A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ra | Green Room - F1.025 | Blue Room F1.020 (& F1.022) | Orange Room F1.019 (& F1.021) | Yellow Room - F1.016 | Purple Room F1.015 | ||||||||||||||||||||
2 | Digital Twins & XR Heritage | Chair: Ramy Hammady | XR & Metaverse Business Models | Chair: Philipp Rauschnabel | XR Use for Employees | Chair: Marnix van Gisbergen | XR & Metaverse in Care and Surgery | Chair: Bibhas Roy | XR & Metaverse Ethical & Legal Frameworks | Chair: Dominik Mahr | |||||||||||||||||||||
3 | Breakout Sessions 1 Wed 25 June 13.30-14.50 | 1 | 89 — Preserving Railway Heritage Through Immersive Experiences:The Pietrarsa Museum Approach — Adele Magnelli, Sabato Gargiulo, and Aurelio Destile * | 6 — Developing a new Metaverse Business Model in eSports and Entertainment Industries — Timothy Whiley, Timothy Jung and M. Claudia Tom Dieck | 126 — Bridging the Training-Performance Gap: A Real-Life Study on the Impact of Low-End Virtual Reality on Experiential Learning in Hospitality — Alexander Lennart Schmidt and Praneschen Govender | 24 — VR-CON-Mediverse - The development and validation of a VR system for home (p)rehabilitation — Harry van Goor, Floris van der Breggen and Joris Jansen | 26 — The legal Protection of Identity in the Metaverse: challenges and opportunities — Giovanni Sorrentino | |||||||||||||||||||
4 | 2 | 77 — Following Mozart’s Steps: Influencing Factors of Tourist Satisfaction with AR-supported Historical City Tours — Marion Rauscher and Patrizia Labrenz | 118 — The Future of the Sneaker Industry: What metaverse-driven business opportunities are likely to emerge for sneaker companies? — Lukasz Koscinski and Robin Effing | 80 — Using Virtual Reality to Reimagine Service Recovery Training for Frontline Employees — Roberta Di Palma, Dominik Mahr, Tim Hilken, Jonas Heller and Simon Beauseart | 52 — Eliciting Design Requirements of a XR Application Managing Pain and Stress for Pediatric Oncology Patients — Konstantinos Tagaras, Panagiotis Antoniou, Niki Pandria, Sofia Reppou and Panagiotis Bamidis | 65 — Ensuring the Protection of Minors in the Metaverse: Legal Frameworks and Strategic Approaches. — Malgorzata Wegrzak | ||||||||||||||||||||
5 | 3 | 130 — Scenes to Vehold: Collaborative Standards Road Map for Sustainable Digital Heritage, and a Memory Twin Future - Ronald Haynes | 35 — Transforming the XR market through business model work and landscape shaping work — Fiona Schweitzer, Stacey Malek and Maximilian Palmie * | 95 — The future of buying: Immersive Technologies to transform Purchasing and Supply Management - A Conceptual Framework and future research directions — Jonas Heller, Frank Rozemeijer and Dominik Mahr | 36 — Haptic Interaction for Robotic Assisted Surgery (RAS) in Virtual Reality (VR) — Zeynep Akbal, Moritz Queisner and Igor Maximilian Sauer | 76 — Unmasking the Virtual Self: Policy Paths to Authenticity and Well-Being — Emily Godwin, Ana Javornik, Ben Marder and Luk Warlop | ||||||||||||||||||||
6 | 4 | 105 — Configuration-User-Purpose (CUP) Model: Enhancing the Success of Digital Twin Projects — Remco Vos, Jeroen Schepers, Néomie Raassens and Fred Langerak | 22 — Status of the Enterprise Augmented Reality (AR) Ecosystem and What Can We do to Improve it! — Mark Sage | 20 — From Nature Sounds to Automatic Logouts: Employees’ Wellbeing in Metaverses David Jiwon Hong | 10 — Intelligent Immersive Environments for Elderly Care: Integrating XR, Robotics, and AI Technologies — Armin Remenyi, Vladimir Kuts and Aleksei Tepljakov | 3 — The Socio-legal implications of XR and the Metaverse: The context of eSports and Entertainment — Alexandra Taylor, Timothy Jung and M. Claudia Tom Dieck | Red Room - F2.006 | |||||||||||||||||||
