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1 | Region2 | Region | Rarity | Name | Mana Cost | Stats/Speed | Subtype | Card text | Connected Rules | Created Cards/Skills | Created Card Rules | |||||||||||||||
2 | Bandle City | Bilgewater | Champion | Fizz | 1 | 2/1 3/2 | Yordle | When you play a spell: Stop all enemy spells and skills targeting me |and| give me Elusive this round. Level Up: You've played 6 or more spells. Nexus Strike: Create a "Chum the Waters" in hand. Signature Spell: Playful Trickster | The first trigger activates after the spell has finished resolving. It gives Elusive even if there are no spells or skills to stop. Only spells and skills directly targeting Fizz are stopped. The level - up needs the spell effect to happen. Stopped or fizzled spells don't count. | Chum the Waters: 4, Bilgewater, Slow: Grant an enemy Vulnerable |and| summon Longtooth. Longtooth: 4, Bilgewater, 5/2 Overwhelm | Vulnerable is being granted permanently. Can be played without a target for Vulnerable. Summons Longtooth even if the enemy target becomes invalid. Grants Vulnerable even if there is no board space for Longtooth | |||||||||||||||
3 | Bandle City | Ionia | Champion | Kennen | 1 | 2/1 3/2 | Yordle | Quick Attack When I'm summoned: Create a "Mark of the Storm" in hand. Level Up: You've summoned the same ally 5+ times this game. When I'm summoned: / When a blocker is declared for me: / Attack: Create a "Mark of the Storm" in hand. Signature Spell: Lightning Rush | The Level - Up only requires the unit to be summoned. "The same ally" means an ally with the same name. Cards that transform (e.g. Chirean Sumpworkers/Veigar) count as the same ally despite the transformation. | Mark of the Storm: 0, Bandle City, Fleeting, Fast: Grant an enemy "Mark of the Storm". If they already have it, remove the mark to Stun them and deal 2 damage to them instead. | The Mark of the Storm can be silenced. | |||||||||||||||
4 | Bandle City | Piltover & Zaun | Champion | Teemo | 1 | 1/1 2/2 | Yordle | Elusive Nexus Strike: Plant 5 Poison Puffcaps on random cards in the enemy deck. Level Up: You've planted 15 Poison Puffcaps. Nexus Strike: Double the Poison Puffcaps in the enemy deck. Signature Spell: Mushroom Cloud | Teemos second Nexus Strike ability plants Puffcaps equal to the number of Puffcaps already in the enemy's deck on random cards in the enemy deck. (It doesn't literally double the Puffcaps on each card.) | |||||||||||||||||
5 | Targon | Champion | Zoe | 1 | 1/1 2/2 | Elusive Nexus Strike: Create a "Supercool Starchart" in Hand. If you have one, reduce its cost by 1. Level Up: I've seen you play cards with 10+ different names. When I level up, grant your Nexus: "When you summon an ally, grant its keywords to all allies". Nexus Strike: Create a "Behold the Infinite" that costs 0 in hand. Signature Spell: Sleepy Trouble Bubble | Zoe's first Nexus Strike ability reduces both created Starcharts as well as Starcharts that started in a player's deck. If the player has 2 Starcharts in hand at the Nexus Strike, Zoe reduces the left one unless it is already 0 cost. In that case, the next one in line is getting reduced. The Level Up requires cards played. It doesn't count effects summoning units or Skills. Cards that transform (e.g. Chirean Sumpworkers/Veigar) count as the same name. Champion signature spells and the non - champion version count as the same name. The Level - up ability is granted to the Nexus as an Aura. Removing Zoe does not remove the Aura. Only certain keywords can be shared between allies. See ____ in the Rulebook for a list. Zoe level 2 aura makes temporary keyword buffs permanent keywords (as it also shares to the original unit). A unit with Impact will get a second stack of Impact from Zoe lvl 2 ability sharing it to itself. The cost reduction on the second Nexus Strike is indefinite. The second Nexus Strike allows the player to have multiple "Behold the Infinites" in hand at the same time. | Supercool Starchart: 2, Targon, Burst: Invoke a Celestial card that costs 3 or less. Behold the Infinite: 2, Targon, Burst: Invoke. | ||||||||||||||||||
6 | Ionia | Champion | Ahri | 2 | 2/2 3/3 | Quick Attack Attack: The first time I Attack Strike, swap me with the ally to my right, then Recall it. Level Up: You've recalled 6+ units this game. When you Recall an ally, reduce its cost by 1. Attack: Each time I Attack Strike, swap me with the ally to my right, then Recall it. Signature Spell: Charm | Ahri has to strike in order for her Attack effect to activate. If the ally to the right leaves combat before combat resolves, Ahri's effect doesn't happen. If the ally to the right was blocked, Ahri will also be blocked when swapping with it. Attach units don't count towards Ahris Level Up. An Ephemeral Ahri recalls the unit before dying to the strike. | |||||||||||||||||||
7 | Shurima | Champion | Akshan | 2 | 2/2 3/3 | Quick Attack When I'm summoned /or/ Strike: Summon a "Warlord's Palace" /or/ advance it 1 round. Level Up: Warlord's Palace has finished it's countdown. When I'm summoned / When I level up / Strike: Summon a "Warlord's Hoard" /or/ advance it 1 round. Signature Spell: Grappling Hook | Level 2 Akshan resummons the "Warlord's Hoard" on Strike once it has finished its countdown or was destroyed. Advances all Warloard's Hoard/Warloard's Palace on the player's side of the board. | Warlord's Palace: 1, Shurima, Landmark: Countdown 8: Create a "Relic of Power" in hand. When you target allies, advance me 1. Relic of Power: 0, Shurima, Focus: Pick 1: Predict, then draw 1. Summon a Sandstone Charger. Grant all allies +1/+0. Sandstone Charger: 2, Shurima, 5/2 Ephemeral Warlord's Hoard: 1, Shurima, Landmark: Countdown 8: Create a "Sentinel's Hoard" in hand. When you target allies, advance me 1. Sentinel's Hoard: 0, Shurima, Focus: Play a "The Absolver's Resurrection", "Fount of Power" or "Shield of Sentinels". The Absolver's Resurrection: Grant all enemies Vulnerable |and| create in hand a 0 cost copy of the strongest ally that died this game. Fount of Power: Draw 2. Your cards cost 1 less this round. Shield of the Sentinels: Grant your champions everywhere Spellshield and +2/+2. | Warlord's palace and Warlord's Hoard advance from every effect that states "Progesses Pantheon's Level Up", "Triggers Fated" or "Works with Taric". Relic of Power and Sentinel's Hoard are copied in the exact same choice as the original. The player doesn't get to choose again. The +1/0 is a permanent buff. The Vulnerable on The Absolver's Resurrection is a permanent effect. Fount of Power reduces the cost of cards everywhere, so even cards that are drawn/created later. Shield of the Sentinels is a permanent buff. | |||||||||||||||||
8 | Targon | Champion | Diana | 2 | 2/2 3/3 | Quick Attack Nightfall /or/ when you activate another Nightfall: Give me Challenger this round. Level Up: You've activated Nightfall 4+ times. Nightfall /or/ when you activate another Nightfall: Give me +2/+0 and Challenger this round. Signature Spell: Pale Cascade | Diana with Nightfall shares both Challenger on Quick Attack with Zoe lvl 2 aura active. | |||||||||||||||||||
9 | Shadow Isles | Champion | Elise | 2 | 2/3 4/3 | Spider | Fearsome Attack: Summon an attacking Spiderling. Level Up: Round Start: You have 3+ other Spiders. Challenger Other Spider allies have Challenger and Fearsome. Signature Spell: Crawling Sensation | The Attack ability only summons an attacking Spiderling if there is a free slot in the combat zone. Elise loses her Attack: - Ability on level up. | Spiderling: 1, Shadow Isles, 1/1 Spider | |||||||||||||||||
