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Want to add new cards?To add new cards, simply use text responses for each column. Don't change any formatting! All formatting will apply itself if text entries are formatted correctly. When writing Oracle Text or cost, please use brackets {} to represent mana symbols, tap symbols, and planeswalker activation costs. To represent a new line, please use {NewLine}. Hybrid mana works in any order (i.e. {U/W} or {W/U}). All cards should be sorted by card number. If you don't know where a card will go, take make an educated guess based on its theorized alphabetical order. Use two question marks '??' to represent its card number. When adding a card to Spoiler Season, please mark 'In Spoiler?' with a P to let other contributors know. If a picture of the card is missing, please create one using Magic Set Editor. If you have any further questions, leave a comment on the part of the spreadsheet that concerns you or send me a message over Facebook.
In Spoiler?EditorNumberNameHas Picture?CostType LineRarityOracle TextFlavor TextPT/Loyalty
White Cards
Y1Angel of SerenityY{4}{W}{W}{W}Creature - AngelMythicFlying{NewLine}When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.{NewLine}When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.5/6
Y2Armory GuardY{3}{W}Creature - Giant SoldierCommonArmory Guard has vigilance as long as you control a Gate.The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."2/5
{2}{W}Enchantment - AuraCommonEnchant creature{NewLine}Enchanted creature can't attack or block, and its activated abilities can't be activated.
y4Avenging ArrowY{2}{W}InstantCommonDestroy target creature that dealt damage this turn."Forgive the theft. Punish the deception." - Alcarus, Selesnya archer
Y5Azorious ArresterY{1}{W}Creature - Human SoldierCommonWhen Azorious Arrester enters the battlefield, detain target creature an opponent controls."You have the right to remain silent. Mostly because I tire of your excuses."2/1
Y6Azorious Justicary{2}{W}{W}Creature - Human WizardUncommonWhen Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control."Your potential to commit a crime warrants further investigation."2/2
Y7Bazaar KrovodY{4}{W}Creature - BeastUncommonWhenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.The Hauler's Collective Wields great influence over the Ravnican merchant class. Without it, little moves in the city.2/5
Y8Concordia PegasusY{1}{W}Creature - PegasusCommonFlying"A kick from its hooves is like a bolt of lightning. I'd know. I've been hit by both." - Rencs, Izzet Chemister's Aide1/3
Y9Ethereal ArmorY{W}Enchantment - AuraCommonEnchant Creature {NewLine}Enchanted Creature gets +1/+1 for each enchantment you control and has first strike.Metal is scarce, smiths are pricey, and plate mail is heavy.
Y10Eyes in the SkiesY{3}{W}InstantCommonPut a 1/1 white Bird creature token with flying onto the battlefield, then populate."What a root and branch cannot reach, our winged friends will attend to." - Zunak, Selesnya Strategist
Y11Fencing AceY{1}{W}Creature - Human SoldierUncommonDouble strikeHis prowess gives the guildless hope that they can hold out against tyranny.1/1
Y12Keening ApparitionY{1}{W}Creature - SpiritCommonSacrifice Keening Apparition: Destroy target enchantmentSome souls are too damaged to be of use to the Orzhov.2/2
Y13Knigthly ValorY{4}{W}Enchantment - AuraCommonEnchant creature{NewLine}When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.{NewLine}Enchanted creature gets +2/+2 and has vigilance.
Y14Martial LawY {2}{W}{W}EnchantmentRare
Y15Palisade GiantY{4}{W}{W}Creature - Giant SoldierRareAll damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead."Refusing guild allegiances, she fights for those who can't protect themselves."2/7
Y16Phantom GeneralY{3}{W}Creature - Spirit SoldierUncommonCreature tokens you control get +1/+1. After his death, the general was reunited with fallen soldiers from over thirty of his campaigns.2/3
Y17Precinct CaptainY{W}{W}Creature - Human SoldierRare
Y18Rest in PeaceY{1}{W}EnchantmentRareWhen Rest in Peace enters the battlefield, exile all cards from all graveyards.{NewLine}If a card or token would be put into a graveyard from anywhere, exile it instead.Some corpses the Golgari cannot claim. Some souls the Orzhov cannot shackle.
Y19Rootborn DefensesY{2}{W}InstantCommonPopulate. Creatures you control are indestructible this turn.