7 | Workshops Wed 25 June 16.40-17.50 | Creating real-world XR impact — Rob Pereira (PICO XR) Chair: Jonas Heller | Let’s Start Responsible XR Through Play — John Walker (SURF, NPLUS) Chair: Tim Hilken | XR Creation made simple — Thijs de Vries (Warp VR) Chair: Roberta Di Palma | XR in Construction: Uses, Opportunities, Challenges — Bert Weeda & Thomas Smits (Heijmans) Chair: Dominik Mahr | The Future of Hospitality & Tourism — Alexander Schmidt (HTIT_EN) Chair: Danny Han | Immsersive Learning experiences in Anatomy & Chemistry — Mohamed Diab, Salma Kotb and Madelein Segurondo (Ebers) Chair: Alexandru Maris | |||||||||||||||||||
8 | XR in Career Readiness & Education | Chair: Roberta Di Palma | From XR & Metaverse to Spatial Computing | Chair: Joachim Scholz | XR for Healthy & Sustainable Consumer Choices / Chair: Alba Garcia Milon | XR & Metaverse in Therapy / Chair: Fabio Campos | Robot and Avatar Developments in XR / Chair: Jella Pfeiffer | |||||||||||||||||||||
9 | Breakout Sessions 2 Thu 26 June 09.00-10.20 | 1 | 106 — Bridging Realities: Transforming Career Exploration Through XR — Tom Kuypers and Jos Meessen * | 133 — Spatial Computing: Key Concepts, Implications, and Research Agenda — Philipp A. Rauschnabel, Reto Felix, Martin Meissner, Florian Alt and Chris Hinsch * | 124 — The Differential Effects of AR and VR Experiences to Motivate Climate Change Actions — Luisa Alex, Robert Mai and Philipp A. Rauschnabel | 71 — Virtual Reality as a Possible Therapy for Improving General Health — Maria Alamgir, M. Claudia Tom Dieck and Timothy Jung * | 30 — Human-Centric Remote XR Workspace for Online Robot Programming — Peter Kovacs, Vladimir Kuts and Tauno Otto * | |||||||||||||||||||
10 | 2 | 136 — Using Immersive Technologies in Soft Skills Development: Student Perspectives — Alex Gibson, Niall Minto, Justina Setkute and Beatriz Garcia Pascaul | 63 — The Spatial Data Platform: New Horizons for Marketing Research — Patrick Wöhnl and Sebastian Hohenberg | 39 — Repeated Food Choices Between Virtual Reality Restaurants. A Neurophysiological Study — Enrique Bigne | 5 — Using Augmented Reality within Cue Exposure Therapy for Alcohol Usage Disorder Treatment and Prevention — Marnix van Gisbergen, Victor Buwalda, Homayoun Rezaei Rashnoodi, Miruna Doicaru and Shima Rezaei Rashnoodi | 143 — Enhancing Human-Robot Interaction: The Role of Playful Personalities on Competence perception in Humanoid Service Robots — Kimberley van der Heijden and Dai-In Danny Han | ||||||||||||||||||||
11 | 3 | 69 — Exploring the Role of Virtual Reality in Enhancing Golf Performance — Sang Soo Kim, Tae-Woong Oh and Timothy Jung | 112 — Design for an Approach of Rapprochement between Marketing Science and the Metaverse in Cyber-physical Realities — Qeis Kamran, Marcus Becker and Patrick Baretto | 57 — Less is More: Facilitating Sustainable Food Choices Through Diminished Reality — Yuyao Lu, Zeph van Berlo, Marijn Meijers and Edith Smit | 139 — Getting It Right: therapist and patient needs for feedback in independent XR rehabilitation — Loes Bulle-Smid, Renee Van den Heuvel, Marissa Gerards and Karin Slegers | 58 — ResearchChatAI: An Open Source, Easy to Use Platform for Customizable Conversational AI Experiments" — Marc Becker, David De Jong, Roman Briker, Kars Mennens, Jonas Heller, Dominik Mahr and Dhruv Grewal" | ||||||||||||||||||||
