Arcana
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Starting PointsSpendingThe Wheel of Fortune Dice RollsThe Key ChambersRounds
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6 HPA player can have unlimited HP.1 - Gain 3 damage points1 - Life Chamber (Gain 1 HP)

The game randomly begins at either Round 0 or Round 1. There are an unlimited number of rounds.
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0 Damage Points
Spend 5 damage points to remove 1 HP from your opponent. Once a player reaches 0 HP, that player has lost the game. A player cannot have negative damage points.2 - Gain 3 key points2 - Death Chamber (Gain 3 damage points)
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0 Key PointsSpend 9 key points to open the next available chamber. Once a player reaches the 12th chamber, that player has won the game. A player cannot have negative key points.3 - Gain 1 hour3 - Choice Chamber (Gain 1 HP, gain 3 damage points, or gain 1 hour)
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9 AMBoth players lose 1 hour at the beginning of each round that is a multiple of 12 (12, 24, 36,...). Once a player reaches 12 AM, that player has lost the game. Time may only move back as far as 1 AM.
4 - Opponent loses 3 damage points
4 - Time Chamber (Gain 1 hour)
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5 - Opponent loses 3 key points5 - Life Chamber (Gain 1 HP)
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6 - Opponent loses 1 hour6 - Death Chamber (Gain 3 damage points)
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7 - Time Chamber (Gain 1 hour)
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8 - Choice Chamber (Gain 1 HP, gain 3 damage points, gain 1 hour)
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9 - Ascension Chamber (You win the game)
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Mechanics
Chart
Reference
Magician
High Priestess
Empress
Emperor
Hierophant
Lovers
Chariot
Justice
Hermit
Wheel of Fortune
Strength
Hanged Man
Death
Temperance
Devil
Tower
Star
Moon
Sun
Judgment
World
Fool