||||||||||||
12 | 10 | Apprentice Mage | Apprentice Mage | 1 | 1 | Missiles that are magical | Passive | Can attack multiple units. Damage equals total/enemies hit | PEW! KABLAM! EXPLOSION NOISE! …Sorry the spells only work if vocalized. | ||||||||||||||||||||
13 | 11 | Berserker | Berserker | 1 | 1 | RAGE! | Reveal | Can attack two units in one turn | Well, I am a ticking time bomb of fury. | ||||||||||||||||||||
14 | 12 | Sniper | Sniper | 1 | 2 | Long Range Bow | Reveal | If hidden, can kill any revealed enemy | Sor | ||||||||||||||||||||
15 | 13 | Sorcerer | Sorcerer | 1 | 2 | Destructiion | Passive | Deals double damage to hidden foes | None can hide from the Sorcerer of Destruction!? | ||||||||||||||||||||
16 | 14 | Spy | Spy | 1 | 2 | Infiltration | Reveal | Instead of attacking, can reveal hidden enemies. | I don't suppose you'd care to share that information with me? | ||||||||||||||||||||
17 | 15 | Hunter | Hunter | 1 | 2 | Sadistic | Passive | deals double damage to units that are the same color | Never run from one who knows you so well. | ||||||||||||||||||||
18 | 16 | Warlock | Warlock | 1 | 4 | Fear | Reveal | if attacked while hidden, return attacking unit to base | FEAR ME! MOTHERFUCKERS!! | ||||||||||||||||||||
19 | 17 | Bard | Bard | 1 | 2 | Reassuring Pat | Passive | gives teammates in patrol +1damage | You got this buddy. | ||||||||||||||||||||
20 | 18 | Comrade | Foriegn | 1 | 2 | Коммунизм | Passive | После смерти распределите счетчики уровней поровну среди дружественных юнитов. | No one could understand the Comrade, but the Comrade always looked out for the greater good of the team. | ||||||||||||||||||||
21 | 19 | Pirate | Pirate | 1 | 2 | Display of Awe | Passive | Flip a coin to deal double damage or half damage | It was majestic to watch the Pirate fight. Atleast when it worked.Pries | ||||||||||||||||||||
22 | 20 | Priest | Priest | 1 | 2 | Deity | Passive | Warm colors gain +1 damage, cool colors give adjacent units +1health | The Priest has the ability to heal or decay, it all depends of the nature of the soldier. | ||||||||||||||||||||
23 | 21 | Brawler | Brawler | 1 | 2 | Momentum | Passive | Gains a temporary level for each unit it has killed this round. Loses temporary levels at end of round. | One who relsihes in fighting, continues until they find someone who defeats them or they defeat all others. | ||||||||||||||||||||
24 | 22 | Druid | Druid | 1 | 3 | Loyalty | Passive | Gains level for each revealed teammate in Patrol | Normal a gentle giant, Bear had a tendency to rampage when their friends are attacked. | ||||||||||||||||||||
25 | 23 | Mage | Mage | 1 | 3 | Magical Bolt | Passive | Can attack other Patrols | You get a bolt. And you get a bolt. AND you get a bolt! Everyone is getting a bolt! | ||||||||||||||||||||
26 | 24 | Cleric | Cleric | 1 | 3 | Signal of Sight | Reveal | Can reveal an entire patrol | |||||||||||||||||||||
27 | 25 | Magi | Magi | 1 | 3 | Vanish | Reveal | Can hide revealed units instead of attacking | Displacement. Its just displacement. No matter how many times the Magi says that to me, I'm still not sure how they do it. | ||||||||||||||||||||
28 | 26 | Samurai | Foriegn | 1 | 3 | 大きな底の剣 | Passive | 攻撃するとき、周囲のユニットにダメージを与えます。 | Silent and Alone. With Swift Blade Cleaves enemies. Lost in translation. | ||||||||||||||||||||
29 | 27 | Punk Rogue | Punk Rogue | 1 | 4 | Toxic | Active | Poison counter. Punk Rogue can distribute 2 counters if lime. | Punk was toxic inside and the toxicity spread like a virus through teammates and enemies alike. | ||||||||||||||||||||