12 | 4 | 40 — Expanding the Frame: Evolving Audiovisual Pedagogies and Scholarship through Game-based Virtual Reality — Shant Bayramian | 96 — You Win Some, You Lose Some: Performing a Cognitive Task in Virtual Reality Increases Task Enjoyment but Decreases Task Performance — Jonas Heller, Sören Köcher, Sarah Köcher and Robert Ciuchita | 51 — Gastronomic immersion: exploring the impact of Virtual Reality on tasting experiences — Sergio Ibáñez-Sánchez, Carlos Flavián, Carlos Orús and Carlos Velasco | 81 — ASMR: Tingle or Torture Exploring the Diverging Effect between Responder Types in Advertising — Gallus William Houghton, Sammy Wals and Lieve Doucé | 87 — Work in Progress: How Much Context Should Virtual Agents Understand – Technology Paternalism in Context-Adaptive Virtual Agents — Dominik O. W. Hirschberg, Martin Rochi, Zhuang Chang, Philipp Rauschnabel and Mark Billinghurst | ||||||||||||||||||||
13 | Teams & Workplace Collaboration in XR / Chair: Alex Kies | XR in the Consumer Purchase Journey / Chair: Carlos Flavian | Consumer Well-being in XR & Metaverse / Chair: David Finken | XR & Metaverse in the Healthcare System / Chair: Timothy Jung | Cultural Experiences in XR & Metaverse | Chair: Alexandru Maris ! Location: Maastricht Natural History Museum Auditorium (5-7 min. walk) ! | |||||||||||||||||||||
14 | Breakout Sessions 3 Thu 26 June 14.10-15.30 | 1 | 55 — From Complex Tasks to Collaborative Success: Communication and Performance in Virtual Reality Teams — Tristan Sanders, Anna Krispin and Dominik Mahr | 17 — From Skeptics to Enthusiasts: Segmenting Consumers’ Intentions to Use AR in Physical Stores — Maria Alesanco-Llorente, Alba García-Milon, Cristina Olarte-Pascual, Jorge Pelegrín-Borondo and Eva Reinares-Lara | 42 — Exploring ill-being and disengagement practices in extended reality experiences — Lorena Blasco-Arcas, Vitor Lima and Hsin Hsuan Meg Lee | 141 — Bridging Realities: Overcoming Reimbursement Barriers for Sustainable XR Integration in U.S. Healthcare — Julie Brown-Georgi | 100 — When the ‘Supreme Poet’ guides the virtual journey to the destination. VR experiences at the Dante House Museum of Florence (Italy) — Mariapina Trunfio, Cecilia Pasquinelli, Alessandro Cavallaro and Adele Magnelli | |||||||||||||||||||
15 | 2 | 138 — APPLE VISION PRO AND THE (SEMI-)IMMERSIVE WORKPLACE: HOW DOES THE CUSTOMIZABLE LEVEL OF IMMERSION AFFECT WORK PERFORMANCE AND USER EXPERIENCE? — Sarah Anna Schmid, Philipp A. Rauschnabel, Vladimir Kuts and Anja von Bosse * | 91 — Intelligent User Assistance in Virtual Reality — Jella Pfeiffer, Tobias Weiß and Martin Meißner | 19 — The Role of Virtual Reality in Shaping Consumer Well-Being: A Systematic Review — Ashkan Davarpanah, Nina Szczygiel and Ana Maria Santos Costa Soares | 46 — Advancing Adolescent Nutrition: AI and XR Environment Solutions for School Meal Nutrition Management — Younghwi Kim, Sangeun Park and Sunghyun Sim | 31 — Immersive Attachment — Alexandru Maris, Tim Hilken and Gaby Odekerken-Schröder | ||||||||||||||||||||
16 | 3 | 48 — Prime or Not to Prime: How Topic-Related Priming Impacts Ideation Outcomes in Collaborative Brainstorming Using Mixed Reality Technologies — Christian Murlowski, Andrea Maria Villeda Conde and Stefan Morana | 41 — Virtually imagined touch: Augmented, mixed, and virtual reality’s impact on product expectations via touch simulation — Maaike Ven, Lieve Doucé and Kim Willems | 18 — Stimulating older customers’ independence in using Augmented Reality: Strengths-based digital self-efficacy to lower customer vulnerability — Caro Ceyssens, Nanouk Verhulst and Michiel Vermeulen * | 127 — AI and healthier diet for healthy aging: a viable opportunity for the hospitality industry? — Giuseppina Menconi and Paola Ossola | 32 — Digitizing Cultural Heritage and Accelerating Museum Digital Transformation Through Multisensory Virtual Reality: A Case Study — Jiaxin Liu | ||||||||||||||||||||
