|Riot / Kallyvia||17||Tiefling||F||Chaotic Good||Osprem|
|Medium||Black||Grey||5'11"||136 lb.||Graalember 16||Spiv|
|ABILITY SCORES||SAVING THROWS||CLASSES||Current XP||Portrait|
|Roll||Skill||Prof||Adv||Hit Points||AC||Armor||Dex||Armor Worn||Type||AC||Dex||DA||Wt.|
|+8||Acrobatics (Dex)||●||42/87||14||11||+2||Sharkskin Leather Armor||L||11||+2|
|+5||Animal Handling (Wis)||½||Misc 1||Misc 2|
|+17||Deception (Cha)||x2||Hit Dice||Death Saves||Belief Pts||Ammunition|
|+3||Investigation (Int)||½||Weapon & Spells||Hit||#Atk||Damage||Rng||Type||Notes|
|+3||Nature (Int)||½||Finale||+6||1||4d8+1||5||B||Stuns vs. WIS save|
|+17||Performance (Cha)||x2||Vicious Mockery||DC 19||1||3d4||60||Psychic||vs. WIS save, disadvantage on fail|
|+6||Religion (Int)||●||Chodrashi Fork||+7||1||1d6+1||5||P||20/60 thrown range, versatile (1d8)|
|+5||Sleight of Hand (Dex)||½|
|+5||Stealth (Dex)||½||Special Attacks||Special Defenses|
|+5||Survival (Wis)||½||5 levels of exhaustion|
|Cutting Words: As a reaction, expend a Bardic Inspiration die to affect a creature I can see within 60 feet. The result is subtracted from that creature's attack roll, ability roll, or damage roll. Creatures that cannot hear me or be charmed are immune.|
|PROFICIENCIES/LANGUAGES||FEATURES & ABILITIES|
|Languages: Common, Abyssal, Aquan, Underwater trade||Race / Background / Feats||Class|
|Weapons: Simple weapons, hand crossbows, |
longswords, rapiers, shortswords, tridents
|Bardic Inspiration: |
As a bonus action, grant a creature I can see within 60 feet a d12 to roll and add to one attack roll, ability check, or saving throw. Can be used 5 times per short rest.
|Armor: Light armor, medium armor, heavy armor, shields||Background: Spiv
Can always find a place to perform, in exchange for which she is paid an amount determined by her ability to haggle for a performance fee. When she plays, she may gain admirers and fans among a certain segment of the audience.
|Disciple of Life: |
Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
|Tools: Six-string guitar, bass guitar, ukelele||Priest of Osprem: |
Can breathe underwater and has a swim speed of 40 feet. Can cast Create or Destroy Water at will. With each cast, she must roll a 1d6; on a 6, she cannot use this feature again until a long rest.
At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roil the die for the ability check, but before the DM tells you whether you succeed or fail.
Advantage on concentration saving throws, can cast spells as OAs, can perform somatic components with hands full.
Can see through one untruth at will, after which the power is gone.