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A brief and simple catalog of useful buffers/debuffers that you can use to boost up your raid damage.

Units are also color-coded based on their elements: DARK, FIRE, LIGHT, THUNDER, WIND, WATER.

The list is based on JP version since I do not play GL and do not want to keep tab on a game I do not play to make sure all contents are current. After all, everything in JP will be added to GL eventually. However, I have made a list exclusively for GLEX units since those are the only thing different from JP aside from availability.

Note: This catalog does NOT cover stat buff/debuff unless significant enough. Use with DB (https://www.alchemistcodedb.com/)

Note: Regarding the elements and weapon types, the word "RES" indicates the units in the category can inflict debuff on the enemy's resistance
against that element/weapon type. If the word "RES" is absent, the units in the category can buff up their allies' element damage/ weapon mod.

Buff/Debuff Guide:
+ Visible stat buff/debuff does not stack if multiple different skills apply the same buff/debuff. They can only stack if the skill specifically states that
it can stack, for example Blacksmith's PATK buff.
+ Invisible buff/debuff can stack if DIFFERENT skills apply the same buff/debuff. Examples of invisible buff/debuff are Elemental Damage / Elemental
Res Debuff, All Damage / All Def Debuff, Single/Aoe Res Debuff, Weapon Type Mod / Weapon Res Debuff. Just like with visible buff/debuff, invisible
buff/debuff from the same skill can stack if the skill specifically said so.
+ Stat transfer is different from normal visible stat buffs because instead of applying a % based on the buffed unit's stats, stat transfer transfers the
BASE stats of the buffer to the buffed unit, effectively increasing their BASE stats. This is significant because % stat buff works better the higher
your base stats are. For example, a 50% PATK buff will increase a base 500 PATK unit by 250 PATK, but increase a base 1000 PATK unit by 500
PATK, effectively doubled the value of the % stat buff.
+ Aside from stat transfer, adjacent buffs can also stack with other visible stat buffs. For example, Voda has an AoE visible stat buff, and a passive
that grants adjacent allies PATK/MATK/AGI/Jewel Regen. If an ally stands adjacent to Voda, and has received her AoE stat buff, they will receive
full effect from these buffs.
+ Stat buff/debuff can be countered if the boss debuffs your ability to buff (technically increase your stat buff res) or if it has large stat debuff res.
However, stat buff/debuff from panels can bypass this resistance.