17 | 4 | 86 — Comparing Collaboration Approaches for the Field: Augmented and Virtual Reality vs. Videoconferencing for Remote Guided Nondestructive Ultrasonic Testing — Dominik O. W. Hirschberg, Jörg Rehbein, Sebastian-Johannes Lorenz, Philipp Rauschnabel, Bernd Valeske and Jens Holtmannspötter | 84 — Beyond the CDJ: How augmented reality facilitates ongoing consumption journeys — Joachim Scholz | 140 — Voice-as-a-Service: Advancing Dignity in technology-mediated services for Disabled Consumers" - Floriane Goosse, Dominik Mahr and Wafa Hammedi | 97 — Digital Connections: Exploring Technology Connections in the Immersive Era — Eunice Cijntje, Tomáš Svoboda and Somesh Nagdev | 64 — Night at the Metaverse Museum: Consumer Responses to Virtual Cultural Experiences — Konstantin Mueller, Thomas Scheurer, Thorsten Hennig-Thurau, Leif Brandes and Andrew Stephen | ||||||||||||||||||||
18 | XR for Industrial and Safety Training / Chair: Danny Han | Scoping & Theorizing XR & Metaverse / Chair: Tim Döring | Relaxation & Stress Coping with XR / Chair: Martin Meissner | Visual Advances in XR & Metaverse / Chair: Vladimir Kuts | XR in Space & Spectacle / Chair: Carlos Orus | |||||||||||||||||||||
19 | Breakout Sessions 4 Thu 26 June 16.10-17.30 | 1 | 70 — Development of a Virtual Training Simulator for Reactor Pressure Vessel Dismantling — Dong Seok Song, Seung Ah Lee and S Ra El Lee * | 128 — Extended reality dimensions through LinkedIn — Theodoros Daglis, Georgios Tsironis, Nikos Kalogeras, Glenn Bouwens and Konstantinos P. Tsagarakis | 99 — Relaxation in Virtual Reality: An Exploratory Study on the Role of Guidance Modality and Prior Experience — Sebastian Stadler and Emilie Daniel | 29 — Objective Assessment of Ocular Accommodation in Augmented Reality — Dagni Räppo, Simone Luca Pizzagalli, Martin Argus and Tatjana Pladere * | 132 — Understanding XR’s Role in New Space – Towards a Design Space — Anja von Bosse, Philipp A. Rauschnabel and Annika Pezold | |||||||||||||||||||
20 | 2 | 68 — Using Virtual Reality for Earthquake Evacuation Education and Behavior Analysis System — Chun-I Lee and Zhi Cheng Lin | 54 — Selecting Communication Technologies: Integrating Theories Through Virtual Reality Concepts — Tobias Stejskal and Jella Pfeiffer | 25 — Implementing VR Glasses for Wellbeing in a University Library: A Responsible Approach — Anna-Lena Hoh, Yannis Stavrakakis, Katja Shcherbakova and Jules Logister | 62 — Scoping review protocol: The interaction between human vision and the utilization of virtual reality (VR): A scoping review of benefits, risks and harms — Ieva Krastina, Ellen Svarverud, Stuart J. Gilson, Rigmor C. Baraas and Lene A. Hagen | 150 – What factors should be considered in designing space VR experiences in preparation for the era of space tourism? – Thanh Hang Vo, Taeyoung Kim and Sujin Bae | ||||||||||||||||||||
21 | 3 | 59 — Exploring Virtual Reality as an Educational Tool for Raising Awareness and Mitigating Driver Fatigue Risks: A Preliminary Study between the UK and Italy — Maida Alamgir, Maria Alamgir, Ilaria Bruner, Pietro Paolo Frigenti, Irfan Mehmood and Hassan Ugail | 73 — Beyond Words: The Future of Metaverse Communication Through Brain‑Computer Interfaces — Alexander Kies | 98 — Virtual Reality for Post-Presentation Stress Recovery: The (De)Stress Virtual Reality Framework – Work-in-Progress — Corinna Rott, Roberta di Palma, Mert Emre Saritac, Ioannis Thomas Pavlidis and Jonas Heller | 92 — Exploring the Influence of Affect and Low-Level Visual Factors on Behavioural and Physiological Responses in Virtual Reality — Nina Jane Patel, Juliane Honisch and Peter Scarfe | 116 — Enhancing esports spectatorship: An exploration of the impact of HMD VR on esports viewing experiences, satisfaction and motivations to spectate — Mihai Pantea, Miruna Doicaru and Marnix van Gisbergen | ||||||||||||||||||||