Y20Security BlockadeY{2}{W}Enchantment - AuraUncommonEnchant land{NewLine}When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.{NewLine}Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
Y21Selesnya SentryY{2}{W}Creature - Elephant SoldierCommon{5}{G}: Regenerate Selesnya Sentry.Ravnicans still tell tales about the Battle of Sumala where four Selesnya sentries held off an entire clan of Gruul Warriors.3/2
Y22Seller of SongbirdsY{2}{W}Creature - HumanCommonWhen Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield."Lady Wren is one merchant in Keyhole Dawns who isn't running a scam." - Mirela, Azorious hussar1/2
Y23Soul TitheY{1}{W}Enchantment - AuraUncommonEnchant nonland permanent{NewLine}At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its converted mana cost.
Y24Sphere of SafetyY{4}{W}Enchantment - AuraUncommonCreatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.The Rakdos believe that all are eager to join their revels, even when told otherwise.
Y25Sunspire GriffinY{1}{W}{W}Creature - GriffinCommonFlying"For each griffin wounded by an arrow, there's a corpse with a bow nearby." - Pel Javya, Wajek Investigator2/3
Y26Swift JusticeY{W}InstantCommonUntil end of turn, target creature gets +1/+0 and gains first strike and lifelink."Having conviction is more important than being righteous." - Aurelia
Y27Trained CaracalY{W}Creature - CatCommonLifelinkSome Ravnicans consider carrying a sword to be beneath them, preferring instead a tooth-and-claw escort.1/1
Y28Trostani's JudgmentY{5}{W}InstantCommonExile target creature, then populate."Some cannot be saved as they are, but all can serve the Worldsoul." - Trostani
Blue Cards
YJB29Aquus SteedY{3}{U}Creature - BeastUncommon{2}{U}, {T}: Target creature gets -2/-0 until end of turn.In water, it's as graceful as a dolphin. On hand, it darts and jerks so unpredictably that few can ride it for long.1/3
YJB30BlustersquallY{U}InstantUncommonTap target creature you don't control.{NewLine}Overload {3}{U}Weather is more predictable than the Izzet.
y31Cancely{1}{U}{U}InstantCommonCounter target spell.
yJB32Chronic FloodingY{1}{U}Enchantment - AuraCommonEnchant land{NewLine}Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
yJT33Conjured Currencyy{5}{U}EnchantmentRareAt the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own or control.
yJB34Crosstown CourierY{1}{U}Creature - VedalkenCommonWhenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.Information travels quickly through Ravnica's network of messengers and thought agents.2/1
Y35Cyclonic RiftY{1}{U}InstantRareReturn target nonland permanent you don't control to its owner's hand.{NewLine}Overloard {6}{U}The Izzet specialize in unnatural disaster.
y36Dispely{U}InstantCommonCounter target instant spell.
yJB37DoorkeeperY{1}{U}Creature - HomunculusCommonDefender{NewLine}{2}{U}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with the defender you control.One piercing stare usually convinces thieves to go elsewhere.0/4
yJB38DownsizeY{U}InstantCommonTarget creature you don't control gets -4/-0 until end of turn.{NewLine}Overload {2}{U}
Y39Faerie ImpostorY{U}Creature - Faerie RogueUncommonFlying{NewLine}When Faerie Imposter enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.Many Tin Street shops display a sign on the door: "No cloaks allowed."2/1
yJB40Hover BarrierY{2}{U}Creature - Illusion WallUncommonDefender, flyingAs whispers and rumors increased, so did the demand for fail-safe barriers.0/6
yJB41Inaction InjunctionY{1}{U}SorceryCommonDetain target creature an opponent controls.{NewLine}Draw a card."To prevent action is to prevent transgression." - Azorius Arrester motto
y42Inspirationy{3}{U}InstantCommonDraw two cards.
yJB43Isperia's SkywatchY{5}{U}Creature - Vedalken KnightCommonFlying{NewLine}When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls.3/3
Y44Jace, Architect of ThoughtY{2}{U}{U}Planeswalker - JaceMythic{+1}: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. {NewLine}{-2}: Reveal the top three cards of your library. An opponent separates them into two piles. Put one pile into your hand and the other on the bottom of your library in any order. {NewLine}{-8}: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs.4
yJB45Mizzium SkinY{U}InstantCommonTarget creature you control gets +0/+1 and gains hexproof until end of turn.{NewLine}Overload {1}{U}
y46Paralyzing Graspy{2}{U}Enchantment- AuraCommonEnchant creature{NewLine}Enchanted creature doesn't untap during its controller's untap step.