30 | 28 | Paladin | Paladin | 1 | 3 | Smite Evil | Passive | Deals 1 extra damage to units that are a different color. | Hate can be a powerful weapon to wield. | ||||||||||||||||||||
31 | 29 | Shaman | Shaman | 1 | 3 | Relics | Reveal | The shaman starts with a attack relic and health relic counters. These counter may be given to other units. | The Shaman always carried a wolf trinket and a turtle ornament. | ||||||||||||||||||||
32 | 30 | Warden | Warden | 1 | 4 | Beast Mode | Reveal | While in beast mode, gain 1 level. Enemies must attack beast mode before other units. | |||||||||||||||||||||
33 | 31 | Tank | Tank | 1 | 4 | Spiked Shield | Passive | Does one point extra damage when defending. Taunt | And the tank stood in the field with their spiked shield towering in front. As if to say, come get me. | ||||||||||||||||||||
34 | 32 | Captain | Captain | 1 | 4 | Trader | Passive | Gains a level for each color of friendly units | A great leader brings out the best in others. But ok leaders bring out the best in themself. | ||||||||||||||||||||
35 | 33 | Wizard | Wizard | 1 | 4 | Asytryl Projection | Reveal | Replace Wizard with a counter, this counter equals half of the Wizards level. Replace Wizard up on counters death. | |||||||||||||||||||||
36 | 34 | Warlord | Warlord | 1 | 4 | Encouragement | Reveal | Kill a friendly unit to increase all teammates levels | Listen up maggots! Anyone who runs! Dies by my hand! | ||||||||||||||||||||
37 | 35 | Alien | Alien | 1 | 5 | Monster | Reveal | Kill all units in patrol and gain a level per unit killed. | BLRGHSSASAGHGGGH! | ||||||||||||||||||||
38 | 36 | The Ranger | The Ranger | 1 | 5 | Leader | Passive | All teammates gain an extra level while face up. | |||||||||||||||||||||
39 | 37 | Cadaver | Stillborn | 1 | 1 | Dead Weight | Reveal | Reveal Cadaver and Patrolmate to deal combined level damage to hidden character. | Geronimo! | ||||||||||||||||||||
40 | 38 | Warrior | Fighter | 1 | 2 | Bravery | Passive | When warrior is in alone in patrol, they gain +1/+1. | Is it bravery, if no is around to hear you scream? | ||||||||||||||||||||
41 | 39 | Revenage Rogue | Rogue | 1 | 3 | Posion Dagger | Passive | If Rogue dies while attacking, enemy receives a poison counter. | |||||||||||||||||||||
42 | 40 | Duelist | Savant | 1 | 2 | Nimble | Passive | Flip a coin. Tails Duelist takes no damage this turn. | |||||||||||||||||||||
43 | 41 | Scrappest | Scrapper | 1 | 3 | MORE ARMOR | Passive | This unit has +2 health. | What's better than armor? MORE ARMOR!! | ||||||||||||||||||||
44 | 42 | Sensei | Monk | 1 | 3 | Five Finger Death Punch | Reveal | Reveal Monk, to kill an already revealed unit in enemy patrol. | |||||||||||||||||||||
45 | 43 | Newbie | Amatuer | 1 | 1 | Beginner's Luck | Passive | Amatuer does +1 Damage | |||||||||||||||||||||
46 | 44 | Brute | Savage | 1 | 2 | Ear Necklace | Passive | When Savage attacks, enemy flips a coin. heads the enemy unit goes back to base. | |||||||||||||||||||||
47 | 45 | Assassian | Theif | 1 | 3 | Silent Shiv | Reveal Theif to deal damage equal to Theif's attack to hidden enemy | ||||||||||||||||||||||
48 | 46 | Magician | Apprentice Mage | 1 | 2 | Slight of Hand | Passive | After a succesful attack, Magician may steal a level counter form the dead opponent. | |||||||||||||||||||||
49 | 47 | Barbarian | Berserker | 1 | 2 | Demolish | Passive | Berserker deals double damage to enemies with higher level. | |||||||||||||||||||||
50 | 48 | Marksman | Sniper | 1 | 3 | Heat Vision | Reveal | Reveal to kill any enemy. | |||||||||||||||||||||
51 | 49 | Demonist | Sorcerer | 1 | 4 | Summon | Reveal | Reveal Sorcerer to place a 2/2 Demon token into play. When Demon dies, bring Sorcerer back into play. | |||||||||||||||||||||
