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CardLevelAbilityNameType of AbilityAbility Quote
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Patrol 90 Card Deck
Class(for creating only)
LevelAbilityNameAbility typeAbility DescriptionQuote
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1DecoyStillborn11Cryo FailurePassiveThis unit didn’t make it maybe next time. This unit does no damage, has no health and cannot perform abilites.Throw it in a power suit. Maybe we can use them as a decoy.
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2Fighter Fighter 11GruntPassiveWhen killing an enemy, gains enemy ability What an Apeman. Although monkey see, moneky do. I guess.
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3Rogue Rogue 11It's a TrapRevealIf unit is Hidden, kills first attackerRun. Run. Run. Camp. Wait. Wait. Wait. Kill. Repeat.
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4Savant Savant 11Fast LearnerPassiveGains 2 levels at the end of the round instead of oneThe art of battle is learned in reflection, after you've won.
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5Scrapper Scrapper 11ArmorPassiveThis unit has +1 healthOne tough bastard.
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6Monk Monk 11PerseverancePassiveCan only be Damaed by units 1 levels above the monkDuck. Duck. Duck. Dodge.
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7Amatuer Amatuer 11IneptitudeRevealSacriface unit to deal 3 damage to enemy unitAlright so I pulled the pin, now what?
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8Savage Savage 11CannibalPassiveGains a 1 level after killing an enemyYou gotta love the enthusism, even its disgustingly horrible to watch.
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9Theif Theif 11Sticky FingersRevealCan steal a units level counter for themselvesHey! That looks like its mine.
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10Apprentice MageApprentice Mage11
Missiles that are magical
PassiveCan attack multiple units. Damage equals total/enemies hitPEW! KABLAM! EXPLOSION NOISE! …Sorry the spells only work if vocalized.
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11Berserker Berserker 11RAGE!RevealCan attack two units in one turnWell, I am a ticking time bomb of fury.
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12Sniper Sniper 12Long Range BowRevealIf hidden, can kill any revealed enemy Sor
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13Sorcerer Sorcerer 12DestructiionPassiveDeals double damage to hidden foesNone can hide from the Sorcerer of Destruction!?
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14Spy Spy 12InfiltrationRevealInstead of attacking, can reveal hidden enemies.I don't suppose you'd care to share that information with me?
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15Hunter Hunter 12SadisticPassivedeals double damage to units that are the same colorNever run from one who knows you so well.
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16Warlock Warlock 14FearRevealif attacked while hidden, return attacking unit to baseFEAR ME! MOTHERFUCKERS!!
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17Bard Bard 12Reassuring PatPassivegives teammates in patrol +1damageYou got this buddy.
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18Comrade Foriegn12КоммунизмPassiveПосле смерти распределите счетчики уровней поровну среди дружественных юнитов.No one could understand the Comrade, but the Comrade always looked out for the greater good of the team.
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19Pirate Pirate 12Display of AwePassiveFlip a coin to deal double damage or half damageIt was majestic to watch the Pirate fight. Atleast when it worked.Pries
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20Priest Priest 12DeityPassiveWarm colors gain +1 damage, cool colors give adjacent units +1healthThe Priest has the ability to heal or decay, it all depends of the nature of the soldier.
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21Brawler Brawler 12Momentum PassiveGains a temporary level for each unit it has killed this round. Loses temporary levels at end of round.One who relsihes in fighting, continues until they find someone who defeats them or they defeat all others.
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22Druid Druid 13LoyaltyPassiveGains level for each revealed teammate in PatrolNormal a gentle giant, Bear had a tendency to rampage when their friends are attacked.
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23Mage Mage 13Magical BoltPassiveCan attack other PatrolsYou get a bolt. And you get a bolt. AND you get a bolt! Everyone is getting a bolt!
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24Cleric Cleric 13Signal of SightRevealCan reveal an entire patrol
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25Magi Magi 13VanishRevealCan hide revealed units instead of attackingDisplacement. Its just displacement. No matter how many times the Magi says that to me, I'm still not sure how they do it.
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26Samurai Foriegn13大きな底の剣Passiveするとき、周のユニットにダメージを与えます。Silent and Alone. With Swift Blade Cleaves enemies. Lost in translation.