y47Psychic SpiralY{4}{U}InstantUncommonShuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard.An elocutor forces criminals to confess to the laws they merely intended to break.
yJB48RunewingY{3}{U}Creature - BirdCommonFlying{NewLine}When Runewing dies, draw a card.In the hands of the open-minded, a runewing quill writes wisdom of its own.2/2
Y49Search the Cityy{4}{U}EnchantmentRareWhen Search of the City enters the battlefield, exile the top five cards of your library.{NewLine}Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search of the City, sacrifice it. If you do, take an extra turn after this one.
Y50Skyline PredatorY{4}{U}{U}Creature - DrakeUncommonFlash, flying"It will dodge your first arrow and flatten you before there's a second." - Alcarus Selesnya archer3/4
yJB51Soulsworn SpiritY{3}{U}Creature - SpiritUncommonSoulsworn Spirit is unblockable.{NewLine}When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls.2/1
Y52Sphinx of the ChimesY{4}{U}{U}Creature - SphinxRareFlying{NewLine}Discard two nonland cards with the same name: Draw four cards."I've dreams of the future, Isperia. Danger is on the horizon. You must heed my warning.5/6
Y53Stealer of SecretsY{2}{U}Creature - Human RogueCommonWhenever Stealer of Secrets deals combat damage to a player, draw a card.The Dimir would hire her, if only they knew where she lived. The Azorious would condemn her, if only they knew her name.2/2
Y54SyncopateY{X}{U}InstantUncommonCounter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard."Patience, mage. Killing you now would be too easy."
yJB55Tower DrakeY{2}{U}Creature - DrakeCommonFlying{NewLine}{W}: Tower Drake gets +0/+1 until end of turn.2/1
yJB56VoidwielderY{4}{U}Creature - Human WizardCommonWhen Voidwielder enters the battlefield, you may return target creature to its owner's hand."He makes up his own laws, and that's dangerous to all who love peace and prosperity. Kill him on sight." -Mirela, Azorius hussar1/4
Black Cards
yJB57Assassin's StrikeY{4}{B}{B}SorceryUncommonDestroy target creature. Its controller discards a card.When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.
yJB58Catacomb SlugY{4}{B}Creature - SlugCommon"The entire murder scene was covered in dropping, oozing slime. No need for soothsayer to solve that one." -Pel Javya, Wojek Investigator2/6
y59CremateY{b}InstantCommonExile target card from a graveyard.{NewLine}Draw a card.
y60Daggerdrome ImpY{1}{B}Creature - ImpCommonFlying{NewLine}Lifelink (Damage dealt by this creature also causes you to gain that much life.)One of the many reasons why open-air markets close at dusk.
y61Aquus Steedy{3}{B}Creature - SpirituncommonFlying{NewLine}When Dark Revenant dies, put it on top of its owner's library.The murderer faced justice in the Azorius courts, but his soul was set free on a technicality.
y62Dead Revelery{2}{B}Creature - ZombieCommonUnleashHe's the unlife of the party.2/3
Y63Desecration DemonY{2}{B}{B}Creature - DemonRareFlying{NewLine}At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Descration Demon and put a +1/+1 counter on it.6/6
yJB64Destroy the EvidenceY{4}{B}SorceryCommonDestroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them.
yJB65Deviant GleeY{B}Enchantment - AuraCommonEnchant creature{NewLine}Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn.""You just need the right incentive to fulfill my dreams."
yJB66Drainpipe VerminY{B}Creature - RatCommonWhen Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.When times are tough, the poor eat the rats. When times are tougher, the rats eat the poor.1/1
YJB67Grave BetrayalY{5}{B}{B}EnchantmentRareWhenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Y68Grim RoustaboutY{1}{B}Creature - Skeleton WarriorCommonUnleash. {NewLine}{1}{B}: Regenerate Grim RoustaboutHe'll point you to your death row seats.1/1
YJB69Launch PartyY{3}{B}InstantCommonAs an additional cost to cast Launch Party, sacrifice a creature.{NewLine}Destroy target creature. Its controller loses 2 life.Life's too short to not do the things you love.
Y70Mind RotY{2}{B}SorceryCommonTarget player discards two cards.