10 | Demacia | Champion | Lucian | 2 | 3/2 4/3 | Quick Attack Level Up: I've seen 4+ allied units /or/ an allied Senna die. Double Attack Each round, the first time an ally dies, Rally. Signature Spell: Relentless Pursuit | Lucian's Level Up triggers on both Senna, Sentinel of Light or the Champion Senna dying. The Rally effect only starts counting once Lucian is on the battlefield and leveled up. | |||||||||||||||||||
11 | Shurima | Champion | Zilean | 2 | 1/4 2/5 | Play: Create 4 Time Bombs in your deck, then Predict. Level Up: I've seen you destroy 2 allied Time Bombs. Round Start: Create a fleeting copy of each non - fleeting card I saw you play last round. Signature Spell: Chronoshift | Time Bombs can be destroyed through their own effects or through other card effects for the Level Up. Zilean needs to see cards played in order to create a fleeting copy of them. | Time Bomb: 2, Shurima, Landmark: When I'm summoned, draw 1 |and| advance all other allied Time Bombs 1 round. Countdown 1: Deal 1 to enemies and the enemy Nexus. | ||||||||||||||||||
12 | Targon | Champion | Aphelios | 3 | 3/3 4/4 | Nighfall: Pick a Moon Weapon to create in hand. Each round, the first time you play 2 other cards, create the Phased Moon Weapon in hand if you don't already have one. Level Up: You've played 4+ Moon Weapons. Each round... /or/ Round Start: Create the Phased Moon Weapon in hand if you don't already have one. Your Moon Weapons cost 1 less. Signature Spell: Gifts from Beyond | There are 5 different Moon Weapons that can be created. Phase is part of the effects of the Moon Weapons. It determines which Moon Weapon is the next one to be generated with Aphelios' second ability. It has no relevance unless Aphelios is on the board or will be played without Nightfall. Phase resolves before the card is played. A random Moon Weapon is phased when the game starts. If the Moon Weapon is the second card played in a round, Aphelios will create the Moon Weapon that was just chosen. Aphelios' second abitlity only starts counting while Aphelios is on the field and resets when he levels up. It is technically possible for the opponent to see which Moon Weapon was picked. | Calibrum: Deal 3 to a Follower. Phase Severum or Gravitum. Severum: Give an ally +1/+2 and Lifesteal this round. Phase Gravitum or Infernum. Gravitum: Stun an enemy. If it's a follower, stun it again at the next Round Start. Phase Infernum or Crescendum. Infernum: Give an ally +2/+1 and Overwhelm this round. Phase Crescendum or Calibrum. Crescendum: Summon a 2 - Cost follower from your regions. All Moon Weapons cost 2 mana and are Targon, Slow. | The Phase order for Moon Weapons is Calibrum, Severum, Gravitum, Infernum, Crescendum. Each Moon Weapon can Phase into the next 2 weapons in line. The sequence loops (So Crescendum can Phase into Calibrum and Severum). Calibrum gets accelerated by Senna. Severum and Infernum are temporary buffs. They work with Taric and Out of the Way. | |||||||||||||||||
13 | Shurima | Champion | Azir | 3 | 1/5 2/6 6/6 | When allies attack, summon an attacking Sand Soldier. Level Up: You've summoned 13+ units or landmarks. When you summon an ally, give us both +1/+0 this round. Level Up: You've restored the Sun Disk. When I level up, replace your deck with the "Emperor's Deck", then draw 1. When allies attack, summon an attacking Sandstone Charger. Signature Spell: Arise! | Azir's first ability is a "When allies attack" - ability. It triggers before "Attack" - abilities. The level 2 abilitiy is a temporary buff. It works with Out of the Way. Level 3 Azir loses level 2 Azir's ability to buff allies. Replacing the player's deck with the Emperor's Deck also removes all Traps attached to the deck. The deck is in a random order, except for "Ascended's Call", which always starts at the bottom of the deck. | Sand Soldier: 1, Shurima, 1/1 Ephemeral Nexus Strike: Deal 1 to the enemy Nexus. Sandstone Charger: 2, Shurima 5/2 Ephemeral | ||||||||||||||||||
14 | Piltover & Zaun | Champion | Caitlyn | 3 | 3/3 4/4 | Quick Attack Strike: Plant 2 Flashbomb Traps randomly in the top 8 cards in the enemy deck. Level Up: 5 of your Traps have been activated. Strike: Plant 4 Flashbomb Traps [...] |and| deal damage to the enemy Nexus equal to the number of your traps activated this round. Signature Spell: Piltover Peacemaker | ||||||||||||||||||||
15 | Noxus | Champion | Draven | 3 | 3/2 4/3 | Quick Attack When I'm summoned /or/ Strike: Create a Spinning Axe in hand. Level Up: I've struck with 2+ total Spinning Axes. Overwhelm When I'm summoned /or/ Strike: Create two Spinning Axes in hand. Signature Spell: Whirling Death | For the Level Up, Draven has to Strike while being affected by 2 or more spinning Axes. This can be one Strike with two Spinning Axes or two Strikes with one Spinning Axe. A spinning Axe that gets copied (e.g. Karma Lvl 2) counts as two Axes. | Spinning Axe: 0, Noxus, Burst: To Play, Discard 1. Give an ally +1/+0 this round. | Discarding a card is part of the cost for playing a Spinning Axe. +1/+0 is a Temporary Buff. Works with Taric and Out of the Way. | |||||||||||||||||
16 | Piltover & Zaun | Champion | Ezreal | 3 | 1/3 2/4 | Elusive Nexus Strike: Create a Fleeting "Mystic Shot" in hand. Level Up: You've targeted enemies 6+ times. When you play a spell, deal 1 to the enemy Nexus. If it targeted an enemy, deal 2 to the enemy Nexus instead. Signature Spell: Mystic Shot | Ezreal's Level Up and leveled ability only trigger when targeting enemy units. Abilites of units can activate Ezreal's Level Up. Ezreal's Level 2 ability activates after the spell has resolved. It doesn't activate on fizzled/stopped spells. | Mystic Shot: 2, PnZ, Fast: Deal 2 to anything. | ||||||||||||||||||
17 | Demacia | Champion | Fiora | 3 | 3/2 4/3 | Challlenger Level Up: I've killed 2 enemies. When I've killed 4 enemies and survived, you win the game. Signature Spell: Riposte | Fiora has to be alive to Level Up. The same Fiora has to kill all 4 units for the Win. | |||||||||||||||||||
18 | Ionia | Champion | Irelia | 3 | 3/2 4/3 | When I'm summoned /or/ Round Start: If you have the attack token, create a "Flawless Duet" in hand. Level Up: 14+ allies have attacked. When allies attack, create a "Bladesurge" in hand. Signature Spell: Vanguard's Edge | Irelia only looks out for the attack token. It can be the attack token from the start of the round or from Rally effects. Irelia levels up before "When allies attack" - effects activate. | Flawless Duet: 2, Ionia, Fleeting, Slow: Blade Dance 2. Blade Surge: 0, Ionia, Fleeting, Burst: Swap Irelia with an ally, | Blade Surge can be played outside of combat. | |||||||||||||||||
19 | Shadow Isles | Champion | Kalista | 3 | 3/4 4/5 | Fearsome Level Up: I've seen 3+ allies die. Each Round, the first time I attack, revive an attacking copy of the strongest dead ally follower. This round, we're bonded and it takes damage for me. Signature Spell: Black Spear | Kalista has to be alive to Level Up. "We're bonded" has no rule applications. The ally only absorbs damage, not any other kill effects. The bond ends at the end of turn, even if Out of the Way is in effect. | |||||||||||||||||||
20 | Noxus | Champion | Katarina | 3 | 3/2 4/3 | Quick Attack When I'm summoned, create a Fleeting Blade's Edge in hand. Level Up: I've struck once. When I level up, Recall me. When I'm summoned, Rally and create a Fleeting Blade's Edge in hand. It costs 0. Strike: Recall me. Signature Spell: Death Lotus | An ephemeral Katarina will still recall after striking. Katarina has to survive the Strike to Level Up/ Recall. | Blade's Edge: 1, Noxus, Fast: Deal 1 to anything. | ||||||||||||||||||
