ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
Scavenger effect (1% of (Total - Mag) always rounded up)
2
WeaponDamage at 80%Total Ammo at 80% & Be preparedAmmo per kill% of ammo per killDamage per ammo recovered
3
Infantry Lasgun XII2899989(2.25)*0.9%867
4
Helbore MK I165*9980.9%371
5
Recon Lasgun VIIa899989(4.5)0.9%401
6
Heavy Laspistol1037778(4)1%412
7
Stub revolver3367711.3%336
8
Braced autogun VIII16550050.8%825
9
Infantry Autogun I13937841%556
10
Shredder Auto pistol6684080.9%528
11
Boltgun49512721.6%990
12
Plasma Gun Mk II511*3242(.67)*0.6%342
13
* Shots/damage calculated based on uncharged shots.
14
15
16
Make everyshot Count effect
17
Actual body shot damage flakWeakspot listed damageActual Weakspot damageMake Everyshot count Damage/Percent Increase
18
58765866810/1.5%
19
Just running an actual scenario to point out how little this feat does for plasma
20
21
Gets Hot Blessing
22
Armor TypeBody crit damage increaseWP crit damage increaseAverage damage increase per shot at 10%/30% critEffective damage increase at 10%/30% crit
Max possible damage increase from Gets Hot flat/% per shot average **
23
Unarmored12.1%3.5%6.7/20.11.2/3.6%13.4/2.4%
24
Infested12.1%7.2%6.7/20.21.2/3.6%13.4/2.4%
25
Flak12.1%7.2%7.2/21.61.2/3.6%14.4/2.4%
26
Unyielding12.1%7.2%9/271.2/3.6%18/2.4%
27
Carapace12.1%7.2%5.5/16.51.2/3.6%11/2.4%
28
Maniac12.1%7.2%7.2/21.61.2/3.6%14.4/2.4%
29
Charged unarmored12.1%3.5%27.75/64.7*1.8/4.2%37/2.4%
30
*Charged is using 15/35% Crit chance respectively
31
** only calculating body shots, Weakspot shots have a much smaller bonus
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100