ABCDEFGHIJKLMNOPQRSTUVWX
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AYUDA?PROBLEMS? FOLLOW THE ORANGE LINE LOL
GUIDE IN ENGLISH/ ESPAÑOL -DESDE MÁS ABAJO EN LINEA 160 EDITANDO***
1-COMPLETE THE ATTRIBUTES TABLE WITH THE SKILLS 2-FIND THE SKILL YOU WANNA IMPROVE HERE 3-CHECK OUT AT THE LESS % DEVELOPED DRILL,
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FORO
RECCOMENDATIONS: TEST THE PLAYER TO DETERMINE IF HE/SHE IS A FAST TRAINER BY ADDING/TRAINING A SA/NP AND USING HIGH CONSUMPTION DRILLS
AS IS THE ONE THAT WILL GAIN MORE XP 4- EVERY 12,5% THERES A XP GAINING REDUCTION ARROUND 15% so at (12,5%25%37,5%50%62,5%75%87,5%)
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GUÍA AQUÍ
THE PLAYER MARKET VALUE CAN BE USED TO DETERMINE IF A PLAYER IS A FAST TRAINER. PUSH THE "VALUE" BUTTON ON MARKET TO LIST PLAYERS IN ORDER.
MOST EFECTIVE DRILLS (-%) = BETTER TO TRAIN A SKILL
-ASSIGNED SKILLS PER DRILL -
Total Whites ...of % of whites?
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go to the forum
**ADD THE PLAYER ATTRIBUTES IN THESE DEFENSE/ATTACK/PHIS-MENT COLUMNS AND IT WILL DO THE CALCULATION AUTOMATICALLY -then check out at the right table too -**
PASS, GO AND SHOOT!---EASY
0,00SPEEDPASSINGSHOOTINGANTICIPATION030,00
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in the relative
Then DOWN the RIGHT TABLE, there's a Table where to add a 1 in each white Atribute (that depends on player position), this function will complete the "Total % Whites" Column
FAST COUNTER-ATTACKS-V.HA
0,00CREATIVITYPASSINGCROSSINGFINISHING
COMMUNICATION
040
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thread in the linkTABLA 1DEFENSAATAQUEFÍSICO/MENT
REMEMBER THAT!: A PLAYER LOSES TRAINING SPEED (XP GAINING)
SKILL DRILL-----VERY EASY
0,00CREATIVITYDRIBBLINGHEADING
CONCENTRATION
030,00
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there are a coupleENTRADASPASES RESISTENCIA
WHEN GAINS AGE OR TIME AGO, THE SYSTEM REDUCED XP GAINING
SHOOTING TECHNIQUE-MEDI
0,00STRENGTHSHOOTINGFINISHINGREFLEXESAGILITY030,00
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of captures.MARCAJE
DRIBBLING
FUERZA
WHEN THE PLAYER WON A STAR.
SET-PIECE DELIVERY-MEDIUM
0,00CROSSINGSHOOTINGMARKINGHEADINGRUSHING OUT040
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Feel free to askPOSITIONINGCROSSINGAGRESVIDAD
BUT NOW THE OWN SKILLS REGULATE THIS, SO IF A DRILL TRAINS
SLALOM DRIBBLE--HARD
0,00FITNESSSPEEDPASSINGDRIBBLING040
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And check other CABECEADODISPAROSVELOCIDAD
1 SKILL, YOU SHOULD NOTICE A REDUCTION WHEN THE SKILL
WING PLAY-----------HARD
0,00CROSSINGSHOOTINGFINISHINGHEADINGPUNCHING040
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links with differentBRAVERYFINISHINGCREATIVIDAD
WIN A STAR (20AVQ, 40,60,80 TILL 160.. IF A DRILL AFFECT X2 SKILLS,
1-ON-1 FINISHING-----EASY
0,00DRIBBLINGFINISHINGTACKLINGANTICIPATIONRUSHING OUT030,00
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calculators, tools..
The table allow (-)Negative %'s if you have them , and you know how to calculate them. Write -N N=number
ITS THE DOUBLE, 40, 80, ETC SO, THE REDUCTION IS ALWAYS WHEN A
PRESS THE PLAY-----HARD
0,00AGRESSIONTACKLINGMARKINGPOSITIONINGBRAVERY050
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O.M.A.
