Riot / Kallyvia
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

 
View only
 
 
Still loading...
ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAVAWAXAYAZBABBBCBDBEBFBGBHBIBJBKBLBMBN
1
Riot / Kallyvia12TieflingFNeutral GoodOsprem
2
Character NameLevelRaceGenderAlignmentDeity
3
MediumBlackGrey5'11"136 lb.Graalember 16Spiv
4
SizeHairEyesHeightWeightBirthdayBackground
5
6
CORE INFORMATION
7
8
ABILITY SCORESSAVING THROWSCLASSESCurrent XPPortrait
9
STR13+1 STR+1 NameLvlHit DiceHPCon122329/140000
10
DEX15+2 DEX+6 Bard11115824
11
CON10+0 CON+0 Cleric1150MoveBase
12
INT11+0 INT+0 3030
13
WIS14+2 WIS+2 SwimBase
14
CHA20+5 CHA+9 Total:1258244040
15
ProfMod
16
17
SKILLSCOMBAT
18
19
RollSkillProfAdvHit PointsACArmorDexArmor WornTypeACDexDAWt.
20
+4 Acrobatics (Dex)½4/8713=11+2 Sharkskin Leather ArmorL11+2
21
+4 Animal Handling (Wis)½Misc 1Misc 2
22
+2 Arcana (Int)½Total: 11+2 0
23
+3 Athletics (Str)½
24
+13 Deception (Cha)x2Hit DiceDeath SavesBelief PtsAmmunition
25
+2 History (Int)½12/12Success 4Arrows
26
+6 Insight (Wis)d8sFailure
27
+9 Intimidation (Cha)
28
+2 Investigation (Int)½Weapon & SpellsHit#AtkDamageRngTypeNotes
29
+4 Medicine (Wis)½Rapier+6 11d8+25PFinesse
30
+2 Nature (Int)½Finale+5 13d8+15BStuns vs. WIS save
31
+10 Perception (Wis)x2Produce Flame913d830Fire
32
+13 Performance (Cha)x2Vicious MockeryDC 1812d460Psychicvs. WIS save, disadvantage on fail
33
+13 Persuasion (Cha)x2Dagger+6 11d4+25SFinesse
34
+4 Religion (Int)Chodrashi Fork+5 11d6+15P20/60 thrown range, versatile (1d8)
35
+4 Sleight of Hand (Dex)½
36
+4 Stealth (Dex)½Special AttacksSpecial Defenses
37
+6 Survival (Wis)Finale: Smash a guitar over an enemy's head as a melee attack for 2d8 bludgeoning damage. (This increases to 3d8 at 11th level and 4d8 at 17th level.) If the enemy can hear, it must pass a Wisdom save vs. Riot's spellcasting DC or be stunned until the start of Riot's next turn. The broken guitar cannot be afterwards used as a spell focus until mended.
38
Cutting Words: As a reaction, expend a Bardic Inspiration die to affect a creature I can see within 60 feet. The result is subtracted from that creature's attack roll, ability roll, or damage roll. Creatures that cannot hear me or be charmed are immune.
39
+16 Passive Insight
40
+20 Passive Perception
41
+12 Passive Arcana
42
+4 Proficieny Bonus
43
44
45
PROFICIENCIES/LANGUAGESFEATURES & ABILITIES
46
47
Languages: Common, Abyssal, Aquan, Underwater trade Race / Background / FeatsClass
48
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords, tridentsRacial abilities: Detect Thoughts (once per rest), Mirror Image (once per long rest)Bardic Inspiration: As a bonus action, grant a creature I can see within 60 feet a d10 to roll and add to one attack roll, ability check, or saving throw. Can be used 5 times per short rest.
49
Armor: Light armor, medium armor, heavy armor, shieldsDisciple of Life: Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
50
Tools: Six-string guitar, bass guitar, ukelele
51
Background: Spiv
Can always find a place to perform, in exchange for which she is paid an amount determined by her ability to haggle for a performance fee. When she plays, she may gain admirers and fans among a certain segment of the audience.
52
Countercharm:
At 6th level, you gain the ability to use musical notes or
words of power to disrupt mind-influencing effects. As
an action, you can start a performance that lasts until
the end of your next turn. During that time, you and any
friendly creatures within 30 feet of you have advantage
on saving throws against being frightened or charmed.
A creature must be able to hear you to gain this benefit.
The performance ends early if you are incapacitated or
silenced or if you voluntarily end it (no action required).
53
Breathe underwater, swim speed of 40
54
Priest of Osprem:
Can breathe underwater and has a swim speed of 40 feet. Can cast Create or Destroy Water at will. With each cast, she must roll a 1d6; on a 6, she cannot use this feature again until a long rest.
55
Tough:
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
56
57
58
59
Loading...
 
 
 
Stats/Features
Inventory/Bio
Spells