Tinker Cheat Sheet
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ABCDEFGHIJKL
1
kTalentsIngredients:Effects:
2
Recipes:
Smith
Mech
ElecTher
Chem
Expl
3
Recipe #
Slot:
Primary Talent
455000
4
1AmmoExplosive Shell
12 - Explosive
4350001 Ore Lump : 1 HerbTalent: Explosive Shell (Inflicts physical damage in radius 1.)
5
2AmmoFlare Shell
12 - Explosive
0140001 Ore Lump : 2 HerbsTalent: Flare Shell (Blinds enemies and lights up the area in a radius.)
6
3AmmoIncendiary Shell(UNUSED)
12 - Explosive
0040002 Ore Lumps : 2 HerbsTalent: Incendiary Shell (Releases explosive charges in radius 2. Explosive charges detonate shortly afterward for fire damage in radius 1.)
7
4AmmoSolid Shell
12 - Explosive
5030022 Ore Lumps : 1 HerbTalent: Solid Shell (Knocks back the target.)
8
5AmmoSaw Shell
12 - Explosive
0030002 Ore Lumps : 1 HerbTalent: Saw Shell (Inflicts physical damage over 5 turns.)
9
6AmmoAntimagic Shell
12 - Explosive
0030001 Ore Lump : 2 HerbsTalent: Antimagic Shell (Inflicts arcane resource burn damage.)
10
7AmmoCorrosive Shell
12 - Explosive
2420001 Ore Lump : 2 HerbsTalent: Corrosive (Inflicts acid damage that lowers accuracy, defense, and armor.)
11
8AmmoImpaler Shell(UNUSED)
12 - Explosive
1020003 Ore Lumps : 1 HerbsTalent: Impaler Shell (Knocks back and pins target.)
12
9AmmoHook Shell
12 - Explosive
1020003 Ore Lumps : 1 HerbTalent: Hook Shell (If the target is an enemy, you pull it towards you. If the target is empty space, you are pulled towards there.)
13
10AmmoBotanical Shell
12 - Explosive
0020021 Ore Lump : 3 HerbsTalent: Botanical Shell (Releases nourishing moss, which deals nature damage and heals you.)
14
11AmmoToxic Shell
12 - Explosive
0020101 Ore Lump : 3 HerbsTalent: Toxic Shell (Inflicts blight damage over several turns and reduces global speed.)
15
12AmmoMagnetic Shell
12 - Explosive
0021002 Ore Lumps : 1 HerbTalent: Magnetic Shell (Lowers defense and increases fatique.)
16
13AmmoVoltaic Shell
12 - Explosive
0020003 Ore Lumps : 1 HerbTalent: Voltaic Shell (Inflicts lightning damage to nearby enemies.)
17
14ArtifactHands of Creation01 - Smithing002000
10 Ore Lumps : 10 Herbs : 1 Primal Core : 1 Shocking Touch : Artifact Gems*
Artifact
18
15ArtifactPower Armour
02 - Mechanical
221000
50 Ore Lumps : 2 Mechanical Cores : 1 Lightning Coil : Artifact Gems*
Artifact
19
16ArtifactSaw Storm
03 - Electricity
101000
40 Ore Lumps : 1 Mechanical Core : 1 Shocking Edge : Artifact Gems*
Artifact
20
17ArtifactLife Support Suit
10 - Therapeutic
001001
5 Ore Lumps : 20 Herbs : 1 Primal Core : 1 Unstoppable Force Salve : Artifact Gems*
Artifact
21
18ArtifactRogue Gallery
11 - Chemistry
001020
5 Ore Lumps : 20 Herbs : 1 Primal Core : 1 Flash Powder : Artifact Gems*
Artifact
22
19ArtifactSteamgun: Payload
12 - Explosive
001000
40 Ore Lumps : 1 Mechanical Core : 1 Incendiary Groove : Artifact Gems*
Artifact
23
20BeltBack Support01 - Smithing0400022 Ore LumpsFatigue -(4, 8, 12, 16, 20), Max Encumberance +(10, 20, 30, 40, 50)
24
21BeltDeflection Field
03 - Electricity