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27Punk Rogue Punk Rogue 14ToxicActivePoison counter. Punk Rogue can distribute 2 counters if lime.Punk was toxic inside and the toxicity spread like a virus through teammates and enemies alike.
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28Paladin Paladin 13Smite EvilPassiveDeals 1 extra damage to units that are a different color.Hate can be a powerful weapon to wield.
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29Shaman Shaman 13RelicsRevealThe shaman starts with a attack relic and health relic counters. These counter may be given to other units.The Shaman always carried a wolf trinket and a turtle ornament.
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30Warden Warden 14Beast ModeRevealWhile in beast mode, gain 1 level. Enemies must attack beast mode before other units.
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31Tank Tank 14Spiked ShieldPassiveDoes one point extra damage when defending. TauntAnd the tank stood in the field with their spiked shield towering in front. As if to say, come get me.
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32Captain Captain 14TraderPassiveGains a level for each color of friendly unitsA great leader brings out the best in others. But ok leaders bring out the best in themself.
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33Wizard Wizard 14Asytryl ProjectionRevealReplace Wizard with a counter, this counter equals half of the Wizards level. Replace Wizard up on counters death.
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34Warlord Warlord 14EncouragementRevealKill a friendly unit to increase all teammates levels Listen up maggots! Anyone who runs! Dies by my hand!
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35Alien Alien 15MonsterRevealKill all units in patrol and gain a level per unit killed. BLRGHSSASAGHGGGH!
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36The Ranger The Ranger 15LeaderPassiveAll teammates gain an extra level while face up.
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37CadaverStillborn11Dead WeightRevealReveal Cadaver and Patrolmate to deal combined level damage to hidden character.Geronimo!
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38WarriorFighter 12BraveryPassiveWhen warrior is in alone in patrol, they gain +1/+1.Is it bravery, if no is around to hear you scream?
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39Revenage Rogue Rogue 13Posion DaggerPassiveIf Rogue dies while attacking, enemy receives a poison counter.
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40Duelist Savant 12NimblePassiveFlip a coin. Tails Duelist takes no damage this turn.
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41ScrappestScrapper 13MORE ARMORPassiveThis unit has +2 health.What's better than armor? MORE ARMOR!!
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42SenseiMonk 13
Five Finger Death Punch
RevealReveal Monk, to kill an already revealed unit in enemy patrol.
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43NewbieAmatuer 11Beginner's LuckPassiveAmatuer does +1 Damage
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44BruteSavage 12Ear NecklacePassiveWhen Savage attacks, enemy flips a coin. heads the enemy unit goes back to base.
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45Assassian Theif 13Silent ShivReveal Theif to deal damage equal to Theif's attack to hidden enemy
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46Magician Apprentice Mage12Slight of HandPassiveAfter a succesful attack, Magician may steal a level counter form the dead opponent.
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47Barbarian Berserker 12DemolishPassiveBerserker deals double damage to enemies with higher level.
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48MarksmanSniper 13Heat VisionRevealReveal to kill any enemy.
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49DemonistSorcerer 14SummonRevealReveal Sorcerer to place a 2/2 Demon token into play. When Demon dies, bring Sorcerer back into play.
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50HackerSpy 11MisinformationRevealReveal Spy to swap 2 enemy hidden cards between patrols.
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51TrapperHunter 13TrackerRevealReveal Hunter, to reveal 2 enemy units.
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52Stormlock Warlock 14Lightening Storm Reveal Warlock to do damage to a patrol. Damage to each unit equals warlocks level divided by enemies in patrol.
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53Bard Bard 11Air GuitarPassiveGive paatrolmates +1 health
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54Ninja *MandarinForiegn11Assassinate PassiveReveal Ninja to kill hidden enemy.
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55DrunkardPirate 11RumRevealReveal Pirate to place a +1/-1 counter on a unit.
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56Life Priest Priest 13Divine BlessingPassiveReveal Warm Priest to place poison counter, Reveal cool colored preist to remove a poison counter.
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57BoxerBrawler 11Sucker PunchPassiveReveal Brawler to send revealed unit back to base for the rest of the round.
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58WoodsmanDruid 14BiteyRevealReveal Druid. Replace Druid with a 3/3 Bitey the wolf counter. When Bitey dies, Druid comes back into play.
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59PotionistMage 11Mana PotionRevealReveal Mage to use an revealed card's abilty.
