League of Legends: Season 2 to Season 3 Clear Time Comparisons
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chaipodlol.blogspot.ca
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ChampionS2 Clear time (Level 4 db) Blue Start S2 Clear time (Level 4 db) Red StartS3 Clear time (Level 4 db) Blue StartS3 Clear time (Level 4 db) Red StartEnding HPRunesMasteriesSkill OrderLeash; Starting ItemsS2 NotesS3 NotesComparasion Notes
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Alistar4:15:004:13:00S2 Blue: 130 S3 Blue: 410AS Marks, MS Quints-/21/9QEWQS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Dangerously low HP without leash; almost died to creepsMedium HP but uses all HP pots; Level 1 first blue without leash gets to ~60 HPSurprisingly, Alistar jungle is more efficient and effective in the new jungle. Although, lack of movement speed has hit Alistar ganks the heaviest
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Amumu3:45:003:43:00S2 Blue: 240 S3 Blue: 510AS Marks, MS Quints-/21/9WEEQS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Low HP without leash; will die to Counter jungleMedium HP but uses all HP potsNo difference
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Cho'Gath3:54:003:48:00S2 Blue: 460 S3 Blue: 746AS Marks, MS Quints-/21/9EQEWS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Could have been faster if microed properlyExtremely high sustain almost full HP throughout the whole run; had 1 HP pot leftOnly a little bit faster
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Darius3:56:003:46:00S2 Blue: 100 S3 Blue: 337AD Marks, AD Quints9/21/-QWQES2 Blue: No; Boots 3 S3 Blue: No; Mach 5Dangerously low HP without leash; almost died to creepsMedium HP but uses all HP pots; Could maybe clear faster if spread out passive after 5 stack10 Sec difference is significant; however, Darius' problem is not his clear time
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Diana3:48:003:45:00S2 Blue: 440 S3 Blue: 640Armor Marks, Mana Regen Seals, AP Quints9/21/-WQWES2 Blue: No; Boots 3 S3 Blue: No; Mach 5Could have been faster if microed properlyHigh HP but uses all HP potsDiana's surprisingly fast clear time in S2 got a little faster
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Dr. Mundo3:37:003:30:00S2 Blue: 340 S3 Blue: 210AS Marks, MS Quints9/21/-WEWQS2 Blue: No; Cloth 5 S3 Blue: No; Mach 5Doesn't need smite to do second buff; waited for wolves and blue buffMedium HP but uses all HP pots; waited 5 seconds for wolves to respawn7 Sec off Mundo's already insane fast time
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Fiora4:05:004:10:00S2 Blue: 235 S3 Blue: 430AD Marks, AD Quints9/21/-WEWQS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Would be faster if I killed small minions to proc W more oftenHigh HP but uses all HP potsSurprisingly, Fiora got worst; she was one of the champions I predicted to have faster clear times
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Gangplank4:20:004:06:00S2 Blue: 430 S3 Blue: 300AD Marks, AD Quints9/21/-QEQWS2 Blue: No; Cloth 5 S3 Blue: No; Mach 5Boots 3 DNF; When used cloth 5 hp was maintained but used all 5 potionsNeeds to chain HP pots in order to sustain at medium HPMuch, much faster
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Hecarim3:51:003:45:00S2 Blue: 200 S3 Blue: 380AS Marks, MS Quints-/21/9QWQES2 Blue: No; Boots 3 S3 Blue: No; Mach 5Low HP without leash; will die to Counter jungleLow sustain because of Q max but faster clear times; early level 1 blue buff clear gets to ~70 HPNo difference
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Jarvan IV4:18:00DNFS2 Blue: 544 S3 Blue: DNFAS Marks, MS Quints9/21/-EQEWS2 Blue: No; Cloth 5 S3 Blue: No; Mach 5Boots 3 DNF; When used cloth 5 hp was maintained but used all 5 potions3:50 Clear time with double buffs; but was not able to finish clearing wraithsFor some reason, J4 is the worst jungle clearer in the game. I may try different runes and masteries in the future; however, I do play him as a tanky initiator more than a bruiser
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Jax3:58:004:02:00S2 Blue: 260 S3 Blue: 524AD Marks, AD Quints9/21/-EWQWS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Maintains high HP While jungling because of EMaintains high HP While jungling because of EJax got negligibly slower; which is surprising as Riot first stated they were extremely worried at how over-powered Jax would be in the S3 Jungle
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Kayle3:45:003:47:00S2 Blue: 75 S3 Blue: 247ArmPen + AS Marks + Quints9/21/-EQEWS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Dangerously low HP without leash; almost died to creepsLow HP without leash; had to use all 5 HP potsNo difference
