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Project NameProject Start DateProject End Date DateCHEK YOUR CALENDER FOR WEEKSPiority codeStatus code
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Ghost Flower26/5/202312/1/2023SUPER MUST HAVECompleted
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Design Refer to stream color codeMUST HAVEIn Progress
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ArtGOOD TO HAVECancelled
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Tech NICE TO HAVENot Started
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NumTask DescriptionDocument to referExpected FinnishPiorityStatusReason for cancellingNotes
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Tech
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Player Combat
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1Auto AttackNoneEnd of FYP1SUPER MUST HAVECompleted
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2Flower Mechanic 1Flower Mechanic DocEnd of FYP1SUPER MUST HAVECompleted
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3Flower Mechanic 2Flower Mechanic DocEnd of FYP1SUPER MUST HAVECompleted
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4Flower Mechanic 3Flower Mechanic DocEnd of FYP1SUPER MUST HAVECompleted
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5Flower Mechanic 4Flower Mechanic DocEnd of FYP1SUPER MUST HAVECompleted
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6Lock On systemNoneBefore Week 6 of FYP2SUPER MUST HAVECompleted
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VFX
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1VFX Auto Attack Flower Mechanic DocEnd of FYP1SUPER MUST HAVECompleted
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2VFX Flower Mechanic 1Flower Mechanic DocEnd of FYP1SUPER MUST HAVECompleted
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3VFX Flower Mechanic 2Flower Mechanic DocEnd of FYP1SUPER MUST HAVECompleted
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4VFX Flower Mechanic 3Flower Mechanic DocEnd of FYP1SUPER MUST HAVECompleted
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5VFX Flower Mechanic 4Flower Mechanic DocEnd of FYP1SUPER MUST HAVECompleted
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6Dashing VFXNoneEnd of FYP1SUPER MUST HAVECompleted
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7Walk On Water VFXFlower Mechanic DocBefore Week 6 of FYP2MUST HAVECancelledNot enough time and focus on polishing
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8VFX dissonance vines cleanseFlower Mechanic DocBefore Week 6 of FYP2SUPER MUST HAVECompleted
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9VFX healing & regan effectFlower Mechanic DocBefore Week 6 of FYP2SUPER MUST HAVECompleted
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10VFX water on enemy effectFlower Mechanic DocBefore Week 6 of FYP2MUST HAVECompleted
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11VFX insects Flower Mechanic DocBefore Week 6 of FYP2MUST HAVECompleted
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12VFX Enemy Attack 1Enemy Mechanic DocEnd of FYP1SUPER MUST HAVECompleted
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13VFX Enemy Attack 2Enemy Mechanic DocBefore Week 4 of FYP2MUST HAVECompleted
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14VFX Enemy Attack 3Enemy Mechanic DocBefore Week 4 of FYP2GOOD TO HAVECompleted
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15Yume's Staff VFXNoneEnd of FYP1SUPER MUST HAVECompleted
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16VFX Mana recoverNoneBefore Week 3 of FYP2SUPER MUST HAVECompleted
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17VFX ParalysisNoneBefore Week 3 of FYP2SUPER MUST HAVECompleted
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18VFX Water (Initial Cast)NoneBefore Week 3 of FYP2SUPER MUST HAVECompleted
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19VFX Dissonance Vines(Lotus) get destroyedInteractable/Destructable ItemsBefore Week 6 of FYP2MUST HAVECompleted
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20VFX Dissonance Corpses get cleansedInteractable/Destructable ItemsBefore Week 6 of FYP2NICE TO HAVECompleted
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21VFX Dissonance Roots get destroyedInteractable/Destructable ItemsBefore Week 6 of FYP2MUST HAVECompleted
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22Slow Time VFX When dash at the right timeNoneWeek 9 of FYP2NICE TO HAVECancelledNot enough time and focus on polishing