Fixed formulas** let me know if still some error** (-___-) (shouldnt be)
DRILL REACHES A 12,5% /25%/37,5%/50%/62,5%/75% AND 87,5%
PIGGY IN THE MIDDLE-EASY
0,00FITNESSAGRESSIONPASSINGTACKLINGPOSITIONING050
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ADMINISTRATIVE
EJERCICIOS DE ATAQUE
MAXTOTAL %
EJERICIOS DEFENSIVOS
MAXTOTAL %
XP GAINING RANKS
GOALKEEPER TRAINING-HARD
0,00REFLEXESAGILITYTHROWINGKICKINGAERIAL REACH
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EXCEL
PASS, GO AND SHOOT!
05400,00
PRESS THE PLAY
09000,00
180MAX-15%aprox.XP Reduction per LV
USE YOUR HEAD--EASY
0,00CREATIVITYPASSINGPOSITIONINGHEADING040
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*******
FAST COUNTER-ATTACKS
07200,00
PIGGY IN THE MIDDLE
09000,00
20,40,60,80,100,120, 140,160
STOP THE ATTACKER-MEDIUM
0,00STRENGTHDRIBBLINGTACKLINGMARKINGBRAVERY050
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(EDITANDO HOJA)SKILL DRILL 05400,00
GOALKEEPER TRAINING
9000,00360MAX
DEFENDING CROSSES--MEDIU
0,00CROSSINGMARKINGHEADING BRAVERYAERIAL REACH040
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*******
SHOOTING TECHNIQUE
05400,00
USE YOUR HEAD
07200,00
40,80,120,160,200,240,280,320
VIDEO ANALYSIS--VERY EASY
0,00CREATIVITYPOSITIONINGBRAVERY
COMMUNICATION
030,00
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SET-PIECE DELIVERY
07200,00
STOP THE ATTACKER
09000,00540MAX
ONE LINE OF DEFENSE--MEDIU
0,00MARKINGPOSITIONING
COMMUNICATION
CONCENTRATION
020
20
SLALOM DRIBBLE
07200,00
DEFENDING CROSSES
07200,00
60,120,180,240,300,360,420,480
WARM-UP ---------VERY EASY
0,00FITNESSAGRESSIONHEADING REFLEXES030,00
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WING PLAY
07200,00
VIDEO ANALYSIS
05400,00720MAX
STRETCH----------EASY
0,00FITNESSSTRENGTHSPEEDAGILITY030,00
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1-ON-1 FINISHING
05400,00
ONE LINE OF DEFENSE
03600,00
80,160,240,320,400,480,560,640
SPRINT -------VERY HARD
0,00FITNESSSPEEDDRIBBLINGRUSHING OUT030,00
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900MAX
CARIOCA WITH LADDERS-EAS
0,00AGRESSIONSPEEDAGILITY
CONCENTRATION
020
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EJERCICIOS FÍSICO/MENTAL
MAXTOTAL %BASICALLY:
100,200,300,400,500,600,700,800
LONG RUN-------MEDIUM
0,00FITNESSSPEED
CONCENTRATION
020
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WARM-UP 05400,00
**THE MORE LOWER THE % = THE MORE XP YOU CAN STILL EARNING WITH A PARTICULAR DRILL**
GYM --------VERY HARD
0,00FITNESSSTRENGTHTHROWINGKICKING020
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STRETCH 05400,00
A DRILL WILL STOP GIVING YOU ANY PROFIT ONCE REACH THE 100% OR THE MAX.
SHUTTLE RUNS -HARD
0,00STRENGTHSPEEDBRAVERYAGILITY030,00
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SPRINT 05400,00
AS EVERY DRILL HAVE A CAP =180 X ALL SKILLS THAT TRAIN
HURDLE JUMPS -HARD
0,00AGRESSIONSPEEDBRAVERYKICKING030,00
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CARIOCA WITH LADDERS
03600,00
Remember that the attributes XP gaining is regulated by the drills,
WHICH DRILL SHOULD YOU TRAIN FIRST? THE LESS COMPLETED AND AFFECTING MORE WHITES BUT READ BELOW PLEASE*****
Complete the DOWN* table NOT THIS COLUMN to know
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LONG RUN 03600,00
But the SA or NP depend on the main star.