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Lee Sin3:48:003:51:00S2 Blue: 330 S3 Blue: 380AD Marks, AD Quints9/21/-EQWWS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Maintains high HP While jungling because of WMaintains medium HP while jungling; but early clear takes a lot of damage A little slower; I feel as Lee Sin is no longer as good as he was in S2 although not because of clear times
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Malphite3:49:003:52:00S2 Blue: 360 S3 Blue: 466AS Marks, MS Quints-/21/9EWEQS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Maintains high HP While jungling because of PassiveMaintains medium HP; uses all 5 HP pots No difference
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Maokai3:37:003:34:00S2 Blue: 110 S3 Blue: 390AS Marks, MS Quints-/21/9EQEWS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Alternative Blue jungle route with prepared wraith camp firstAlternative Blue jungle route with prepared wraith camp firstFaster! As predicted, the only tanky support jungler to stay tier 1 and retain his title as the jungle itself
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Master Yi3:40:003:56:00S2 Blue: 150 S3 Blue: 147AD Marks, AD Quints21/9/-QEQWS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Time really dependent on Q procsTime really dependent on Q procsSlower; a lot slower. Maybe I just got less Q procs
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Nautilus3:58:003:59:00S2 Blue: 180 S3 Blue: 647AS Marks, MS Quints-/21/9WEWQS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Dangerously low HP without leash; almost died to creeps
Maintains medium HP; uses all 5 HP pots Surprisingly, Nautilus has not changed a lot. Riot made good patches on the PBE to retain Nautilus' potential in the jungle
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Nocturne3:46:003:47:00S2 Blue: 290 S3 Blue: 555ArmPen + AS Marks + Quints9/21/-QWEQS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Maintains high HP While jungling because of PassiveMaintains high HP While jungling because of PassiveNo change to Nocturne's already amazing clear time; however, due to how jungle is played in S3 he really shines
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Nunu3:57:004:04:00S2 Blue: 720 S3 Blue: 855AS Marks, MS Quints-/21/9QWEES2 Blue: No; Boots 3 S3 Blue: No; Mach 5Maintains extremely high HP While jungling because of Q; doesn't need potionsMaintains extremely high HP While jungling because of Q; doesn't need potions only used 2 potionsAlready slow support Nunu is now slower
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Olaf3:43:003:47:00S2 Blue: 350 S3 Blue: 315AS Marks, MS Quints-/21/9QWQES2 Blue: No; Boots 3 S3 Blue: No; Mach 5Balance of abilities and setup greatly influences clear speed and healthBalance of abilities and setup greatly influences clear speed and health; Had 1 HP pot leftHe should have been faster; He doesn't have clear time issues but travel time issues
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Rammus4:05:003:56:00S2 Blue: 420 S3 Blue: 252AS Marks, MS Quints-/21/9WQWES2 Blue: No; Boots 3 S3 Blue: No; Mach 5Dangerously low HP without leash; almost died to creeps
Medium HP but uses all HP potsA little bit faster, but not Rammus' issue in the jungle
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Renekton3:48:003:53:00S2 Blue: 175 S3 Blue: 235AD Marks, AD Quints9/21/-QEWQS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Clears wraiths quickly and alot faster at level 2No difference
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Rengar3:58:004:07:00S2 Blue: 220 S2 Blue: 328AD Marks, AD Quints9/21/-WQEWS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Low HP without leash; will die to Counter jungleMedium HP but uses all pots; gets ~50 HP when doing blue with no leashSlower
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Riven3:58:004:02:00S2 Blue: 200 S3 Blue: 259AD Marks, AD Quints9/21/-QWEQS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Much better health and clear at levels 3-4Much better health and clear at levels 3-4No difference
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Shaco4:04:004:11:00S2 Blue: 480 S3 Blue: 588AD Marks, AD Quints9/21/-WEQES2 Blue: No; Boots 3 S3 Blue: No; Mach 5Blue start prepares at blue buff; saves smite blue; can get level 3 double buff alot faster than level 4 double buffBlue start prepares at blue buff; saves smite blue; can get level 3 double buff alot faster than level 4 double buffSlower
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Shen4:23:004:31:00S2 Blue: 780 S3 Blue: 653AS Marks, MS Quints9/21/-QWQES2 Blue: No; Boots 3 S3 Blue: No; Mach 5Maintains extremely high HP While jungling because of Q; doesn't need potions if leashed properlyMaintains extremely high HP While jungling because of Q; doesn't need potions if leashed properlySo... Slow...
