A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Abnormality | Management Tips | Escape Data | Qlipoth Count | Fighting Tips | |||||||||||||||||||||
2 | When work result was Good, Potrait of a Certain Day will give out Headless Potrait to the employee, which boosts White Damage | Immune | Weak | 2 | Portrait of a Certain Day does not count as a breaching Abnormality | |||||||||||||||||||||
3 | When the work result was Normal, the Qlipoth Count is lowered with a normal probability. When the work result was Bad, the Qlipoth Count is lowered with a high probability. | White | Black | When the Qlipoth Count reaches 0, Master Portrait will randomly appear in some rooms (up to max. 3 rooms). These Portrait will continuously do some White Damage to the surrounding Employees. | ||||||||||||||||||||||
4 | Pierce | Slash | The more Employees that owns a Headless Portrait at that day, the more the amount of Master Portraits that will appear | |||||||||||||||||||||||
5 | EGO GEAR Bygone Days | |||||||||||||||||||||||||
6 | Ego Gift | Ego Suit | Ego Weapon | |||||||||||||||||||||||
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8 | Name | Portrait of a Certain Day | Abormality Work Favor | |||||||||||||||||||||||
9 | Code | O-02-20-05 | Instinct | Insight | ||||||||||||||||||||||
10 | Level | TETH-04 | Common | Good | ||||||||||||||||||||||
11 | Attack Type | Common | Good | Brooch | Suit Type | Knife | ||||||||||||||||||||
12 | White | Blunt | Common | Good | WSpd + 10% | White | White | |||||||||||||||||||
13 | Low | Very Good | Pierce | Pierce | ||||||||||||||||||||||
14 | Low | Very Good | ||||||||||||||||||||||||
15 | Attachment | Repression | ||||||||||||||||||||||||
16 | Common | Low | ||||||||||||||||||||||||
17 | Common | Low | ||||||||||||||||||||||||
18 | Good | Low | ||||||||||||||||||||||||
19 | Good | Very Low | ||||||||||||||||||||||||
20 | Very Good | Very Low | ||||||||||||||||||||||||
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22 | Abnormality | Management Tips | Escape Data | Qlipoth Count | Fighting Tips | |||||||||||||||||||||
23 | Dreaming Electric Sheep does not have Repression Work, rather a special type of work called Plugging. | Immune | Weak | 2 | When Dreaming Electric Sheep breached out Containment Unit, it will continuously try to avoid confrontation and run away from Employees that tries to fight it. | |||||||||||||||||||||
24 | After each work with Dreaming Electric Sheep, it will enter a Gathering Lightning Cloud phase. | White | Pale | It's strongest attack, Electric Screaming have differing damage based on how much Plug has been Plugged In into them. | ||||||||||||||||||||||
25 | When the Gathering Lightning Cloud has reached phase 4, Dreaming Electric Sheep will automatically breach Containment Unit. Dreaming Electric Sheep will also breach when the Qlipoth Count reaches 0. | Blunt | Pierce | During Suppression, an Employee must be sent to the Abnormality's Containment Unit to grab the Plug from the Generator inside the room and bring it to the Abnormality and plug the cable into it. | ||||||||||||||||||||||
26 | To prevent the breaching it is encouraged to do the Plugging Work, which will have the Gathering Lightning Cloud absorbed as a form of Energy, increasing the PE Boxes Production significantly for the period of the Plugging Work was done. | EGO GEAR Electric Screaming | The more Plug was Plugged In, the less the damage Electric Screaming will cause. Unfortunately, Dreaming Electric Sheep will also actively avoids from being Plugged In by ramming into Employees or using a cry that does Black Damage to the Employees. | |||||||||||||||||||||||
27 | Any Employee with Temperance under Level 3 will die from the electric shock if they were sent to do Plugging Work | Ego Gift | Ego Suit | Ego Weapon | When all three cables has been Plugged In, it will be immobilized, which is the chance to quickly Suppress it. | |||||||||||||||||||||