3200052 Ore LumpsDefense +(2, 4, 6, 8, 10), Slows Projectiles +(5%, 10%, 15%, 20%, 25%)
25
22BeltPower Distributor
03 - Electricity
0200022 Ore Lumps : 2 HerbsStamina, Mana, and Psi regen +(0.1, 0.2, 0.3, 0.4, 0.5)
26
23BeltSmelling Salts(UNUSED)
10 - Therapeutic
0200003 HerbsReduces the duration of stun effects (I think this works by reducing duration by an additional (0.3, 0.6, 0.9, 1.2, 1.5) each turn, but don't quote me on that)
27
24BeltFungal Web
10 - Therapeutic
0200005 HerbsSPECIAL: heals (25, 50, 75, 100, 125) health when using a salve
28
25BeltAlchemist's Helper
11 - Chemistry
2100004 HerbsAcid, Fire, Nature, and Blight damage +(5%, 10%, 15%, 20%, 25%)
29
26BeltThunder Grenade
12 - Explosive
1100002 Ore Lumps : 1 HerbTalent: Thunder Grenade (Deals physical damage and stuns at an area of radius 1)
30
27BodyArmor Reinforcement01 - Smithing1100004 Ore LumpsArmor +(2, 4, 6, 8, 10), Armor Hardiness +20, Fatigue +(5, 4, 3, 2, 1)
31
28BodyCrystal Plating01 - Smithing0100012 Ore Lumps : 1 GemIncreases all STATs +(2, 4, 6, 8, 10)
32
29BodySpike Attachment01 - Smithing0101003 Ore LumpsFatigue +1, armor +(3, 6, 9, 12, 15), Inflicts physical damage on attackers +(7, 14, 21, 28, 35)
33
30BodySecond Skin
10 - Therapeutic
0100003 HerbsLife Regen +(2, 4, 6, 8, 10), Cut, poison, and Disease Immune +(30%, 40%, 50%, 60%, 70%)
34
31BodyRustproof Coating
11 - Chemistry
0100001 Ore Lump : 2 HerbsAcid resistance +(10%, 20%, 30%, 40%, 50%), SPECIAL: gives a (10%, 20%, 30%, 40%, 50%) chance to avoid a determinal acid effect
35
32BodyAblative Armour
12 - Explosive
4000002 Ore Lumps : 2 HerbsArmor +(3, 6, 9, 12, 15), Chance to ignore criticals +(7%, 14%, 21%, 28%, 35%)
36
33CloakGrounding Strap01 - Smithing3000002 Ore LumpsStun Immune +(10%, 20%, 30%, 40%, 50%), Lightning Resistence +(6, 12, 18, 24, 30)
37
34Cloak
11 - Chemistry
3000002 HerbsCold and Nature resistance +(5%, 10%, 15%, 20%, 25%)
38
35CloakFireproof Coating
11 - Chemistry
3000002 HerbsFire and Light resistance +(5%, 10%, 15%, 20%, 25%)
39
36FeetRocket Boots
02 - Mechanical
2000025 Ore LumpsTalent: Rocket Boots (Increases movement speed by (100%, 150%, 200%, 250%, 300%) and leaves a trail of flames. Any action other than moving turns off this sustain. Drains 15 steam every turn.)
40
37FeetKinetic Stabiliser
02 - Mechanical
2000004 Ore LumpsPhysical Save +(3, 6, 9, 12, 15), Knockback Immune +(5%, 10%, 15%, 20%, 25%), Pin Immune +(5%, 10%, 15%, 20%, 25%), Teleport Immune +100%
41
38FeetMoss Tread
10 - Therapeutic
2000004 HerbsStealth +(2, 4, 6, 8, 10), Talent: Moss Tread (Places grasping moss where you walk, dealing nature damage, reducing movement speed, and chance to pin enemies on it.)
42
39HandsToxic Cannister Launcher01 - Smithing10000410 Ore Lumps : 8 HerbsTalent: Toxic Cannister Launcher (Creates an ally that releases poison gas for 8 turns.)
43
40HandsViral Needlegun01 - Smithing1000038 Ore Lumps : 7 Ghoul FleshTalent: Viral Needlegun (fires a cone of physical damage, inflicting a random disease that lowers STR, DEX, or CONfor 20 turns.)