22 | 4 | 146 — Study of Building and Construction Interactive Simulators (BCiS) for Safety and Operation Training — Chi Ho Li and Tsun Sang David Lam | 12 — Foundations for a General Theory of XR: A Meta-Synthesis of Core Assumptions — Maksym Koghut and Timothy Jung | 85 — Work in Progress: Pervasive User Engagement in Augmented Reality — Dominik O. W. Hirschberg, Margarita Ribel and Philipp A. Rauschnabel | 67 — A Novel AI-Driven Assistive Framework for Enhanced Navigation and Text Recognition for Visual Impaired Using Smart Glasses — Priyanka Kumari and Ramy Hammady * | 123 — Cognitive, conative and affective impacts of haptic technology in Virtual Reality gaming — Sergio Barta, Carlos Flavián and Raquel Gurrea | ||||||||||||||||||||
23 | Branding in XR & Metaverse / Chair: Maksym Koghut | Multisensory XR - Olfactory Experiences / Chair: Robert Mai | Empathy & Nostalgia in XR / Chair: Kimberley van der Heijden | XR Trainings in Healthcare: Mandy Claudia tom Dieck | Smart Planning with XR & Metaverse / Chair: Justin Cho | |||||||||||||||||||||
24 | Breakout Sessions 5 Fri 27 June 09.00-10.20 | 1 | 60 — Exploring Technological Innovation in Advertising Agencies: The Impact of XR Expertise on Customer-facing Brand Communication — Anja Lambrecht, Carsten Baumgarth and Jörg Henseler | 49 — Bridging the gap between virtual and real-life food responses using an immersive multisensory VR food environment with visual and olfactory cues — Nynke van der Laan, Sanne Boesveldt, Matti Vuorre, Tessa Van Leeuwen, Kim Verboon, Travis Masterson, Alexander Klippel and Rachelle De Vries * | 103 — Empathic by Design: Can Virtual Reality Change Our Attitudes and Behaviour Towards People Living in Poverty? — Stefan Bos, Lisa Brüggen, Jonas Heller and Minou Van der Werf | 66 — Virtual Reality Training for OR personnel at Maastricht University Medical Center+ (MUMC+) — Arnoud Peppelenbosch, Dirk Bongers and Tim Hilken | 104 — Rethinking Urban Interventions and the Planning Process: The Role of Virtual Reality for the Transformation of Public Engagement — Markus Holzmair | |||||||||||||||||||
25 | 2 | 145 — Conceptualization and Measurement of Virtual Reality Consumer Brand Engagement — Anouk de Regt, Stuart Barnes and Kirk Plangger | 79 — Scent of Luxury: Culturally Shaped Fragrances for Product Evaluation in Virtual Reality — Sarah Victoria Mohr | 11 — BRIDGING PAST, PRESENT & FUTURE IN VIRTUAL REALITY: THE ROLE OF NOSTALGIA — Laurence Dessart, Willem Standaert, Michael Schyns and Elena Mazurova | 47 — Designing a 360-Degree Video on Home Care: Experiences of Second-Year Health Sciences Students at Maastricht University — Dalena van Heugten and Nynke de Jong | 111 — Mixed Reality meets Marine Spatial Planning: Exploring a new era of immersive collaborative planning — Wilco Boode, Nemtsov Lyuboslav and Carlos Santos | ||||||||||||||||||||
26 | 3 | 56 — Exploring Intrinsic Motivations in Immersive Branded Environments: A Self-Determination Theory Perspective — Virginia Vannucci, Francesca Bonetti, Matteo Montecchi and Anne Roggeveen | 101 — Seeing but Not Smelling: Augmented Reality Displays Decrease Preferences for Products with Olfactory Importance — David Finken, Thomas Scheurer and Rebecca Chae | 15 — Virtual Time Travel: How Virtual Reality Shapes Consumer Memory and drives Nostalgia for Past Experiences — Tim Hilken, Mathew Chylinski, Jonas Heller, Saifeddin Alimamy and Dominik Mahr | 53 — VR-Based Group Conversation Training for Students with Autism: A Co-Creative Research Approach — Ana García Ardana, Anna Krispin, Mark Pluymaekers, Roel Peijs, Inne Vandyck and Dave Seré | 129 — Designing an Ethical and Privacy-Driven Framework for XR in Smart Cities: The CitiVerse SELP Approach" - Koen Borghys, Pasi Karppinen, Ine Van Zeeland, Rob Heyman and Karl-Filip Coenegrachts | ||||||||||||||||||||