21 | Noxus | Champion | LeBlanc | 3 | 5/2 6/3 | Quick Attack Level Up: I've seen you deal 15+ damage. When I level up /or/ each time I see you deal 15+ damage, create a "Mirror Image" in hand. If you already have one, reduce it's cost by 1 instead. Signature Spell: Sigil of Malice | LeBlanc only counts damage that has actually been dealt, not damage prevented by effects like Barrier. Excess damage doesn't transfer for the next trigger on the level 2 ability. | Mirror Image: Summon an exact Ephemeral copy of an ally with 5+ Power. | Mirror Image checks the Power both on play and on resolution. Mirror Image can copy Champions. | |||||||||||||||||
22 | Freljord | Champion | Lissandra | 3 | 2/3 3/4 | Tough When I'm summoned, summon a "Frozen Thrall". Level Up: You've summoned 2+ allies that cost 8+. When I level up, create a "Watcher" in hand. Your Nexus is Tough. Round Start: Create a Fleeting 0 cost "Ice Shard" in hand. Signature Spell: Entomb | Lissandra's Level Up counts actual cost, not the printed cost. | Frozen Thrall: 1, Freljord, Landmark: Countdown 8: Summon a "Frostguard Thrall". Frostguard Thrall: 8, Freljord, 8/8 Overwhelm Watcher: 17, Freljord, 11/17 I cost 0 if you've summoned 5+ allies that cost 8+ this game. Attack: Obliterate the enemy deck, leaving 3 non - champions. Ice Shard: 3, Freljord, Fast: Deal 1 to EVERYTHING. | The Watcher's effect does not count as Toss. | |||||||||||||||||
23 | Bandle City | Ionia | Champion | Lulu | 3 | 3/3 4/4 | Support: My supported ally grows up to 4/4 this round. Level Up: Allies have been supported 3+ times. Round Start: Create a Fleeting "Help, Pix!" in hand. Support: My supported ally grows up to 5/5 this round. Signature Spell: Whimsy! | "Grows up to" raises the base stats of a unit, but doesn't decrease them. The health buff only gets reverted back to the maximum health of the unit before the grow effect. Lulu works with Out of the Way. A unit with multiple Support: - effects still only counts as one Support for Lulus level - up. | Help, Pix!: 1, Ionia, Fleeting, Focus: Give an ally Barrier or an enemy Vulnerable this round. | The mode gets chosen first, then the target. Works with Taric, doesn't work with Out of the Way. A copy of this card will always have the same mode and target. | ||||||||||||||||
24 | Bilgewater | Champion | Miss Fortune | 3 | 3/3 4/4 | When allies attack, deal 1 to all battling enemies and the enemy Nexus. Level Up: I've seen you attack 4+ times. Overwhelm When allies attack, deal 1 three times to all battling enemies and the enemy Nexus. Signature Spell: Make it Rain | Miss Fortune's trigger puts a Skill on the stack. Miss Fortune's trigger is a "When allies attack," trigger. It activates before "Attack" - triggers. Miss Fortune having Lifelink doesn't apply lifelink to the Skill. The Level Up happens before the Skill is put on the stack. If Miss Fortune has the Relic "Crownguard's Inheritance", she levels up before the attack token gets used up, so it doesn't give a new attack token. | Love Tap: Skill, Deal 1 to all battling enemies and the enemy Nexus. Bullet Time: Skill, Deal 1 three times to all battling enemies and the enemy Nexus. | Bullet Time deals 2 damage three times with a Powder Keg on the board. A normal Bullet Time gets stopped completely by Tough. Spellshield stops the full Bullet Time Skill, Barrier only the first round of damage. | |||||||||||||||||
25 | Bilgewater | Champion | Nami | 3 | 2/3 3/4 | Attune When you play a spell, grant +1/+0 to the weakest other ally that isn't Immobile. Level Up: You've gained 8+ spell mana this game. When you play a spell, grant +2/+1 to the weakest other ally that isn't Immobile. Signature Spell: Ebb | Nami's Level Up only advances when the spell mana is actually gained. It doesn't activate if the spell mana bar was already full. | |||||||||||||||||||
26 | Shurima | Champion | Rek'Sai | 3 | 3/6 4/7 | Lurker | Lurk When I Lurk /or/ Attack: Grant Lurker allies everywhere +1/+0. Round End: Place me into your deck. Level Up: I've attacked with 10+ Power. Overwhelm When I level up, create 3 random Lurkers in hand. Signature Spell: Call the Pack | Rek'Sai's trigger happens after Lurk has activated. Her Level Up checks after Lurk and her own effect have activated. Rek'Sai doesn't get put into the deck anymore once leveled up. The level up - ability can only generate non - champion Lurker units. | ||||||||||||||||||
27 | Noxus | Champion | Riven | 3 | 3/4 4/5 | When I'm summoned, if you have the attack token /or/ when you gain the attack token, Reforge. Level Up: I see the Blade of the Exile in your hand. Each round, the first time you increase my power, increase it by twice that amount. Signature Spell: Weapon Hilt | Riven activates on a Scout attack. The power amplification follows the original buff. If it was permanent, Riven's increase is permanent, if it's temporary, Riven's increase is temporary. "Each round, the first time..." only starts counting once Riven is on the board and has leveled up. | |||||||||||||||||||
28 | Targon | Champion | Soraka | 3 | 1/6 2/7 | Support: Heal me and my supported ally 4. Level Up: You've healed damaged allies 4+ times. The first time you heal a damaged ally this round, draw 1. Support: Fully heal me and my supported ally. Signature Spell: Wish | Soraka's Level Up and leveled ability only activate when health is actually restored. They trigger on instances of healing. Soraka's leveled ability only starts counting once Soraka is on the board and has leveled up. | |||||||||||||||||||
29 | Ionia | Champion | Zed | 3 | 3/2 4/3 | Quick Attack Attack: Summon an attacking "Living Shadow" with my stats. Level Up: I've seen myself or my Shadows strike the enemy Nexus twice. Attack Summon an attacking "Living Shadow" with my stats and keywords. Signature Spell: Shadowshift | Zed's stats and keywords get checked when the Attack: - trigger resolves. Zed's level up counts combat and noncombat Strikes. Zed's level up activates on Living Shadows generated by other cards. | Living Shadow: 3, Ionia 3/2 Ephemeral | ||||||||||||||||||
30 | Bandle City | Shurima | Champion | Ziggs | 3 | 3/4 4/5 | (O) Attack. Deal 1 to my blocker and the enemy Nexus. Level Up: You've destroyed 4+ allied landmarks this game. (O) Attack: Deal 2 to my blocker and the enemy Nexus. When an allied landmark is destroyed, deal 2 to the enemy Nexus. Signature Spell: Bouncing Bomb | Ziggs has the subtypes "Yordle" and "Multi - Region". If Fizz has lifesteal, it doesn't activate on the Attack ability since it's a skill, but activates on the Level 2 - ability. Multiple Landmarks with Countdown resolve their effects first, then they all get destroyed at the same time. A Ziggs in an A Ziggs inside a "Stasis Statue" (e.g. Ancient Hourglass) still sees all Landmarks that are being destroyed at Round Start. | Short Fuse: Skill, Deal 1 to Ziggs' blocker and to the enemy Nexus. | Fizzles if Ziggs leaves combat before resolution. | ||||||||||||||||
31 | Bandle City | Champion | Tristana | 3 | 1/3 2/4 | Quick Attack I have +1/+0 for each multi - region ally you've summoned this game. When you summon a multi - region ally, grant it +1/+0. Level Up: You've summoned 4+ multi - region allies. Impact When you summon a multi - region ally, grant me |and| it +1/+0 and Impact. Signature Spell: Buster Shot | Impact stacks. Leveled Tristana gains another stack for each multi - region ally summoned. | |||||||||||||||||||
