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1 | AYUDA? | PROBLEMS? FOLLOW THE ORANGE LINE LOL | GUIDE IN ENGLISH/ ESPAÑOL -DESDE MÁS ABAJO EN LINEA 160 EDITANDO*** | 1-COMPLETE THE ATTRIBUTES TABLE WITH THE SKILLS 2-FIND THE SKILL YOU WANNA IMPROVE HERE 3-CHECK OUT AT THE LESS % DEVELOPED DRILL, | ||||||||||||||||||||
2 | FORO | RECCOMENDATIONS: TEST THE PLAYER TO DETERMINE IF HE/SHE IS A FAST TRAINER BY ADDING/TRAINING A SA/NP AND USING HIGH CONSUMPTION DRILLS | AS IS THE ONE THAT WILL GAIN MORE XP 4- EVERY 12,5% THERES A XP GAINING REDUCTION ARROUND 15% so at (12,5%25%37,5%50%62,5%75%87,5%) | |||||||||||||||||||||
3 | GUÍA AQUÍ | THE PLAYER MARKET VALUE CAN BE USED TO DETERMINE IF A PLAYER IS A FAST TRAINER. PUSH THE "VALUE" BUTTON ON MARKET TO LIST PLAYERS IN ORDER. | MOST EFECTIVE DRILLS (-%) = BETTER TO TRAIN A SKILL | -ASSIGNED SKILLS PER DRILL - | Total Whites | ...of | % of whites? | |||||||||||||||||
4 | go to the forum | **ADD THE PLAYER ATTRIBUTES IN THESE DEFENSE/ATTACK/PHIS-MENT COLUMNS AND IT WILL DO THE CALCULATION AUTOMATICALLY -then check out at the right table too -** | PASS, GO AND SHOOT!---EASY | 0,00 | SPEED | PASSING | SHOOTING | ANTICIPATION | 0 | 3 | 0,00 | |||||||||||||
5 | in the relative | Then DOWN the RIGHT TABLE, there's a Table where to add a 1 in each white Atribute (that depends on player position), this function will complete the "Total % Whites" Column | FAST COUNTER-ATTACKS-V.HA | 0,00 | CREATIVITY | PASSING | CROSSING | FINISHING | COMMUNICATION | 0 | 4 | 0 | ||||||||||||
6 | thread in the link | TABLA 1 | DEFENSA | ATAQUE | FÍSICO/MENT | REMEMBER THAT!: A PLAYER LOSES TRAINING SPEED (XP GAINING) | SKILL DRILL-----VERY EASY | 0,00 | CREATIVITY | DRIBBLING | HEADING | CONCENTRATION | 0 | 3 | 0,00 | |||||||||
7 | there are a couple | ENTRADAS | PASES | RESISTENCIA | WHEN GAINS AGE OR TIME AGO, THE SYSTEM REDUCED XP GAINING | SHOOTING TECHNIQUE-MEDI | 0,00 | STRENGTH | SHOOTING | FINISHING | REFLEXES | AGILITY | 0 | 3 | 0,00 | |||||||||
8 | of captures. | MARCAJE | DRIBBLING | FUERZA | WHEN THE PLAYER WON A STAR. | SET-PIECE DELIVERY-MEDIUM | 0,00 | CROSSING | SHOOTING | MARKING | HEADING | RUSHING OUT | 0 | 4 | 0 | |||||||||
9 | Feel free to ask | POSITIONING | CROSSING | AGRESVIDAD | BUT NOW THE OWN SKILLS REGULATE THIS, SO IF A DRILL TRAINS | SLALOM DRIBBLE--HARD | 0,00 | FITNESS | SPEED | PASSING | DRIBBLING | 0 | 4 | 0 | ||||||||||
10 | And check other | CABECEADO | DISPAROS | VELOCIDAD | 1 SKILL, YOU SHOULD NOTICE A REDUCTION WHEN THE SKILL | WING PLAY-----------HARD | 0,00 | CROSSING | SHOOTING | FINISHING | HEADING | PUNCHING | 0 | 4 | 0 | |||||||||
11 | links with different | BRAVERY | FINISHING | CREATIVIDAD | WIN A STAR (20AVQ, 40,60,80 TILL 160.. IF A DRILL AFFECT X2 SKILLS, | 1-ON-1 FINISHING-----EASY | 0,00 | DRIBBLING | FINISHING | TACKLING | ANTICIPATION | RUSHING OUT | 0 | 3 | 0,00 | |||||||||
