A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | |
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1 | Spell name | Arcane | Divine | Occult | Primal | Rating | Duration | Notes | |||||||||||||||||||
2 | Level 1: Cost 60gp | yes | yes | yes | yes | ||||||||||||||||||||||
3 | Ant Haul | yes | yes | 2 | 8 hours | Only useful if it is needed for combat gear, other wise a bag of holding for only 15gp more gives you 25 bulk. | |||||||||||||||||||||
4 | Longstrider | yes | yes | 2 | 1 hour | At 1 hours not that good an investment (heightened to 2 becomes 8 hours). | |||||||||||||||||||||
5 | Mage Armor (H) | yes | yes | 1/3 | Until daily prep | Doesn't stack with armor. Useful as a much cheaper alternative to +1 explorer's clothing from level 1-10, sell it when you want to buy +2 armor Heightens at even levels. | |||||||||||||||||||||
6 | Negate Aroma | yes | yes | 3 | 1 hour | If you are trying to be quiet and stay out of sight, you might want to consider not having your stealthy mission be foiled by the local guard dogs (or other monsters with scent). | |||||||||||||||||||||
7 | Pet Cache | yes | yes | yes | yes | 2 | 8 hours | Make sure your lovely companion stays safe. Especially handy for those who get it from something other then a spellcasting class. | |||||||||||||||||||
8 | Heal (H) | yes | yes | 1 | - | With Treat Wounds being a thing, this is only to speed up healing in a pinch. This becomes much more efficient at higher levels, as you can use it to conserve 10 minute buffs. Note that you can't do the 3 action version. Heightens. | |||||||||||||||||||||
9 | Soothe (H) | yes | 1 | - | With Treat Wounds being a thing, this is only to speed up healing in a pinch. This becomes much more efficient at higher levels, as you can use it to conserve 10 minute buffs. Heightens. | ||||||||||||||||||||||
10 | Pass Without Trace (H) | yes | 1 | 1 hour | While a +4 is not nothing, the amount of times you need this combined with the relatively low duration (for this task) make it not worth at this level. | ||||||||||||||||||||||
11 | Level 2: Cost 160gp | yes | yes | yes | yes | ||||||||||||||||||||||
12 | Blur | yes | yes | 2 | 1 minute | If you know when a big fight is coming up this can increase your survivability. | |||||||||||||||||||||
13 | Darkvision | yes | yes | yes | yes | 2 | 1 hour | At heightened 3rd someone else can provide this, and at 5th the duration is until next daily preperations. | |||||||||||||||||||
14 | Invisibility | yes | yes | 3 | 10 minutes | Great for those moments you need to sneak by. | |||||||||||||||||||||
15 | Longstrider | yes | yes | 5 | 8 hours | Pretty much an all day long +10 to your speed (buy 2 if you want even more uptime). | |||||||||||||||||||||
16 | Mirror Image | yes | yes | 2 | 1 minute | If you know when a big fight is coming up this can increase your survivability. | |||||||||||||||||||||
17 | See Invisibility | yes | yes | yes | 4 | 10 minutes | Save for when you run into something invisible. Only not a 5 because at heightened 5th it becomes 8 hours. | ||||||||||||||||||||
18 | Faerie Fire | yes | yes | yes | 2 | 5 minutes | Shorter duration than see invisibility and you need to catch the enemies in the initial burst, meaning you also can't pre-buff yourself. But it does help out the rest of your group (and see invisibility isn't on the primal list). | ||||||||||||||||||||
19 | Pass Without Trace (H) | yes | 2 | 8 hours | Still a bit niche like the 1st level variant, but with a longer duration. | ||||||||||||||||||||||
20 | Level 3: Cost 360gp | yes | yes | yes | yes | ||||||||||||||||||||||
21 | Familiar's Face | yes | yes | yes | yes | 2 | 10 minutes (max sustain) | Scouting can be pretty niche in some campaigns, and most familiar owners can get it from their spell list. So a bit situational yet still good in the right circumstances. | |||||||||||||||||||
22 | Haste | yes | yes | yes | 3 | 1 minute | While much better to get from your party they might not have the time to spare to cast this on you. Ideally cast just before a big battle. | ||||||||||||||||||||
23 | Heroism (H) | yes | yes | 4 | 10 minutes | Unless you already have a bunch of status bonusses for these effects high value buff with a decent duration. Heightens at 6th and 9th) | |||||||||||||||||||||
24 | Tremorsense (H) | yes | yes | yes | 2 | 1 hour | At this level you get a decent duration of an hour, 5th is 8 hours though. | ||||||||||||||||||||
25 | Level 4: Cost 700gp | yes | yes | yes | yes | ||||||||||||||||||||||