27 | 4 | 4 — Being There: A study on the value of olfactory stimuli in VR to enhance presence in, and empathy towards, refugee settlements that incorporate notions of home. — Shima Rezaei Rashnoodi, Laura Iannone, Fabio Campos and Marnix S van Gisbergen | 108 — Augmented Reality in Command and Control Processes: A Comparison of Presentation Types for the Transmission of Auditive Orders — Oliver Hein, Dominik O. W. Hirschberg, Florian Alt and Philipp A. Rauschnabel | 50 — Portable Virtual Reality Interactions: Unlocking the Versatility of Virtual Reality Overlays — Tobias Stejskal and Anuja Hariharan | ||||||||||||||||||||||
28 | Avatar Design & Interaction in the Metaverse / Chair: Jonas Heller | XR & Metaverse Retailing / Chair: Anouk de Regt | Metaverse Tourism, Museum, and Art / Chair: Mariapina Trunfio | AI integrations with XR & Metaverse / Chair: Tim Hilken | XR Use Across Education Fields / Chair: Anna Krispin | |||||||||||||||||||||
29 | Breakout Sessions 6 Fri 27 June 13.50-15.10 | 1 | 121 — Shaping Experiences How Avatar Customization Influences Immersion and Performance Across Platforms — Ibrahim Humdi, Tim Hilken, Jonas Heller and Dominik Mahr | 23 — Through the Looking Glass: The Shifting User Focus Between Worldbuilding and Real-World Anchoring — Katja Döbel | 110 — An Educational Museum Approach within the Metaverse — Daniela La Foresta and Ilaria Bruner | 28 — The Future of AI Content Creation in the Metaverse: Opportunities, Challenges, and Technologies — Michael Schwertel | 1 — The Impact of Augmented Reality Avatars on Student Engagement, Motivation, and Interest in History Learning — Maria Ladehof, Fabio Campos, Marnix van Gisbergen and Shima Rashnoodi | |||||||||||||||||||
30 | 2 | 131 — Psychological Ownership in VR Fashion: Two Studies on The Role of Customization — Richard Martina, Mike Russell, Burcu Kor, Yulia Brisson-Zelenina, Jeroen Boots, Arno Freeke and Arend-Jan Krooneman | 122 — Designing for Local Presence: The Perceptual Augmentation Process and its Role in Effective Augmented Reality Marketing — Katrin Schein, Philipp Rauschnabel, Sandra Praxmarer-Carus and Barry Babin | 94 — Neuromorphic Data Transformations for Sustainable VR Art Applications — Anna Shvets | 45 — A Study on AI-Based Data Processing Methods for Analyzing Age Voice Data Collected in the Metaverse Environment — Dahyun Kang and Sunghyun Sim | 2 — Simulated mock trials in virtual reality: a framework to guide the future of legal education — Justin Cho, Timothy Jung and M. Claudia Tom Dieck | ||||||||||||||||||||
31 | 3 | 125 — Branded Virtual Experiences in the Metaverse: Exploring the Impact of Avatar Embodiment & Immersiveness on Marketing Outcomes — Sehar Sohail and Alyaa Darwish | 113 — The Role of Augmented Reality in Online Retail: Examining Control Modalities and Product Types — Jonas Heller, Tim Hilken, Philipp Rauschnabel, Roberta Di Palma and Dominik Mahr | 61 — Beyond the Physical Trip: Examining How VR, AR and other basic Metaverse Tools can influence the Destination Choice — Nansy Kouroupi and Theodore Metaxas | 144 — Mutual Development Trends of Generative AI and XR: From the Perspective of Co-Evolution Theory — Sujin Bae, Yujin Kang, Jiahao Liang, Feng Gao and Ohbyung Kwon | 34 — DIGITAL TRANSFORMATION OF ARCHITECTURAL DESIGN EDUCATION: METAVERSE-BASED COLLABORATIVE LEARNING — Bilge Sağlam and Burcu Şenyapılı Özcan | ||||||||||||||||||||