12 | calculators, tools.. | The table allow (-)Negative %'s if you have them , and you know how to calculate them. Write -N N=number | ITS THE DOUBLE, 40, 80, ETC SO, THE REDUCTION IS ALWAYS WHEN A | PRESS THE PLAY-----HARD | 0,00 | AGRESSION | TACKLING | MARKING | POSITIONING | BRAVERY | 0 | 5 | 0 | |||||||||||
13 | O.M.A. | Fixed formulas** let me know if still some error** (-___-) (shouldnt be) | DRILL REACHES A 12,5% /25%/37,5%/50%/62,5%/75% AND 87,5% | PIGGY IN THE MIDDLE-EASY | 0,00 | FITNESS | AGRESSION | PASSING | TACKLING | POSITIONING | 0 | 5 | 0 | |||||||||||
14 | ADMINISTRATIVE | EJERCICIOS DE ATAQUE | MAX | TOTAL % | EJERICIOS DEFENSIVOS | MAX | TOTAL % | XP GAINING RANKS | GOALKEEPER TRAINING-HARD | 0,00 | REFLEXES | AGILITY | THROWING | KICKING | AERIAL REACH | |||||||||
15 | EXCEL | PASS, GO AND SHOOT! | 0 | 540 | 0,00 | PRESS THE PLAY | 0 | 900 | 0,00 | 180MAX-15%aprox.XP Reduction per LV | USE YOUR HEAD--EASY | 0,00 | CREATIVITY | PASSING | POSITIONING | HEADING | 0 | 4 | 0 | |||||
16 | ******* | FAST COUNTER-ATTACKS | 0 | 720 | 0,00 | PIGGY IN THE MIDDLE | 0 | 900 | 0,00 | 20,40,60,80,100,120, 140,160 | STOP THE ATTACKER-MEDIUM | 0,00 | STRENGTH | DRIBBLING | TACKLING | MARKING | BRAVERY | 0 | 5 | 0 | ||||
17 | (EDITANDO HOJA) | SKILL DRILL | 0 | 540 | 0,00 | GOALKEEPER TRAINING | 900 | 0,00 | 360MAX | DEFENDING CROSSES--MEDIU | 0,00 | CROSSING | MARKING | HEADING | BRAVERY | AERIAL REACH | 0 | 4 | 0 | |||||
18 | ******* | SHOOTING TECHNIQUE | 0 | 540 | 0,00 | USE YOUR HEAD | 0 | 720 | 0,00 | 40,80,120,160,200,240,280,320 | VIDEO ANALYSIS--VERY EASY | 0,00 | CREATIVITY | POSITIONING | BRAVERY | COMMUNICATION | 0 | 3 | 0,00 | |||||
19 | SET-PIECE DELIVERY | 0 | 720 | 0,00 | STOP THE ATTACKER | 0 | 900 | 0,00 | 540MAX | ONE LINE OF DEFENSE--MEDIU | 0,00 | MARKING | POSITIONING | COMMUNICATION | CONCENTRATION | 0 | 2 | 0 | ||||||
20 | SLALOM DRIBBLE | 0 | 720 | 0,00 | DEFENDING CROSSES | 0 | 720 | 0,00 | 60,120,180,240,300,360,420,480 | WARM-UP ---------VERY EASY | 0,00 | FITNESS | AGRESSION | HEADING | REFLEXES | 0 | 3 | 0,00 | ||||||
21 | WING PLAY | 0 | 720 | 0,00 | VIDEO ANALYSIS | 0 | 540 | 0,00 | 720MAX | STRETCH----------EASY | 0,00 | FITNESS | STRENGTH | SPEED | AGILITY | 0 | 3 | 0,00 | ||||||
22 | 1-ON-1 FINISHING | 0 | 540 | 0,00 | ONE LINE OF DEFENSE | 0 | 360 | 0,00 | 80,160,240,320,400,480,560,640 | SPRINT -------VERY HARD | 0,00 | FITNESS | SPEED | DRIBBLING | RUSHING OUT | 0 | 3 | 0,00 | ||||||
23 | 900MAX | CARIOCA WITH LADDERS-EAS | 0,00 | AGRESSION | SPEED | AGILITY | CONCENTRATION | 0 | 2 | 0 | ||||||||||||||
24 | EJERCICIOS FÍSICO/MENTAL | MAX | TOTAL % | BASICALLY: | 100,200,300,400,500,600,700,800 | LONG RUN-------MEDIUM | 0,00 | FITNESS | SPEED | CONCENTRATION | 0 | 2 | 0 | |||||||||||
25 | WARM-UP | 0 | 540 | 0,00 | **THE MORE LOWER THE % = THE MORE XP YOU CAN STILL EARNING WITH A PARTICULAR DRILL** | GYM --------VERY HARD | 0,00 | FITNESS | STRENGTH | THROWING | KICKING | 0 | 2 | 0 | ||||||||||