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23VFX Player AuraNoneBefore Week 4 of FYP2SUPER MUST HAVECompleted
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24VFX spell casting effect (When initiate)NoneBefore Week 6 of FYP2SUPER MUST HAVECompleted
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AI of Enemies
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1Enemy Attack 1 AIEnemy Mechanic DocEnd of FYP1SUPER MUST HAVECompleted
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2Enemy Attack 2 AIEnemy Mechanic DocBefore Week 4 of FYP2MUST HAVECompleted
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3Enemy Attack 3 AIEnemy Mechanic DocBefore Week 4 of FYP2GOOD TO HAVECompleted
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4Navigation using lampInteractable/Destructable ItemsBefore Week 6 of FYP2SUPER MUST HAVECancelledChanges using different texture instead due to limited time
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5Enemy Roaming AINoneEnd of FYP1SUPER MUST HAVECompleted
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6Enemy Alert AINoneBefore Week 4 of FYP2GOOD TO HAVECompleted
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7Emiko's Attack Pattern 1 (Humanoid)Enemy Mechanic DocWeek 9 of FYP2MUST HAVECancelledDo not have time for Emiko asset, and change it to Huge Dissonance
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8Emiko's Attack Pattern 2 (Humanoid)Enemy Mechanic DocWeek 9 of FYP2MUST HAVECancelledDo not have time for Emiko asset, and change it to Huge Dissonance
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9Emiko's Attack Pattern 3 (Humanoid)Enemy Mechanic DocWeek 9 of FYP2MUST HAVECancelledDo not have time for Emiko asset, and change it to Huge Dissonance
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10Emiko's Attack Pattern 4 (Humanoid)Enemy Mechanic DocWeek 9 of FYP2MUST HAVECancelledDo not have time for Emiko asset, and change it to Huge Dissonance
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11First Time Emiko Attack Pattern 1 (Humanoid)Enemy Mechanic DocWeek 9 of FYP2GOOD TO HAVECancelledDo not have time for Emiko asset, and change it to Huge Dissonance
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12First Time Emiko Attack Pattern 2 (Humanoid)Enemy Mechanic DocWeek 9 of FYP2GOOD TO HAVECancelledDo not have time for Emiko asset, and change it to Huge Dissonance
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13First Time Emiko Attack Pattern 3 (Humanoid)Enemy Mechanic DocWeek 9 of FYP2GOOD TO HAVECancelledDo not have time for Emiko asset, and change it to Huge Dissonance
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14First Time Emiko Attack Pattern 4 (Humanoid)Enemy Mechanic DocWeek 9 of FYP2GOOD TO HAVECancelledDo not have time for Emiko asset, and change it to Huge Dissonance
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15NPC AI Roaming/Avoid Yume/ Casting SpellNoneBefore Week 4 of FYP2MUST HAVECompleted
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16Boss Attack Pattern 1 (Humanoid)Enemy Mechanic DocWeek 9 of FYP2MUST HAVECompleted
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17Boss Attack Pattern 2 (Humanoid)Enemy Mechanic DocWeek 9 of FYP2MUST HAVECompleted
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18Boss Attack Pattern 3 (Humanoid)Enemy Mechanic DocWeek 9 of FYP2MUST HAVECompleted
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19Boss Attack Pattern 4 (Humanoid)Enemy Mechanic DocWeek 9 of FYP2MUST HAVECompleted
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20Boss Attack Pattern 5 (Humanoid)Enemy Mechanic DocWeek 9 of FYP2MUST HAVECompleted
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21Boss Attack Pattern 6 (Humanoid)Enemy Mechanic DocWeek 9 of FYP2MUST HAVECompleted
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UI implementation
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1Enemy Damage Number (Attack)UI folderBefore Week 6 of FYP2SUPER MUST HAVECancelledCan break immersion
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2Damage interactions between ai and playerUI folderBefore Week 6 of FYP2SUPER MUST HAVECompleted
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3Skill UI implementation + CooldownUI folderBefore Week 6 of FYP2SUPER MUST HAVECompleted
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4Lock On UIUI folderBefore Week 6 of FYP2SUPER MUST HAVECompleted
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5Player Task UI (Text)NoneWeek 9 of FYP2SUPER MUST HAVECompletedIt's semi complete but didn't have time to update when one objective is cleared
