Natalya Gryphon sheet
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Vital CharacteristicsHealth PointsAction Points
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NameNatalyaRaceGriffinAge25CurrentTotalPercentHealing RateCurrentTotal
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Level1Coat ColorGray/blackGenderMale124124100.00%47979
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Experience0Mane ColorWhite (black markings)Virtue
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to next Level1000Cutie Markn/aPlayerGraphiteLimb Condition
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Karma0Eye ColorBlueLocationCurrentTotalPercent
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ArmorSecurity ArmorHead6262100.00%
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SPECIALTotalPermanentTemporaryBaseTypeDTDRCNDTorso6262100.00%
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STR5005Head:00-Left Foreleg6262100.00%
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PER8008Body:80GoodLeft Hindleg6262100.00%
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END8008Natural:00Left Wing6262100.00%
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CHA3003Class:LightRight Foreleg6262100.00%
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INT5005Right Hindleg6262100.00%
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AGI8008RadiationRight Wing6262100.00%
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LCK3003RadsResistanceSickness
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total distributed points (max 40):40010noneQuick Skills
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Effects:noneWeapons: Unarmed17Quick Reference Only; See the 'Skills, Perks and Traits' sheet to distribute Skill Points
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Magical StatisticsMaximumCurrentCriticals
Weapons: Melee11
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Strain6969SuccessFumblePoisonWeapons: MEW17
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Potency44395ResistanceEffectsWeapons: B. Saddles17
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Versatility33Barter Prices10Weapons: Firearms32
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Trick StatisticsMaximumCurrentBuy %Sell %Weapons: Explosives32
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Trick Points66141.8548.15Movement SpeedAP needed
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Regular1215Survival1
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Primary WeaponLever-Action ShotgunSprint2415 + 15 to slow downSpeech7
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DamageRangeAP CostRoFConditionCharge2410Barter7
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30++ (15+ past Short)Short25-GoodJump1315Sneak17
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AmmunitionCapacityClimb730Lockpick32
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CaliberTypeCurrentTotalDrop010Medicine11
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Shotgun ShellShotgun, Rifle25Stand Up010 (crouch), 20 (lying)Mechanics11
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Flight Rank2Science11
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Secondary WeaponDynamiteFly4815
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DamageRangeAP CostRoFConditionDetails on movement can be found in the Rulebook.Resistances
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30++1525GoodFire0
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AmmunitionCapacityOther StuffCold0
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CaliberTypeCurrentTotalSpirit Affinity2Stun DT18Lightning0
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Thrown44Strain Gain13Skill Gain12.5ALL0
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Additional EffectsDuration
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Activate PipBuck Function: Characters who possess a PipBuck may activate special features of their PipBuck. Activating or deactivating the PipBuck’s light, or accessing its functions like Automapping, costs 10 AP. Activating the PipBuck’s Stable-Tec Arcane Targeting System (S.A.T.S.) also costs 10 AP and gives you access to penalty-reductions for part of the rest of your turn. Finally, accessing the PipBuck’s Eye-Forward Sparkle (E.F.S.) grants the character an illusionary “heads up display” that allows a character to locate and assess targets. Activating E.F.S. costs 25 AP but will last until turned off. Turning off E.F.S. is a 0 AP action.
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Bottlecaps319
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NameAdditional NotesSingle WeightAmountWeight
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Saddle BagsHolds 200 Wg of stuff (it can be assumed that characters start off with one of these)515
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Pip Buck Light, Locate Object (tagged objects whose tagged codes I know), Organize and Target (aka S.A.T.S.). These spells are considered to be cast at Expert level, but with a Potency and Versatility of only 1 each. Activating any of these abilities is a 10 AP action and may be activated once a turn. Additionally, the PipBuck effectively grants the wearer the Detect Others (aka E.F.S.) spell at Advanced level with a Potency of 1. Activating this ability is a 25 AP action. All PipBucks and suits of magically powered barding have tags. PipBucks also include a radio and automapping features, as well as a port for a peripheral. PipBucks are subject to disabling through damage or anti-matrix weaponry.414
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Total Carry Weight9Maximum Carry Weight150
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