A | B | C | D | E | F | G | |
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1 | Name | Rarity (nbr in the pool) | roll | Effect look further right for instructions | Instructions top | ||
2 | And then there was peace | XXXXX | 1-5 | Your next adventure will be easier than it's supposed to. Maybe the aliens aren't as strong as you thought or maybe you need to collect only 8 out of the 10 artifacts to save the world. Whatever is the case, it will be 20% easier for you. | Hi people, this thing was made by me to be used as random effects on the worlds the characters in my story will visit. | ||
3 | Not for the weak | XXXXX | 6-10 | Your next adventure will be harder than it is supposed to be by around 20%. Those gang members may now all know kung-fu or your debt increased by 20% of what it was supposed to be. | The idea is to throw once on this table before every jump. | ||
4 | Where did he get a gun? | XXX | 11-13 | Somehow, technology higher than the setting of your next world ended up here. Those knights now have guns, these nazi are equipped with modern weaponry, everybody got a smarter phone and the extra terrestrial invaders just got buffed all the way to hell. Good thing it also applies to you. Every equipment bought in this world is of a higher technology level than it should. | All you need to do is look at the very last number in the roll column, currently 235, and ask a random number generator of your choice to give you a number between 1 and that number (235). Search that number on the table. | ||
5 | Got punked! | XXXX | 14-17 | Your next world is now a steampunk, dieselpunk, cyberpunk or any other kind of punk that would mostly fit the era. Even if you say magipunk, this does not add magic if there were none to begin with, only very clever contraptions. | Then, use what it says in the effect to give you inspiration. Many effects are kept intentionally vague to help it fit more stories and more jumps. | ||
6 | The horror! | XXXX | 18-21 | This is now classified as horror. The innocent schoolgirls are sacrificing first years in the basement of the school and insidious shadows prawl every corner of your life. If this was already an horror setting treat this as "not for the weak" (No3 on the list) | Some make things much harder and some give free stuff. | ||
7 | Blast of the past! | XXX | 22-24 | The technology level of your next world got stuck somewhere along the way and isn't as advanced as it should be. If the jump is very reliant on its technology level to make sense, reroll instead of coming up with some crazy alternative. Every items bought in this world is of a lower technology level than it should. | This is a standalone version of the table a plan to use myself in which almost all mentions of the rest of my things have been removed. | ||
8 | Magic | XXX | 25-27 | Magic in the next world is much more common than it should be. If there was none, simple magic and magic items are now accepted and won't be rejected by the world. If there already was magic in the world, every choice related to magic from that world's shop is 20% off. Beware that it will also be 20% more common to encounter those in your adventure. | You can leave me comments, questions, request for clarification or anything either directly here in this document, on wherever you found this or directly at my Patreon at | ||
9 | Black and blue | X | 28 | People here can take a hard beating, every fight end up with everyone involved being black and blue, bruised all over. Everyone just keep getting back up somehow from sheer determination. It's a good thing when you are trying to stall for time since you are affected too. | https://www.patreon.com/RedSambrood | ||
10 | This is madness! No, this is Sparta! | XX | 29-30 | Here, common sense may not be what you expect. | |||
11 | Like Icarus | X | 31 | Here, when someone tells you it's too dangerous, you better listen. Don't think that your wings are good enough for they might burn. | |||
12 | Wish of the people | XX | 32-33 | You are here because the people wished for a savior, you were the one chosen to answer their wish and they will know it. You might not take any perks that let you hide in this jump, you can't choose the side of the bad guy if there is one and any help from the local population is half off when purchased from the CP shop. However, you need to actually save them to win, not survive 10 years. | The rarity column is mainly used by me to keep track on how many chances of appearing each modifiers should have. X means it's only in the pool once and XXX means it's there three times, nothing complicated. | ||
13 | Long night | XXX | 34-36 | Nights are much longer than they should be here, it doesn't affect the weather but your days will sure feel short. Very practical for vampires. | |||
14 | A city of kids | XX | 37-38 | Where are all the grown ups gone? Who knows. Anyway, you can chose to be a kid too for this one if you want or be the only grown person around. Just know that your physical abilities will be reduced if you are a kid and if not, the local population may react strangely to your presence. | You can all feel free to use it for your own jumpchains or stories, modify it, make a bigger better one if you want. | ||
15 | Ballroom champion | X | 39 | For some strange reasons, people here seems to think that the best way to solve conflict is through a dance off. I hope you know some good moves. | I would just like to be sent some credits if you do. | ||
