ABCDEFG
1
4n3cScoringReasoningAveraged Score
2
3
Ambitious Pig
4
5
Creativity
(10 points maximum)
4not exactly bland but the map doesnt attempt to be creative in a notable way4.63
6
7
Representation
(10 points maximum)
4while variety and structural modulation can be powerful techniques when executed precicely, implementing them is unnecesary here. the song is musically diverse and balanced enough that any attributes innate to the more variable style could be replicated and characterized w/ more nuanced rhythms and object arrangements. this manifests rhythmically from [00:30:692] to [00:49:750] but applies to a lot of other non-stream patterns as well, particularily those that are 1/2 centric
8
9
Structure
(10 points maximum)
6.75map is coherent in what it attempts to accomplish. although not mapped such to require great organization, the collab is organized well in that there's no major inconsistencies between sections
10
11
Hitsounding
(5 points maximum)
2nice piano samples but otherwise hitsounding is pretty basic. dont be afraid to hs instruments other than drums, even minor timbre or sample changes to (for example) portray pitch resets in longer 1/4 patterns can be effective when not excessively noticeable
12
13
Judge's Impression
(5 points maximum)
1.75map appears to be mechanically proficient but lacks implicit direction
14
15
Clever Goat
16
17
Creativity
(10 points maximum)
3.75doesnt attempt to be creative from what i can tell4.13
18
19
Representation
(10 points maximum)
3it's hard for players to establish importance on the slider-ends as theyre used in similar ways to portray both distinct sounds and relative silence. esp true in the intro but also w/ stuff like this 00:37:955 (2,3,4,5,6,7)
contextual representation often seems to be discarded in favor of visual patterning+rhythmic consistency
20
21
Structure
(10 points maximum)
5.5map is cohesive w/o regard to the validity of it's design
i feel this song has more to offer that, in order to be utilized, would require other ideas and by consequence more complex structural coherency. however, in terms of implementation, the ideas currently existant in the map are implemented properly
22
23
Hitsounding
(5 points maximum)
2.25not really detailed but the combination of samples used complements the song quite well
24
25
Judge's Impression
(5 points maximum)
2not a lot to say here, the overall issues fit well into other categories
the interpretation used when mapping this song isnt flawed but its not clearly portrayed or well-defined. establishing proper physical representation is likely (but not necessarily) a prequisite to creating a more musically inclusive and/or detailed structure, and doing so should help broadly in creating a contexture that's musically defining in some regard
26
27
Elegant Wolf
28
29
Creativity
(10 points maximum)
6.25some interesting triples+1/4 arrangements. notably, despite the song containing some more repetitive rhythms/sections, the map doesnt seem monotonous or overly-repetitive at any point6.13
30
31
Representation
(10 points maximum)
6rhythm is good for the most part. differences in contrast throughout individual patterns in some sections feel kinda miniscule and hard to notice as a player w/o explicit focus
the difficulty spike near the end of the kiai is misleading as to the song's intensity
32
33
Structure
(10 points maximum)
6.5implementation is pretty consistent overall, tho theres instances where individual notes/patterns are out of place or misrepresentative
34
35
Hitsounding
(5 points maximum)
2.5various samples are used in a way thats not overwhelming. while the samples chosen arent particularly complementary in terms of timbre, theyre effective in portraying specific sounds in a semi-complex manner
25% vol for the intro is probably a bit too quiet in context tho
36
37
Judge's Impression
(5 points maximum)
3.25i dont personally enjoy the map but its effective in creating an engaging experience w/o some of the typical downfalls of visual/pattern-oriented mapping. good job
38
39
Gorgeous Parrot
40
41
Creativity
(10 points maximum)
4.25the rapid colour changes look cool but without signifying anything they fail to contribute to an engaging experience3.81
42
43
Representation
(10 points maximum)
3.75while not necessarily flawed individually, the mapping choices often contradict eachother in terms of how they represent the music. most notably, clickable 1/4 is used to represent various intensities + sounds throughout the map without according change. ill list more examples under structure as these issues partially overlap
1/4 sequences near the end of the map could have focused more on gameplay
44
45
Structure
(10 points maximum)
3.5the map as a whole lacks both interal and collab-specific cohesion. for example, compare [00:49:955 - 00:59:801] to the prior section, [00:47:801 (1,2,3,1,2,1,2,1,2,1)] to [00:37:955 (1,2,3,4,1,2,1,2,1,2,1)], and [00:59:801 (1,2,1,2,1,2,1,2,3,1,2,3)] to both [01:02:263 (1,2,3,4,5,1,2,1,2,3,1,2,3)] and [01:04:724 (1,2,3,4,5,1,2,3,4,1,2)] (sorry for the long timestamps :/). it seems like there was no clear and/or agreed upon intent when mapping this which was likely a contributing factor
46
47
Hitsounding
(5 points maximum)
2hitsounding is basic but acceptable for the most part. probably could have done something for [00:49:955 - 00:59:801] and [01:19:955 - 01:26:878] which arent hitsounded currently
