ABCDEFGHIJKLMNOPQRSTUVWXYZ
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Beast Hater=+15% Damage and -15% Stress vs BeastsFear of Beasts=+15% Stress and -10 ACC vs BeastsLock in always
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Beast Slayer=+10 ACC and +3 CRIT vs BeastsZoophobia=+20% Stress vs BeastsLock in on specific characters
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Clotter=+15% Bleed resistAnemic-10% Bleed resistIgnore
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Clutch Hitter=+3% CRIT when health is 50%Dud Hitter-3% CRIT when health is 50%
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Cove Adventurer-20% Stress received while in the CoveCove Phobe=+20% Stress received while in the CoveRemove on specific characters
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Deadly=+1% CRITMisses the Spot-1% CRITVery bad remove immediately
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Eagle Eye=+3% CRIT for Ranged SkillsFlawed Release-3% CRIT for Ranged Skills
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Early Riser=+2 SPD when the Torch is above 75Nocturnal-2 SPD when the Torch is above 75
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Eldritch Hater=+15% Damage and -15% Stress vs EldritchFear of Eldritch=+15% Stress and -10 ACC vs Eldritch
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Eldritch Slayer=+10 ACC and +3 CRIT vs Eldritch--
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Evasive=+5 DODGEClumsy-5 DODGE
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Hard Noggin=+15% Stun resistShocker-10% Stun resist
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Hard Skinned=+10% PROTSoft-5% MAX HealthTreatment Quirks
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Irrepressible=+5% Virtue ChanceMercurial=+5% Affliction ChanceCloisterEnlightenedIn Town, will only Meditate for stress reliefUnquiet MindIn town, will not meditate in the Cloister for stress relief
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Last Gasp=+1 Speed when Health Below 50%Winded-1 Speed when Health Below 50%TranseptGod FearingIn Town, will only Pray for stress relief.Witness
After seeing troubling behavior, will not take part in Prayer activity in town
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Lurker=+10% Damage if Torch below 26Night Blindness-10% Damage if Torch below 26Penance HallFlagellantIn Town, will only Flagellate for stress relief
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Man Slayer=+10 ACC and +3 CRIT vs HumansAutomatonophobia=+20% Stress vs HumansBarTippler
In town, will only visit the Bar for stress relief
Resolution
In town, will never Drink. They will not enter the bar for stress relief
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Mankind Hater=+15% Damage and -15% Stress vs HumansFear of Mankind=+15% Stress and -10 ACC vs HumansGambling HallGamblerIn town, will only Gamble for stress reliefKnown CheatIs not allowed to visit the Gambling Hall
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Natural Eye=+5 Accuracy for Ranged attacksLazy Eye-5 Accuracy for Ranged attacksBrothelLove Interest
In town, will only visit the Brothel for stress relief
Deviant TastesIs not allowed to visit the Brothel
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Natural Swing=+5 ACCThe Yips-5 ACC
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Night Owl=+2 Speed if Torch below 26Diurnal-2 Speed if Torch below 26
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On Guard=+4 Speed and +5 Dodge on the first round of CombatOff Guard-4 Speed and -5 Dodge on the first round of Combat
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Photomania-20% Stress when Torch is above 75Phengophobia=+20% Stress when Torch is above 75
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Precise Striker=+3% Critical Chance for Melee attacksWeak Grip-3% Critical Chance for Melee attacks
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Quick Reflexes=+2 SPDSlow Reflexes-1 SPD
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Quickdraw=+4 SPD on the first roundSlowdraw-4 SPD on the first round
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Resilient=+10% Stress Healing receivedRuminator-10% Stress Healing received
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Robust=+15% Disease ResistSickly-10% Disease Resist
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Ruins Adventurer-20% stress received while in the RuinsRuins Phobe=+20% stress received while in the Ruins
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Second Wind=+10% DMG when Health is below 50%Tuckered Out-10% DMG when Health is below 50%
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Skilled Gambler
Increased chance of winning money or trinkets while Gambling
Bad Gambler
Decreased chance of winning money or trinkets while Gambling
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Slugger=+10% Damage for Melee attacksTorn Rotator-5% Damage for Melee attacks
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Steady-10% Stress receivedNervous=+10% Stress received
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Stress FasterEats -100% less food when stress is 50 or greaterStress EaterEats +100% more food when stress is 50 or greater
