| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Project Name | Project Start Date | Project End Date Date | CHEK YOUR CALENDER FOR WEEKS | Piority code | Status code | ||||||||||||||||||||||||
2 | Ghost Flower | 26/5/2023 | 12/1/2023 | SUPER MUST HAVE | Completed | |||||||||||||||||||||||||
3 | Design | Refer to stream color code | MUST HAVE | In Progress | ||||||||||||||||||||||||||
4 | Art | GOOD TO HAVE | Cancelled | |||||||||||||||||||||||||||
5 | Tech | NICE TO HAVE | Not Started | |||||||||||||||||||||||||||
6 | Num | Task Description | Document to refer | Expected Finnish | Piority | Status | Reason for cancelling | Notes | ||||||||||||||||||||||
7 | Tech | |||||||||||||||||||||||||||||
8 | Player Combat | |||||||||||||||||||||||||||||
9 | 1 | Auto Attack | None | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
10 | 2 | Flower Mechanic 1 | Flower Mechanic Doc | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
11 | 3 | Flower Mechanic 2 | Flower Mechanic Doc | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
12 | 4 | Flower Mechanic 3 | Flower Mechanic Doc | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
13 | 5 | Flower Mechanic 4 | Flower Mechanic Doc | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
14 | 6 | Lock On system | None | Before Week 6 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
15 | VFX | |||||||||||||||||||||||||||||
16 | 1 | VFX Auto Attack | Flower Mechanic Doc | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
17 | 2 | VFX Flower Mechanic 1 | Flower Mechanic Doc | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
18 | 3 | VFX Flower Mechanic 2 | Flower Mechanic Doc | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
19 | 4 | VFX Flower Mechanic 3 | Flower Mechanic Doc | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
20 | 5 | VFX Flower Mechanic 4 | Flower Mechanic Doc | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
21 | 6 | Dashing VFX | None | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
22 | 7 | Walk On Water VFX | Flower Mechanic Doc | Before Week 6 of FYP2 | MUST HAVE | Cancelled | Not enough time and focus on polishing | |||||||||||||||||||||||
23 | 8 | VFX dissonance vines cleanse | Flower Mechanic Doc | Before Week 6 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
24 | 9 | VFX healing & regan effect | Flower Mechanic Doc | Before Week 6 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
25 | 10 | VFX water on enemy effect | Flower Mechanic Doc | Before Week 6 of FYP2 | MUST HAVE | Completed | ||||||||||||||||||||||||
26 | 11 | VFX insects | Flower Mechanic Doc | Before Week 6 of FYP2 | MUST HAVE | Completed | ||||||||||||||||||||||||
27 | 12 | VFX Enemy Attack 1 | Enemy Mechanic Doc | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
28 | 13 | VFX Enemy Attack 2 | Enemy Mechanic Doc | Before Week 4 of FYP2 | MUST HAVE | Completed | ||||||||||||||||||||||||
29 | 14 | VFX Enemy Attack 3 | Enemy Mechanic Doc | Before Week 4 of FYP2 | GOOD TO HAVE | Completed | ||||||||||||||||||||||||
30 | 15 | Yume's Staff VFX | None | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
31 | 16 | VFX Mana recover | None | Before Week 3 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
32 | 17 | VFX Paralysis | None | Before Week 3 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
33 | 18 | VFX Water (Initial Cast) | None | Before Week 3 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
34 | 19 | VFX Dissonance Vines(Lotus) get destroyed | Interactable/Destructable Items | Before Week 6 of FYP2 | MUST HAVE | Completed | ||||||||||||||||||||||||
35 | 20 | VFX Dissonance Corpses get cleansed | Interactable/Destructable Items | Before Week 6 of FYP2 | NICE TO HAVE | Completed | ||||||||||||||||||||||||
36 | 21 | VFX Dissonance Roots get destroyed | Interactable/Destructable Items | Before Week 6 of FYP2 | MUST HAVE | Completed | ||||||||||||||||||||||||
37 | 22 | Slow Time VFX When dash at the right time | None | Week 9 of FYP2 | NICE TO HAVE | Cancelled | Not enough time and focus on polishing | |||||||||||||||||||||||
38 | 23 | VFX Player Aura | None | Before Week 4 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
