| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | |
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1 | Game | Category | Time | Participants | Skills | Blurb | Link | ||||||||||||||||||||
2 | Dialect | Roleplaying | 3 - 4 hours | 3 - 6 | Communication, Collaboration, Brainstorming, Creativity, Culture Building | In this game focused on the language we use, players create a brand new community devlop a unique dilect informed by who they are, what they believe in, and how they respond to a changing world. | https://thornygames.com/pages/dialect | ||||||||||||||||||||
3 | Sign | Roleplaying | 2 hours | 4 - 7 | Communication, Collaboration, Brainstorming, Creativity, Culture Building, DEIJ | Based on the true story of Nicaraguan Sign Language, players embody students on their first day of school. Along the way. they'll make friends, learn about themselves, and build their own language piece by piece | https://thornygames.com/pages/sign | ||||||||||||||||||||
4 | Hanabi | Card/Board Game | 30 minutes | 2 - 5 | Communication, Collaboration | Collaborative Solitaire where players cannot see their own cards and rely on clues from their teamates to make the best choice. | https://rnrgames.com/hanabi?srsltid=AfmBOorOh2MJ8ZQNgrlTaDvo7pvcLiR1B0zI3Nl11fm0uYLgqKRmN50p | ||||||||||||||||||||
5 | Codenames | Card/Board Game | 30 minutes | 4+ | Communication, Collaboration | Two teams compete by each having a "spymaster" give one-word clues that can point to multiple words on the board. The other players on the team attempt to guess their team's words while avoiding the words of the other team. | https://codenamesgame.com/ | ||||||||||||||||||||
6 | Concept | Card/Board Game | 4+ | Communication | Think charades but using a limited set of symbols to get the concept across. Can be run like a charades-style team game or as non-competitive communication exercise | https://www.rprod.com/en/games/concept | |||||||||||||||||||||
7 | Wavelength | Card/Board Game | 4+ | Communication | Think charades but using participants must instead identify where the concept fits on a scale from 1 - 100 (i.e. How much a hot dog can be classified as a sandwich). Can be run like a charades-style team game or as non-competitive communication exercise | https://www.cmyk.games/products/wavelength?srsltid=AfmBOorPnty1wncMbnnYfQtkVGb96OgcC9XJozJmu8r6QDEmEZWIqxzI | |||||||||||||||||||||
8 | Pandemic | Card/Board Game | 30 mins | 2 - 4 | Communication, Collaboration | Pandemic is a cooperative board game in which players work as a team to treat infections around the world while gathering resources for cures. Each player is given a unique role and communication and planning is key to success! | https://www.zmangames.com/en/games/pandemic/ | ||||||||||||||||||||
9 | Forbidden Island | Card/Board Game | 30 mins | 2 - 4 | Communication, Collaboration | Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! | https://gamewright.com/product/Forbidden-Island | ||||||||||||||||||||
10 | Exit | Card/Board Game | 1 - 2 | 2 - 4 | Communication, Collaboration, Brainstorming, Creativity | Prepackaged escape room-style puzzles that come with everything in the box | https://store.thamesandkosmos.com/collections/exit-the-game?srsltid=AfmBOoojKzFlWYovYgli74jPBFTzcHUWDR9mT7lu1Hr7MmxTV19Ep1Kd | ||||||||||||||||||||
11 | Monikers | Card/Board Game | 30 - 60 minutes | 4+ | Communication, Culture Building | Charades but the rules change every round! Get your team to guess as many names as they can in 1 minute. Over 3 rounds, you'll have different rules about how to give clues— the same cards are used in each round, so by the end, you team will havemade up a bunch of hilarious jokes together. Branded version of the game Fishbowl | https://www.cmyk.games/products/monikers?srsltid=AfmBOoore3Z6ENeys1-yJZLOP8doezceOTAivE0L_rvjbq7edSLvimZW | ||||||||||||||||||||
12 | The Quiet Year | Roleplaying | 4 hours | 2 - 4 | Communication, Collaboration, Brainstorming, Creativity, Culture Building | The Quiet Year is a map game. You define the struggles of a community living after the collapse of civilization, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern. The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game. | https://buriedwithoutceremony.com/the-quiet-year | ||||||||||||||||||||
13 | Spaceteam | Card/Board Game | 5 mins | 3 - 6 | Communication, Collaboration | Spaceteam is a fast-paced, cooperative shouting card game where you work together to repair your malfunctioning spaceship. Coordination with your team is crucial as you try to escape an impending black hole. Success is seeming just out of reach as you encounter one complication after another. Your only hope is to work together with your Spaceteam to repair the ship before it's too late. | https://stellarfactory.com/products/spaceteam?srsltid=AfmBOooNZ7tLEwDOJfy6gMUdSsqDQVQSNK6jRiM_DR4QFBxTQ9qW_wyx | ||||||||||||||||||||
