A | B | C | D | E | F | G | I | J | K | L | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Attack Name | Raw Damage (incl. crit mult) | Damage with Old Armor Flat 30% Damage Reduction (pre-mid-S10 patch) | Damage against New Armor (aka OW1 armor) (post-mid-S10 patch) | Damage with New Armor + Tank Headshot Passive (if applicable) | Change in Damage Received for Armored Tanks (relative to pre-patch) | Change in Damage Received for non-Tank Armored targets (relative to pre-patch) | Notes (click on cell to see note in formula bar) | Headshot? | Is Beam | Is DoT | |
2 | General Notes | - Since this appears to be a revert to how armor behaved in Overwatch 1, all details about Overwatch 1 armor are assumed to hold for the purposes of this spreadsheet. - In Overwatch 1, armor did not mitigate the impact of damage over time effects. - In Overwatch 1, beams had their damage blocked in the same way that Overwatch 2 armor blocks damage (flat 30% damage reduction) - For the purposes of combining the tank passive and the armor changes, the 25% headshot damage reduction is calculated first, then the armor damage reduction comes into play. - Empirical observation has shown that tank headshot passive + armor damage reduction cannot be more than 50% effective. I am unsure if this is a bug. - IMPORTANT: There is currently a bug where projectiles that have impact and explosion damage have their damage reduced twice. This spreadsheet does not account for that. | ||||||||||
3 | ||||||||||||
4 | ||||||||||||
5 | ||||||||||||
6 | ||||||||||||
7 | ||||||||||||
8 | General | |||||||||||
9 | Quick Melee | 40 | 28 | 35 | 35 | 25.00% | 25.00% | |||||
10 | Tank | |||||||||||
11 | D.Va Fusion Cannons | 2 | 1.4 | 1 | 1 | -28.57% | -28.57% | |||||
12 | D.Va Fusion Cannons (Headshot) | 4 | 2.8 | 2 | 2 | -28.57% | -28.57% | |||||
13 | D.Va Micro Missiles | 7 | 4.9 | 3.5 | 3.5 | -28.57% | -28.57% | |||||
14 | D.Va Self Destruct | 1000 | 700 | 995 | 995 | 42.14% | 42.14% | |||||
15 | D.Va Call Mech | 250 | 175 | 245 | 245 | 40.00% | 40.00% | |||||
16 | Doomfist Hand Cannon | 5 | 3.5 | 2.5 | 2.5 | -28.57% | -28.57% | |||||
17 | Doomfist Hand Cannon (Headshot) | 10 | 7 | 5 | 5 | -28.57% | -28.57% | |||||
18 | Doomfist Rocket Punch (Normal) | 75 | 52.5 | 70 | 70 | 33.33% | 33.33% | |||||
19 | Doomfist Rocket Punch Wall Impact (Normal) | 40 | 28 | 35 | 35 | 25.00% | 25.00% | |||||
20 | Doomfist Seismic Slam | 50 | 35 | 45 | 45 | 28.57% | 28.57% | |||||
21 | Doomfist Meteor Strike | 300 | 210 | 295 | 295 | 40.48% | 40.48% | |||||
22 | Junker Queen Scattergun | 8 | 5.6 | 4 | 4 | -28.57% | -28.57% | |||||
23 | Junker Queen Scattergun (Headshot) | 16 | 11.2 | 11 | 8 | -28.57% | -1.79% | |||||
24 | Junker Queen Carnage (Axe) | 100 | 70 | 95 | 95 | 35.71% | 35.71% | |||||
25 | Junker Queen Knife (Impact) | 65 | 45.5 | 60 | 60 | 31.87% | 31.87% | |||||
26 | Junker Queen Knife (Bleed) | 30 | 21 | 30 | 30 | 42.86% | 42.86% | Total bleed damage, not DPS, as other entries measure. | ||||
27 | Junker Queen Rampage | 130 | 91 | 130 | 130 | 42.86% | 42.86% | Total bleed damage, not DPS, as other entries measure | ||||
28 | Mauga Chaingun | 4 | 2.8 | 2 | 2 | -28.57% | -28.57% | |||||
