|Riot / Kallyvia||13||Tiefling||F||Chaotic Good||Osprem|
|Medium||Black||Grey||5'11"||136 lb.||Graalember 16||Spiv|
|ABILITY SCORES||SAVING THROWS||CLASSES||Current XP||Portrait|
|Roll||Skill||Prof||Adv||Hit Points||AC||Armor||Dex||Armor Worn||Type||AC||Dex||DA||Wt.|
|+4||Acrobatics (Dex)||½||94/94||13||=||11||+2||Sharkskin Leather Armor||L||11||+2|
|+4||Animal Handling (Wis)||½||Misc 1||Misc 2|
|+15||Deception (Cha)||x2||Hit Dice||Death Saves||Belief Pts||Ammunition|
|+2||Investigation (Int)||½||Weapon & Spells||Hit||#Atk||Damage||Rng||Type||Notes|
|+2||Nature (Int)||½||Finale||+6||1||3d8+1||5||B||Stuns vs. WIS save|
|+12||Perception (Wis)||x2||Produce Flame||11||1||3d8||30||Fire|
|+15||Performance (Cha)||x2||Vicious Mockery||DC 19||1||2d4||60||Psychic||vs. WIS save, disadvantage on fail|
|+5||Religion (Int)||●||Chodrashi Fork||+6||1||1d6+1||5||P||20/60 thrown range, versatile (1d8)|
|+4||Sleight of Hand (Dex)||½|
|+4||Stealth (Dex)||½||Special Attacks||Special Defenses|
|+7||Survival (Wis)||●||Finale: Smash a guitar over an enemy's head as a melee attack for 2d8 bludgeoning damage. (This increases to 3d8 at 11th level and 4d8 at 17th level.) If the enemy can hear, it must pass a Wisdom save vs. Riot's spellcasting DC or be stunned until the start of Riot's next turn. The broken guitar cannot be afterwards used as a spell focus until mended.|
|Cutting Words: As a reaction, expend a Bardic Inspiration die to affect a creature I can see within 60 feet. The result is subtracted from that creature's attack roll, ability roll, or damage roll. Creatures that cannot hear me or be charmed are immune.|
|PROFICIENCIES/LANGUAGES||FEATURES & ABILITIES|
|Languages: Common, Abyssal, Aquan, Underwater trade||Race / Background / Feats||Class|
|Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords, tridents||Racial abilities: Detect Thoughts (once per rest), Mirror Image (once per long rest)||Bardic Inspiration: As a bonus action, grant a creature I can see within 60 feet a d10 to roll and add to one attack roll, ability check, or saving throw. Can be used 5 times per short rest.|
|Armor: Light armor, medium armor, heavy armor, shields||Background: Spiv
Can always find a place to perform, in exchange for which she is paid an amount determined by her ability to haggle for a performance fee. When she plays, she may gain admirers and fans among a certain segment of the audience.
|Disciple of Life: Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.|
|Tools: Six-string guitar, bass guitar, ukelele||Priest of Osprem: |
Can breathe underwater and has a swim speed of 40 feet. Can cast Create or Destroy Water at will. With each cast, she must roll a 1d6; on a 6, she cannot use this feature again until a long rest.
At 6th level, you gain the ability to use musical notes or
words of power to disrupt mind-influencing effects. As
an action, you can start a performance that lasts until
the end of your next turn. During that time, you and any
friendly creatures within 30 feet of you have advantage
on saving throws against being frightened or charmed.
A creature must be able to hear you to gain this benefit.
The performance ends early if you are incapacitated or
silenced or if you voluntarily end it (no action required).
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
Advantage on concentration saving throws, can cast spells as OAs, can perform somatic components with hands full.