52 | 50 | Hacker | Spy | 1 | 1 | Misinformation | Reveal | Reveal Spy to swap 2 enemy hidden cards between patrols. | |||||||||||||||||||||
53 | 51 | Trapper | Hunter | 1 | 3 | Tracker | Reveal | Reveal Hunter, to reveal 2 enemy units. | |||||||||||||||||||||
54 | 52 | Stormlock | Warlock | 1 | 4 | Lightening Storm | Reveal Warlock to do damage to a patrol. Damage to each unit equals warlocks level divided by enemies in patrol. | ||||||||||||||||||||||
55 | 53 | Bard | Bard | 1 | 1 | Air Guitar | Passive | Give paatrolmates +1 health | |||||||||||||||||||||
56 | 54 | Ninja *Mandarin | Foriegn | 1 | 1 | Assassinate | Passive | Reveal Ninja to kill hidden enemy. | |||||||||||||||||||||
57 | 55 | Drunkard | Pirate | 1 | 1 | Rum | Reveal | Reveal Pirate to place a +1/-1 counter on a unit. | |||||||||||||||||||||
58 | 56 | Life Priest | Priest | 1 | 3 | Divine Blessing | Passive | Reveal Warm Priest to place poison counter, Reveal cool colored preist to remove a poison counter. | |||||||||||||||||||||
59 | 57 | Boxer | Brawler | 1 | 1 | Sucker Punch | Passive | Reveal Brawler to send revealed unit back to base for the rest of the round. | |||||||||||||||||||||
60 | 58 | Woodsman | Druid | 1 | 4 | Bitey | Reveal | Reveal Druid. Replace Druid with a 3/3 Bitey the wolf counter. When Bitey dies, Druid comes back into play. | |||||||||||||||||||||
61 | 59 | Potionist | Mage | 1 | 1 | Mana Potion | Reveal | Reveal Mage to use an revealed card's abilty. | |||||||||||||||||||||
62 | 60 | Friar | Cleric | 1 | 1 | Heal | Reveal | Reveal to negate attacking enemies damage. | |||||||||||||||||||||
63 | 61 | Sage | Magi | 1 | 1 | Scroll of Might | Reveal | Reveal Magi to give a teammate +2 Health for the round. | |||||||||||||||||||||
64 | 62 | Viking *Norse | Foriegn | 1 | 3 | Pillage | Passive | Viking can take a level counter from an enemy unit they have killed. | |||||||||||||||||||||
65 | 63 | Punk | Punk Rogue | 1 | 1 | Sickening Presence | Passive | Units have -1 level when attacking or defending the punk rogue | |||||||||||||||||||||
66 | 64 | Templar | Paladin | 1 | 2 | Mercy | Reveal | Reveal Paladin to remove Poison counter from unit. | |||||||||||||||||||||
67 | 65 | High Shaman | Shaman | 1 | 4 | Ward | Reveal | Reveal Shaman to place a +1 damage or +1 health ward that is 0/1. All teammates gain buff while ward is in play. | |||||||||||||||||||||
68 | 66 | Warden Ent | Warden | 1 | 2 | Saplings | Reveal Warden to place two 1/1 sapling counters into play. | ||||||||||||||||||||||
69 | 67 | Trooper | Tank | 1 | 4 | Taunt | Passive | Enemies need to attack Tank before other reveal soldiers. | |||||||||||||||||||||
70 | 68 | First Mate | Captain | 1 | 3 | Shipmates for Life | Passive | If First Mate and Captain are revealed. Units gain a level for each color of friendly units. | |||||||||||||||||||||
71 | 69 | Wizard Apprentice | Wizard | 1 | 1 | Familiar | Reveal Wizard to place a 1/1 token into play. When familiar dies, bring wizard back into play. | ||||||||||||||||||||||
72 | 70 | Mercenary | Warlord | 1 | 3 | Exchange for services. | When mercenary is reveal, move a level counter from a teammate to mercenary. If you do not, move mercenary back to base. | ||||||||||||||||||||||
73 | 71 | King | Alien | 1 | 5 | Protégé | Passive | When King is revealed, Pick another teammate. That teammate has the same level as king for the round. | |||||||||||||||||||||
74 | 72 | Ranger | The Ranger | 1 | 1 | Driven | Passive | Ranger gains a temporary level for each teammate that has died this turn. | |||||||||||||||||||||