29 | Mauga Chaingun (Headshot) | 8 | 5.6 | 4 | 4 | -28.57% | -28.57% | |||||
30 | Mauga Chaingun (Forced Crit) | 8 | 5.6 | 4 | 4 | -28.57% | -28.57% | A Blizzard developer has confirmed that a forced crit is not covered by the upcoming Tank passive changes. | ||||
31 | Mauga Chaingun (Burn) | 15 | 10.5 | 15 | 15 | 42.86% | 42.86% | |||||
32 | Orisa Augmented Fusion Driver | 13 | 9.1 | 8 | 8 | -12.09% | -12.09% | |||||
33 | Orisa Augmented Fusion Driver (Headshot) | 26 | 18.2 | 21 | 14.5 | -20.33% | 15.38% | |||||
34 | Orisa Energy Javelin (Impact) | 60 | 42 | 55 | 55 | 30.95% | 30.95% | |||||
35 | Orisa Energy Javelin (Wall Impact) | 40 | 28 | 35 | 35 | 25.00% | 25.00% | |||||
36 | Orisa Javelin Spin (Initial) | 20 | 14 | 15 | 15 | 7.14% | 7.14% | |||||
37 | Orisa Javelin Spin (Continued Hits) | 5.33 | 3.731 | 2.665 | 2.665 | -28.57% | -28.57% | |||||
38 | Orisa Terra Surge (Final Slam) | 500 | 350 | 495 | 495 | 41.43% | 41.43% | |||||
39 | Ramattra Void Accelerator | 5 | 3.5 | 2.5 | 2.5 | -28.57% | -28.57% | |||||
40 | Ramattra Void Accelerator (Headshot) | 10 | 7 | 5 | 5 | -28.57% | -28.57% | |||||
41 | Ramattra Nemesis Form Pummel | 60 | 42 | 55 | 55 | 30.95% | 30.95% | |||||
42 | Ramattra Ravenous Vortex | 70 | 49 | 70 | 70 | 42.86% | 42.86% | Total damage, not DPS, as other entries measure. | ||||
43 | Ramattra Annihilation | 30 | 21 | 21 | 21 | 0.00% | 0.00% | Despite acting like a DoT, the overall damage over time is still reduced by 30%. Bug? | ||||
44 | Reinhardt Rocket Hammer | 100 | 70 | 95 | 95 | 35.71% | 35.71% | |||||
45 | Reinhardt Charge (Pin Wall Impact) | 275 | 192.5 | 270 | 270 | 40.26% | 40.26% | |||||
46 | Reinhardt Firestrike | 120 | 84 | 115 | 115 | 36.90% | 36.90% | |||||
47 | Reinhardt Earthshatter | 50 | 35 | 45 | 45 | 28.57% | 28.57% | |||||
48 | Reinhardt Earthshatter (Critical Hit) | 150 | 105 | 145 | 145 | 38.10% | 38.10% | |||||
49 | Roadhog Scrap Gun (Pellet) | 6.25 | 4.375 | 3.125 | 3.125 | -28.57% | -28.57% | |||||
50 | Roadhog Scrap Gun (Pellet, Headshot) | 12.5 | 8.75 | 7.5 | 6.25 | -28.57% | -14.29% | |||||
51 | Roadhog Scrap Gun (Shrapnel) | 15 | 10.5 | 10 | 10 | -4.76% | -4.76% | |||||
52 | Roadhog Scrap Gun (Shrapnel, Headshot) | 30 | 21 | 25 | 17.5 | -16.67% | 19.05% | |||||
53 | Roadhog Chain Hook | 5 | 3.5 | 2.5 | 2.5 | -28.57% | -28.57% | |||||
54 | Roadhog Pig Pen (Activation) | 60 | 42 | 55 | 55 | 30.95% | 30.95% | |||||
55 | Roadhog Pig Pen (Damage over Time) | 90 | 63 | 90 | 90 | 42.86% | 42.86% | |||||
56 | Roadhog Whole Hog | 7 | 4.9 | 3.5 | 3.5 | -28.57% | -28.57% | |||||
57 | Roadhog Whole Hog (Headshot) | 14 | 9.8 | 9 | 7 | -28.57% | -8.16% | |||||
58 | Sigma Hyperspheres | 55 | 38.5 | 50 | 50 | 29.87% | 29.87% | *Currently experiencing bug with double armor damage reduction | ||||
59 | Sigma Accretion | 80 | 56 | 75 | 75 | 33.93% | 33.93% | *Currently experiencing bug with double armor damage reduction | ||||
60 | Sigma Gravitic Flux (Initial) | 50 | 35 | 45 | 45 | 28.57% | 28.57% | |||||
61 | Winston Tesla Cannon | 75 | 75 | 75 | 75 | 0.00% | 0.00% | Winston's Tesla Cannon currently ignores armor, so no change | ||||
62 | Winston Jump Pack Landing | 50 | 35 | 45 | 45 | 28.57% | 28.57% | |||||