16 | Duel | XX | 40-41 | I put down two teams here, only one can get out. That's because I like to change classic stars like you for new peoples sometimes. | |||
17 | Death game | XX | 42-43 | There are a random number of teams between 2 and 20 here on this world. It's a death game, a battle royal if you will. There is one winner who takes it all and the losers die. There are way too many of you, I need to clean up sometimes you know? | I will not add every single request I receive mostly because of 49 "Add a fate from the public". I also wish to let my patrons add things themselves. | ||
18 | Co op | XX | 44-45 | There are a random number of teams between 2 and 6 here on this world. Luckily for you, you are not there to kill each other. The many viewers of the multiverse signed a petition stating they wished you all to team up in some grand crossover adventure. They got their wish but the challenge will be scaled in consequence, be warned. | |||
19 | Free for all | XX | 46-47 | There are a random number of teams between 2 and 12 here on this world. This is just a weird coincidence, don't mind it. The other teams are neither friend nor foe, treat them as you wish. | |||
20 | Fucked up law | XX | 48-49 | There are some really strange laws here. Someone probably played around with the weave of this reality with some weird CYOA. Now you have to live up with their disgusting choices. You may be able to turn this around with some luck, skills and hard work but such a law is widely accepted and absolutely normal here. | |||
21 | Dystopia | XX | 50-51 | This world is a dystopia for the sake of being a dystopia, if it already was then lucky you, nothing worse happens. Things probably won't make sense and there will be logic loopholes in their history books. | |||
22 | Dere curse | X | 52 | I think some kind of anime fan played around with the genes of the people around here. They all seem to be some kind of stereotypes. The worst offenders are all the "dere". Almost every girls and boys here is one of them, yandere, tsundere, dandere, kuudere, etc. Just look it up on google if you don't know what to expect. Be prepared to get screamed at a lot for no good reason. (note that it doesn't make every girl ever fall in love with you, they are just stereotypes, you aren't the center of the universe like in some weird anime.) | |||
23 | Spreading corruption | XX | 53-54 | Any magic you bring with you on this adventure will take roots in this world and soon, the locals will learn how to use it as well. The rules of the magic you use will soak this world and change it forever. You may experience a drastic increase of magical phenomenon in the last years of your time there. | |||
24 | Lone wolf | X | 55 | You cannot buy companions on this adventure and those you already have cannot join you. You have to go alone. You can still go see them in your safehouse though, they haven't stopped existing. | |||
25 | Demi god | X | 56 | There is a god at the door of your safehouse claiming that one of the participants here is their child, you can let them in if you want, they may give you something good. I won't consider it cheating for this one time. | |||
26 | Lineage | X | 57 | I keep detailed files of all the participants here and found something new about you, turns out you have some very weird ancestors. Take a strange new ancestry for yourself. It could be elven, eldritch, orcish or anything. You will gain some lesser version of their racial abilities. | |||
27 | Technomagic | XXX | 58-60 | Technology here isn't what it seems. It is all magic instead, technicians are technomages. Here, normal technology will stand out as foreign but magic won't, prepare in consequence. | |||
28 | Ragnarok | X | 61 | Whatever world you are in, however peaceful it is supposed to be, is coming at an end. If there are any drawback bringing down the end times, you must take it. If there aren't, The apocalypse will still happen, you just won't get any points from it. | |||
29 | They went to church | XX | 62-63 | People in this world are extremely religious and follow their sacred texts to the T, you should probably read it once before doing something stupid. Their god may vary depending on the setting. | |||
30 | Bounty hunter | XXX | 64-66 | Someone somewhere hired a dimensional hopper to kill you. Just letting you know. (The bounty hunter gets 500cp x the number of jumps you made in equipment. He cannot buy powers of any kind but can buy equipment from any jumps you went to.) | |||
31 | Big fan | XX | 67-68 | If you didn't get it yet, I am not the only one watching your antics. I send the records of many participants to many different worlds. One of the viewers is an extreme fan of yours and by pure luck won a ticket letting her/him follow you around for an entire adventure. She/he is forbidden to help you but in exchange, she/he can't die. She/he will accompany you everywhere and talk to you non stop, probably. She/he may ask for a couple of autographs. Very enthusiastic and very distracting. | |||
32 | La vie en rose | X | 69 | There are children watching the show and I got many complaints (in the billions) from parents but I ignored them all. Still it gave me a fun idea, this time around, things will be more colorful and most things will be conveniently censored. Also, blood will be extremely rare. Cutting weapons will be utterly useless here and people will be extremely hard to hurt any other way than from extreme concussion and poison. It will be more effective to ram them with a scooter than try to chop them in half with a war axe. I hope for you it's not a world full of zombies because they will be a real pain. | |||