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Shyvana3:48:003:50:00S2 Blue: 100 S3 Blue: 156AS Marks, MS Quints9/21/-WQEWS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Low HP without leash or red start; will die to Counter jungleLow HP without leash or red start; will die to Counter jungleNo difference
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Skarner3:50:003:50:00S2 Blue: 380 S3 Blue: 519AS Marks, MS Quints-/21/9QWEQS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Taking a point in E means a safer jungle, but taking a second point in Q with leash is as safe with more damageTaking a point in E means a safer jungle, but taking a second point in Q with leash is as safe with more damageNo difference
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Trundle3:50:003:59:00S2 Blue: 560 S3 Blue: 707AD Marks, AD Quints9/21/-QWQES2 Blue: No; Boots 3 S3 Blue: No; Mach 5Maintains high HP While jungling because of PassiveMaintains high HP While jungling because of PassiveSurprisngly, slower. I expected Trundle to be a faster clearer in the S3 jungle
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Udyr3:38:003:39:00S2 Blue: 620 S3 Blue: 729AS Marks, MS Quints-/21/9RWRES2 Blue: No; Boots 3 S3 Blue: No; Mach 5It's Udyr. What notes do you want.Where Udyr going?Of course, the benchmark of the jungle has no difference
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Warwick4:15:004:15:00S2 Blue: 900 S3 Blue: 900AS Marks, MS Quints-/21/9WQQES2 Blue: No; Boots 3 S3 Blue: No; Mach 5Maintains extremely high HP While jungling because of passive; doesn't need potions if leashed properlyMaintains extremely high HP While jungling because of passive; doesn't need potions if leashed properlyNo difference, surprisingly
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Xin Zhao4:15:004:13:00S2 Blue: 530 S3 Blue: 560AS Marks, MS Quints9/21/-WQEQS2 Blue: No; Boots 3 S3 Blue: No; Mach 5Much better health and clear at levels 3-4Medium-High HP with W start and W max; still has 1 pot after clearNo difference
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General Notes:Blue start with no leash creates a benchmark for all junglers regardless of factorsRunes are default Armor Seals and Flat MR Glyphs unless started S2 starts are all boots 3 unless the champion dies in the jungle in which case they start cloth 5. Boots 3 start was standard in S2 because of the requirement for early bank potentialMaokai and Shaco are the only jungler who did a different blue path other than Wolves -> Blue -> Wraiths -> Wolves -> Red -> Wraiths giving them level 4 double buffsTimes are calculated on when the jungler finishes the camp they get level 4 onTime differences between S2 and S3 of ~5 seconds are negligible due to intrinsic human errorsThere should be a natural HP increase in S2 and S3 due to HP pots; however, this should not effect clear times. Keep in mind the difference between Cloth 5, Boots 3, and Mach 5 openings when looking at ending HP. For faster clearers such as Olaf, the item change from Boots to Machete has effected their clear time significantly because of travel time between campsI really regret not testing Fiddle in the new jungle; I estimate that his time would actually be a little quickerAlthough for some champions, red buff route would be optimal, I have done a blue buff route to benchmark all champions for the purposes of a comparison between all junglers in S2 and S3
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Missing Champions:SejuaniFiddlesticks
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Significant effects:Amumu and Chogath make consistent runner-up support junglers to MaokaiMundo's clear time got faster... wtf.Gangplank a lot better in the jungle nowJ4 can't even clear the jungle without a leash due to lack of consistent base damage or sustain
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Conclusions:Regulates clear times; S3 jungle balances clear times in an effort to bring more variety to the jungleBoots 3 to Machete 5 openings really effect clear times for faster clearers due to travel time; however, it makes many junglers have higher ending HPConsistent Base damage or Sustain is required in the new jungle to be as effective as an enemy viable jungle pickSmall burst and small AOE damage junglers have weaker or unchanged clear times; whereas, consistent AOE clearers and burst damage clearers have stronger clear times
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