ATTACK SKILLS = RED
PHYS&MENTAL SKILLS = BLUE
Total of Whites % that depend on the player position
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GYM 03600,00
Remember too that players aged 18-22 are the fastest trainers
DEFENSE SKILLS = GREEN
GOALKEEPER SKILLS = BLACK
**********************************************************
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SHUTTLE RUNS
05400,00
And that after win a star the XP gaining will be a 15% lower aproximately to train NP/SA
So the + % of WHITES and the (-)less developed
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HURDLE JUMPS
05400,00
*Remember that white Skills win Double XP compared with Grey ones*
ADD A "1" TO EACH WHITE ATTRIBUTE- IN THIS TABLE
Drill = the best to train a skill. (and gain more XP)
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GRAPHIC of % of progression of each Drill
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GOALKEEPERS TAB - same as the first tab, the lower % = more available gaining
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TABLA 2DEFENSAATAQUEFIS/MENT
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TACKLINGPASSING FITNESS
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**ADD THE PLAYER ATTRIBUTES IN THESE DEFENSE/ATTACK/PHIS-MENT COLUMNS AND IT WILL DO THE CALCULATION AUTOMATICALLY -
MARKING
DRIBBLING
STRENGHT
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DEFENSEATTACKPHIS/MENTPOSITIONINGCROSSINGAGRESSION
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REFLEXESTHROWINGFITNESSHEADINGSHOOTINGSPEED
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AGILITYKICKINGSTRENGHTBRAVERYFINISHINGCREATIVITY
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ANTICIPATIONPUNCHINGAGRESSION
**as the title say, add just a 1in the Atribute Box, if the player skill is white, don't add anything if it's grey, so
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RUSHING OUTAERIAL REACHSPEED
then you can check out the upper table what will show in the last columns the amount of whites per drill,
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COMMUNICAT.
CONCENTRATION
CREATIVITY
and Total % of whites
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Checked, seems fine**
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ATTACK DRILLS
MAXTOTAL %
DEFENSE DRILLS
MAXTOTAL %
WHICH DRILL SHOULD YOU TRAIN FIRSTLY?
editing*** experimenting/fedback collecting
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PASS, GO AND SHOOT!
3600,00
PRESS THE PLAY
01800,00
Let me recommend you, if you buy for example a 4* player, to start for the Abilities
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FAST COUNTER-ATTACKS
03600,00
PIGGY IN THE MIDDLE
01800,00
or new positions, as the XP gaining comes from the main star, so winning a star will increase the
50
SKILL DRILL 03600,00
GOALKEEPER TRAINING
09000,00
need of XP to win a cone/NP point.
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SHOOTING TECHNIQUE
05400,00
USE YOUR HEAD
01800,00
Then, let me recommend you to train... editing***
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SET-PIECE DELIVERY
01800,00
STOP THE ATTACKER
01800,00
53
SLALOM DRIBBLE
01800,00
DEFENDING CROSSES
01800,00
RESUME: WHAT THE HELL DO I DO HERE?
54
WING PLAY 01800,00
VIDEO ANALYSIS
03600,00
1- add the skills in the first table, for field players -not GKs-
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1-ON-1 FINISHING
03600,00
ONE LINE OF DEFENSE
03600,00
2- this completes the DRILL % DEVELOPEMENT in the table of the right
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3-Below the table of the right, you have the 15 skills, add a "1" in this table,
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PHYS&MENT DRILLS
MAXTOTAL %BASICALLY:
if the drill is white, and this, completes another information of the 2nd table -upper right one-
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WARM-UP 05400,00
**THE MORE LOWER THE % = THE MORE XP YOU CAN STILL EARNING WITH A PARTICULAR DRILL**
as it will show the % of white skills affected in each drill, the more whites, the more XP you'll
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STRETCH 07200,00
A DRILL WILL STOP GIVING YOU ANY PROFIT ONCE REACH THE 100% OR THE MAX.
gain
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SPRINT 05400,00
AS EVERY DRILL HAVE A CAP =180 X ALL SKILLS THAT TRAIN
4- with this information, you can then, check this 2nd table -upper right- and see what
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CARIOCA WITH LADDERS
07200,00
Remember that the attributes XP gaining is regulated by the drills,
Attribute (ex. speed) you wanna train, so the less developed Drill, with more % of whites
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LONG RUN 05400,00
But the SA or NP depend on the main star.
will provide you a faster progress for that attribute.