33 | Flower patterns | X | 70 | Every things you own and every clothes you wear now have a cute flowery pattern for the duration of the adventure. I hope you like them. | |||
34 | Star of the show | X | 71 | You stumble upon a world that follow your adventures on tv (or equivalent). They will probably recognize you and act strangely when around you. Your enemies will know what you are up to once a week or once a day when the episode of your show airs on tv. It will be really hard to surprise anyone with anything since they will all know every trump cards you posses. | |||
35 | Free drawback! | X | 72 | The first drawback you get in that adventure doesn't award you any CP (You will still need to pay what it was supposed to give you to remove it.) (Yes, you do have to take at least one.) | |||
36 | Common races | XX | 73-74 | There are now many other species aside from humans in this world. If there already where, they become so prominent that they are now the main race of the story, as if it was written by them. You can't use CP to set your origin to be one of them if the option wasn't already there. | |||
37 | Quest revealed | XXX | 75-77 | There is at least one quest to do here and you know what it is from the start. You also know what the reward will be if you complete it. | |||
38 | Fulfilling a wish | X | 78 | You would be surprised by the amount of wish gods get that are related to you. I guess this kind of things happen when your adventures are watched across entire galaxies. This time, you are to fulfill one or two of those wishes. I am not in charge of those and I don't really care what happens so just be quick about it. Wishes can be many things; wish for help, wish for power, a wish of love, wish of revenge, etc. | |||
39 | You can go back home! | X | 79 | Did you really believe me? No, you can't, but I can bring your home to you! Or at least a part of it. You can choose anyone you knew from your original world and add them to your team as a new participant or alternatively, you can let me bring you a bunch of random things that belonged to you in your first life. It could be anything at all, your pet dog, your entire bedroom, your car or just the doormat. Who knows how many things and/or people I will bring back to you. Could even be none at all! | |||
40 | Nobody expect the spanish inquisition! | X | 80 | Even I didn't expect this but here they are anyway. You should probably not bring anything magical with you for they have an uncanny ability to find out anything unnatural. They also like fire, killing demons and butchering infidels. They are a ruthless bunch that knows how to fight. | |||
41 | Last stand | X | 81 | Everything will hinge on that one moment. Will you be able to stand long enough or will you be cast down in the mud for your last rest? People of this world will talk about that one moment for centuries to come. Will you last a day, a week? let's find out. | |||
42 | Home defense | X | 82 | Once you choose to open the door to your warehouse, it will be stuck open for the duration of the adventure, you cannot move it from where you first opened it anymore and anyone can enter at will. Your companions that weren't chosen for the adventure still can't exit the warehouse but everything else inside can be pillaged by the denizen of this world. You better not stray far from your portal or thieves and murderers could plunder and kill in your home while you are away. If you never open the gate for the whole adventure, this as no effect at all but if you do open the gate, be very careful of where you do it. | |||
43 | Jackpot | X | 83 | You win 7777 RP! What? You wanted more? We aren't a charity here, If you don't want it, I'm sure there are plenty more participants who would gladly take it in your stead. Ho? You'll take it? I knew you would be glad I'm such a benevolent person. (note: RP are a thing I added for my own story either replace it by CP or ignore the roll if you do not plan on using the rest of my content.) | |||
44 | Ruin | X | 84 | You just lost all the unspent RP you had accumulated until now. What? I wasn't the one who did it! You are the only one to blame for getting such a shitty roll. Also this is clearly a bug in the system. I won't fix it though, too lazy to help a lowly creature such as you. (note: RP are a thing I added for my own story either replace it by CP or ignore the roll if you do not plan on using the rest of my content.) | |||
45 | Detective | X | 85 | You are the detective on the case, whatever the case actually is. People around you will act as if you are solving a mystery instead of whatever you are really trying to do. Expect many annoying conversation where you have to explain why you are doing everything the way you are doing them to a bunch of clueless policemen. | |||