nice use of volume changes at 01:26:878 (1,1,1,2,1,2,1,2,1,2,1,2)
48
49
Judge's Impression
(5 points maximum)
1.75the structural+physical inconsistencies are the largest issues w/ this map imo. discussing the collab and how it should be designed more beforehand could have helped prevent some of these
50
51
Lewd Coyote
52
53
Creativity
(10 points maximum)
6map is memorable to play but not original in the traditional sense6.44
54
55
Representation
(10 points maximum)
6.25rhythms are accurate insofar as they accurately follow a specific interpretation (aka despite not always following the song). inputs didnt really feel invalid at any point
what i wrote under structure should also apply here to an extent
56
57
Structure
(10 points maximum)
6.5unsure if this is the correct terminology but uh.. the map is effective in continuously reestablishing a macrostructural effect and doesnt really deviate from or break it at any point + is internally cohesive in that it follows the same premise throughout
58
59
Hitsounding
(5 points maximum)
3i appreciate the additive hitsound usage, in this case it seems theyre used primarily to compensate for lack of percussion on vocals. the actual variety of hitsounds used and the way they constantly alternate between each other without feeling intrusive is nice, notably for something like this where hitsounds play an integral role by default
60
61
Judge's Impression
(5 points maximum)
4map is engaging both perceptually and physically which is something i deeply admire, esp considering i normally dont enjoy this type of music
62
63
Marvelous Bear
64
65
Creativity
(10 points maximum)
4map doesnt attempt to be creative from what i can tell5.19
66
67
Representation
(10 points maximum)
5.5map seems to follow drums+vocals rhythmically when available. some of the 1/2 patterns are kinda simplified in terms of placement, but i dont have any notable issues here
68
69
Structure
(10 points maximum)
6.5i feel the map is potentially too simple for the mechanical proficiency required to play it, but its undoubtedly excecuted properly
70
71
Hitsounding
(5 points maximum)
2.25nice use of normal hit-whistles to portray the guitars, otherwise hitsounding is basic+accurate enough. volume modulation would have been useful as theres sections that are noticeably louder/quiter than others
72
73
Judge's Impression
(5 points maximum)
2.5not a bad map by any means. what i mentioned under structure is the only real issue i have w/ the map
74
75
Mighty Koala
76
77
Creativity
(10 points maximum)
5the 1/2 accelerative/decelerative arrangements from 00:30:692 to 00:39:339 are kinda cool. something else could have been done for the more repetitive sections like [01:20:103 - 01:39:515]5.38
78
79
Representation
(10 points maximum)
6.25pattern usage is initially effective in vitalizing musical rhythms that could otherwise feel repetitive. however, as musical sections progress and note sequences change or sounds are introduced, the map begins to feel static in that it lacks similar forms of (or absence of) variation. motions follow the song in a manner thats somewhat capricious by default which likely makes them less prone to modulation indirectly - although it's admittedly harder to adapt patterns in this instance it could have been considered more while designing the map. in premise this overlaps w/ structure but fundamentally restricts how the song can be represented
transitory emphasis on individual notes is mostly okay though, and otherwise there's no major problems
80
81
Structure
(10 points maximum)
6.25collab could have been organized/planned better, some musically similar sections are mapped contrastingly i.e [00:30:692 - 00:40:574] and [00:40:574 - 00:50:456]
no other issues in terms of structure. while technically not a creative element, the var-distance streams are implemented surprisingly well
82
83
Hitsounding
(5 points maximum)
1.75hs are acceptable but fail to be notably complex or complementary
84
85
Judge's Impression
(5 points maximum)
2.25map isnt bad but lacks accuracy, esp regarding representation
86
87
Puzzling Moose
88
89
Creativity
(10 points maximum)
6.5map perceptually aligns w/ the song's dynamic feel in a way thats makes for a nice experience
only issue i have w/ this map in terms of creativity is the amount of repition in the second kiai, i feel using more varied patterns with similar effects could have contributed to the experience mentioned above
6.06
90
91
Representation
(10 points maximum)
6while emphasis is okay, apart from scaling spacing up/down based on pitch it's also kinda vague/convoluted. not sure if this is intentional and its not bad if it is, but the map is certainly more proficient in producing an overall effect than in contrasting individual notes among each other
92
93
Structure
(10 points maximum)
6.75map is v consistent in execution and is designed such that it's internally cohesive
94
95
Hitsounding
(5 points maximum)
2i'd like to suggest not using the normal hitwhistle this much w/o selectively decreasing it's volume. it doesnt really complement any of the other default hitsounds or this song
otherwise uh, hs are simple and accurate. the whistle spam is hard to look past, though
96
97
Judge's Impression
(5 points maximum)
3while this type of mapping style isnt that uncommon, it seems to be perfect for this song. i enjoyed this map
98
99
Ruthless Eagle
100