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Thick Blooded=+10% Blight ResistThin Blooded-10% Blight Resist
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Tough=+10% MAX HealthFragile-10% MAX Health
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Unerring=+10% Damage for Ranged attacksScattering-5% Damage for Ranged attacks
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Unholy Hater=+15% Damage and -15% Stress vs UnholyFear of Unholy=+15% Stress and -10 ACC vs Unholy
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Unholy Slayer=+10 ACC and +3 CRIT vs UnholySatanophobia=+20% Stress vs Unholy
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Unyielding=+10% Death Blow ResistWeak Grip on Life-10% Death Blow Resist
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Warrens Adventurer-20% stress received while in the WarrensWarrens Phobe=+20% stress received while in the Warrens
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Warrior of Light=+10% Damage when the Torch is above 75Light Sensitive-10% DMG when the Torch is above 75
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Weald Adventurer-20% stress received while in the WealdWeald Phobe=+20% stress received while in the Weald
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Independent Positive QuirkIndependent Negative Quirks
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Armor Tinkerer-20% gold to upgrade Armor at the BlacksmithCalm-15% DMG in the first round.
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Back TrackerNo Stress penalty when walking backwardsClaustrophobia
Severe fear of enclosed spaces. 20% increased stress in corridors.
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Balanced=+15% Move ResistLygophobia=+20% stress received when the Torch is below 26
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Cove Explorer=+20% Scouting Chance in CoveThanatophobia=+20% stress received when Health is below 50%
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Cove Scrounger=+10% Scouting Chance in CoveFaithlessWill not Pray or Flagellate for stress relief.
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Cove Tactician=+15% Damage in Cove
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Fast Healer=+10% Heal Skills while CampingForced Interaction Quirks (Remove all but some are worse then others)
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Fated
Chance to turn any MISS into a HIT (If you miss, you get a 10% chance to hit instead)
AblutomaniaObsessed with cleanliness
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Healer's Gift=+20% Heal Skills while CampingBloodthirstyFascinated with injury, wounds, and torture
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Meditator
Improves stress recovery for Meditating at Abbey and while camping
CompulsiveSuffers intense need to do specific actions
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Nymphomania=+20% Stress Heal from using BrothelCuriousObsessed with the acquisition of knowledge
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Ruins Explorer=+20% Scouting Chance in RuinsDacnomaniaObsessed with killing
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Ruins Scrounger=+10% Scouting Chance in RuinsDark TemptationProne to investigating the Dark Arts
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Ruins Tactician=+15% Damage in RuinsDemonomaniaBelieves is possessed by demons
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Stout=+15% Healing Skills while CampingDipsomaniaIntense craving for alcohol
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Warrens Explorer=+20% Scouting Chance in WarrensEgomaniaObsessed with self-worship
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Warrens Scrounger=+10% Scouting Chance in WarrensGuilty ConscienceBears the crushing guilt of deeds real and imagined
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Warrens Tactician=+15% Damage in WarrensHagiomaniaObsessed with sainthood
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Weald Explorer=+20% Scouting Chance in WealdHieromaniaExperiences religious visions and delusions
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Weald Scrounger=+10% Scouting Chance in WealdHylomaniaObsessed with material things
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Weald Tactician=+15% Damage in WealdKleptomaniacProne to stealing
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Weapon Tinkerer-20% gold to upgrade Weapons at the BlacksmithNecromaniaFascinated with corpses
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ParanormaniaObsessed with the paranormal
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PlutomaniaManic for money
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SitiomaniaObsessed with food
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Corvid's Quirks
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Corvid's Eye=+8 ACC +8% Scouting ChanceCorvid's Blindness-10 ACC when torch is above 50
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Corvid's Grace=+6 DODGE, +25% Move ResistCorvid's Appetite=+33% Chance of interacting with food curios
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Corvid's Resilience=+33% Disease ResistCorvid's Curiosity=+27.5% Chance of interacting with all curios
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