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6Control Guide UINoneWeek 9 of FYP2SUPER MUST HAVECompleted
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7Main Menu UINoneWeek 9 of FYP2SUPER MUST HAVECompleted
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10Conversation UINoneWeek 9 of FYP2NICE TO HAVECompleted
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11Interaction UIWeek 9 of FYP2NICE TO HAVECompleted
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Exploration + Progression Implementation
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Cleansing ritual (Interaction only, and only when all enemy is dead)
NoneWeek 9 of FYP2SUPER MUST HAVECompleted
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2Unlock abilities after certain tasksPlayer Tasks & FlowWeek 9 of FYP2SUPER MUST HAVECancelledNot enough time to implement progression skill system
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Tutorial Implentation
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1Tutorial Gudance on using abilities/interactionsNoneWeek 9 of FYP2SUPER MUST HAVECompleted
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2Tutorial Gudance on basic movementNoneWeek 9 of FYP2SUPER MUST HAVECompleted
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Art
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3D model + Animation
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1Yume ModelThe concept ArtEnd of FYP1SUPER MUST HAVECompleted
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2Emiko Model(Humanoid)The concept ArtBefore Week 4 of FYP2SUPER MUST HAVECancelledNot enough time, and other features requires more polish
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3Emiko Model (Monster)The concept ArtBefore Week 7 of FYP2NICE TO HAVECancelledNot enough time, and other features requires more polish
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4Dissonance Enemy ModelThe concept ArtEnd of FYP1SUPER MUST HAVECompleted
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5Villager Model (NPC)The concept ArtBefore Week 4 of FYP2GOOD TO HAVECompleted
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6Yume's basic AttackAnimatIon referenceEnd of FYP1SUPER MUST HAVECompleted
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7Yume's Running NoneEnd of FYP1SUPER MUST HAVECompleted
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8Yume's WalkingNoneEnd of FYP1NICE TO HAVECancelledUse running animation instead to save time
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9Yume casting flower mechanic 1 spell animationAnimation choreographyEnd of FYP1SUPER MUST HAVECompleted
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10Yume casting flower mechanic 2 spell animationAnimation choreographyEnd of FYP1SUPER MUST HAVECompleted
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11Yume casting flower mechanic 3 spell animationAnimation choreographyBefore Week 2 of FYP2SUPER MUST HAVECompleted
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12Yume casting flower mechanic 4 spell animationAnimation choreographyBefore Week 2 of FYP2SUPER MUST HAVECompleted
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13Yume's Idle animation with staffNoneBefore Week 4 of FYP2GOOD TO HAVECompleted
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14Interacting humans with flowers animationInteractable/Destructable ItemsBefore Week 4 of FYP2NICE TO HAVECancelledNot enough time for polishing
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15Interacting animation with humansInteractable/Destructable ItemsBefore Week 4 of FYP2NICE TO HAVECancelledNot enough time for polishing
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16Dissonance Enemy Idle animation (MIXAMO)NoneBefore Week 4 of FYP2NICE TO HAVECompleted
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17Dissonance Enemy Walking animation (MIXAMO)NoneBefore Week 4 of FYP2MUST HAVECompleted
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18Dissonance Enemy Hand Attack animation (MIXAMO)Refer to the Unreal Before Week 4 of FYP2SUPER MUST HAVECompleted
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Dissoannce Enemy Stomp Attack animation (MIXAMO)
NoneBefore Week 4 of FYP2SUPER MUST HAVECompleted
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20Dissonance Enemy Waking up animation (MIXAMO)NoneBefore Week 4 of FYP2NICE TO HAVECompleted
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Assets