miss_points_20160628
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

 
View only
 
 
Still loading...
ABCDEFGHIJKLMNOPQRSTUVWXYZAAAB
1
DDI RollCrit RollOriginal ResultClassificationHDStunMinorMajorMortalDeathSlowProneDisarmKO+AttackMove
2
3d6d6
3
31-330Attack rends PC’s head from his torso. Blood gouts from the collapsing body, and the monster moves on to the next foe, making attacks until it misses.09 - Death19+X
4
34-629Terrible blow to the chest explodes the PC’s heart. Immediate and instantaneous death.09 - Death19+X
5
4128Throat torn asunder. The panicked PC gargles wetly as blood gouts down his chest. He dies in 4 rounds.08 - Mortal Wound19+X
6
4227Attack snaps the PC’s spinal column like a twig. The attack causes permanent paralysis, and the PC watches the remainder of the battle from the floor.08 - Mortal Wound19+X
7
4326Strike crushes throat. The PC drowns in his own blood for 6 rounds.08 - Mortal Wound19+X
8
4425Attack craters PC’s skull. This attack inflicts 1d8 Intelligence and Personality damage and puts the PC into an instant coma.08 - Mortal Wound19+X
9
4524PC is disemboweled. Bloody guts spill to the ground. The PC spends the next 8 rounds dying as he futilely tries to feed the spooling intestines back into his body.08 - Mortal Wound
16-18
X
10
4623Terrifying blow pierces several important organs. The PC spends the next 1d4 days dying a slow, painful death. Powerful magic (healing by a cleric of level 3 or higher) can arrest the dying.08 - Mortal Wound
12-15
XP
11
5-6122PC’s leg is shorn from his body. The character cannot move. This attack inflicts +2d12 damage.07- Major Wound +Effect
16-18
XX
12
5-6221Strike crushes skull, destroying the optic nerve and resulting in instant, permanent blindness.06 - Major Wound +Effect
16-18
X
13
5-6319Blow to cranium! This attack inflicts +1d16 damage and the PC must make a Fort save (DC 15 + HD) or fall unconscious.07- Major Wound +Effect
12-15
XP
14
5-6418Monster seizes PC by the neck. This attack inflicts +1d12 damage and the monster makes a second attack at +4 to hit.06 - Major Wound +Effect
12-15
XXX
15
5-6517PC’s Achilles tendon is torn, snapping back into his thigh. The character’s movement drops to 5’ and the screaming can be heard for leagues.07- Major Wound +Effect
12-15
XX
16
5-6616Strike to torso crushes internal organs. This attack inflicts +1d12 damage, and force the PC to make Fort save (DC 15 + HD) to remain conscious through the pain.07- Major Wound +Effect
10-11
XP
17
7-8115Both the PC’s arms are torn from his body. This attack inflicts +3d12 damage. Exceptionally cruel monsters may proceed to use PC’s arms as weapons.06 - Major Wound
16-18
XX
18
7-8214Devastating strike! This attack inflicts +1d16 damage.06 - Major Wound
10-11
X
19
7-8313Crushing blow! This attack inflicts +1d12 damage.06 - Major Wound8-9X
20
7-8412Blow shatters PC’s forearm. This attack inflicts +1d6 damage, and the arm is useless until healed.06 - Major Wound2-3X
21
7-85-611Weapon lodged in PC’s chest! This attack inflicts +2d6 damage and an additional 1d6 damage next round.06 - Major Wound1X
22
9-101-210Blow smashes PC’s kneecap. The character’s movement is cut by half and this attack inflicts +1d10 damage.05 - Minor Wound +Effect6-7XX
23
9-103-49Strike to throat! The PC can’t speak until healed and spends the next round struggling to breathe.05 - Minor Wound +Effect6-7XP
24
9-105-68Strike to helm! If no helmet, this attack inflicts +1d8 damage and forces a Fort save (DC 10 + HD). On a failed save, the PC falls unconscious.05 - Minor Wound +Effect4-5XP
25
11-121-27Blow to jaw! The PC loses 1d8 hp and the same number of teeth.04 - Minor Wound2-3X
26
11-123-46Blow to shield arm! If no shield, this attack inflicts +1d6 damage.04 - Minor Wound1X
27
11-125-65Strike to chest, breaking ribs. This attack inflicts +1d6 damage.04 - Minor Wound<1X
28
13-14
-4Stunning blow! The world spins as the fell monster makes a second attack!03 - Stun +Effect4-5XX
29
15-16
-3Stunning blow! The PC falls to the bottom of the initiative count for the remainder of the battle.02 -Stun<1XX
30
171-32PC disarmed. Weapon lands 1d12+5’ away.01 - Effect<1X
31
174-61Legs knocked out from beneath the character, knocking him prone.01 - Effect<1X
32
18--A flood of adrenaline flows through your system returning 1d4 Hit Points per level. In 2d6 rounds, this effect fades and the character is reduced to 1d6 hit points and must make a saving throw or be stunned for 1d4 rounds
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
Loading...
 
 
 
DDI - III
Old Source
DDI - II
Effects - I
Conditions
Table M
DDI - I
Summary
Chance Compare
3d6
Odd Mix
2d5
1d7
Full
Roll the Body