14 | Dixit | Card/Board Game | 30 mins | 3 - 6 | Communication, Collaboration, Brainstorming, Creativity, Culture Building | Each turn in Dixit, one player is the storyteller, chooses one of the six cards in their hand, then makes up a sentence based on that card's image and says it out loud without showing the card to the other players. Each other player then selects the card in their hand that best matches the sentence and gives the selected card to the storyteller, without showing it to anyone else. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. | https://www.libellud.com/en/our-games/dixit/ | ||||||||||||||||||||
15 | Letterjam | Card/Board Game | 30 mins | 2 - 6 | Communication, Collaboration | A cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is your cards are only visible to other players - and not to you. | https://czechgames.com/for-press/lj.html | ||||||||||||||||||||
16 | Honey Heist | Roleplaying | 1 - 2 hours | 3 - 6 | Communication, Collaboration, Brainstorming, Creativity | It's like Ocean 11, but you're a team of bears. A hilarious alternative to other roleplaying games that's quick and easy to learn | https://gshowitt.itch.io/honey-heist | ||||||||||||||||||||
17 | The Crew | Card/Board Game | 20 mins | 3 - 5 | Communication, Collaboration | Cooperative trick-taking card game (i.e. Bridge, Hearts) , you need to complete 50 different missions as you travel across the solar system. But you will only succeed if you can work together as a team. | https://store.thamesandkosmos.com/products/the-crew?srsltid=AfmBOoo9w9kdH1u3FEAIhB2O_Fhw6O7fuGinMMHZn0YseX3APz83qr-M | ||||||||||||||||||||
18 | A Fake Artist Goes to New York | Card/Board Game | 20 mins | 5 - 10 | Collaboration, Creativity | Everyone is drawing one picture together butone doesn't even know what they are supposed to be drawing. The fake artist has to be careful not to be identified and the real artists have to be careful not to make it too easy for the deceiver. | https://oinkgames.com/en/games/analog/a-fake-artist-goes-to-new-york/ | ||||||||||||||||||||
19 | The Chameleon | Card/Board Game | 20 mins | 3 - 8 | Communication, Collaboration | All players except for one are given a secret topic. One player has no idea what it is. Players provide one word at a time, until each player has gone and they try and guess who is the imposter. | https://bigpotato.com/products/the-chameleon?variant=39342278901928 | ||||||||||||||||||||
20 | Telestrations | Card/Board Game | 10 - 15 mins | 4 - 12 | Collaboration, Creativity, Culture building | A mash-up of telephone and pictionary. One player writes down a phrase and the next draws a picture to match it. The next player can only see the picture and writes the phrase they think goes with it. Repeat until it travels around the table! | https://theop.games/collections/telestrations?srsltid=AfmBOopiUdrzcr2St6dzVpSdAbWux7aV3gTNrJjQ8oFpLZYj4EnvBcLF | ||||||||||||||||||||
21 | Rory's Story Cubes | Card/Board Game | 15 mins | 2+ | Collaboration, Creativity, Culture building | Game includes 9 cubes, with different symbols on each side. Players start by rolling one and start narrating a story. The next player roll anothers and links it to the story in some way, continuing on until the final cube is rolled to find an end to the story | https://gamewright.com/product/Rorys-Story-Cubes | ||||||||||||||||||||
22 | Captain Sonor | Card/Board Game | 45 mins | 2 - 8 | Collaboration, Communication | It's team-based Battleship! Your task is to find and destroy your opponent's submarine, by working together with your crew. Focused on real-time and, often frantic communication, this game tests your team's ability to actively listen and understand each other's needs in the face of their own. | https://store.asmodee.com/products/captain-sonar | ||||||||||||||||||||
23 | Wilmotʼs Warehouse | Card/Board Game | 30 mins | 2 - 6 | Collaboration, Communication | Players use storytelling, imagination, and any other tricks they can think of to memorize tiles on a board before they are hidden from sight. They are then timed as they must recall where each tile was placed! Visually stunning! | https://www.cmyk.games/products/wilmot?srsltid=AfmBOoqNW1tFx4p6IH8MQvqetFkIbj9-1PRGPECIt-KYu73-T6EjyXIj | ||||||||||||||||||||
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