75 | 73 | Specimen A | Alien | 1 | 1 | Symbosis | Passive | If Specimen A and Specimen 1 are revealed in the same patrol. Search deck for Spike and replace. Spike gains all level counters | |||||||||||||||||||||
76 | 74 | Specimen B | Alien | 1 | 1 | Symbosis | Passive | If Specimen B and Specimen 1 are revealed in the same patrol. Search deck for The Divider and replace. The Divider gains all level counters | |||||||||||||||||||||
77 | 75 | Specimen 1 | Alien | 1 | 1 | Symbosis | Passive | If Specimen 1, Specimen B, and Specimen A are revealed in the same patrol. Search deck for Specimen C and replace. Specimen C gains all level counters. | |||||||||||||||||||||
78 | 76 | Squishy Goo | Alien | 1 | 1 | Pokable | Reveal | If hidden, first attacker dies. | All who poke the GOO! will die! | ||||||||||||||||||||
79 | 77 | Hanging Latern Bug | Alien | 1 | 1 | Companion | Passive | Patrolmates gain one health | |||||||||||||||||||||
80 | 78 | Face Hugger | Alien | 1 | 1 | French Kiss | Reveal | Reveal to place a poison counter. Kills adjecent teammates also. | |||||||||||||||||||||
81 | 79 | Extra Terrie | Alien | 1 | 1 | Digit of Light | Reveal | Reveal to negate an attackers damage. | |||||||||||||||||||||
82 | 80 | Rocken Roller | Alien | 1 | 2 | Path of Damage | Reveal | Reveal Rocken Roller to deal damage to two adjacent units. | |||||||||||||||||||||
83 | 81 | Spike | Alien | 1 | 2 | Prickly | Passive | Spike starts with 3 attack counters. Instead of attacking Spike may give a teammate an attack counter. | |||||||||||||||||||||
84 | 82 | Slug | Alien | 1 | 2 | Mind Control | Passive | Instead of attacking, Slug may take control of another soldier. | |||||||||||||||||||||
85 | 83 | The Divider | Alien | 1 | 3 | Multiplication | Passive | The divider starts the round with 3 counters. Each time the Divider is damaged a counter becomes 1/1. The divivder dies when it has no more counters on it. | |||||||||||||||||||||
86 | 84 | Fluffy | Alien | 1 | 3 | Scary Fluffy | Passive | Instead of attacking, Sacriface teammate. Scary Fluffy gains +1/+1. | Dont feed after midnight. or before midnight. you know what just keep your limbs away from it. | ||||||||||||||||||||
87 | 85 | Specimen C | Alien | 1 | 4 | Monterous | Passive | If Specimen C evolved from the ability Symbosis, it has the color abilites of Specimen A, Specimen B, and Specimen 1. | |||||||||||||||||||||
88 | 86 | Power Turret | Tech | 1 | 1 | Machine Gun | Vechicle | Rider gains + 2 damage and -1 health. | Awesome Damage but cumbersome. | ||||||||||||||||||||
89 | 87 | BioTech Enhancement | Tech | 1 | 2 | Cyborg Surgery | Vechicle | Rider gains ranged attacks | |||||||||||||||||||||
90 | 88 | Slayer Skiff | Tech | 1 | 3 | Accerlate | Vechicle | Rider can change patrols and attack in the same turn. | |||||||||||||||||||||
91 | 89 | Tactical Assault Vechile. | Tech | 1 | 4 | Side Pod | Vechicle | Riders need to be killed off spereately to destroy TAV. Draw two soldiers and place on TAV. | |||||||||||||||||||||
92 | 90 | Kill Bot | Tech | 1 | 5 | //:Killbot Engage | Vechicle | When Killbot is reveal for any reason kill all teammates. Kill bot cannot be the target of abilities. | Killlllllllllllllbooooooott! | ||||||||||||||||||||
93 | |||||||||||||||||||||||||||||
94 | |||||||||||||||||||||||||||||
95 | Tech will most likely be replaced by 5 aliens and will come out at a later date. We are still testing the mechanic. | ||||||||||||||||||||||||||||
96 | At the moment when a player reveals a Tech Card, they draw a soldier and places them on the tech card. The tech card gains the color and attack/health of the drawn card. | ||||||||||||||||||||||||||||
97 | |||||||||||||||||||||||||||||
98 | |||||||||||||||||||||||||||||
99 | |||||||||||||||||||||||||||||
100 |