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PaNNC 7.5
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September 15, 2024
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TimeFPS CapModeDetails
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9:30
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9:45
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10:00Event Start - General Notes, Rules Briefing, Announcements
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10:15
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10:30150 fpsKing of the LanceTwo teams, NPC with timers running the field, tag for control
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10:45
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11:00
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11:15
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11:30150 fpsBase defenceOne team defends for their base while the other attacks and trys to remove the flag
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11:45
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12:00
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12:15Dart Sweep
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12:30250 fpsSparkTwo teams, dunk the spark to score or eleminate the other team
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12:45
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13:00
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13:15
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13:30
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13:45130 fpsSpeed RoundsRolling teams of 4, a player on a team is eliminated when tagged, when tagged returns to spawn and joins a new team.
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14:00
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14:15
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14:30
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14:45130 fpsHumans vs Humans vs ZombiesHumans tag zombies to stay alive
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15:00
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15:15
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15:30
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15:45
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16:00130 fpsControl pointsControl points, flip central points to your team's color to win
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16:15
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16:30
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16:45Final Dart Sweep
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17:00Event Close
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Group photo between 11:30 AM and 1:00 PM (depending on attendance at that time)
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General Notes
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All rounds will require eye protection - everyone of every age must have eyepro on during games!
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DARTS
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Allowed: Most full length and half length dart types, 1st & 3rd party (Nerf, Buzz Bee, Dart Zone, X-Shot, K'nex, Worker, USC, koosh, accufake, mengun, z-tip, waffle)
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Not allowed: All FVJ (full vinyl jacket) hard tipped dart variants and homemade darts of any kind
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RIVAL & MEGA
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All rival ball style ammo is allowed (Nerf Rival HIR's, Dart Zone Ballistic rounds, proton, headshot, cornocopia, X-shot rounds)
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All mega style ammo is allowed (Nerf Mega, Buzz Bee XL darts, NFstrike whirlwind, suction knockoffs, mega knockoffs)
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OTHER
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Larger ammo types (foam missiles, rockets, arrows) are allowed - homemade rockets will be inspected
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Small foam melee weapons (Nerf dagger & klaw hatchet) are allowed and may be thrown
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Large foam melee weapons with a solid core (swords) are allowed but may not be thrown
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Shields are allowed but must have some foam padding and no sharp edges
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TAGGING
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With any type of ammo, a tag is anywhere on your body or gear - blaster hits counting TBD at each game
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Melee weapons and shields can block standard darts and rival rounds
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Mega darts used on a shield will tag the user but will not destroy the shield
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Mega darts used on a melee weapon will tag the user
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Larger ammo types used on a shield will tag the user and destroy the shield for a given round
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Larger ammo types used on a melee weapon will tag the user but not destroy the melee weapon
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CHRONOGRAPHING
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Blasters that have higher than stock performance and/or are lightly modded will be chronographed before play
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Five shots will be taken, average must be below the FPS cap of the given round (outliers will be thrown out and redone)
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CONDUCT
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This is a game, unsportsmanlike behavior is not acceptable (not taking hits, excessively calling false hits, being rude in general)
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We welcome enthusiasts of a wide age range so please refrain from inappropriate language and behavior around minors
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For any general safety concerns (unsafe darts/blasters, field hazards, etc) please see game mods/event organizer
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Ask others before touching their blasters, ammo, gear and equipment
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Please help with dart sweeps if you are able to!
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EVENT TEMPLATE
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FPS CapCommon uses
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100 fpsStock blasters, unmodified performance
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130 fpsLightly modified blasters, HvZ special
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150 fpsModified blasters, superstock special
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200 fpsModified blasters, super/ultrastock
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250 fpsHeavily modified blasters, ultrastock special
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ModeDetails
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SportBasketball/Soccer/Football whatever. Bring central item to other team's goal
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Capture the FlagCTF, teams battle to retrieve central flag or other team's flag
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CarpeCollection, 1-2 buckets of central items to return to your team's collection site
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FluxControl points, flip central points to your team's color to win
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Free For AllNo teams, chaotic wonder
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Freeze TagTwo teams, tagged players are frozen but can be revived by teammates, freeze other team to win
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JuggernautFight for control of a central juggernaut to assist your team and destroy an enemy's base
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Speed RoundsPlayers count off from a line to form two teams, eliminate enough players to form new teams and repeat
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Titan BallUse Nerf Titan launchers to score rockets in the opposing team's zone
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3:153 lives total, 15 second respawn out of play area, elimination
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Humans vs ZombiesHumans tag zombies to stay alive
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Shatter BattleTwo teams, limited number of respawns available, eliminate other team to win
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TTTTrouble in Terrorist Town
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Team DeathmatchMeatgrinder, two teams tag each other as much as possible in a given time, respawns recorded
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King of the LanceTwo teams, 1+ NPC with timers running the field, tag for control
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War lord
You tag someone, and they're now on your team. If someone on your team tags someone, they're now on your team. But if your warlord gets tagged, your team scatters. The game is over when everyone is on the same team.
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Base defenceOne team defends for their base while the other attacks and trys to remove the flag
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Dodge BallerzDodgeball with blasters. No crossing sides. Ball tags count. The team with the most Balls on their side at the end of the timer LOSES. (Use Rift's Sparks as the Balls)
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