26 | STRETCH | 0 | 540 | 0,00 | A DRILL WILL STOP GIVING YOU ANY PROFIT ONCE REACH THE 100% OR THE MAX. | SHUTTLE RUNS -HARD | 0,00 | STRENGTH | SPEED | BRAVERY | AGILITY | 0 | 3 | 0,00 | ||||||||||
27 | SPRINT | 0 | 540 | 0,00 | AS EVERY DRILL HAVE A CAP =180 X ALL SKILLS THAT TRAIN | HURDLE JUMPS -HARD | 0,00 | AGRESSION | SPEED | BRAVERY | KICKING | 0 | 3 | 0,00 | ||||||||||
28 | CARIOCA WITH LADDERS | 0 | 360 | 0,00 | Remember that the attributes XP gaining is regulated by the drills, | WHICH DRILL SHOULD YOU TRAIN FIRST? THE LESS COMPLETED AND AFFECTING MORE WHITES BUT READ BELOW PLEASE***** | Complete the DOWN* table NOT THIS COLUMN to know | |||||||||||||||||
29 | LONG RUN | 0 | 360 | 0,00 | But the SA or NP depend on the main star. | ATTACK SKILLS = RED | PHYS&MENTAL SKILLS = BLUE | Total of Whites % that depend on the player position | ||||||||||||||||
30 | GYM | 0 | 360 | 0,00 | Remember too that players aged 18-22 are the fastest trainers | DEFENSE SKILLS = GREEN | GOALKEEPER SKILLS = BLACK | ********************************************************** | ||||||||||||||||
31 | SHUTTLE RUNS | 0 | 540 | 0,00 | And that after win a star the XP gaining will be a 15% lower aproximately to train NP/SA | So the + % of WHITES and the (-)less developed | ||||||||||||||||||
32 | HURDLE JUMPS | 0 | 540 | 0,00 | *Remember that white Skills win Double XP compared with Grey ones* | ADD A "1" TO EACH WHITE ATTRIBUTE- IN THIS TABLE | Drill = the best to train a skill. (and gain more XP) | |||||||||||||||||
33 | ||||||||||||||||||||||||
34 | GRAPHIC of % of progression of each Drill | |||||||||||||||||||||||
35 | GOALKEEPERS TAB - same as the first tab, the lower % = more available gaining | |||||||||||||||||||||||
36 | TABLA 2 | DEFENSA | ATAQUE | FIS/MENT | ||||||||||||||||||||
37 | TACKLING | PASSING | FITNESS | |||||||||||||||||||||
38 | **ADD THE PLAYER ATTRIBUTES IN THESE DEFENSE/ATTACK/PHIS-MENT COLUMNS AND IT WILL DO THE CALCULATION AUTOMATICALLY - | MARKING | DRIBBLING | STRENGHT | ||||||||||||||||||||
39 | DEFENSE | ATTACK | PHIS/MENT | POSITIONING | CROSSING | AGRESSION | ||||||||||||||||||
40 | REFLEXES | THROWING | FITNESS | HEADING | SHOOTING | SPEED | ||||||||||||||||||
41 | AGILITY | KICKING | STRENGHT | BRAVERY | FINISHING | CREATIVITY | ||||||||||||||||||
42 | ANTICIPATION | PUNCHING | AGRESSION | **as the title say, add just a 1in the Atribute Box, if the player skill is white, don't add anything if it's grey, so | ||||||||||||||||||||
43 | RUSHING OUT | AERIAL REACH | SPEED | then you can check out the upper table what will show in the last columns the amount of whites per drill, | ||||||||||||||||||||
44 | COMMUNICAT. | CONCENTRATION | CREATIVITY | and Total % of whites | ||||||||||||||||||||
45 | ||||||||||||||||||||||||
46 | Checked, seems fine** | |||||||||||||||||||||||