32 | Freljord | Champion | Ashe | 4 | 5/3 6/4 | Attack: Frostbite the strongest enemy. Level Up: You decrease 4+ enemies' power to 0. When I level up, create a "Crystal Arrow" on top of your deck. Enemies with 0 Power can't block. Signature Spell: Flash Freeze | Ashe's level 2 ability is an aura. Ashe's level 2 ability grants the affected units the keyword "Can't Block" for as long as they have 0 power. This doesn't remove units that are already blocking from combat. | Crystal Arrow: 2, Freljord, Slow: Frostbite an enemy |and| all enemies with 3 or less Health. Draw 1. | Doesn't fizzle if the original target leaves the board. Checks the Health on resolution. | |||||||||||||||||
33 | Freljord | Champion | Braum | 4 | 0/6 1/7 | Challenger Regeneration The first time I survive damage, summon a "Mighty Poro". Level Up: I've survived 10 total damage. When I survive damage, summon a "Mighty Poro". Signature Spell: Take Heart | Braum's level 1 ability only activates once per game for each copy of Braum. If Braum gets damaged in Combat, the Mighty Poro is summoned if there is board space at the end of combat. | Mighty Poro: 3, Freljord, 3/3 Poro Overwhelm | ||||||||||||||||||
34 | Piltover & Zaun | Champion | Ekko | 4 | 4/2 5/3 | Quick Attack Strike: Create a Fleeting "Time Trick" in hand. Level Up: You've Predicted 4+ Times. When I level up, create 3 "Chronobreaks" in your deck. Strike: Create a Fleeting 0 - Cost "Time Trick" in hand. Signature Spell: Called Shot | Time Trick: 2, PnZ, Burst: Predict, then draw 1. Chronobreak: 3, PnZ, Slow: Revive all allies that died this round, then Rally. | Chronobreak can be played just for the Rally effect. | ||||||||||||||||||
35 | Piltover & Zaun | Champion | Jinx | 4 | 4/3 5/4 | Quick Attack Level Up: I've seen your hand is empty. Round Start: Draw 1. Each round, the first time your hand is empty, create a "Super Mega Death Rocket!" in hand. Signature Spell: Get Exited! | Jinx can level up/ her level 2 effect can trigger in the middle of card effects. "Each round, the first time..." only starts counting once Jinx is on the board and has leveled up. | Super Mega Death Rocket: 1, Pnz, Fleeting, Slow: Deal 4 to the enemy Nexus and 1 to all enemies. | Gets accelerated by Senna. | |||||||||||||||||
36 | Targon | Champion | Leona | 4 | 3/5 4/6 | (O) Daybreak: Stun the strongest enemy. Level Up: You've activated Daybreak 4+ times. (O) Daybreak /or/ when you activate another Daybreak: Stun the strongest enemy. Signature Spell: Morning Light | Leona's ability puts a Skill on the stack. The strongest enemy is determined when the skill resolves. Leona's ability triggers for each Daybreak activated in a turn. | Solar Flare: Skill, Stun the strongest enemy. | ||||||||||||||||||
37 | Shadow Isles | Champion | Maokai | 4 | 1/4 2/5 | Each round, the first time you summon another ally, Toss 2 |and| summon a Sapling. Level Up: Your units have died /or/ your cards have been Tossed 25 times. When I level up, obliterate the enemy deck, leaving 4 non - champions. Regeneration Round Start: Summon a Sapling. Signature Spell: Sap Magic | Maokai's Level Up does not count as Toss. Maokai's first ability only starts counting once Maokai is on the board. | Sapling: 1, Shadow Isles, 2/1 Ephemeral Challenger | ||||||||||||||||||
38 | Shadow Isles | Champion | Nocturne | 4 | 5/3 6/4 | Fearsome Nightfall: Grant an enemy Vulnerable |and| give enemies -1/-0 this round. Level Up: You've attacked with 5+ Nightfall allies. Other allies have Fearsome. When you play a unit, give enemies -1/-0 this round. Signature Spell: Unspeakable Horror | Nocturne's Nightfall effect is optional. Nocturne's effects don't work with Out of the Way. Using Unto Dusk on Nocturne just gives all enemies -1/-0 this round. | |||||||||||||||||||
39 | Targon | Champion | Pantheon | 4 | 3/2 4/3 | Overwhelm Barrier Fated Level Up: You've targeted allies in 5+ different rounds. Once a Panthoen has leveled up, grant me a random keyword for each round you've targeted allies this game. Signature Spell: Shield Vault | Pantheon's Level Up can only progress one time per round. The effect targeting an ally has to resolve to progress the Level Up. Pantheon can only gain keywords that can be randomly generated. | |||||||||||||||||||
40 | Bandle City | Demacia | Champion | Poppy | 4 | 2/3 3/4 | Yordle | Attack: Grant all allies with equal or less Power than me +1/+1. Level Up: I've attacked with allies 3 times. Impact Attack: Grant all allies with equal or less Power than me +2/+2 and Impact. Signature Spell: Keeper's Verdict | Poppy buffs herself. The Power of allies is checked when the Attack: - trigger resolves. Impact stacks. | |||||||||||||||||
41 | Bilgewater | Champion | Pyke | 4 | 1/3 2/4 | Lurker | Quick Attack Lurk When I lurk, transform me into "Death from Below". Level Up: Allied Pykes have dealt 15+ damage. When I kill an enemy, I strike the weakest enemy. Signature Spell: Bone Skewer | The transform effect only happens if Pyke is on top of the deck. The level up - ability counts damage from all Pykes. The level 2 - ability can activate immediately on level up. It can activate multiple times in a row. | Death from Below: 4, Bilgewater, Lurk, Fast: Summon Pyke striking an enemy. | Can be played without a target. Pyke still gets summoned even if the target leaves the board. Doesn't transform into the signature spell if Pyke is on the board and can lead to multiple Pykes on the board at the same time. | ||||||||||||||||
42 | Shurima | Champion | Renekton | 4 | 4/4 5/5 | Overwhelm When I Challenge an enemy, give me +2/+1 this round. Level Up: I've dealt 10+ damage. Attack: Give me +3/+3 this round. Level Up: You've restored the Sun Disk. (O) When I block /or/ Attack: Deal 2 to all enemies and the enemy Nexus. Signature Spell: Ruthless Predator | Renekton loses the abilites of the previous level on Level Up. Using Vulnerable also counts as Challenging an enemy. Renekton's first Level Up only counts damage that was actually dealt, not damage prevented by Barrier or Tough. | Dominus Destruction: Skill, Deal to to enemies and the enemy Nexus. | ||||||||||||||||||
43 | Bandle City | Noxus | Champion | Rumble | 4 | 5/4 6/5 | Mecha-Yordle | Play: Discard up to 3 cards to grand allied Rumbles everywhere Impact for the first, Quick Attack for the second, and Spellshield for the third. Level Up: I've seen allied Mecha - Yordles deal 12+ damage. Quick Attack Spellshield Impact When you deal damage to the enemy Nexus, create a random Mecha - Yordle in hand /or/ if you already have one, grant all Mecha - Yordles in hand +1/+1 and reduce their cost by 1. Signature Spell: Flamespitter | Rumble's Play ability grants the keywords to future Rumbles as well. The Level Up only counts damage that was actually dealt, not damage prevented by Barrier or Tough. Rumble gains 3 keywords on Level Up. This is in addition to the keywords granted through the Play ability. The Impact keyword stacks and a broken Spellshield gets restored on level up. Multiple Instances of Quick Attack do nothing. Rumbles level 2 ability triggers once for each instance of damage. | |||||||||||||||||
44 | Ionia | Champion | Shen | 4 | 3/5 4/6 | Support: Give my supported ally barrier this round. Level Up: I've seen allies gain Barrier 4+ times. When an ally gets Barrier, give it +3/+0 this round. Signature Spell: Stand United | Shen's Level Up and level 2 ability activate when a creature with Barrier gets summoned. Shen's level 2 ability is a temporary buff. It works with Out of the Way. | |||||||||||||||||||