46 | The gate | X | 86 | That's strange, there is a gate here leading to another world. Pick a second world (jump) at random, you are now doing both their adventures at the same time. They are fused into one another by the ancient gate and everyone believes it has always been there. You still need to live for only 10 years unless one of the two adventure specify otherwise in which case, you take the longest or hardest goal as an end point. You do get the CP awarded by both and can split your purchases between the two as you see fit. You have to buy an origin in each of the two worlds and will gain benefits from both but only the origin you chose for the first world is actually true. | |||
47 | All waifu | X | 87 | There is something really wrong here, there are no men at all! Every man that is supposed to be there is a woman instead and their society seems to be just fine. They can still have kids somehow, maybe they have some kind of secret. Choosing to be male here may make you stand out a lot, you have been warned. | |||
48 | Patriarchy | X | 88 | There is something really wrong here, there are no women at all! Every woman that is supposed to be there is a man instead and their society seems to be just fine. They can still have kids somehow, maybe they have some kind of secret. Choosing to be female here may make you stand out a lot, you have been warned. | |||
49 | Add a fate from the public | X | 89 | The public has spoken, the most upvoted fate from the public will be added to this list now and also be used for this adventure, if you have no readers (or any kind of public) that gave any feedback for this, just throw again on the table of fate. | |||
50 | Public Challenge | X | 90 | You will now complete the most upvoted challenge chosen by the public, it must be some sort of quest related to the next world. Its effects will be applied for the duration of the next adventure and vanish afterward. If you have no readers (or any kind of public) that gave any feedback for this, just reroll. | |||
51 | The great betrayer | XX | 91-92 | Both your appearance and name is widely known by the citizens of this world. You look just like the betrayer of mankind, the worst scum that ever lived in that world. people may not hate you outright but will recoil at your mere sight, either being genuinely scared or thinking "Why is that asshole cosplaying as the great betrayer?" | |||
52 | Purity of form | X | 93 | For this adventure, you are locked out from using any weapon. They are a distraction, you can only attain true power if you focus your whole being into a pure form. Sharpen your senses and your claws, straighten your posture and take a deep breath, let the evolution begin. | |||
53 | Purity of mind | X | 94 | For this adventure, you are locked out from using any magic or psychic powers. They corrupt your mind and cloud your judgement, preventing you from seeing the truth of the universe. Only by keeping your thoughts clean will you be able to reach enlightenment. | |||
54 | Purity of body | X | 95 | For this adventure, you are locked out from using any bloodline power or physical enhancements. Has it been this long already? Have you forgotten what it means to be human? Cleanse your body and let life take its natural course again. To be a man is to use man's knowledge to the utmost and master the tools your ancestors made with great difficulty and care. Do not let them down. | |||
55 | Free madness | X | 96 | Every participants here gets a free mental illness. This will teach you that fate likes to mess you up on a deeper level than you would think. | |||
56 | Overconfidence is a slow and insidious killer | XX | 97-98 | The moment you least expect it and you think that everything is going well, the moment you think you won and decide to push for one last reward. This is the moment I'm waiting for to throw death at you. Keep being cautious and you will do just fine... maybe. Just remember how quickly the tides can turn. | |||
57 | So much daylight you can't sleep | XXX | 99-101 | The nights are now extremely short, the days last forever and the workers can't stop complaining about how long their shifts last. I hope you have sunscreen. | |||
58 | Divine contraptions | XXX | 102-104 | Magic here isn't what it seems, anything supernatural or magic was instead done with the power of science. Be it genetic manipulation, robotics, informatic or strange mechanism, it will replace any shenanigans the supernatural should inflict upon this world. If there was no magic from the very start, then the church will claim that whatever technology is the leading one, was in fact a gift from god. | |||
59 | No humans | X | 105 | This isn't the world it's supposed to be, you stumbled upon a parallel version of the world designed for a participant from another race. Humans don't exist in this world, at least until you showed up. How will they react upon seeing an unknown life form? | |||
60 | Dual Fate | X | 106 | Throw on the fate table twice | |||
61 | Triple Fate | X | 107 | Throw on the fate table trice | |||
62 | Individual Fate | X | 108 | Throw on the fate table once for each jumpers in your party. | |||
63 | Knowledge | XX | 109-110 | You gain a free power from the shop from either the knowledge category, the magic category or the psychic category as long as it cost a 1000 points or less. You must still possess all the requirements to get it. | |||
64 | Rule 63 | X | 111 | Every characters in the setting of the world you are about to enter have their gender reversed. Harry Potter is now Harriet Potter, Gandalf is now Gandalfa and Daenerys Targaryen is now a man with a strange name and the father of dragons. | |||