32 | 4 | 107 — Understanding individuals service satisfaction with virtual generative agents through their expressed emotions with relative to agent interface, and interaction style. — John Vara Prasad Ravi, Jan-Hinrich Meyer, Jonas Heller, Tim Hilken, Ramon Palau-Saumell, Dominik Mahr, and Jorge Matute Vallejo | 83 — The Impact of Augmented Reality on Luxury Brand Attractiveness — David Wilhelm, Sandra Praxmarer-Carus and Philipp Rauschnabel | 44 — Virtual reality in tourism: A study on destination consummatory pleasure — Naveenkumar Hanagandi and Prof.Sunita Mall | 78 — How can we teach and what are the future challenges to let LLM’s generate properties for Objects and Avatars for Immersive Education applications — Abraham Campbell, Ghofran Abourayana, Mollie Murphy, Simran, Sam Jacob, Quinn Berryman, Mikey Dolan, Guéric Thomas, Valentin Boutouria and Xuanhui Xu | 147 — Exploring Skill Development in Hospitality Training: The Role of Low-End VR Training on Emotional Responses and Experiential Learning —Brysch Armin, Schmidt Alexander, Ainhoa Carballido, P. D. Govender, Malu Boerwinkel and Dai-In Danny Han | ||||||||||||||||||||
33 | ||||||||||||||||||||||||||
34 | * | Nominated for Best Paper Award "Advancing Theory" | ||||||||||||||||||||||||
35 | * | Nominated for Best Paper Award "Advancing Application" | ||||||||||||||||||||||||
36 | * | Nominated for Best Industry Paper Award | ||||||||||||||||||||||||
37 | * | Nominated for Best PhD Paper Award | ||||||||||||||||||||||||
38 | Nominees for Best Reviewer: Roberta Di Palma Maksym Koghut Joachim Scholz | |||||||||||||||||||||||||
39 | ||||||||||||||||||||||||||
40 | ||||||||||||||||||||||||||
41 | ||||||||||||||||||||||||||
42 | ||||||||||||||||||||||||||
43 | ||||||||||||||||||||||||||
44 | ||||||||||||||||||||||||||
45 | ||||||||||||||||||||||||||
46 | ||||||||||||||||||||||||||
47 | ||||||||||||||||||||||||||
48 | ||||||||||||||||||||||||||
49 | ||||||||||||||||||||||||||
50 | ||||||||||||||||||||||||||
51 | ||||||||||||||||||||||||||
52 | ||||||||||||||||||||||||||
53 | ||||||||||||||||||||||||||
54 | ||||||||||||||||||||||||||
55 | ||||||||||||||||||||||||||
56 | ||||||||||||||||||||||||||
57 | ||||||||||||||||||||||||||
58 | ||||||||||||||||||||||||||
59 | ||||||||||||||||||||||||||
60 | ||||||||||||||||||||||||||
61 | ||||||||||||||||||||||||||
62 | ||||||||||||||||||||||||||
63 | ||||||||||||||||||||||||||
64 | ||||||||||||||||||||||||||
65 | ||||||||||||||||||||||||||
66 | ||||||||||||||||||||||||||
67 | ||||||||||||||||||||||||||
68 | ||||||||||||||||||||||||||
69 | ||||||||||||||||||||||||||
70 | ||||||||||||||||||||||||||
71 | ||||||||||||||||||||||||||
72 | ||||||||||||||||||||||||||
73 | ||||||||||||||||||||||||||
74 | ||||||||||||||||||||||||||
75 | ||||||||||||||||||||||||||
76 | ||||||||||||||||||||||||||
77 | ||||||||||||||||||||||||||
78 | ||||||||||||||||||||||||||
79 | ||||||||||||||||||||||||||
80 | ||||||||||||||||||||||||||
81 | ||||||||||||||||||||||||||
82 | ||||||||||||||||||||||||||
83 | ||||||||||||||||||||||||||
84 | ||||||||||||||||||||||||||
85 | ||||||||||||||||||||||||||
86 | ||||||||||||||||||||||||||
87 | ||||||||||||||||||||||||||
88 | ||||||||||||||||||||||||||
89 | ||||||||||||||||||||||||||
90 | ||||||||||||||||||||||||||
91 | ||||||||||||||||||||||||||
92 | ||||||||||||||||||||||||||
93 | ||||||||||||||||||||||||||
94 | ||||||||||||||||||||||||||
95 | ||||||||||||||||||||||||||
96 | ||||||||||||||||||||||||||
97 | ||||||||||||||||||||||||||
98 | ||||||||||||||||||||||||||
99 | ||||||||||||||||||||||||||
100 |