44
41HandsHand Cannon
02 - Mechanical
1000023 Ore LumpsTalent: Hand Cannon (Shoots using your current ammo. At tier 5, you shoot a second time.)
45
42HandsIron Grip
02 - Mechanical
1000013 Ore LumpsDisarm Immune +(60%, 70%, 80%, 90%, 100%), Talent: Iron Grip (Deals unarmed damage, inflicting pin and lowering armor and defense.)
46
43HandsSpring Grapple
02 - Mechanical
1000303 Ore LumpsTalent: Spring Grapple (Pulls the target towards you, dealing unarmed damage and pinning them.), SPECIAL: shows unarmed stats
47
44HandsSaw Projectile
02 - Mechanical
100020Talent: Project Saw (Fires a beam that inflicts physical damage and bleeding.)
48
45HandsFatal Attractor
02 - Mechanical
1000103 Ore LumpsTalent: Fatal Attractor (Deploys an ally that makes enemies attack it and reflects damage for 5 turns.)
49
46Hands
Weapon Automation: One Handed
02 - Mechanical
1003003 Ore LumpsTalent: Weapon Automation 1H (Deploys a weapon in your inventory as an ally, similar to Cursed Sentry.)
50
47HandsShocking Touch
03 - Electricity
1000002 Ore LumpsTalent: Shocking Touch (Inflicts lightning damage and arcs up to (0, 1, 2, 3, 4) additional enemies that are at most 2 spaces apart.)
51
48HandsVoltaic Sentry
03 - Electricity
1000003 Ore LumpsTalent: Voltaic Sentry (Deploys an ally that fires bolts of lightning at nearby enemies for 8 turns.)
52
49HandsFlash Powder
11 - Chemistry
1000002 Ore Lumps : 1 HerbTalent: Flash Powder (Blinds in a cone.)
53
50HandsItching Powder
11 - Chemistry
0002541 Ore Lump : 2 HerbsTalent: Iching Powder (Causes a chance for talents to fail in a cone.)
54
51HeadFocus Lens01 - Smithing0000242 Ore Lumps : 1 GemSight +(1, 1, 2, 2, 3), Infravision +(5, 6, 7, 8, 9), See Stealth +(5, 10, 15, 20, 25), See Invisible +(5, 10, 15, 20, 25), Blindfight(no, no, no, yes, yes)
55
52HeadMental Stimulator
03 - Electricity
0000042 Ore LumpsCUN +(2, 4, 6, 8, 10), Mental Save +(3, 6, 9, 12, 15)
56
53HeadAir Recycler
10 - Therapeutic
0002032 Ore Lumps : 2 HerbsAir Regen +(1, 2, 3, 4, 5), Silence Immune +(10%, 20%, 30%, 40%, 50%)
57
54HeadBrain Cap
11 - Chemistry
0000038 Ore Lumps : 1 Brain JarMental Save +20, Mind resistance +35%, Talent: Arcane Disruption Wave (Silences everyone in a radius.)
58
55HeadBrain Flare
11 - Chemistry
0000038 Ore Lumps : 1 Brain JarMental Save +20, Mind resistance +35%, Talent: Mind Crush (Yeek's Dominate Will. In item form. With a 15 turn cooldown. Awsome.)