47 | ATTACK DRILLS | MAX | TOTAL % | DEFENSE DRILLS | MAX | TOTAL % | WHICH DRILL SHOULD YOU TRAIN FIRSTLY? | editing*** experimenting/fedback collecting | ||||||||||||||||
48 | PASS, GO AND SHOOT! | 360 | 0,00 | PRESS THE PLAY | 0 | 180 | 0,00 | Let me recommend you, if you buy for example a 4* player, to start for the Abilities | ||||||||||||||||
49 | FAST COUNTER-ATTACKS | 0 | 360 | 0,00 | PIGGY IN THE MIDDLE | 0 | 180 | 0,00 | or new positions, as the XP gaining comes from the main star, so winning a star will increase the | |||||||||||||||
50 | SKILL DRILL | 0 | 360 | 0,00 | GOALKEEPER TRAINING | 0 | 900 | 0,00 | need of XP to win a cone/NP point. | |||||||||||||||
51 | SHOOTING TECHNIQUE | 0 | 540 | 0,00 | USE YOUR HEAD | 0 | 180 | 0,00 | Then, let me recommend you to train... editing*** | |||||||||||||||
52 | SET-PIECE DELIVERY | 0 | 180 | 0,00 | STOP THE ATTACKER | 0 | 180 | 0,00 | ||||||||||||||||
53 | SLALOM DRIBBLE | 0 | 180 | 0,00 | DEFENDING CROSSES | 0 | 180 | 0,00 | RESUME: WHAT THE HELL DO I DO HERE? | |||||||||||||||
54 | WING PLAY | 0 | 180 | 0,00 | VIDEO ANALYSIS | 0 | 360 | 0,00 | 1- add the skills in the first table, for field players -not GKs- | |||||||||||||||
55 | 1-ON-1 FINISHING | 0 | 360 | 0,00 | ONE LINE OF DEFENSE | 0 | 360 | 0,00 | 2- this completes the DRILL % DEVELOPEMENT in the table of the right | |||||||||||||||
56 | 3-Below the table of the right, you have the 15 skills, add a "1" in this table, | |||||||||||||||||||||||
57 | PHYS&MENT DRILLS | MAX | TOTAL % | BASICALLY: | if the drill is white, and this, completes another information of the 2nd table -upper right one- | |||||||||||||||||||
58 | WARM-UP | 0 | 540 | 0,00 | **THE MORE LOWER THE % = THE MORE XP YOU CAN STILL EARNING WITH A PARTICULAR DRILL** | as it will show the % of white skills affected in each drill, the more whites, the more XP you'll | ||||||||||||||||||
59 | STRETCH | 0 | 720 | 0,00 | A DRILL WILL STOP GIVING YOU ANY PROFIT ONCE REACH THE 100% OR THE MAX. | gain | ||||||||||||||||||
60 | SPRINT | 0 | 540 | 0,00 | AS EVERY DRILL HAVE A CAP =180 X ALL SKILLS THAT TRAIN | 4- with this information, you can then, check this 2nd table -upper right- and see what | ||||||||||||||||||
61 | CARIOCA WITH LADDERS | 0 | 720 | 0,00 | Remember that the attributes XP gaining is regulated by the drills, | Attribute (ex. speed) you wanna train, so the less developed Drill, with more % of whites | ||||||||||||||||||
62 | LONG RUN | 0 | 540 | 0,00 | But the SA or NP depend on the main star. | will provide you a faster progress for that attribute. | ||||||||||||||||||
63 | GYM | 0 | 720 | 0,00 | Remember too that players aged 18-22 are the fastest trainers | 5- the table below the 1st one is a specific one for GKs. | ||||||||||||||||||
64 | SHUTTLE RUNS | 0 | 540 | 0,00 | And that after win a star the XP gaining will be a 15% lower aproximately to train NP/SA | |||||||||||||||||||
65 | HURDLE JUMPS | 0 | 540 | 0,00 | ||||||||||||||||||||
66 | ||||||||||||||||||||||||
