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1 | *Below presuppose a team that has embraced a human-centered process | (See tab 2 for Proficiency levels) | |||||||||||||||||||||||||
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3 | Competency x Domain | Description / Example Behavior (DRAFT) | Associate | Designer | Senior | Principal | Director | ||||||||||||||||||||
4 | Experience: 2+ years | Experience: 4+ years | Experience: 6+ years | Experience: 6+ years | |||||||||||||||||||||||
5 | Scale: Features | Scale: Features | Scale: End-to-End | Scale: End-to-End, Ecosystem | Scale: End-to-End, Ecosystem | ||||||||||||||||||||||
6 | Role: Support | Role: Support, Partner | Role: Partner, Lead | Role: Lead, Evangelize, Operationalize | Role: Manage (people), Lead, Evangelize, Operationalize | ||||||||||||||||||||||
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8 | Core Competency #1: Product Thinking | Ability to shape & define product jobs | Novice-Intermediate | Intermediate | Advanced | Advanced-Expert | Advanced-Expert | ||||||||||||||||||||
9 | Discover and validate user needs and problems | Conduct user interviews, baseline usability tests, and/or current status audit and synthesize / share findings with the larger team. | |||||||||||||||||||||||||
10 | Define product / feature goals and success criteria | Begin all projects with documented goal and success criteria; open all shareouts of progress against project with a reminder of these. | |||||||||||||||||||||||||
11 | Design under constraints and understand tradeoffs | Present design deliverables that reflect understanding of data model and tech stack | |||||||||||||||||||||||||
12 | Develop and define business requirements | Work with Product and BAs to identify use and document cases | |||||||||||||||||||||||||
13 | Understand product performance against success criteria to drive iterations | Gather customer feedback and usage data; synthesize and report findings to larger teams to inform roadmap | |||||||||||||||||||||||||
14 | Understand industry landscape and trends | Working knowledge of ed tech and general UX/Product space and competitors. | |||||||||||||||||||||||||
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16 | Core Competency #2: UX / Interaction Design | Ability to use and create patterns and interactions suitable for a product's jobs | Novice-Intermediate | Intermediate | Advanced | Advanced-Expert | Advanced-Expert | ||||||||||||||||||||
17 | Conduct user research | Define research scope, recruit participants, conduct interviews and usability tests, synthesize and share findings. | |||||||||||||||||||||||||
18 | Develop flows, wireframes, prototypes, information architecture | Create detailed and easy-to-follow artifacts that meet user needs across primary and unhappy paths. | |||||||||||||||||||||||||
19 | Solve problems creatively within a complex ecosystem | Recommend designs that take into account the larger picture of the platform, business, and customer context. | |||||||||||||||||||||||||
20 | Design scalable and reusable UX patterns | Recommend solutions that can be reused across features, products and journeys. | |||||||||||||||||||||||||
21 | Document detailed functional specs | Deliver annotated mocks and component variant specs that make expectations clear to developers at project outset. | |||||||||||||||||||||||||
22 | Understand UX design landscape and trends | Read / listen / watch industry SMEs; share learnings back to team, recommend continuous improvements to our UX practice. | |||||||||||||||||||||||||
23 | (Candidate: Systems Thinking) | ||||||||||||||||||||||||||
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25 | Core Competency #3: UI Design | Ability to create and implement UI that is on-brand, attractive and usable for a specific userbase and maintainable over time | Novice-Intermediate | Intermediate | Advanced | Advanced-Expert | Advanced-Expert | ||||||||||||||||||||
26 | Design experiences that are on-brand and visually appealing | Make elegant use of type, space, color and other elements to create clear hierarchy in accordance with users' primary task(s). | |||||||||||||||||||||||||
27 | Design experiences that are responsive and accessible | Mock up design deliverables at a variety of screen sizes; ensure all type has 4.5:1 contrast; focus states and alt text specified in specs | |||||||||||||||||||||||||
28 | Design experiences that flex to accommodate real data | Test all design deliverables with average and outlier data use cases | |||||||||||||||||||||||||
29 | Contribute to and maintain a future-friendly design system | Present designs that use existing styles and components, or prompt enhancements to them. Ticket out FE dev stories to create new Storybook components | |||||||||||||||||||||||||