39 | 24 | VFX spell casting effect (When initiate) | None | Before Week 6 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
40 | AI of Enemies | |||||||||||||||||||||||||||||
41 | 1 | Enemy Attack 1 AI | Enemy Mechanic Doc | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
42 | 2 | Enemy Attack 2 AI | Enemy Mechanic Doc | Before Week 4 of FYP2 | MUST HAVE | Completed | ||||||||||||||||||||||||
43 | 3 | Enemy Attack 3 AI | Enemy Mechanic Doc | Before Week 4 of FYP2 | GOOD TO HAVE | Completed | ||||||||||||||||||||||||
44 | 4 | Navigation using lamp | Interactable/Destructable Items | Before Week 6 of FYP2 | SUPER MUST HAVE | Cancelled | Changes using different texture instead due to limited time | |||||||||||||||||||||||
45 | 5 | Enemy Roaming AI | None | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
46 | 6 | Enemy Alert AI | None | Before Week 4 of FYP2 | GOOD TO HAVE | Completed | ||||||||||||||||||||||||
47 | 7 | Emiko's Attack Pattern 1 (Humanoid) | Enemy Mechanic Doc | Week 9 of FYP2 | MUST HAVE | Cancelled | Do not have time for Emiko asset, and change it to Huge Dissonance | |||||||||||||||||||||||
48 | 8 | Emiko's Attack Pattern 2 (Humanoid) | Enemy Mechanic Doc | Week 9 of FYP2 | MUST HAVE | Cancelled | Do not have time for Emiko asset, and change it to Huge Dissonance | |||||||||||||||||||||||
49 | 9 | Emiko's Attack Pattern 3 (Humanoid) | Enemy Mechanic Doc | Week 9 of FYP2 | MUST HAVE | Cancelled | Do not have time for Emiko asset, and change it to Huge Dissonance | |||||||||||||||||||||||
50 | 10 | Emiko's Attack Pattern 4 (Humanoid) | Enemy Mechanic Doc | Week 9 of FYP2 | MUST HAVE | Cancelled | Do not have time for Emiko asset, and change it to Huge Dissonance | |||||||||||||||||||||||
51 | 11 | First Time Emiko Attack Pattern 1 (Humanoid) | Enemy Mechanic Doc | Week 9 of FYP2 | GOOD TO HAVE | Cancelled | Do not have time for Emiko asset, and change it to Huge Dissonance | |||||||||||||||||||||||
52 | 12 | First Time Emiko Attack Pattern 2 (Humanoid) | Enemy Mechanic Doc | Week 9 of FYP2 | GOOD TO HAVE | Cancelled | Do not have time for Emiko asset, and change it to Huge Dissonance | |||||||||||||||||||||||
53 | 13 | First Time Emiko Attack Pattern 3 (Humanoid) | Enemy Mechanic Doc | Week 9 of FYP2 | GOOD TO HAVE | Cancelled | Do not have time for Emiko asset, and change it to Huge Dissonance | |||||||||||||||||||||||
54 | 14 | First Time Emiko Attack Pattern 4 (Humanoid) | Enemy Mechanic Doc | Week 9 of FYP2 | GOOD TO HAVE | Cancelled | Do not have time for Emiko asset, and change it to Huge Dissonance | |||||||||||||||||||||||
55 | 15 | NPC AI Roaming/Avoid Yume/ Casting Spell | None | Before Week 4 of FYP2 | MUST HAVE | Completed | ||||||||||||||||||||||||
56 | 16 | Boss Attack Pattern 1 (Humanoid) | Enemy Mechanic Doc | Week 9 of FYP2 | MUST HAVE | Completed | ||||||||||||||||||||||||
57 | 17 | Boss Attack Pattern 2 (Humanoid) | Enemy Mechanic Doc | Week 9 of FYP2 | MUST HAVE | Completed | ||||||||||||||||||||||||
58 | 18 | Boss Attack Pattern 3 (Humanoid) | Enemy Mechanic Doc | Week 9 of FYP2 | MUST HAVE | Completed | ||||||||||||||||||||||||
59 | 19 | Boss Attack Pattern 4 (Humanoid) | Enemy Mechanic Doc | Week 9 of FYP2 | MUST HAVE | Completed | ||||||||||||||||||||||||
60 | 20 | Boss Attack Pattern 5 (Humanoid) | Enemy Mechanic Doc | Week 9 of FYP2 | MUST HAVE | Completed | ||||||||||||||||||||||||
61 | 21 | Boss Attack Pattern 6 (Humanoid) | Enemy Mechanic Doc | Week 9 of FYP2 | MUST HAVE | Completed | ||||||||||||||||||||||||
62 | UI implementation | |||||||||||||||||||||||||||||
63 | 1 | Enemy Damage Number (Attack) | UI folder | Before Week 6 of FYP2 | SUPER MUST HAVE | Cancelled | Can break immersion | |||||||||||||||||||||||
64 | 2 | Damage interactions between ai and player | UI folder | Before Week 6 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
65 | 3 | Skill UI implementation + Cooldown | UI folder | Before Week 6 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
66 | 4 | Lock On UI | UI folder | Before Week 6 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
