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Level:1PlebeianMarcus MaeciusDream MoonWardrobifier
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0 XPNext level at 30 XPMale HumanClass of AspectHandWardrobeHand
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innocuousGladiator [IG]Land of ___ and ___GladiusSimple Hoodie Parma(oval)
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Hakana#8292"Monsters? Strange.. I've only heard tales of such things, but now I get the chance to fight one.. come on!! We must hurry before they are all gone!!!" AccessoryAccessoryAccessory
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SkillStatBonusTotalBulla
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AthleticsStr+0+4AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+40022 / 2211Gladius | Tier 0 Swordkind
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AcrobaticsDex+0+1Temporary HP100%Hit Die Roll
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Sleight of HandDex+0+101d10+2
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StealthDex+0+1
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EngineeringInt+0+0Lesser slots0Greater slots0
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InvestigationInt+0+0Speed30 ft.Passive PerceptionProficiency+2"A well kept training blade only one step above a carved stick."
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OccultInt+0+0Initiative+19Parma(oval) | Tier 0 Shieldkind
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Animal HandlingWis+0-1
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InsightWis+0-1Ability ScoresArmor Class12Status Debuffs
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MedicineWis+0-1Strength16 (3)+0Rupture0
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PerceptionWis+0-1Constitution14 (2)Fortitude17Sunder0
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SanityWis+0+1Dexterity12 (1)+0Fade0"With this small thing you can protect a whole eigth of body at once!"
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SurvivalWis+0+0Intelligence10 (0)Reflex11Cripple0Simple Hoodie | Tier 0 Apparel
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DeceptionCha+0+2Wisdom8 (-1)+0Setback0
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IntimidateCha+0+2Charisma14 (2)Will9Max HP Redux0
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PerformanceCha+0+2+0
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PersuasionCha+0+2Hit BonusCrit Range20Defense Bonus
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"The bog standard as usual"
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ResourcesBulla
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PassionAutoparryNameNameNameA bronze amulet, the mark pf a child being accepted into their Paterfamilias
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2 | 22 | 2 | | |
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Current2Current2CurrentCurrentCurrent
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Maximum2Maximum2MaximumMaximumMaximum
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GladiusSwordKindTier0StatSTRHit+5 to hitParmaShieldkindTier0StatSTRHit+5 to hit
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TypeMelee Versatile Finesse WeaponAmmo/Charges0/0Bonuses to hit:0TypeMelee One-Handed Brutality WeaponAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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SwordQd8+STR1d8+3Major action: Make a melee attack against a single target within range. [Base damage: Qd8+STR, basic]SlamQd6+STR1d6+3Major action: Make a melee attack against a single target within range. [Base damage: Qd6+STR, basic]
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ArcQd4+STR1d4+3Major action: Make a melee attack against three targets within range. [Base damage: Qd4+STR]BlockNoneNoneReaction: Impose one d4 Block die to one attack targeting AC. If you are a psion, this is reduced to a d3.
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Crippling StrikeQd4+STR1d4+3Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd4+STR]PushNoneNoneMinor action: Make a melee attack against a single target within range. If you hit, they are knocked back 5 feet. If you are grappled, you have disadvantage on this attack.
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Cutting StrikeQd3+STR1d3+3Major action: Make a melee attack against a single target within range. If you hit, you inflict DoT (Q, 5 rounds) on the target. [Base damage: Qd3+STR]ChargeQd3+STR1d3+3Full-round action: Move half your speed in a line. You may move through enemies' spaces during this movement. You then make one Slam attack against each target within range at any point during this movement.
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Perfect CutQd8+STR1d8+3Full-round action: Make a melee attack against all targets within a 15 ft. radius, targeting Reflex resistance. After making the attack, you may move to anywhere within this radius. [Base damage: Qd10+STR]ThrowQd3+STR1d3+3Major action: Make a ranged attack against a single target within 30 feet. [Base damage: Qd4+STR]
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Range: 5 feetRange: 5 feet

Notes: Whenever you use or grant Block dice with this specibus equipped, the dice grant Aegis (Q) for their duration.
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Childhood: Autoparry
Twice per short rest, when an attack targeting your AC would hit, you treat it as if it missed. Additionally, +1 die size to Block dice.
SentinelYou are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return.PassionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice.
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Keeper, lvl 1, SentinelYour Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you.Remember, you pick one Step every two levels!Persona: MartialYou have a fair understanding of the social rituals and norms followed by soldiers, warriors, and the militant members of society. You have one Stakes die when dealing with them. You also possess a cursory knowledge of the field such that you can pass as one of these individuals, but not enough to claim any skill bonuses for the knowledge itself.
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Pick this when you have two Steps of your pillar!Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (Fruit Ninja Modus)
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T0Build Grist20What kind of captchalogue deck do you have?Packrat
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T10Bulla
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T20Your items only deal 1 damage when ejected, but your deck's size is raised to 70 cards. (unhide rows below the sylladex)
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T30
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0Fruit NinjaAthletics
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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(extra space)0
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