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Kythera AI system - ships and fps2014-10-14CitizenCon 2014: Foundry 42 Studio Updatehttps://youtu.be/lUDfQjGVmn4?t=2062m17sAdam Rutkowski, Ben Lowing, Matthew Jack
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Navigation mesh2016-08-25Star Citizen: Around The Verse 3.4 - DEhttps://youtu.be/M4hdRXOdfWg?t=4293m22sAlexander Marschal, Francesco Roccucci
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AI development2017-01-26Star Citizen: Around the Verse - Engineering Intelligencehttps://youtu.be/sMD-t1OjGys?t=34514m52sFrancesco Roccucci, Tony Zurovec
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AI development community Q&A2017-01-26Star Citizen: Around the Verse - Engineering Intelligencehttps://youtu.be/sMD-t1OjGys?t=127321m56sFrancesco Roccucci, Tony Zurovec
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Flight AI2018-03-29Squadron 42: Around the Verse - Flight Intelligencehttps://youtu.be/zQQYS7ibtvo?t=46620m12sNiklas Munck, Andrea Carbone, Benjamin Anders, Robbie Elms, Francesco Roccucci
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Non-combat NPC ships take-off and landing2018-09-13Star Citizen: Around the Verse - Can You Hear Me Now?https://youtu.be/Wg9I68Us5B0?t=4002m28sAndre Beccu
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IFCS 2.0 flight model / NPC gunships2019-02-07Star Citizen: Around the Verse - The Sound of Fury | 3.4 Ep. 5https://youtu.be/76fpL2RQDmI?t=1333m51sAndre Beccu
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FPS AI object avoidance2019-02-21Star Citizen: Around the Verse - Pathfinder | 3.4 Ep. 7https://youtu.be/pF0RKcNyJbM?t=812m28sAdam Rutkowski, Francesco Roccucci
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NPC usable and behaviour setup / FPS Combat / Ship Combat2019-06-27Inside Star Citizen: Destination - Alpha 3.6https://youtu.be/_0dwnQdKTug?t=374m05sDerek Senior, Marius Airinei, Benjamin Anders, Andre Beccu
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FPS NPC out of ammo behaviour (sprint report)2020-06-18Inside Star Citizen: Enemy Mine | Spring 2020https://youtu.be/J8hoEbs4krE?t=3471m06sJared Huckaby
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Conversation interrupts2020-10-10Squadron 42: The Briefing Room - Episode 1https://youtu.be/y-uR8lJFbMY?t=267822m47sBrian Chambers, Nick Elms, Phillip Meller
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Building NPC behaviours2021-05-28Star Citizen Live Gamedev: Building NPC Behaviorshttps://youtu.be/-OaMjK9nfzE69m45sFrancesco Roccucci, Dan Baker, Jacob Pjetursson, Haydn Mcilroy, Idreece Hadi
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Planetary nav mesh2022-02-17Inside Star Citizen: AI On the Move | Winter 2022https://youtu.be/P3sXyeuScN8?t=21503m11sFrancesco Roccucci, Marius Airinei
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NPC traversal collision resolver #1 (sprint report)2022-04-28Inside Star Citizen: Wear and Tear Affair | Spring 2022https://youtu.be/Hhy5Ti0o7S8?t=2620m45sJared Huckaby
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Flight path smoothing & landing spot determination #1 (sprint report)2022-04-28Inside Star Citizen: Wear and Tear Affair | Spring 2022https://youtu.be/Hhy5Ti0o7S8?t=3070m52sJared Huckaby
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Down state reactions (sprint report)2022-04-28Inside Star Citizen: Wear and Tear Affair | Spring 2022https://youtu.be/Hhy5Ti0o7S8?t=3590m38sJared Huckaby
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Vending machine interactions (sprint report)2022-04-28Inside Star Citizen: Wear and Tear Affair | Spring 2022https://youtu.be/Hhy5Ti0o7S8?t=3591m41sJared Huckaby
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Flight path smoothing & landing spot determination #2 (sprint report)2022-05-12Inside Star Citizen | Oops, All Sprint Report III | Spring 2022https://youtu.be/pMH2jXE5pfs?t=111m49sJared Huckaby
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Background NPC variable walking speed (sprint report)2022-05-12Inside Star Citizen | Oops, All Sprint Report III | Spring 2022https://youtu.be/pMH2jXE5pfs?t=1190m24sJared Huckaby
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NPC traversal collision resolver #2 (sprint report)2022-05-12Inside Star Citizen | Oops, All Sprint Report III | Spring 2022https://youtu.be/pMH2jXE5pfs?t=1430m17sJared Huckaby
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Eating from a Big Benny's box (sprint report)2022-05-12Inside Star Citizen | Oops, All Sprint Report III | Spring 2022https://youtu.be/pMH2jXE5pfs?t=1600m12sJared Huckaby
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