67 | 5 | Player Task UI (Text) | None | Week 9 of FYP2 | SUPER MUST HAVE | Completed | It's semi complete but didn't have time to update when one objective is cleared | |||||||||||||||||||||||
68 | 6 | Control Guide UI | None | Week 9 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
69 | 7 | Main Menu UI | None | Week 9 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
70 | 10 | Conversation UI | None | Week 9 of FYP2 | NICE TO HAVE | Completed | ||||||||||||||||||||||||
71 | 11 | Interaction UI | Week 9 of FYP2 | NICE TO HAVE | Completed | |||||||||||||||||||||||||
72 | Exploration + Progression Implementation | |||||||||||||||||||||||||||||
73 | 1 | Cleansing ritual (Interaction only, and only when all enemy is dead) | None | Week 9 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
74 | 2 | Unlock abilities after certain tasks | Player Tasks & Flow | Week 9 of FYP2 | SUPER MUST HAVE | Cancelled | Not enough time to implement progression skill system | |||||||||||||||||||||||
75 | Tutorial Implentation | |||||||||||||||||||||||||||||
76 | 1 | Tutorial Gudance on using abilities/interactions | None | Week 9 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
77 | 2 | Tutorial Gudance on basic movement | None | Week 9 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
78 | Art | |||||||||||||||||||||||||||||
79 | 3D model + Animation | |||||||||||||||||||||||||||||
80 | 1 | Yume Model | The concept Art | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
81 | 2 | Emiko Model(Humanoid) | The concept Art | Before Week 4 of FYP2 | SUPER MUST HAVE | Cancelled | Not enough time, and other features requires more polish | |||||||||||||||||||||||
82 | 3 | Emiko Model (Monster) | The concept Art | Before Week 7 of FYP2 | NICE TO HAVE | Cancelled | Not enough time, and other features requires more polish | |||||||||||||||||||||||
83 | 4 | Dissonance Enemy Model | The concept Art | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
84 | 5 | Villager Model (NPC) | The concept Art | Before Week 4 of FYP2 | GOOD TO HAVE | Completed | ||||||||||||||||||||||||
85 | 6 | Yume's basic Attack | AnimatIon reference | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
86 | 7 | Yume's Running | None | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
87 | 8 | Yume's Walking | None | End of FYP1 | NICE TO HAVE | Cancelled | Use running animation instead to save time | |||||||||||||||||||||||
88 | 9 | Yume casting flower mechanic 1 spell animation | Animation choreography | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
89 | 10 | Yume casting flower mechanic 2 spell animation | Animation choreography | End of FYP1 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
90 | 11 | Yume casting flower mechanic 3 spell animation | Animation choreography | Before Week 2 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
91 | 12 | Yume casting flower mechanic 4 spell animation | Animation choreography | Before Week 2 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
92 | 13 | Yume's Idle animation with staff | None | Before Week 4 of FYP2 | GOOD TO HAVE | Completed | ||||||||||||||||||||||||
93 | 14 | Interacting humans with flowers animation | Interactable/Destructable Items | Before Week 4 of FYP2 | NICE TO HAVE | Cancelled | Not enough time for polishing | |||||||||||||||||||||||
94 | 15 | Interacting animation with humans | Interactable/Destructable Items | Before Week 4 of FYP2 | NICE TO HAVE | Cancelled | Not enough time for polishing | |||||||||||||||||||||||
95 | 16 | Dissonance Enemy Idle animation (MIXAMO) | None | Before Week 4 of FYP2 | NICE TO HAVE | Completed | ||||||||||||||||||||||||
96 | 17 | Dissonance Enemy Walking animation (MIXAMO) | None | Before Week 4 of FYP2 | MUST HAVE | Completed | ||||||||||||||||||||||||
97 | 18 | Dissonance Enemy Hand Attack animation (MIXAMO) | Refer to the Unreal | Before Week 4 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
98 | 19 | Dissoannce Enemy Stomp Attack animation (MIXAMO) | None | Before Week 4 of FYP2 | SUPER MUST HAVE | Completed | ||||||||||||||||||||||||
99 | 20 | Dissonance Enemy Waking up animation (MIXAMO) | None | Before Week 4 of FYP2 | NICE TO HAVE | Completed | ||||||||||||||||||||||||
100 | Assets | |||||||||||||||||||||||||||||