45 | Demacia | Champion | Shyvana | 4 | 3/4 4/5 | Dragon | Fury Attack: Give me +1/+1 this round. Level Up: I've seen Dragon allies deal 12+ damage. Attack: Give me +2/+2 this round and create a Fleeting "Strafing Strike" in hand. Signature Spell: Confront | Her Attack: - abilites are temporary buffs. They work with Out of the Way. Bonus current Health is only reverted up to Shyvana's maximum health. Shyvana's Level Up only counts damage that was actually dealt, not damage prevented by Barrier or Tough. | Strafing Strike: 3, Demacia, Fast: An ally and an enemy strike each other. Then, if the ally is a dragon, heal it 2. | Strafing Strike triggers Fated and progresses Ezreal's level up. It fizzles when either target leaves the board. The heal only happens if the dragon survvies the strikes. | ||||||||||||||||
46 | Shurima | Champion | Sivir | 4 | 5/3 6/4 | Quick Attack Spellshield Level Up: You've dealt 30+ damage. While I'm attacking, attacking allies have my keywords. Signature Spell: Ricochet | Sivir's Level Up only counts damage that was actually dealt, not damage prevented by Barrier or Tough. Sivir's level 2 ability is an Aura. The Spellshield Sivir gives to allies can't be broken as long as Sivir has Spellshield and is attacking. Sivir shares Challenger and Scout, but both keywords don't actually work with her (The attack has already been declared and it was checked whether it is a Scout attack before Sivir starts sharing keywords). | |||||||||||||||||||
47 | Bilgewater | Champion | Tahm Kench | 4 | 2/6 3/7 | Round Start: Create an "An Acquired Taste" in hand. Level Up: I've captured 3+ units. When I level up, Obliterate my captured enemies and release my allies. Attack: Obliterate my captured enemies and release my allies. Signature Spell: Bayou Brunch | The units can be captured through other means than An Acquired Taste to progress the level up. Released allies get resummoned on the board in the order they were captured. | An Acquired Taste: 2, Bilgewater, Fleeting, Fast: Tahm Kench swallows an enemy unit. It strikes him, then he Captures it. | Each "An Acquired Taste" only works for the Tahm Kench that generated it. An Acquired Taste triggers Ezreal's level up. It fizzles if Tahm Kench or the target leave the board. The first sentence on the card has no rules applications. Tahm Kench has to survive the strike for the Capture to happen. Counts as non - combat damage if the enemy has a Swain. If the target is ephemeral, it dies on the strike and Tahm Kench doesn't capture it. Hitting a unit with Spellshield breaks the Spellshield, all other effects are negated. | |||||||||||||||||
48 | Targon | Champion | Taric | 4 | 3/5 4/6 | Support: Give me and my supported ally Tough this round. Copy the last spell you played only on me this round onto that ally (It can't be copied again). Level Up: I've seen you target or support allies 7+ times. Support: My supported ally and I can't take damage or die this round. Copy the last spell you played only on me this round onto that ally (It can't be copied again). Signature Spell: Blessing of Targon | Taric's first part of the Support abilities (Tough/ can't take damage or die) works with Out of the Way. Taric can only copy spells. Taric's level up condition also counts non - spell targeting. A spell copied by Taric is copied on the same mode (Twin Disciplines). Choices (Starshaping) can be made again. The full spell is copied, not only the targeting effects. "It can't be copied again" refers to another attack in the same turn with a Rally effect. "I can't take damage or die" is not a keyword. A unit with "I can't take damage or die" can still be the target of cards like Spirit Leech. The player gets to draw the cards even though the unit doesn't die. All damage dealt to a unit that has "I can't take damage or die" is prevented. This means a unit with Lifesteal doesn't heal when striking a unit with "I can't take damage or die". | |||||||||||||||||||
49 | Bilgewater | Champion | Twisted Fate | 4 | 2/2 3/3 | Quick Attack Play: Play a "Destiny Card". Level Up: I've seen you draw 9+ cards. Each round, the first 3 times you play a card, I play a "Destiny Card". Signature Spell: Pick a Card | Nabbing counts as drawing for Twisted Fate's level up. Twisted Fate loses his Play - ability on level up. "Each round, the first 3 times.." only starts counting when Twisted Fate is on the board and leveled up. The Destiny Card gets played right after a spell has been played. It resolves before fast or slow spells on the stack. Playing a burst/focus spell with level 2 Twisted Fate on the board puts the Destiny Card on the stack as a skill. This means that only burst and fast spells can be played before Priority is passed to the opponent to resolve the Destiny Card. The level 2 ability always puts the Skills on the stack in the order "Blue Card", "Red Card", "Gold Card". | Blue Card: Skill, Refill 1 Spell Mana. Draw 1. Red Card: Skill, Deal 1 to all enemies and the enemy Nexus. Gold Card: Skill, Deal 2 and Stun the strongest enemy. | Gold Card checks who the strongest enemy is on resolution. Gold Card doesn't deal damage/Stun a unit that is already stunned. If the strongest enemy is already stunned, Gold Card stuns the second strongest enemy instead. | |||||||||||||||||
50 | Bandle City | Shadow Isles | Champion | Veigar | 4 | 1/4 2/5 | Yordle Mecha - Yordle | When I'm summoned, create a "Darkness" in hand if you don't have one. Round Start: Grant your Darkness everywhere 1 extra damage. Level Up: You've dealt 12+ damage with Darkness. When I'm summoned /or/ Round Start: Create a "Darkness" in hand if you don't have one. When you play Darkness, it can target anything. Signature Spell: Event Horizon | .Veigar's Level Up only counts damage that has directly been dealt by the spell Darkness, not damage that was prevented or dealt with effects of other cards (like Ezreal). Veigar's level 2 effect means that Darkness can now target the Nexus. Comibining Veigar's level 2 effect with Ixtali Sentinel's effect allows to play two Darknesses targeting the enemy Nexus. | Darkness: 3, Shadow Isles, Slow: Deal 2 to an enemy. | Gets accelerated by Senna. | |||||||||||||||
51 | Piltover & Zaun | Champion | Viktor | 4 | 2/4 3/5 | Augment When I'm summoned /or/ Round Start: Create a "Hexcore Upgrade" in hand. Level Up: You've played 7+ created cards. Your created cards cost 1 less. Signature Spell: Death Ray - MK 1 | Viktor's level up only counts playing created cards, not summoning units. Viktor's cost reduction effect is an aura. | Hexcore Upgrade: 0, PnZ, Slow: Grant Viktor a random keyword. | Each Hexcore Upgrade only works with the Viktor that created it. If that Viktor has left the board, the Hexcore Upgrade becomes unplayable. Hexcore Upgrade does not target. Hexcore Upgrade can only grant keywords that can be granted randomly. | |||||||||||||||||
52 | Shurima | Champion | Xerath | 4 | 3/4 4/5 5/9 | When an allied landmark is destroyed, deal 1 to the weakest enemy. Level Up: You've destroyed 4+ allied landmarks this game. When an allied landmark is destroyed, deal 3 to the weakest enemy. Level Up: You've restored the Sun Disk. When an allied landmark is destroyed /or/ Round Start: Deal 5 to the weakest enemy or the enemy Nexus if there are none. If an enemy unit would die, obliterate it instead. Signature Spell: Rite of the Arcane | A Xerath inside a "Stasis Statue" (e.g. Ancient Hourglass) still sees all Landmarks that are being destroyed at Round Start. Xerath's level 3 triggered ability will always prioritize enemy units. The other level 3 ability is an aura. Last Breath - effects and other effects that trigger off of units dying will no longer activate. Tryndamere doesn't level up and gets obliterated with a Level 3 Xerath on the board. | |||||||||||||||||||