67 | GOALKEEPERS DRILL % COMPLETED AND SKILLS ASSIGNED -GK&PHYS/MENT- | |||||||||||||||||||||||
68 | ||||||||||||||||||||||||
69 | MOST EFECTIVE DRILLS (-%) = BETTER TO TRAIN A SKILL--- | -ASSIGNED SKILLS PER DRILL - | ||||||||||||||||||||||
70 | PASS, GO AND SHOOT! | 0,00 | SPEED | PASSING | SHOOTING | ANTICIPATION | ||||||||||||||||||
71 | FAST COUNTER-ATTACKS | 0,00 | CREATIVITY | PASSING | CROSSING | FINISHING | COMMUNICATION | |||||||||||||||||
72 | SKILL DRILL | 0,00 | CREATIVITY | DRIBBLING | HEADING | CONCENTRATION | ||||||||||||||||||
73 | SHOOTING TECHNIQUE | 0,00 | STRENGTH | SHOOTING | FINISHING | REFLEXES | AGILITY | |||||||||||||||||
74 | SET-PIECE DELIVERY | 0,00 | CROSSING | SHOOTING | MARKING | HEADING | RUSHING OUT | |||||||||||||||||
75 | SLALOM DRIBBLE | 0,00 | FITNESS | SPEED | PASSING | DRIBBLING | ||||||||||||||||||
76 | WING PLAY | 0,00 | CROSSING | SHOOTING | FINISHING | HEADING | PUNCHING | |||||||||||||||||
77 | 1-ON-1 FINISHING | 0,00 | DRIBBLING | FINISHING | TACKLING | ANTICIPATION | RUSHING OUT | |||||||||||||||||
78 | PRESS THE PLAY | 0,00 | AGRESSION | TACKLING | MARKING | POSITIONING | BRAVERY | |||||||||||||||||
79 | PIGGY IN THE MIDDLE | 0,00 | FITNESS | AGRESSION | PASSING | TACKLING | POSITIONING | |||||||||||||||||
80 | GOALKEEPER TRAINING | 0,00 | REFLEXES | AGILITY | THROWING | KICKING | AERIAL REACH | |||||||||||||||||
81 | USE YOUR HEAD | 0,00 | CREATIVITY | PASSING | POSITIONING | HEADING | ||||||||||||||||||
82 | STOP THE ATTACKER | 0,00 | STRENGTH | DRIBBLING | TACKLING | MARKING | BRAVERY | |||||||||||||||||
83 | DEFENDING CROSSES | 0,00 | CROSSING | MARKING | HEADING | BRAVERY | AERIAL REACH | |||||||||||||||||
84 | VIDEO ANALYSIS | 0,00 | CREATIVITY | POSITIONING | BRAVERY | COMMUNICATION | ||||||||||||||||||
85 | ONE LINE OF DEFENSE | 0,00 | MARKING | POSITIONING | COMMUNICATION | CONCENTRATION | ||||||||||||||||||
86 | WARM-UP | 0,00 | FITNESS | AGRESSION | HEADING | REFLEXES | ||||||||||||||||||
87 | STRETCH | 0,00 | FITNESS | STRENGTH | SPEED | AGILITY | ||||||||||||||||||
88 | SPRINT | 0,00 | FITNESS | SPEED | DRIBBLING | RUSHING OUT | ||||||||||||||||||
89 | CARIOCA WITH LADDERS | 0,00 | AGRESSION | SPEED | AGILITY | CONCENTRATION | ||||||||||||||||||
90 | LONG RUN | 0,00 | FITNESS | SPEED | CONCENTRATION | |||||||||||||||||||
91 | GYM | 0,00 | FITNESS | STRENGTH | THROWING | KICKING | ||||||||||||||||||
92 | SHUTTLE RUNS | 0,00 | STRENGTH | SPEED | BRAVERY | AGILITY | ||||||||||||||||||
93 | HURDLE JUMPS | 0,00 | AGRESSION | SPEED | BRAVERY | KICKING | ||||||||||||||||||
94 | ||||||||||||||||||||||||
95 | ATTACK SKILLS = RED | PHYS&MENTAL SKILLS = BLUE | ||||||||||||||||||||||
96 | DEFENSE SKILLS = GREEN | GOALKEEPER SKILLS = BLACK | ||||||||||||||||||||||
97 | ||||||||||||||||||||||||
98 | ||||||||||||||||||||||||
99 | ||||||||||||||||||||||||
100 | TRAINING SYSTEM - XP GAINING- OLD VS NEW SYSTEM - HOW TO SPOT FAST TRAINERS WITH NP/SA? |