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CategoryIssueWhat it entailsWho wants this and whenOpposite Issues
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ADM-MILRaise AutonomyRaising autonomy(+) religious and/or cultural minorities, (=) every province with low autonomyRaise DIP, Promote Burghers
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Root out CorruptionLowering corruption(?) everyone, lobby size depends on amount of corruptionPromote Burghers, Find Allies
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Secede from NationGranting independence or returning this province to its original owner
(+?) provinces with separatism, (=) provinces with unaccepted cultures or religion, or having core of bordering nation
Find Allies, Protect Trade
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ADMPromote ReligionIncreasing religious unity; raising tolerance for this province's faith(+?) religious minorities (depends on amount of intolerance), clergy owned TF provincesProtect Trade, Provoke Diplomatically
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Raise ADMRaise local ADM development; invest in an ADM idea or tech(+) everyone if behind in ADM tech or ideas (=) clergyProvoke Diplomatically, Expand Navy
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Promote ClergyExpand the influence of the clergy(+) clergy, (=) TF pops, (-) Heretical or heathen provincesExpand Navy, Destabilize HRE
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ADM-DIPStabilize HREEnforce HRE religion; expand HRE borders; increase IA; enact HRE reforms
(?) everyone, depending on whether we are emperor, whether IA is low, whether province is in HRE, (-) if province is not in HRE or we are not emperor
Destabilize HRE, Attack Enemies
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Encourage ProsperityLowering devastation; getting prosperity in province(+?) everyone if devastated (=) burghers, everyone if not prospering, everyone if manpower is lowAttack Enemies, Expand Army
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Stabilize Realm
Increase stability, legitimacy, republican tradition, religious unity: general lowering of unrest
(?) everyone if unrest is high or any modifier is negatively affecting unrestExpand Army, Raise MIL
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DIP-ADMIntegrate VassalsGain new vassals or annex existing ones(+) noblesRaise MIL, Promote Nobles
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Promote MinorityAccept a local cultural minority(+) cultural minoritiesPromote Nobles, Expand Culture
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Grant StatehoodMake this province a state and a full core(+) if true faith and/or right culture, (-) if province has separatism or unrest, or is already a state
Expand Culture, Build Military Infrastructure
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DIP
Build Civilian Infrastructure
Build non-military buildings (e.g. churches, markets, shipyards)(=) burghers, clergy, provinces where MIL < ADM or MIL < DIPBuild Military Infrastructure, Drill Army
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Raise DIPRaise local DIP development; invest in a DIP idea or tech(+) everyone if behind in DIP tech or ideas (=) burghersDrill Army, Raise Autonomy
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Promote BurghersExpand the influence of the burghers(+) burghers, (=) CoT provincesRaise Autonomy, Root out Corruption
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DIP-MILFind AlliesFind (strong) allies, increase trust with allies, help out allies in wars(+) everyone if we have few (strong) allies, (=) if we have an allyRoot out Corruption, Secede from Nation
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Protect TradeIncrease mercantilism, hunt for pirates, increase trade income(+) burghers, (?) everyone if trade income is low, (=) CoT provincesSecede from Nation, Promote Religion
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Provoke DiplomaticallyExecute covert actions against hostile nations; send diplomatic insults(?) everyone if we have rivals, specifically in border regionsPromote Religion, Raise ADM
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MIL-DIPExpand NavyBuilding more ships(=) burghers, nobles, (-) everyone if sailor manpower is low or we're close to capRaise ADM, Promote Clergy
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Destabilize HRE
Leave the HRE; remove provinces from the HRE; lower IA; revert reforms; disband the HRE
(-) everyone if we are the emperor or province is in HREPromote Clergy, Stabilize HRE
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Attack EnemiesAttack nations we have claims on(?) everyone if we have low prestige, border regions (-) everyone if manpower is low or WE is highStabilize HRE, Encourage Prosperity
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MILExpand ArmyBuilding more troops(=) nobles, (-) everyone if manpower is low or we're close to capEncourage Prosperity, Stabilize Realm
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Raise MILRaise local MIL development; invest in a MIL idea or tech(+) everyone if behind in MIL tech or ideas (=) noblesStabilize Realm, Integrate Vassals
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Promote NoblesExpand the influence of the nobles(+) noblesIntegrate Vassals, Promote Minority
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MIL-ADMExpand CultureConvert provinces to primary or accepted culture(=) nobles, everyone with primary or accepted culture next to a minorityPromote Minority, Grant Statehood
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Build Military Infrastructure
Build military buildings (e.g. barracks, docks, training camps)(=) nobles, provinces where MIL >= ADM or MIL >= DIP, provinces with no fort protection
Grant Statehood, Build Civilian Infrastructure
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Drill ArmyIncrease army drill and professionalism(+) noblesBuild Civilian Infrastructure, Raise DIP
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