59
56HeadHeadlamp
12 - Explosive
0005421 Ore Lump : 1 HerbLite +(3, 4, 5, 6, 7), Accuracy +(1, 4, 9, 16, 25)
60
57LiteWhite Light Emitter
03 - Electricity
0004423 Ore Lumps : 1 Herbslite +(1, 2, 3, 4, 5), See Stealth +(2, 4, 6, 8, 10), Increases light damage +(4%, 8%, 12%, 16%, 20%)
61
58LiteBlack Light Emitter
11 - Chemistry
0004422 Ore Lumps : 2 Herbslite -(1, 2, 3, 4, 5), Infravision +(2, 4, 6, 8, 10), Darkness damage +(5%, 10%, 15%, 20%, 25%)
62
59OtherSteamsaw01 - Smithing000012
7 Ore Lumps : one handed sword/axe/mace
Creates a Steamsaw Weapon with the egos of the one-handed weapon
63
60OtherSteamgun
12 - Explosive
0001027 Ore Lumps : one slingCreates a Steamgun Weapon with the egos of the sling
64
61SalveHealing Salve
10 - Therapeutic
0000014 Herbs : 1 Troll IntestineHeals you
65
62SalvePain Suppressor Salve
10 - Therapeutic
0000013 Herbs : 1 Sandworm ToothLets you fight at negetive health and reduces damage by a percentage for (4, 4, 5, 5, 6) turns
66
63SalveFrost Salve
10 - Therapeutic
0000013 Herbs : 1 Frost Ant StingerRemoves (1, 1, 2, 2, 3) detrimental physical effects and gives cold, darkness, and nature affinity for (3, 4, 5, 6, 7)
67
64SalveFiery Salve
10 - Therapeutic
0001303 Herbs : 1 Ritch StingerRemoves (1, 1, 2, 2, 3) detrimental magical effects and gives fire, light, and lightning affinity for (3, 4, 5, 6, 7) turns
68
65SalveWater Salve
10 - Therapeutic
0000203 Herbs : 1 Squid InkRemoves (1, 1, 2, 2, 3) detrimental mental effects and gives blight, mind, and acid affinity for (3, 4, 5, 6, 7) turns
69
66SalveUnstoppable Force Salve
10 - Therapeutic
000020
3 Herbs : 1 Minotaur Nose : 1 Frost Salve : 1 Fiery Salve : 1 Water Salve
Increases saves and healing factor for (N/A, N/A, 5, 6, 7) turns
70
67ShieldGalvanic Retributor
03 - Electricity
0000104 Ore LumpsInflicts lightning damage on attackers +(5, 10, 15, 20, 25), SPECIAL: on block, releases a damaging lightning attack in radius (1, 2, 3, 4, 5) (damage scales with steampower)
71
68StaffMana Coil
03 - Electricity
0000105 Ore Lumps : 1 SapphireMana Regen +(1, 2, 3, 4, 5), SPECIAL: on spell hit, 25% chance to cast Lightning at target (same as Archmage spell)
72
69
Steamgun
Gauss Accelerator(UNUSED)
03 - Electricity
0005002 Ore LumpsRange +(1, 1, 2, 2, 3), Travel Speed +(50%, 100%, 150%, 200%, 250%), Inflicts additional lightning damage on hit +(5, 10, 15, 20, 25)
73
70
Weapon
Razor Edge01 - Smithing0003002 Ore LumpsArmor Penetration +(4, 8, 12, 16, 20), Physical Crit +(4, 8, 12, 16, 20)
74
71
Weapon
Crystal Edge01 - Smithing0003004 Ore Lumps : 1 GemCrit Power +(3, 6, 9, 12, 15) SPECIAL: deals light damage on hit(scales with Steampower)
75
72
Weapon
Silver Filigree01 - Smithing0003002 Ore LumpsIncreases damage against horrors, undead, and demons +(7%, 14%, 21%, 28%, 35%)
76
73
Weapon
Shocking Edge
03 - Electricity
0003003 Ore LumpsSPECIAL: inflicts lightning damage and drains resources (scales with speampower) (resource drain is 10% of lightning damage)
77
74
Weapon
Lightning Coil
03 - Electricity
0002003 Ore LumpsSPECIAL: on weapon crit, fires a lightning beam 3 tiles forward (scales with steampower)
78
75
Weapon
Poison Groove
10 - Therapeutic
0002003 Ore LumpsInflicts stacking poison damage (scales with steampower)
79
76
Weapon
Viral Injector
10 - Therapeutic
0002003 Ore LumpsInflicts a disease, dealing blight damage and lowering the highest stat (scales with steampower) (unlike Corrupter diseases, this can lower MAG, WIL, and CUN as well as STR, DEX, and CON)
80
77
Weapon
Winterchill Edge
11 - Chemistry
0002003 Ore LumpsInflicts cold damage and causes the target to lose 10% of a turn (scales with steampower)
81
78
Weapon
Acid Groove
11 - Chemistry
0001003 Ore LumpsInflicts acid damage that lowers armor (scales with steampower)
82
79
Weapon
Thunderclap Coating
12 - Explosive
0001003 Ore LumpsInflicts (14, 36, 60, 80, 90) physical damage with a 20% to deal knockback (knockback checks using your steampower against enemy's physical save)
83
80
Weapon
Incendiary Groove
12 - Explosive
PhysicsChemistry2 Ore Lumps : 2 HerbsInflicts fire damage and puts a burning tile under target (scales with steampower) (burning tile similar to Archmage's Inferno)
84
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