ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
Decision Point/ResolutionDescriptionConsequencesPreferred Choice?
2
Pit of DespairNo Resolution (Defeat)You drownedTrauma from defeat, get xp, move on2
3
Pit of DespairDoom out1 physical trauma, get xp, move on3
4
Pit of DespairR1You found the exit and unlocked it, need green key from Altar to Dagon; need blue key or three keys and 2i clues at Altar to get green keyGet xp, move on1
5
6
Interlude 1None1XP per Memory Recovered (up to 4)None
7
8
The Vanishing of Elina HarperNo Resolution (Defeat or Resign)Didn't get the baddieGo to R1
9
The Vanishing of Elina HarperR1 (doom out)Didn't get the baddieGet XP, record "mission failed"Fine, whatever
10
The Vanishing of Elina HarperR2Got the baddieGet XP, record "mission was successful"Yes
11
The Vanishing of Elina HarperR3Got the baddieGet XP, record "mission was successful"Yes
12
The Vanishing of Elina HarperR4Got the baddieGet XP, record "mission was successful"Yes
13
The Vanishing of Elina HarperR5Got the baddieGet XP, record "mission was successful"Yes
14
The Vanishing of Elina HarperR6Got the baddieGet XP, record "mission was successful"Yes
15
The Vanishing of Elina HarperR7Got the baddieGet XP, record "mission was successful"Yes
16
17
Interlude 2NoneIf "mission successful" get ElinaNone
18
19
In Too DeepNo Resolution (Defeat)DieTrauma from defeat, go to R1Fine, whatever
20
In Too DeepDoom outTake a physical trauma, "Innsmouth was consumed by rising tide," go to R1lol no
21
In Too DeepR1Leave on time, "get to their vehicles" (just ONE gator needs to make it and resign)Get XP, If "got to vehicles" then get 2 XPYes
22
23
Devil ReefNo Resolution (Defeat) or ResignDieTrauma from defeat, go to R1Fine, whatever
24
Devil ReefNo Resolution (Doom out)DieTide grown stronger, Light in the Fog gets a starting doom, go to R1Fine, whatever
25
Devil ReefR1Control all keys, advanceTrauma from defeat, XP, check to see if Terror is killedYes
26
27
Horror In High GearNo Resolution (Defeat)DieTrauma from defeat, 1 starting doom on next scenario.No
28
Horror In High GearR1Drove fastNothingYes
29
30
A Light In The FogNo ResolutionIf agenda 1, 2, 3 - R4, if agenda 4 - R3
31
A Light In The FogR1Resign through moon doorResigning gators get a dive suit, get stuff if black and red keys, keep relics, XPYes
32
A Light In The FogR2Resign from Falcon Point Gatehouseget stuff if black and red keys, keep relics, XPSure
33
A Light In The FogR3Last agenda kill (kill yourself early, don't die on Agenda 4!)Dead and lose the campaignNo, thank youCampaign Loss
34
A Light In The FogR4Die during agenda 1, 2, 3get stuff if black and red keys, keep relics, XPSure
35
36
The Lair of DagonNo Resolution (Defeat or Resign)Captured by mobTrauma from defeat, Dagon has awakened, go to R1Fine, whatever
37
The Lair of DagonDoom outKnocked out1 mental trauma for anyone not resigned, Dagon has awakened, go to R1lol no
38
The Lair of DagonR1Disrupt order's ritualOrder's ritual disrupted (needed for special ending in Maelstrom), Dagon sleepy or Dagon awake depending on status of Dagon at endYes, preferably Dagon sleeping
39
The Lair of DagonWhat to tell Oceiros:
40
The Lair of DagonR2Tell Oceiros nothingAdd 1 elder thingSecond best
41
The Lair of DagonR3Lie to OceirosAdd 1 tabletBest
42
The Lair of DagonR4Tell Oceiros everythingAdd 1 cultistWorst
43
44
Interlude 4If Terror is dead AND lifecycle of a Deep One recovered, then guardian has been dispatched.Start Maelstrom with green key
45
Interlude 4If gatekeeper defeated AND 1 of special story assets (Idol, Mantle, Headdress) in an investigator's deck, then gateway recognizes you as rightful keeper.Start Maelstrom with yellow key
46
47
Into the MaelstromNo Resolution (Defeat)DieGo to R8
48
Into the MaelstromR1EscapeIf Shattering the Alignment is in victory display, go to R2. Otherwise, go to R3.
49
Into the MaelstromR2Plot of Deep Ones thwartedWin
If Conspiracy Fulfilled in victory display, go to R4.
If Conspiracy Dismantled in victory display, go to R5.
YesCampaign Win
50
Into the MaelstromR3Flood has begunIf Conspiracy Fulfilled in victory display, go to R6.
If Conspiracy Dismantled in victory display, go to R7.
If we have to
51
Into the MaelstromR4Agent Harper's mission completeGo to epilogueSure
52
Into the MaelstromR5Riches of deep lost foreverGo to epilogueSure
53
Into the MaelstromR6Agent Harper's mission completed at costWin? (Not a real win)If we have to
54
Into the MaelstromR7Riches of deep destroyed at costWin? (Not a real win)If we have to
55
Into the MaelstromR8DieEveryone dies and we loseNoCampaign Loss
56
57
EpilogueAll 14 memories recoveredSpecial endingIf we get lucky
58
59
What is needed for alternate objectivesAt least 3 out of 4 of the following going into Maelstrom:
* Possess key: Red key (retrieved from Shrine to Hydra) on act when Light in the Fog completed
* Possess map: Black key (retrieved from Sunken Archives) on act when Light in the Fog completed
* Guardian dispatched: Terror dead AND lifecycle
* Recognized as rightful keeper: Gatekeeper defeated and we have one of the relics

AND

Order's ritual disrupted: Complete Lair of Dagon successfully
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100