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Q. No.QuestionDifficulty Level
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Low-Level — 6 Questions (20%)
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1Define Virtual Reality (VR) in your own words.Low
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2List any two milestones in the history of VR.Low
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3List the key elements of a Virtual Reality experience.Low
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4Identify the three types of VR display outputs.Low
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5Match the following: a) Haptic display — i) Touch feedback b) Aural display — ii) Sound feedback c) Visual display — iii) Image renderingLow
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6State two applications of VR in the medical field.Low
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Medium-Level — 18 Questions (60%)
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7Identify the role of human perception in influencing VR immersion.Medium
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8List common input devices used to enhance user interaction in VR.Medium
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9Identify differences between visual, aural, and haptic displays with examples.Medium
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10List features that distinguish desktop VR from immersive VR systems.Medium
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11Identify the challenges of VR in education and possible solutions.Medium
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12State how haptic feedback can be applied to improve training simulations.Medium
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13Identify effects of VR system latency on user experience.Medium
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14List essential VR components for a university’s engineering labs from the given case.Medium
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15Identify suitable hardware devices for a VR game that uses visual, audio, and haptic senses.Medium
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16List possible input and output interfaces for remote surgery training.Medium
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17Identify aspects of human physiology that can help reduce VR sickness.Medium
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18List differences between the VR experience of a 360° video and a fully interactive VR simulation.Medium
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19Identify advantages and limitations of VR in industrial training.Medium
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20State ways to integrate aural feedback with VR visuals for better immersion.Medium
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21Identify applications of VR in architectural visualization.Medium
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22List the key VR elements (immersion, interactivity, sensory feedback) used in a tourism VR application.Medium
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23Identify possible causes and remedies for dizziness in VR based on human physiology.Medium
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Advanced-Level — 6 Questions (20%)
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24Identify key factors that determine the effectiveness of VR in skill-based training compared to traditional methods.Advanced
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25List major ethical considerations of using VR in social simulations.Advanced
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26State the main reasons why current VR technology may or may not be ready for mass adoption in education.Advanced
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27Name essential components required to design a VR-based solution for disaster management training.Advanced
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28Identify possible features of an innovative VR application for mental health therapy.Advanced
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29List sensory feedback elements to include in a VR interface plan for visually impaired users.Advanced
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30Identify the hardware, software, and interaction design elements for a VR platform for cross-cultural team building.Advanced
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