30 | Document detailed visual specs | Write To Do section in any story with UI changes and link to detailed Figma specs. As design gets implemented, "true up" specs to reflect what is actually in code. | |||||||||||||||||||||||||
31 | Track release cycle and QA designs | Present designs at kickoff, ongoing desk checks during development, sign off in staging before release. | |||||||||||||||||||||||||
32 | Understand UI design landscape and trends | Read / listen / watch industry SMEs; share learnings back to team, recommend continuous improvements to our design practice. | |||||||||||||||||||||||||
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34 | Team Skills | Ability to create synergic impact on product, team, and company | Novice-Intermediate | Intermediate | Advanced | Advanced-Expert | Advanced-Expert | ||||||||||||||||||||
35 | Collaborate and build relationships / trust across functions | Initiate desk checks with front-end engineers on in-flight work; partner with CX on customer-facing storytelling around new features; partner with AM on user research efforts that their customers participate in. | |||||||||||||||||||||||||
36 | Define and improve team ops | Write and share documentation about how a repeatable process works; design tools and systems that improve team efficiency and produc quality; Set up rituals with team members who need to share information regularly. | |||||||||||||||||||||||||
37 | Manage efficient project execution | Understand scope and timing; Define and communicate out milestones; Break down larger projects into sequence of smaller action items. | |||||||||||||||||||||||||
38 | Evangelize and storytell with the lens of problems solved and impact delivered | When sharing a design for review, frame the problem / pain point the design is addressing; walk audience through that current state first to help them empathize with the user. Present in Product School or Office Hours | |||||||||||||||||||||||||
39 | Operate with a growth mindset | Ask for feedback from team members; bring honest reflections to team retros; Seek out new skills and expertise. | |||||||||||||||||||||||||
40 | Lead and inspire team members, take initiative | Demonstrate company values in daily actions and attitude. Find a bug in production while testing another flow --> log it! Notice a common need across platform for a new pattern --> surface the opportunity and advocate for including it in future roadmap. | |||||||||||||||||||||||||
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42 | Optional - Bonus Design Skills | Additional nice-to-have skills to round out the team | Novice-Intermediate | Varies | Varies | Varies | Varies | ||||||||||||||||||||
43 | Data visualization | Present a compelling and visually appealing data story according to industry best practices | |||||||||||||||||||||||||
44 | Copywriting | Write thoughtful, on-brand product copy into designs; when encountering confusing copy in production, suggest improvements. | |||||||||||||||||||||||||
45 | Coding | Inspec elements and recommend changes in code to improve the experience. Commit changes in Github if / when appropriate. | |||||||||||||||||||||||||
46 | Community / Industry Engagement | Give a talk at a UX event or conference; write a post on personal or company blog | |||||||||||||||||||||||||
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48 | Managers Only - Management Skills | Ability to "get better outcomes from a group of people working together" | N/A | N/A | N/A | N/A | Varies - ideally Advanced-Expert | ||||||||||||||||||||
49 | Manage team and team operations | Ensure all team members understand priorities in short and long term; Establish rituals to keep team productive and engaged. | |||||||||||||||||||||||||
50 | Develop team members and help them grow | Set conditions for team members to define and work toward personal and professional goals. | |||||||||||||||||||||||||
51 | Company Management Philosophy - Effective Communicator | Give / ask for feedback regularly, share clear priorities, communicate expectations. | |||||||||||||||||||||||||
52 | Company Management Philosophy - Coach | Ask questions that help team think more strategically and empower them to find solutions to challenges and roadblocks | |||||||||||||||||||||||||
53 | Company Management Philosophy - Inclusive Leader | Foster a work environment that values diversity of thought, backgrounds and experiences | |||||||||||||||||||||||||
54 | Company Management Philosophy - Multiplier first, doer second | Managers are successful when each team member gets results. Great managers are always on the lookout for opportunities to help team learn and grow. | |||||||||||||||||||||||||
55 | Company Management Philosophy - Role model | Champion and model company values. Our behaviors and habits signal company values and should model what we expect to see. | |||||||||||||||||||||||||
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