65 | Soul Domain | XX | 112-113 | Fate rewarded you by expanding your soul, you gain a free power from the shop from as long as it is related to souls or cultivation and cost a 1000 points or less. You must still possess all the requirement for it to buy it. | |||
66 | Déja vu, I have been in this space before | XXX | 114-116 | Ten years? I'm sure you can do it in two, you just need a little drift. Here, let me help you pack every events you were supposed to encounter nicely in 20% of the time you should have spent here, you just have to hit the Gas gas gas! You're gonna step on the gas. Tonight you'll fly! (Note: I won't be your lover.) | |||
67 | Hell's Kitchen | X | 117 | The food in this world is utterly disappointing. Is there anyone who knows how to cook at all here? It's always either raw or burnt, the soup is dry, your toast somehow too spicy. No food here makes any sense and every cook is always apologizing to everyone instead of actually trying to do better. I hope for you there is someone in your party who can at least make a sandwich. | |||
68 | What are memories? | X | 118 | For the duration of this adventure, your memories prior to your arrival will be sealed. You will have no idea you are a participant, that you need to survive or any recollection of past events. You will still have knowledge and access to all your powers though, including the warehouse, you will just not understand why that is. | |||
69 | Wildcard | XXX | 119-121 | Pick any power you possess. For the duration of the adventure, it will be twice as effective in every aspect it possibly can. But, It will have a 50% chance of failing to activate, every single time you want to use it. You have to pick a power now, you cannot ignore the fate of the Wildcard. | |||
70 | Caretaker | XX | 122-123 | You can now hire a Maid or Butler free of charge to take care of the warehouse when you are not there. He/she will also take care of your house if you want them to. The only thing they ask as payment is to live there and be supplied with all they need. Since the safehouse will never lack anything it's literally free labor. | |||
71 | Maraton | XXX | 124-126 | You will be there for a little longer than expected. Twenty years isn't that long I assure you. | |||
72 | Beast and the beauty. | XX | 127-128 | You are locked in a hideous form, cursed to remain that way until you get a kiss of true love. To spice things up a bit, if you do have a lover already, he/she will be locked up in a tower somewhere. (all of them if you have many you filthy harem seeker.) You will either have to rescue them in your beast form like a true prince charming or find a replacement to cure you before going to rescue him/her/them. If you have a second form or a strange bloodline, your curse will be related to it. Do not worry about your loved ones, whatever the setting, as long as they are prisoners there, they won't die. | |||
73 | Man's best friend | X | 129 | You gain a normal pet of your choice. It cannot help you in any fight and is probably too dumb to learn tricks. If you don't like pets, you can still give up and not choose any. | |||
74 | The cat is doing magic tricks | X | 130 | You gain a magical creature as a pet, either it's some strange thing you picked up somewhere or a normal pet surprisingly powerful and weird. It's super smart too. | |||
75 | Guardian beast | X | 131 | You gain a powerful monster as a friend. It is powerful and intimidating but it cannot leave the warehouse unless it's connected to the setting he came from or you give it the companion status. Be reasonable, I accept griffins but not dragons. | |||
76 | Nothing | XXXXX | 132-136 | There is nothing special here I swear. The boring roll for boring people. | |||
77 | Stormtrooper | X | 137 | Everybody here has just the worst possible aim. You can run around in front of an entire army and you will probably be ok. Just understand that sometimes, there is just too many. Also, it does not affect grenade type weapons and melee weapons. As the protagonist, the participants are immune to this effect. | |||
78 | Musical | X | 138 | This adventure is a musical, everybody will always be singing under the rain and dance around as if it was normal. You will be affected as well. Unexpected sudden coordinated choreography are actually expected here. | |||
79 | The Orient express | X | 139 | The whole adventure will be set in a very long and spacious train. It will never stop for those ten years. Everything will happen inside this train and every characters are passengers. The plot isn't changed for a murder story though. | |||
80 | For the Empire | XX | 140-141 | Things are now controlled by a global empire. If this was already the case, ignore this roll. | |||
81 | Pimp my ride | X | 142 | The vehicles here are really special. Locals really care about them and they are the principal expression method of these parts. They also race a lot. Expect over the top customization on every moving things out there including donkeys. | |||
82 | Flat earthers | XX | 143-144 | Here, the earth (or whatever world you are in) is flat. How does this whole thing even works? Poor earth-chan. | |||
83 | Vacation | X | 145 | There will be no challenge or real danger here. You are very lucky to get some vacation, I will need to find someone else to watch in the meantime. For once, not everything in your life will go wrong for the sake of entertainment. | |||