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GYM 07200,00
Remember too that players aged 18-22 are the fastest trainers
5- the table below the 1st one is a specific one for GKs.
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SHUTTLE RUNS
05400,00
And that after win a star the XP gaining will be a 15% lower aproximately to train NP/SA
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HURDLE JUMPS
05400,00
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67
GOALKEEPERS DRILL % COMPLETED AND SKILLS ASSIGNED -GK&PHYS/MENT-
68
69
MOST EFECTIVE DRILLS (-%) = BETTER TO TRAIN A SKILL---
-ASSIGNED SKILLS PER DRILL -
70
PASS, GO AND SHOOT!
0,00SPEEDPASSINGSHOOTINGANTICIPATION
71
FAST COUNTER-ATTACKS
0,00
CREATIVITY
PASSINGCROSSINGFINISHING
COMMUNICATION
72
SKILL DRILL 0,00
CREATIVITY
DRIBBLINGHEADING
CONCENTRATION
73
SHOOTING TECHNIQUE
0,00
STRENGTH
SHOOTINGFINISHINGREFLEXESAGILITY
74
SET-PIECE DELIVERY
0,00
CROSSING
SHOOTINGMARKINGHEADINGRUSHING OUT
75
SLALOM DRIBBLE
0,00FITNESSSPEEDPASSINGDRIBBLING
76
WING PLAY
0,00
CROSSING
SHOOTINGFINISHINGHEADINGPUNCHING
77
1-ON-1 FINISHING
0,00
DRIBBLING
FINISHINGTACKLINGANTICIPATIONRUSHING OUT
78
PRESS THE PLAY
0,00
AGRESSION
TACKLINGMARKINGPOSITIONINGBRAVERY
79
PIGGY IN THE MIDDLE
0,00FITNESSAGRESSIONPASSINGTACKLINGPOSITIONING
80
GOALKEEPER TRAINING
0,00REFLEXESAGILITYTHROWINGKICKINGAERIAL REACH
81
USE YOUR HEAD
0,00
CREATIVITY
PASSINGPOSITIONINGHEADING
82
STOP THE ATTACKER
0,00
STRENGTH
DRIBBLINGTACKLINGMARKINGBRAVERY
83
DEFENDING CROSSES
0,00
CROSSING
MARKINGHEADING BRAVERYAERIAL REACH
84
VIDEO ANALYSIS
0,00
CREATIVITY
POSITIONINGBRAVERY
COMMUNICATION
85
ONE LINE OF DEFENSE
0,00MARKINGPOSITIONING
COMMUNICATION
CONCENTRATION
86
WARM-UP 0,00FITNESSAGRESSIONHEADING REFLEXES
87
STRETCH 0,00FITNESSSTRENGTHSPEEDAGILITY
88
SPRINT 0,00FITNESSSPEEDDRIBBLINGRUSHING OUT
89
CARIOCA WITH LADDERS
0,00
AGRESSION
SPEEDAGILITY
CONCENTRATION
90
LONG RUN 0,00FITNESSSPEED
CONCENTRATION
91
GYM 0,00FITNESSSTRENGTHTHROWINGKICKING
92
SHUTTLE RUNS
0,00
STRENGTH
SPEEDBRAVERYAGILITY
93
HURDLE JUMPS
0,00
AGRESSION
SPEEDBRAVERYKICKING
94
95
ATTACK SKILLS = RED
PHYS&MENTAL SKILLS = BLUE
96
DEFENSE SKILLS = GREEN
GOALKEEPER SKILLS = BLACK
97
98
99
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TRAINING SYSTEM - XP GAINING- OLD VS NEW SYSTEM - HOW TO SPOT FAST TRAINERS WITH NP/SA?