ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
2
3
Document Creator:
Plume
4
Discord:Liunel#2555
5
Reviewer/ProofReader:
-
6
7
Date of creation:
2021.03.08
8
Version:1.0
9
Document status:
To be reviewed
10
Last update:
2021.04.16
11
12
GENERAL PURPOSE
13
The purpose of this document is to share a personal structured load of data I've been working/accumulating for a long time.
14
This document features Aether [Outlander] - Geo.
15
16
17
18
DOCUMENT GUIDELINES
19
Frame counting
20
-
Provides information regarding Aether's different talents frame counts.
21
22
Main DPS Aether approach
23
-
That sheet gathers the result of a code simulating Aether DMG as a main DPS.
24
The program behind it is obviously far from perfect, but the results allow a better visualization of how Aether's damage is split (Normal Attacks vs Charged Attack vs Geo / Geo vs Physical / All sources of DMG).
25
26
Graph results - Main DPS
27
-
"Conclusion sheet" of Aether's analysis as a main DPS (single-target).
28
Provides a visual representation of the comparison between each weapon.
29
30
Graph results - Burst
31
-
"Conclusion sheet" of Aether's analysis as a burst-oriented character (single-target).
32
Provides a visual representation of the comparison between each weapon.
33
34
Graph results - Realistic v2
35
-
"Conclusion sheet" of Aether's analysis for both main DPS and burst-oriented roles (single-target), using more realistic artifacts (values and enhancement distribution).
36
Provides a visual representation of the comparison between each weapon.
37
38
39
40
AUTHOR'S NOTES
41
-
The most important part of the analysis is to take into account the experiment environment. No weapon/setup will be absolutely optimal.
42
-
Talent values are taken from the game (game displayed values are sometimes rounded/truncated). Aether is level 90.
43
-
Maximization was done using Excel solver, with a 1% error margin. The values displayed in this document might not be the actual maximal values, but are nonetheless really close to that.
44
-
Throughout the document, ST = single-target and MT = multi-target.
45
-
This document features Aether, and not Traveler. Although similar, Aether and Lumine do have different Charged attack multiplier. Their frame counts might also differ (need further testing).
46
This does not mean that this document cannot be applied to Lumine. This only means that it best represents Aether.
47
-
Skyward Blade main DPS note: getting the exact output for Skyward Blade in my analysis would have required a brand new code to be programmed. In order to ease my workload, I decided to opt for a pro-rata calculation instead.
48
Since Skyward Blade effect remains active for 12s after casting an Elemental Burst, and knowing the Burst cooldown (15s) and casting time (1.10s when dashing), I instead reduced the effect and made it permanent.
49
The calculation I used for this is [effect duration / (Burst Cooldown + Burst Casting time)], which gave me a 74.441% effectiveness for both the attack speed and the Normal/Charged attack bonuses.
50
51
SOURCES
52
Small reminder: always be careful when opening hyperlinks from internet documents (this is why I'm not adding hyperlinks in this document).
53
(Be it from this document or any other you might come accross.)
54
55
-
Weapon/Artifact and other values from
56
https://genshin-impact.fandom.com
57
-
58
-
Frame counts from the game
59
60
-
Aether image from miHoYo
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100