84 | Winter Wonderland | XXX | 146-148 | The world is covered in ice and snow. Be sure to get some coats or you might get killed by the unbelievable cold here. And they said the next ice age would not come for a couple more millenia, Ha! | |||
85 | Fanfiction | X | 149 | Some strange guy/girl rewrote the story. The new main character may very well be an all powerful mary sue. Beware to not get in the way of his/her moment of glory, do not dare get confused on who is the actual main character here, a hint: it's not you. | |||
86 | Fan service | X | 150 | That adventure is for fan service, There will be a lot of beach party and open air baths. | |||
87 | Tournament arc | XX | 151-152 | This adventure is a tournament arc, unless extreme circumstances, no one should die. I will even invite a couple more jumper teams here to participate and old powerful monsters and legendary heroes from across the universe to spectate in a dignified manner and comment on every single move you use. | |||
88 | The tribes | XX | 153-154 | Whatever the government was supposed to be here in this world, it's not. There are tribes and clans instead. Technology does not stop the tribal system, futuristic tribes can still work out really well. | |||
89 | Why did you build it here! | XXX | 155-157 | The main towns of the setting are built in some really strange places. At the bottom of the ocean, floating in the air, dug inside a mountain, hanging from the edge of the abyss. The possibilities are limitless! Just make sure you don't break it by accident, those things tend to have some kind of major flaw. | |||
90 | Building an army | X | 158 | Every single companion you have are forced to come along on your next jump. They can't back out into the warehouse. If there are any options letting you take companions with you with some special rules, they are all free. (This does not let your companions buy things for free in the CP shop) | |||
91 | Nothing out of the ordinary here | X | 159 | Whatever freakish things, peoples, or monster you bring with you on this adventure, nothing will seem out of the ordinary for the locals. You can cast meteor shower on the terminator, nobody will bat an eye. This is the ocasion to bring out everything you got and the world won't even think about rejecting it. | |||
92 | Free companion | X | 160 | You gain a free companion that must come from the upcoming world. That companion will stay afterwards too. | |||
93 | Villain | XX | 161-162 | You are playing the bad guy here. If there are options to side for the bad guys, you must take them. Common folks will know you are here to bring their doom. Beware the champion here to cleanse the land from evil. | |||
94 | Ascension | X | 163 | If you did all tree: "purity of form", "purity of mind" and "purity of body". and completed at least 100 jumps, you can now ascend, if not, throw again on the table of fate. If you do ascend, you cast your mortal form aside. You are now immortal if you were not already. You gain complete control over your physical form, letting you shapechange at will. You can now sense the universe around you better and open a way to any place you have ever been at will, letting you revisit any prior worlds including even your homeworld between each adventures. You now have as much time as you want between each adventures. You can reroll on the roll of fate table once per adventure if you dislike your result. When you finally die, you will be relieved from your duty as a participant and be reborn as a true god, keeping everything you gathered until now and gaining more power relative to the number of your followers, including fanatical fans of the show. | |||
95 | Illuminati | X | 164 | There isn't a real conspiracy here but everyone is convinced there is (or is there?). Everything that happens must be because of those damn conspirators even if there is a perfectly logical answer in front of them. | |||
96 | Summoned Hero | X | 165 | You have been summoned in the next world to kill the demon king, or any equivalent from here. Who knows how those people treat their summons. | |||
97 | Victorian fantasy | XXX | 166-168 | I always feel like there aren't enough stories set in the victorian era. Now there is. | |||
98 | Jumpart Online | X | 169 | You are now stuck in a VRMMO, how cool. You can still die though and the food isn't real. People aren't either... | |||
99 | Jcom | X | 170 | There is an organization here that knows about the Jumpers and the chaos they bring with them. Their goal is to protect their world from the threat of the jumpers. They have connections everywhere and a lot of fundings from a lot of governments. Sometimes, a team of elite soldiers will show up to ruin your fun while you are trying to do stuff. Don't get caught because they intend to cut you open to see what jumpers are really made of. | |||
100 | Apple | X | 171 | Everybody in this world seems happy to buy overpriced products just because it's got a known mark on it. They even buy a new one every year. They change the name and the casing claiming it's a new thing they absolutely need to get even though it's the same as the one they already have. You could make big money here if you manage to find a cool design. The downside here is that the CP shop got messed up by it. Every items in the shop costs one time and a half as much as they should. (an item at 50 would cost 75 instead) This only applies to items, not powers, drawbacks or anything else. |