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60FriarCleric 11HealRevealReveal to negate attacking enemies damage.
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61Sage Magi 11Scroll of MightRevealReveal Magi to give a teammate +2 Health for the round.
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62Viking *NorseForiegn13PillagePassiveViking can take a level counter from an enemy unit they have killed.
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63Punk Punk Rogue 11
Sickening Presence
PassiveUnits have -1 level when attacking or defending the punk rogue
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64TemplarPaladin 12MercyRevealReveal Paladin to remove Poison counter from unit.
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65High Shaman Shaman 14WardRevealReveal Shaman to place a +1 damage or +1 health ward that is 0/1. All teammates gain buff while ward is in play.
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66Warden EntWarden 12SaplingsReveal Warden to place two 1/1 sapling counters into play.
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67Trooper Tank 14TauntPassiveEnemies need to attack Tank before other reveal soldiers.
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68First MateCaptain 13Shipmates for LifePassiveIf First Mate and Captain are revealed. Units gain a level for each color of friendly units.
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69Wizard ApprenticeWizard 11FamiliarReveal Wizard to place a 1/1 token into play. When familiar dies, bring wizard back into play.
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70MercenaryWarlord 13
Exchange for services.
When mercenary is reveal, move a level counter from a teammate to mercenary. If you do not, move mercenary back to base.
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71KingAlien 15ProtégéPassiveWhen King is revealed, Pick another teammate. That teammate has the same level as king for the round.
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72Ranger The Ranger 11DrivenPassiveRanger gains a temporary level for each teammate that has died this turn.
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73Specimen AAlien 11SymbosisPassiveIf Specimen A and Specimen 1 are revealed in the same patrol. Search deck for Spike and replace. Spike gains all level counters
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74Specimen BAlien 11SymbosisPassiveIf Specimen B and Specimen 1 are revealed in the same patrol. Search deck for The Divider and replace. The Divider gains all level counters
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75Specimen 1Alien11SymbosisPassive
If Specimen 1, Specimen B, and Specimen A are revealed in the same patrol. Search deck for Specimen C and replace. Specimen C gains all level counters.
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76Squishy GooAlien11PokableRevealIf hidden, first attacker dies.All who poke the GOO! will die!
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77Hanging Latern BugAlien11CompanionPassivePatrolmates gain one health
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78Face HuggerAlien11French KissRevealReveal to place a poison counter. Kills adjecent teammates also.
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79Extra TerrieAlien11Digit of LightRevealReveal to negate an attackers damage.
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80Rocken RollerAlien12Path of DamageRevealReveal Rocken Roller to deal damage to two adjacent units.
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81SpikeAlien12Prickly PassiveSpike starts with 3 attack counters. Instead of attacking Spike may give a teammate an attack counter.
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82SlugAlien12Mind ControlPassiveInstead of attacking, Slug may take control of another soldier.
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83The Divider Alien13MultiplicationPassive
The divider starts the round with 3 counters. Each time the Divider is damaged a counter becomes 1/1. The divivder dies when it has no more counters on it.
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84FluffyAlien13Scary FluffyPassiveInstead of attacking, Sacriface teammate. Scary Fluffy gains +1/+1. Dont feed after midnight. or before midnight. you know what just keep your limbs away from it.
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85Specimen CAlien14Monterous PassiveIf Specimen C evolved from the ability Symbosis, it has the color abilites of Specimen A, Specimen B, and Specimen 1.
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86Power TurretTech11Machine GunVechicle Rider gains + 2 damage and -1 health.Awesome Damage but cumbersome.
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87BioTech EnhancementTech12Cyborg SurgeryVechicle Rider gains ranged attacks
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88Slayer SkiffTech13Accerlate Vechicle Rider can change patrols and attack in the same turn.
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89Tactical Assault Vechile.Tech14Side PodVechicle Riders need to be killed off spereately to destroy TAV. Draw two soldiers and place on TAV.
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90Kill BotTech15//:Killbot EngageVechicle When Killbot is reveal for any reason kill all teammates. Kill bot cannot be the target of abilities.Killlllllllllllllbooooooott!
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Tech will most likely be replaced by 5 aliens and will come out at a later date. We are still testing the mechanic.
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At the moment when a player reveals a Tech Card, they draw a soldier and places them on the tech card. The tech card gains the color and attack/health of the drawn card.
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