53 | Ionia | Champion | Yasuo | 4 | 4/4 5/5 | Quick Attack When you Stun or Recall an enemy, I deal 2 to it. Level Up: You Stun or Recall 5+ units. When you Stun or Recall an enemy, I strike it. Signature Spell: Steel Tempest | Yasuo's ability triggers when the enemy enters the state "being recalled". A unit that is killed by Yasuo's trigger is not added to the opponent's hand. Yasuo's level up counts both allied and enemy units recalled. However, the source of the Recall has to be the Player controlling Yasuo. Attach units don't count towards Yasuo's Level Up. Yasuo's abilities work with Lifesteal. | |||||||||||||||||||
54 | Bilgewater | Champion | Gangplank | 5 | 5/4 6/5 | Overwhelm When I'm summoned, summon a "Powder Keg". Level up: You've damaged the enemy Nexus in 5 different rounds. When I'm summoned /or/ Round Start: Summon a "Powder Keg". (O) Attack: Deal 1 to all enemies and the enemy Nexus. Signature Spell: Parrrley | Gangplank's Attack ability doesn't restore life if Gangplank has Lifesteal. | Powder Keg: Separate section in the main rulebook. Powderful Explosion: Skill, Deal 1 to all enemies and the enemy Nexus. | ||||||||||||||||||
55 | Demacia | Champion | Garen | 5 | 5/5 6/6 | Elite | Regeneration When I'm summoned, give other allies +1/+1 this round. Level Up: I've struck twice. Round Start: Rally Signature Spell: Judgment | This is a temporary buff. Garen has to survive the Strikes to level up. The Strikes can be combat Strikes or Strikes through card effects. Rally has no effect if the player already has an attack token. | ||||||||||||||||||
56 | Bandle City | Piltover & Zaun | Champion | Heimerdinger | 5 | 2/4 3/5 | When you play a spell, create a Fleeting Turret in hand with equal cost. It costs 0 this round. Level Up: I've seen you summon 12+ Power of Tech allies. When you play a spell, create a Fleeting Turret in hand with equal cost. Grant it +1/+1 and it costs 0. Signature Spell: Progress Day! | Heimerdinger's cost reduction is temporary on level 1, then permanent on level 2. All turrets are tech allies. The cost of the spell is determined at the time it resolves. The spell has to resolve for Heimerdinger to create a Turret. The Turret is created after the Spell has finished resolving. | MK0: Windup Shredder: 0, PnZ, 0/1 Tech Challenger MK1: Wrenchbot: 1, PnZ, 1/1, Tech MK2: Evolution Turret: 2, PnZ, 2/1 Tech Tough MK3: Apex Turret: 3, PnZ, 3/1 Tech Fearsome MK4: Stormlobber: 4, PnZ, 4/1 Tech Overwhelm MK5: Rocket Blaster: 5, PnZ, 5/1 Tech Quick Attack MK6: Floor - B - Gone: 6, PnZ, 6/1 Tech Elusive MK7: Armored Stomper: 7, PnZ, 7/1 Tech Barrier T-Hex: 8, PnZ, 8/8 Tech | |||||||||||||||||
57 | Ionia | Champion | Karma | 5 | 4/3 5/4 | Round End: Create in hand a random spell from your regions. Level Up: You're Enlightened. When you play a spell, copy it with the same targets. Signature Spell: Insight of Ages | Karma's Level Up isn't reverted if a player goes below 10 Mana Crystals after she leveled up. Karma's Level 2 ability copies each spell that the player plays. A spell with 2 or more modes (e.g. Twin Disciplines) will be copied with the chosen mode. A spell involving a card selection (e.g. Behold the Infinite) will allow the player to choose a new card for the copy. Multiple Karmas on the board will each copy the played spell once. | |||||||||||||||||||
58 | Shadow Isles | Champion | Kindred | 4 | 4/3 5/4 | Quick Attack The first time you slay a unit each round, I mark the weakest enemy. Round End: Kill units with my mark. Level Up: I've seen you slay 2 units with my mark. The first time you slay a unit each round, grant me +2/+2 |and| I mark the weakest enemy. Signatue Spell: Spirit's Journey | "The first time" only starts counting once Kindred is on the board. Kindred's Mark can be silenced. Kindred's Mark is removed if Kindred leaves the board. The Level Up triggers on any slay on units with Kindred's Mark, not only from its own ability. Kindred's effect activates even if there are no units to mark on the opponent's side of the board. Leveling Up resets the "The first time each round" - ability. It can then be triggered again in that round. Multiple Kindred will mark the same unit. Round End happens before Ephemeral units die, so Kindred will slay a marked Ephemeral unit before it dies to Ephemeral. Playing "Spirit's Journey" on the only unit on the enemy board doesn't cause Kindred to mark that unit once it resummons. An exact copy doesn't copy Kindred's mark. | |||||||||||||||||||
59 | Ionia | Champion | Lee Sin | 5 | 3/5 4/6 | When you play a spell, give me Challenger this round. If you play another, give me Barrier this round. Level Up: You've played 8+ spells. I Dragon's Rage enemies that I challenge. Signature Spell: Sonic Wave | The Challenger ability works with Out of the Way. Lee Sin plays the spell "Dragon's Rage" as a Skill. It doesn't activate spell play or spell play effects. Removing Lee Sin from Combat or Transforming him doesn't fizzle the Skill. If the challenged unit and/or Lee Sin leave play, the Skill fizzles. | Dragon's Rage: Skill, An ally kicks an enemy into the enemy Nexus, striking both. If the enemy survives, Recall it. | The Ally strikes the enemy first, then the Nexus. Both Strikes can activate Lifesteal. If Lee Sin has ephemeral, he dies on the first strike. After both strikes have been performed, the enemy unit is Recalled if it survived. If the target has Spellshield, the Nexus will not be struck and only the Spellshield will be destroyed. | |||||||||||||||||
60 | Demacia | Champion | Lux | 5 | 3/5 4/6 | Barrier Level Up:I've seen you play 6+ mana of spells. When I level up, create a "Final Spark" in hand. When you play 6+ mana of spells, create a "Final Spark" in hand. Signature Spell: Prismatic Barrier | Excess mana is not counted for future triggers of the level 2 ability. | Final Spark: 0, Demacia, Fleeting, Overwhelm, Slow: Deal 4 to an enemy. If there are no enemies, deal 4 to the enemy Nexus instead. | Final Spark deals excess damage to the Nexus. When Final Spark is played without the enemy having any units on the board, it doesn't progress Ezreal's level up. Gets accelerated by Senna. | |||||||||||||||||
61 | Demacia | Champion | Quinn | 5 | 3/5 4/6 | Scout When I'm summoned, summon Valor. Level Up: I've seen you attack 4 times. Attack: Summon Valor challenging the strongest enemy. Signature Spell: Blinding Assault | The Level Up happens before the attack trigger. Level 2 Quinn doesn't doesn't summon Valor when she's summoned. The level 2 ability leads to Valor challenging the strongest enemy that isn't already challenged by something else. If there is no enemy to challenge, Valor is summoned just attacking directly. | Valor: 2, Demacia, 2/1 Challenger Scout | ||||||||||||||||||
62 | Shadow Isles | Champion | Senna | 5 | 4/4 5/5 | Quick Attack When I'm summoned /or/ Attack: Create a "Darkness" in hand if you don't have one. Your damage and kill spells accelerate to fast. Level Up: I've seen you slay 3+ units with spells /or/ an allied Lucian die. Your damage and kill spells accelerate to fast and cost 1 less. Signature Spell: Dawning Shadows | Only spells that deal damage or kill units get accelerated. Obliterate effects don't get accelerated. Accelerate only makes spells fast that were slow before. Burst spells don't change to fast spells. For Senna's level up, the spell has to be the cause of the unit dying. | Darkness: 3, Shadow Isles, Slow: Deal 2 to an enemy. | Gets accelerated by Senna. | |||||||||||||||||
63 | Noxus | Champion | Swain | 5 | 3/6 4/7 | Fearsome Nexus Strike: Deal 3 to the enemy Nexus. Level Up: You've dealt 12 non - combat damage. When you deal non-combat damage to the enemy Nexus, Stun the strongest backrow enemy. Nexus Strike: Deal 3 to all enemies |and| the enemy Nexus Signature Spell: Ravenous Flock | Impact does not count as non - combat damage. Drain is non - combat damage. | |||||||||||||||||||