26 | Blink (H) | yes | yes | 3 | 1 minute | If you know when a big fight is coming up this can increase your survivability greatly. | |||||||||||||||||||||
27 | Detect Scrying | yes | yes | 1 | 1 hour | Only useful if enemy scrying is a thing in your campaign, and one hour (heightened 6th is until next prep) isn't very long to catch all scrying | |||||||||||||||||||||
28 | Fly | yes | yes | yes | 3 | 5 minutes | Gaining a fly speed to chase down flying enemies or traverse terrain is common enough to want a wand (or two) for. The Heightened 7th has an hour duration. For that price you can buy rouhgly 9 of this level. You will end up with 15 minutes less but you can divide the duration. For 250gp more (950gp total) you can get it as a cloak for 10 minutes though, somewhat lessening the value. | ||||||||||||||||||||
29 | Invisibility | yes | yes | 4 | 1 minute | If you know a big fight is coming or need to drop some aggro this can be a very powerful wand to have. | |||||||||||||||||||||
30 | Stoneskin (H) | yes | yes | 3 | 20 minutes | The duration goes down when hit, and only works on physical damage. So Blink might be better in most cases. Though you have more leeway when casting this before a fight. Heightens at even levels. | |||||||||||||||||||||
31 | Air Walk | yes | yes | 4 | 5 minutes | Walk on air to chase down flying enemies or traverse terrain is common enough to want a wand (or two) for. Only not a 5 because Fly Heightened 7th has an hour duration. | |||||||||||||||||||||
32 | Pass Without Trace (H) | yes | 3 | 8 hours | A bit step up from the lower level version since you only need one for the party. The impact is still relatively low since it is very situational It is usually just an added layer to prevent baddies from finding you (like stuff to prevent people from scrying on you etc). | ||||||||||||||||||||||
33 | Level 5: Cost 1500gp | yes | yes | yes | yes | ||||||||||||||||||||||
34 | Darkvision | yes | yes | yes | yes | 1 | Until daily prep | This might seem good, but either another party member can cast this, or you can buy the item for less then the wand. | http://2e.aonprd.com/Equipment.aspx?ID=438 | ||||||||||||||||||
35 | Dimension Door | yes | yes | 2 | - | Instantly transport up to 1 mile, could save your life or some time. | |||||||||||||||||||||
36 | See Invisibility | yes | yes | yes | 5 | 8 hours | Pretty much always see invisible creatures (buy 2 if you want even more uptime) | ||||||||||||||||||||
37 | Death Ward | yes | yes | yes | 3 | 10 minutes | Death effects can be devastating, if you find out during a fight a tough creature has them you might not have the luxury of waiting for your party member to cast this on you. Also protects against negative effects and damage, as well as suppressing Doomed. | ||||||||||||||||||||
38 | Tremorsense (H) | yes | yes | yes | 2 | 8 hours | Even imprecise, 8 hours of tremorsense is quite handy. | ||||||||||||||||||||
39 | Level 6: Cost 3000gp | yes | yes | yes | yes | ||||||||||||||||||||||
40 | Detect Scrying | yes | yes | 2 | Until daily prep | Only useful if enemy scrying is a thing in your campaign. | |||||||||||||||||||||
41 | True Seeing | yes | yes | yes | yes | 5 | 10 minutes | Try and counteract any illusion or transmutation within 60 feet of you to see things how they really are. | |||||||||||||||||||
42 | Level 7: Cost 6500gp | yes | yes | yes | yes | ||||||||||||||||||||||
43 | Fly | yes | yes | yes | 2 | 1 hour | Gaining a fly speed to chase down flying enemies or traverse terrain is common enough to want a wand (or two) for. Consider buying multiple 4th level Fly wands if you want to divide the duration better. Or saving up for a greater cloak of the bat or winged armor property rune for unlimited flight. | ||||||||||||||||||||
44 | Level 8: Cost 15000gp | yes | yes | yes | yes | ||||||||||||||||||||||
45 | Disappearance | yes | yes | 4 | 10 minutes | No matter their senses you remain undetected. So a big step up from being invisible. And with stuff like True Seeing being a 6th level base (non-heightened) they need to critical succeed on the counteract check. | |||||||||||||||||||||
46 | Mind Blank | yes | yes | 5 | Until daily prep | Protects very well against mental effects as well as counteracts any detectin, revelation, and scrying effect (at level 9). | |||||||||||||||||||||
47 | Level 9: Cost 40000gp | yes | yes | yes | yes | ||||||||||||||||||||||
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