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29 | Name | Dreaming Electric Sheep | Abormality Work Favor | |||||||||||||||||||||||
30 | Code | F-01-20-08 | Instinct | Insight | ||||||||||||||||||||||
31 | Level | HE-05 | Common | Common | ||||||||||||||||||||||
32 | Attack Type | Common | Common | Head - Ears | Armor Type | Dual - Claw | ||||||||||||||||||||
33 | Black | Pierce | Common | Low | SP + 12 | Black | Black | |||||||||||||||||||
34 | Common | Low | Slash Dmg + 6% | Pierce | Slash | |||||||||||||||||||||
35 | Common | Low | 30% to Paralyze enemy | |||||||||||||||||||||||
36 | Attachment | Repression | Status Effect | |||||||||||||||||||||||
37 | High | Very Low | Plug | |||||||||||||||||||||||
38 | High | Very Low | ||||||||||||||||||||||||
39 | High | Very Low | ||||||||||||||||||||||||
40 | High | Very Low | ||||||||||||||||||||||||
41 | High | Very Low | ||||||||||||||||||||||||
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43 | Abnormality | Management Tips | Escape Data | Qlipoth Count | Fighting Tips | |||||||||||||||||||||
44 | When Work Result is Good, The King in Binds will randomly give out the status Welcomed to some Employees, which boosts Work Speed and Movement Speed. | Immune | Weak | 1 | When the Qlipoth Count reaches 0, those with Welcomed Status will be wrapped in red bandages and turn into Retainer (up to 6 Retainers can be made at one day) | |||||||||||||||||||||
45 | Employees with Welcomed Status will also gain boosts of PE Production when working with other Abnormalities. | Black | Pale | Defeating Retainers means releasing them from their bindings. They will return to their previous state of HP and SP before transformation. | ||||||||||||||||||||||
46 | When the work result was Normal, the Qlipoth Count is lowered with a normal probability. When the work result was Bad, the Qlipoth Count is lowered with a high probability. | Pierce | Blunt | When all Retainers has been freed, The King in Binds will finally escape its Containment Unit. The Abnormality with its throne will appear from sky in one of the Main Areas. | ||||||||||||||||||||||
47 | EGO GEAR Binds | The Attack Type it does will be based on the majority of the EGO Weapon of the Retainers. The Damage Type will always be White Damage. | ||||||||||||||||||||||||
48 | Ego Gift | Ego Suit | Ego Weapon | If the Attack Type of the Retainers are in a balanced amount (E.G: 3 Slash-3 Blunt), The King in Binds' Attack Type will be automatically a Blunt Attack. | ||||||||||||||||||||||
49 | When former Retainers join the fight against The King in Binds, they will receive the secondary EGO Gift, Grand Welcome | |||||||||||||||||||||||||
50 | Name | The King in Binds | Abormality Work Favor | |||||||||||||||||||||||
51 | Code | O-01-20-12 | Instinct | Insight | ||||||||||||||||||||||
52 | Level | WAW-07 | Common | Low | ||||||||||||||||||||||
53 | Attack Type | Common | Low | Eye | Suit Type | Sword | ||||||||||||||||||||
54 | White | Pierce/Slash/Blunt | Good | Low | MSpd+3% | Blunt | Blunt | |||||||||||||||||||
55 | Common | Very Low | Repr SR+6% | White | White | |||||||||||||||||||||
56 | Good | Very Low | Grand Welcome | Return 30% of Damage taken if Employee is using the same set EGO Suit/ has the same set EGO Gift(s) | ||||||||||||||||||||||
57 | Attachment | Repression | ||||||||||||||||||||||||
58 | Low | Common | ||||||||||||||||||||||||
59 | Low | Common | ||||||||||||||||||||||||
60 | Low | Good | ||||||||||||||||||||||||
61 | Common | Good | Head - Crown | |||||||||||||||||||||||
62 | Common | Very Good | HP + 9% | |||||||||||||||||||||||
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