64 | Shurima | Champion | Taliyah | 5 | 3/5 4/6 | Play: Summon an exact copy of an allied landmark. Level Up: You've summoned 5+ landmarks. (O) Attack: Deal 2 to my blocker 3 times.If it's dead or gone, deal 2 to the enemy Nexus instead. Signature Spell: Stoneweaving | Taliyah can be played without using her Play: - effect. Taliyah's Attack ability puts 3 separate Skills on the Stack. Attacking with 3 Taliyahs at the same time fills up the stack with Skills, which makes playing a fast spell impossible. | Threaded Volley: Skill, Deal 2 to Taliyah's blocker. If it's dead or gone, deal 2 to the enemy Nexus instead. | The Skill fizzles if Taliyah leaves combat. | |||||||||||||||||
65 | Shadow Isles | Champion | Thresh | 5 | 3/6 4/7 | Challenger Level Up: I've seen 6+ units die. The first time I attack this game, summon another attacking champion from your deck or hand. Signature Spell: The Box | The attack ability only activates once for each separate Thresh. Thresh's ability is a normal Attack: - trigger. This means that When allies attack - triggers (Azir/Miss Fortune) have already happened and don't activate anymore. Thresh's ability can summon a champion that is already on your side of the board. It can't summon champions that are currently transformed as signature spells in hand. | |||||||||||||||||||
66 | Freljord | Champion | Trundle | 5 | 4/6 5/7 | Regeneration When I'm summoned, create an Ice Pillar in hand. Level Up: I've seen you play Ice Pillar. Overwhelm Attack: Grant me +1/+0 for each 8+ cost card you Behold. Signature Spell: Icequake | Trundle's attack ability looks at the current cost of cards, not at the printed cost. Trundle's attack ability is a permanent buff. | Ice Pillar: 8, Freljord, 0/6 Vulnerable; Play: Refill 8 mana. Play /or/ Round Start: Give the strongest enemy Vulnerable this round. | ||||||||||||||||||
67 | Piltover & Zaun | Champion | Vi | 5 | 2/4 10/5 | Challenger Tough While I'm in play or in hand, grant me +1/+0 when you play another card (max +8/+0). Level Up: I've struck for 10+ damage. When I strike a unit while attacking, deal 5 to the enemy Nexus. Signature Spell: Vault Breaker | Vi's Power only buffs the current copy of Vi. Vi has to survive the strike to level up. Vi has to actually deal 10 damage with the Strike. Tough and Barrier can prevent the Level Up. The Strike ability counts as Non - Combat damage. | |||||||||||||||||||
68 | Shadow Isles | Champion | Viego | 5 | 5/4 6/5 | Fearsome Each round, the first time an ally dies, summon an "Encroaching Mist". Level Up: I've seen allies with 20+ total power die. Each round, the first time a unit dies, summon an "Encroaching Mist". Round Start: Steal the strongest enemy this round. If it's a champion, kill it instead. Signature Spell: Despair | "Level 1 Viego only summons a Mist when allies die, Level 2 Viego summons a Mist when allies or enemies die. Viego's Level Up counts the ally's power at the moment of it's death. "Steal" means that the player controlling Viego gets control of the enemy follower this round. At the end of the round, the unit is returned to the other player. Steal applies the card effect of "Swap control back at the end of the round" to the card. Creating an exact copy of a follower stolen with Possession will result in that copy also swapping to the opponent at the end of the round. If a unit that was stolen is recalled, the stolen unit goes to the current controller's hand. If there is no board space for the stolen follower, it gets obliterated." | Encroaching Mist: 1, Shadow Isles, 1/1 Ephemeral When I'm summoned, grant all other Viegos and other Encroaching Mists everywhere +1/+1. | ||||||||||||||||||
69 | Noxus | Champion | Vladimir | 5 | 5/5 6/6 | (O) Attack: For each attacking ally on my right, deal 1 to it and 1 to the enemy Nexus. Level Up: You've had 5+ allies survive damage. Regeneration (O) Attack: For each attacking ally on my right, deal 1 to it and drain 1 from the enemy Nexus. Signature Spell: Transfusion | Surviving damage means that the unit was inflicted damage, but that instance of damage didn't reduce it's health to 0. Damage that was prevented by Barrier or Tough counts as "surviving damage". The level up - ability counts instances of damage, not the amount of damage. If Vladimir levels up mid - combat, the skill on the stack doesn't change. | Crimson Pact: For each attackin ally on Vladimir's right, deal 1 to it and 1 to the enemy Nexus. | Allies that are removed from combat don't get hit by Vladimir's Skill anymore, but allies further to the right of them still do. The Skill fizzles if Vladimir leaves combat. | |||||||||||||||||
70 | Freljord | Champion | Anivia | 6 | 3/5 4/6 | (O) Attack: Deal 1 to all enemies and the enemy Nexus. Last Breath: Revive me transformed into Anivia. Level Up: You're Enlightened. (O) Attack: Deal 1 to all enemies and the enemy Nexus. Signature Spell: Harsh Winds | Anivia dies, then her last breath activates reviving her. Going below 10 mana crystals doesn't cause Anivia to transform back. | Eggnivia: 1, Freljord, 0/1 Round Start: If you're Enlightened, transform me back into Anivia and level up. Glacial Storm: Deal 1/2 to all enemies and the enemy Nexus. | Eggnivia counts as Anivia for other copies of Anivia in hand, which stay transformed to signature spells. Glacial Storm doesn't fizzle if Anivia leaves the board. | |||||||||||||||||
71 | Noxus | Champion | Darius | 6 | 6/6 10/7 | Overwhelm Level Up: I see the enemy Nexus has half of its starting health. Signature Spell: Decimate | Darius' Level Up doesn't get reverted when the Nexus health goes above 10 Health later in the game. | |||||||||||||||||||
72 | Shadow Isles | Champion | Hecarim | 6 | 5/6 6/7 | Overwhelm Attack: Summon 2 attacking "Spectral Riders". Level Up: You've attacked with 7+ ephemeral allies, Ephemeral allies have +3/+0. Signature Spell: Onslaught of Shadows | Hecarim's Level Up happens before Attack: - abilities. Hecarim's level 2 ability is an aura. It is in effect until Hecarim leaves the board. | Spectral Rider: 2, Shadow Isles, 2/2 Ephemeral | ||||||||||||||||||
73 | Demacia | Champion | Jarvan IV | 6 | 6/4 7/5 | Elite | Barrier When you attack, pay my cost to summon me Challenging the strongest enemy. Level Up: Allies have survived 3+ strikes from enemy blockers. Round Start: Create a Fleeting "Cataclysm" in hand. When I Challenge an enemy, give me Barrier this round. Signature Spell: Cataclysm | Jarvan's attack ability is a "When allies attack" - ability that activates after "When allies attack" - abilities on the board have resolved. The attack ability leads to Jarvan IV challenging the strongest enemy that isn't already challenged by something else. If there is no enemy to challenge, Jarvan IV is summoned just attacking directly. For the Level Up, a blocking unit has to actually Strike the blocker. This means that it doesn't work if the attacker kills the blocker with Quick Attack. A blocker performing a non - combat strike and the unit surviving progresses Jarvan IV's level up. Declaring a unit as a blocker using Vulnerable also counts as a Challenge. Multiple Jarvan IV's can be summoned from hand at the same time if the player can afford the mana costs. | Cataclysm: 3, Demacia, Slow: An ally starts a free attack Challenging an enemy. | Cataclysm triggers Fated and progresses Ezreal's Level Up. A free attack doesn't require or use up the attack token. If the enemy has Spellshield, the ally just starts a free atttack without challenging the enemy. Cataclysm can't be played when the enemy board is empty. Cataclysm fizzles if the targeted enemy leaves the board. | ||||||||||||||||