Y71Necropolis Regent Y{3}{B}{B}{B}Creature - VampireMythicFlying{NewLine}Whenever a creature you control deals combat damage to a player, put that many +1/+1 counter on it.6/5
Y72Ogre JailbreakerY{3}{B}Creature - Ogre RogueCommonDefender{NewLine}Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.It took three years for it to occur to him to use the chain as a weapon, but once it did, he made up for lost time4/4
y73Pack RatY{1}{B}Creature - RatRarePack Rat's power and toughness are each equal to the number of Rats you control. {NewLine}{2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat.*/*
YJB74Perilous ShadowY{2}{B}{B}Creature - Insect ShadeCommon{1}{B}: Perilous Shadow gets +2/+2 until end of turn.There are some shadows that even the Dimir fear.0/4
yJB75Sewer ShamblerY{2}{B}Creature - ZombieCommonSwampwalk{NewLine}Scavenge {2}{B}2/1
YJB76Shrieking AfflictionY{B}EnchantmentUncommonAt the beginning of each opponent's upkeep, if that player has one of fewer cards in hand, he or she loses 3 life.A gargoyle's voice reaches pitches that will shatter glass and warp bone.
yJB77Slum ReaperY{3}{B}Creature - HorrorUncommonWhen Slum Reaper enters the battlefield, each player sacrifices a creature.It's sent into unguilded districts by the Orzhov to collect the souls of those no one will miss4/2
YJB78Stab WoundY{2}{B}Enchantment - AuraCommonEnchant creature{NewLine}Enchanted creature gets -2/-2.{NewLine}At the beginning of the upkeep of enchantment creature's controller, that player loses 2 life.
yJB79Tavern SwindlerY{1}{B}Creature - Human RogueUncommon{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.Rakdos cultists are her best customers. They never flinch at pain and are seldom good at maths.2/2
YJB80Terrus WurmY{6}{B}Creature - Zombie WurmCommonScavenge {6}{B}5/5
YJB81Thrill-Kill AssassinY{1}{B}Creature - Human AssassinUncommonDeathtouch{NewLine}UnleashAs the bounty on Massacre Girl rose, so did the number of imitators.1/2
Y82Ultimate PriceY{1}{B}InstantUncommonDestroy target monocolored creature."Let him be an example to others who would default on their debts to us." - "The Cozen," Orzhov assassin
y83Underworld ConnectionsY{1}{B}{B}Enchantment - AuraRareEnchant Land{NewLine}Enchanted Land has "{T}, Pay one life: Draw a card"If you need it, it's available. The question is: how much are you disposed to pay?
YJB84Zamikev LocusY{5}{B}Creature - InsectUncommonScavenge {2}{B}{B}3/3
Red Cards
YJB85Annihilating FireY{1}{R}{R}InstantCommonAnnihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Y86Ash ZealotY{R}{R}Creature - Human WarriorRareFirst strike, haste{NewLine}Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player."Smarter than death? Let's see you outsmart my mace, necromancer!"
YJB87BatterhornY{4}{R}Creature - BeastCommonWhen Batterhorn enters the battlefield, you may destroy target artifact4/3
YJB88Bellows LizardY{R}Creature - LizardCommon{1}{R}: Bellows Lizard gets +1/+0 until end of turn.1/1
YJB89Bloodfray GiantY{2}{R}{R}Creature - GiantUncommonTrample{NewLine}UnleashThe star performer of the Juri Revue, his shows have fans and blood spilling into the street.4/3
y90Chaos ImpsY{4}{R}{R}Creature - ImpRareFlying{NewLine}Unleash{NewLine}Chaos Imps has trample as long as it has a +1/+1 counter on it.6/5
YJB91CobblebruteY{3}{R}Creature - ElementalCommonThe most ancient streets take on a life of their own. A few have decided to move to nicer neighborhoods.5/2
YJB92DynachargeY{R}InstantCommonTarget creature you control gets +2/+0 until end of turn.{NewLine}Overload {2}{R}Nothing evens the odds like a little lightning
YJB93ElectrickeryY{R}InstantCommonElectrickery deals 1 damage to target creature you don't control.{NewLine}Overload {1}{R}
YJB94Explosive ImpactY{5}{R}InstantCommonExplosive Impact deals 5 damage to target creature or player."Such boorish noise is what passes for subtlety among the Boros." - Vraska
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