63 | Winston Primal Rage | 50 | 35 | 45 | 45 | 28.57% | 28.57% | |||||
64 | Wrecking Ball Chain Guns | 5 | 3.5 | 2.5 | 2.5 | -28.57% | -28.57% | |||||
65 | Wrecking Ball Chain Guns (Headshot) | 10 | 7 | 5 | 5 | -28.57% | -28.57% | |||||
66 | Wrecking Ball Roll Impact | 60 | 42 | 55 | 55 | 30.95% | 30.95% | Using Director's Take upcoming damage value | ||||
67 | Wrecking Ball Pile Driver | 100 | 70 | 95 | 95 | 35.71% | 35.71% | |||||
68 | Wrecking Ball Minefield | 165 | 115.5 | 160 | 160 | 38.53% | 38.53% | Using Director's Take upcoming damage value | ||||
69 | Zarya Particle Cannon (0% Energy) | 95 | 66.5 | 66.5 | 66.5 | 0.00% | 0.00% | |||||
70 | Zarya Particle Cannon (100% Energy) | 190 | 133 | 133 | 133 | 0.00% | 0.00% | |||||
71 | Zarya Particle Cannon Secondary Fire (0% Energy) | 47 | 32.9 | 42 | 42 | 27.66% | 27.66% | |||||
72 | Zarya Particle Cannon Secondary Fire (100% Energy) | 95 | 66.5 | 90 | 90 | 35.34% | 35.34% | |||||
73 | Damage | |||||||||||
74 | Ashe The Viper (Unscoped) | 40 | 28 | 35 | 35 | 25.00% | 25.00% | |||||
75 | Ashe The Viper (Unscoped, Headshot) | 80 | 56 | 75 | 55 | -1.79% | 33.93% | |||||
76 | Ashe The Viper (Scoped) | 75 | 52.5 | 70 | 70 | 33.33% | 33.33% | |||||
77 | Ashe The Viper (Scoped, Headshot) | 150 | 105 | 145 | 107.5 | 2.38% | 38.10% | |||||
78 | Ashe Coach Gun | 6 | 4.2 | 3 | 3 | -28.57% | -28.57% | |||||
79 | Ashe Dynamite (Explosion) | 50 | 35 | 45 | 45 | 28.57% | 28.57% | |||||
80 | Ashe Dynamite (Damage Over Time) | 100 | 70 | 100 | 100 | 42.86% | 42.86% | |||||
81 | Ashe B.O.B. Charge | 120 | 84 | 115 | 115 | 36.90% | 36.90% | |||||
82 | Ashe B.O.B. Arm Cannon | 17 | 11.9 | 12 | 12 | 0.84% | 0.84% | |||||
83 | Bastion Configuration: Recon | 25 | 17.5 | 20 | 20 | 14.29% | 14.29% | |||||
84 | Bastion Configuration: Recon (Headshot) | 50 | 35 | 45 | 32.5 | -7.14% | 28.57% | |||||
85 | Bastion Configuration: Assault | 12 | 8.4 | 7 | 7 | -16.67% | -16.67% | |||||
86 | Bastion A-36 Tactical Grenade (Impact) | 15 | 10.5 | 10 | 10 | -4.76% | -4.76% | |||||
87 | Bastion A-36 Tactical Grenade (Explosion) | 100 | 70 | 95 | 95 | 35.71% | 35.71% | |||||
88 | Bastion Configuration: Artillery | 550 | 385 | 545 | 545 | 41.56% | 41.56% | |||||
89 | Cassidy Peackeeper | 70 | 49 | 65 | 65 | 32.65% | 32.65% | |||||
90 | Cassidy Peackeeper (Headshot) | 140 | 98 | 135 | 100 | 2.04% | 37.76% | |||||
91 | Cassidy Peacekeeper Secondary Fire | 50 | 35 | 45 | 45 | 28.57% | 28.57% | |||||
92 | Cassidy Magnetic Grenade (Impact) | 10 | 7 | 5 | 5 | -28.57% | -28.57% | |||||
93 | Cassidy Magnetic Grenade (Explosion) | 70 | 49 | 65 | 65 | 32.65% | 32.65% | |||||
94 | Echo Tri-Shot | 17 | 11.9 | 12 | 12 | 0.84% | 0.84% | |||||
95 | Echo Tri-Shot (Headshot) | 34 | 23.8 | 29 | 20.5 | -13.87% | 21.85% | |||||
96 | Echo Sticky Bombs (Impact) | 5 | 3.5 | 2.5 | 2.5 | -28.57% | -28.57% | |||||
97 | Echo Sticky Bombs (Explosion) | 25 | 17.5 | 20 | 20 | 14.29% | 14.29% | |||||
98 | Echo Focusing Beam | 100 | 70 | 70 | 70 | 0.00% | 0.00% | Total damage, not DPS | ||||
99 | Echo Focusing Beam (Critical Health) | 350 | 245 | 245 | 245 | 0.00% | 0.00% | Total damage, not DPS | ||||
100 | Genji Shuriken | 27 | 18.9 | 22 | 22 | 16.40% | 16.40% |