74 | Shurima | Champion | Nasus | 6 | 2/2 3/3 10/10 | I have +1/+1 for each unit you've slain this game. Level Up: I've struck for 10+ damage. Fearsome Spellshield Enemies have -1/-0. Level Up: You've restored the Sun Disk. Enemies have -3/-0. Signature Spell: Siphoning Strike | Nasus has to survive the strike to level up. Nasus has to actually deal 10 damage with the Strike. Tough and Barrier can prevent the Level Up. Nasus' Level 2 and Level 3 effect is an aura. It is in effect until Nasus leaves the board. | |||||||||||||||||||
75 | Freljord | Champion | Sejuani | 6 | 5/6 6/7 | Overwhelm Play: Give an enemy Frostbite and Vulnerable this round. Level Up: You've damaged the enemy Nexus in 5 different rounds. Each round, the first time you damage the enemy Nexus, Frostbite all enemies. Signature Spell: Fury of the North | The "Each round, the first time.." effect only starts counting once Sejuani is on the board and has leveled up. | |||||||||||||||||||
76 | Targon | Champion | Malphite | 7 | 6/10 7/11 | Tough Level Up: You've summoned 10+ mana of landmarks. When I level up, if you have the attack token, create an "Unstoppable Force" in hand. When I'm summoned /or/ Round Start: If you have the attack token, create an "Unstoppable Force" in hand. Signature Spell: Ground Slam | Effects that summon landmarks count towards Malphite's level up equal to the written cost of the Landmark summoned. Malphite only looks out for the attack token. It can be the attack token from the start of the round or from Rally effects. | Unstoppable Force: 2, Targon, Fleeting, Slow: Stun all enemies. | ||||||||||||||||||
77 | Bilgewater | Champion | Nautilus | 7 | 0/12 13/13 | Fearsome Tough Level Up: You are Deep. When I level up, copy Tossed allies that cost 4+ into your deck. Sea Monster allies cost 4 less. Signature Spell: Riptide | Deep stays active even if the cards are added to the deck later and make it go over 15 cards again. Nautilus' "When I level up" - ability looks at the printed cost of allies being tossed. Nautilus' last ability is an Aura. It is in effect until Nautilus leaves the board. | |||||||||||||||||||
78 | Freljord | Champion | Tryndamere | 8 | 8/4 9/9 | Overwhelm Level Up: If i would die, I Level Up instead. Fearsome Tough Signature Spell: Battle Fury | Tryndamere's effect replaces the death. No effects of cards looking for a unit dying get activated and it doesn't count as a Slay. Tryndamere can only level up once. If Tryndamere has Ephemeral, he levels up when Ephemeral would destroy him, but keeps the Ephemeral keyword if it was a permanent buff. Tryndamere doesn't level up and gets obliterated instead with Lvl 3 Xerath on the board. | |||||||||||||||||||
79 | Noxus | Champion | Sion | 7 | 1/6 8/6 | Overwhelm When I'm discarded, grant your strongest ally Overwhelm and place me into your deck. I have +1/+0 for each card you've discarded this game. Level Up: You've discarded /or/ summoned 35+ Power. Last Breath: Summon "Sion Returned". Signature Spell: Roar of the Slayer | Sion's discard ability grants Overwhelm to the strongest ally that doesn't have Overwhelm yet. Sion gets place to a random spot in the deck. | Sion Returned: 7, Noxus, 8/4 Overwhelm, Ephemeral When I'm summoned, Rally. | Sion Returned counts as Sion for other copies of Sion in hand. They stay transformed as Signature Spells. | |||||||||||||||||
80 | Targon | Champion | Aurelion Sol | 10 | 10/10 11/11 | Dragon | Spellshield Fury Play: Invoke a Celestial card that costs 7 or more. Round Start: Create a random Celestial card in hand. Level Up: Round End: Your allies have 20+ total power. Your Celestial cards cost 0. Signature Spell: The Skies Descend | Aurelion Sol's Round End Level Up activates before buffs are reverted and Ephemeral units are destroyed. Aurelion Sol's last ability is an Aura. It is in effect until Aurelion Sol leaves the board | ||||||||||||||||||
81 | Piltover & Zaun | COMMON | Caustic Cask | 0 | 0/1 | Ephemeral Last Breath: Deal 1 to EACH Nexus. | The Last Breath - trigger does not work with Lifesteal. | |||||||||||||||||||
82 | Shadow Isles | COMMON | Pesky Specter | 0 | 1/1 | Ephemeral Last Breath: Create 2 copies of me in the enemy deck. | ||||||||||||||||||||
83 | Piltover & Zaun | COMMON | Poro Cannon | 0 | Burst | To Play, discard 1. Create 2 Daring Poros in hand. | Discarding a card is part of the cost for playing Poro Cannon. | Daring Poro: 1, PnZ, 1/1 Poro Elusive | ||||||||||||||||||
84 | Shadow Isles | COMMON | Ravenous Butcher | 0 | 3/2 | To Play, kill an ally. | Killing an ally is required to play Ravenous Butcher. Ravenous Butcher takes the board space of the ally it kills. Progresses Pantheon's Level Up. | |||||||||||||||||||
85 | Shurima | COMMON | Rite of Calling | 0 | Slow | Kill an ally /or/ destroy one of your mana gems to draw a champion. | Fizzles if the targeted ally becomes invalid. Progresses Pantheon's level up if it targets an ally. DOESN'T get accelerated by Senna. Copying the spell does not require the cost to be payed again. | |||||||||||||||||||
86 | Bilgewater | COMMON | Warning Shot | 0 | Burst | Deal 1 to the enemy Nexus. | ||||||||||||||||||||
87 | Shadow Isles | COMMON | Absorb Soul | 1 | Fast | Drain 4 from an ally. | Works with Taric. Fizzles if the target leaves the board. | |||||||||||||||||||
88 | Piltover & Zaun | COMMON | Advanced Intel | 1 | Burst | Plant 2 Flashbomb Traps randomly in the top 10 cards of the enemy deck. | ||||||||||||||||||||
89 | Noxus | COMMON | Affectionate Poro | 1 | 1/1 | Poro | Challenger | |||||||||||||||||||
90 | Shurima | COMMON | Ancient Preparations | 1 | Landmark | Play Predict. Countdown 2: Summon a Clockling. | Clockling: 1, Shurima, 2/2 | |||||||||||||||||||
91 | Piltover & Zaun | COMMON | Armed Gearhead | 1 | 1/1 | Quick Attack Augment | ||||||||||||||||||||
92 | Piltover & Zaun | COMMON | Astute Academic | 1 | 1/2 | When you draw a card, give me +1/+0 this round. | Works with Out of the Way. | |||||||||||||||||||
93 | Shadow Isles | COMMON | Barkbeast | 1 | 1/1 | The first time an ally dies, grant me +2/+2. | This is a permanent buff. The ability only starts counting once Barkbeast is on the board. It only triggers once per game for each Barkbeast. | |||||||||||||||||||
94 | Demacia | COMMON | Battlefield Prowess | 1 | Slow | Grant an ally +1/+1. | This is a permanent buff. It works with Taric. | |||||||||||||||||||
95 | Noxus | COMMON | Blade Squire | 1 | 2/1 | Last Breath: Reforge. | ||||||||||||||||||||
96 | Noxus | COMMON | Blade's Edge | 1 | Fast | Deal 1 to anything | "Works" with Taric or progresses Ezreal's Level Up. | |||||||||||||||||||
97 | Bilgewater | COMMON | Bloodbait | 1 | Burst | Lurk Create a Snapjaw Swarm on top of your deck. | This card triggers Lurk while being on top of the deck despite not being a unit. | |||||||||||||||||||
98 | Shurima | COMMON | Bloodthirsty Marauder | 1 | 3/1 | |||||||||||||||||||||
99 | Freljord | COMMON | Brittle Steel | 1 | Burst | Frostbite an enemy with 3 or less health. | Can only be played on a unit with 3 or less health. | |||||||||||||||||||
100 | Shadow Isles | COMMON | Burgeoning Sentinel | 1 | 1/2 | Fearsome The first time you slay an enemy unit with a spell, grant me +2/+1. | This is a permanent buff. The ability only starts counting once Burgeoning Sentinel is on the board. It only triggers once per game for each Burgeoning Sentinel. A spell has to lead to the player slaying the unit. |