A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Beast Hater | =+15% Damage and -15% Stress vs Beasts | Fear of Beasts | =+15% Stress and -10 ACC vs Beasts | Lock in always | |||||||||||||||||||||
2 | Beast Slayer | =+10 ACC and +3 CRIT vs Beasts | Zoophobia | =+20% Stress vs Beasts | Lock in on specific characters | |||||||||||||||||||||
3 | Clotter | =+15% Bleed resist | Anemic | -10% Bleed resist | Ignore | |||||||||||||||||||||
4 | Clutch Hitter | =+3% CRIT when health is 50% | Dud Hitter | -3% CRIT when health is 50% | ||||||||||||||||||||||
5 | Cove Adventurer | -20% Stress received while in the Cove | Cove Phobe | =+20% Stress received while in the Cove | Remove on specific characters | |||||||||||||||||||||
6 | Deadly | =+1% CRIT | Misses the Spot | -1% CRIT | Very bad remove immediately | |||||||||||||||||||||
7 | Eagle Eye | =+3% CRIT for Ranged Skills | Flawed Release | -3% CRIT for Ranged Skills | ||||||||||||||||||||||
8 | Early Riser | =+2 SPD when the Torch is above 75 | Nocturnal | -2 SPD when the Torch is above 75 | ||||||||||||||||||||||
9 | Eldritch Hater | =+15% Damage and -15% Stress vs Eldritch | Fear of Eldritch | =+15% Stress and -10 ACC vs Eldritch | ||||||||||||||||||||||
10 | Eldritch Slayer | =+10 ACC and +3 CRIT vs Eldritch | - | - | ||||||||||||||||||||||
11 | Evasive | =+5 DODGE | Clumsy | -5 DODGE | ||||||||||||||||||||||
12 | Hard Noggin | =+15% Stun resist | Shocker | -10% Stun resist | ||||||||||||||||||||||
13 | Hard Skinned | =+10% PROT | Soft | -5% MAX Health | Treatment Quirks | |||||||||||||||||||||
14 | Irrepressible | =+5% Virtue Chance | Mercurial | =+5% Affliction Chance | Cloister | Enlightened | In Town, will only Meditate for stress relief | Unquiet Mind | In town, will not meditate in the Cloister for stress relief | |||||||||||||||||
15 | Last Gasp | =+1 Speed when Health Below 50% | Winded | -1 Speed when Health Below 50% | Transept | God Fearing | In Town, will only Pray for stress relief. | Witness | After seeing troubling behavior, will not take part in Prayer activity in town | |||||||||||||||||
16 | Lurker | =+10% Damage if Torch below 26 | Night Blindness | -10% Damage if Torch below 26 | Penance Hall | Flagellant | In Town, will only Flagellate for stress relief | |||||||||||||||||||
17 | Man Slayer | =+10 ACC and +3 CRIT vs Humans | Automatonophobia | =+20% Stress vs Humans | Bar | Tippler | In town, will only visit the Bar for stress relief | Resolution | In town, will never Drink. They will not enter the bar for stress relief | |||||||||||||||||
18 | Mankind Hater | =+15% Damage and -15% Stress vs Humans | Fear of Mankind | =+15% Stress and -10 ACC vs Humans | Gambling Hall | Gambler | In town, will only Gamble for stress relief | Known Cheat | Is not allowed to visit the Gambling Hall | |||||||||||||||||
19 | Natural Eye | =+5 Accuracy for Ranged attacks | Lazy Eye | -5 Accuracy for Ranged attacks | Brothel | Love Interest | In town, will only visit the Brothel for stress relief | Deviant Tastes | Is not allowed to visit the Brothel | |||||||||||||||||
20 | Natural Swing | =+5 ACC | The Yips | -5 ACC | ||||||||||||||||||||||
21 | Night Owl | =+2 Speed if Torch below 26 | Diurnal | -2 Speed if Torch below 26 | ||||||||||||||||||||||
22 | On Guard | =+4 Speed and +5 Dodge on the first round of Combat | Off Guard | -4 Speed and -5 Dodge on the first round of Combat | ||||||||||||||||||||||
23 | Photomania | -20% Stress when Torch is above 75 | Phengophobia | =+20% Stress when Torch is above 75 | ||||||||||||||||||||||
24 | Precise Striker | =+3% Critical Chance for Melee attacks | Weak Grip | -3% Critical Chance for Melee attacks | ||||||||||||||||||||||
25 | Quick Reflexes | =+2 SPD | Slow Reflexes | -1 SPD | ||||||||||||||||||||||
26 | Quickdraw | =+4 SPD on the first round | Slowdraw | -4 SPD on the first round | ||||||||||||||||||||||
27 | Resilient | =+10% Stress Healing received | Ruminator | -10% Stress Healing received | ||||||||||||||||||||||
28 | Robust | =+15% Disease Resist | Sickly | -10% Disease Resist | ||||||||||||||||||||||
29 | Ruins Adventurer | -20% stress received while in the Ruins | Ruins Phobe | =+20% stress received while in the Ruins | ||||||||||||||||||||||
30 | Second Wind | =+10% DMG when Health is below 50% | Tuckered Out | -10% DMG when Health is below 50% | ||||||||||||||||||||||
31 | Skilled Gambler | Increased chance of winning money or trinkets while Gambling | Bad Gambler | Decreased chance of winning money or trinkets while Gambling | ||||||||||||||||||||||
32 | Slugger | =+10% Damage for Melee attacks | Torn Rotator | -5% Damage for Melee attacks | ||||||||||||||||||||||
33 | Steady | -10% Stress received | Nervous | =+10% Stress received | ||||||||||||||||||||||
34 | Stress Faster | Eats -100% less food when stress is 50 or greater | Stress Eater | Eats +100% more food when stress is 50 or greater | ||||||||||||||||||||||
35 | Thick Blooded | =+10% Blight Resist | Thin Blooded | -10% Blight Resist | ||||||||||||||||||||||
36 | Tough | =+10% MAX Health | Fragile | -10% MAX Health | ||||||||||||||||||||||
37 | Unerring | =+10% Damage for Ranged attacks | Scattering | -5% Damage for Ranged attacks | ||||||||||||||||||||||
38 | Unholy Hater | =+15% Damage and -15% Stress vs Unholy | Fear of Unholy | =+15% Stress and -10 ACC vs Unholy | ||||||||||||||||||||||
39 | Unholy Slayer | =+10 ACC and +3 CRIT vs Unholy | Satanophobia | =+20% Stress vs Unholy | ||||||||||||||||||||||
40 | Unyielding | =+10% Death Blow Resist | Weak Grip on Life | -10% Death Blow Resist | ||||||||||||||||||||||
41 | Warrens Adventurer | -20% stress received while in the Warrens | Warrens Phobe | =+20% stress received while in the Warrens | ||||||||||||||||||||||
42 | Warrior of Light | =+10% Damage when the Torch is above 75 | Light Sensitive | -10% DMG when the Torch is above 75 | ||||||||||||||||||||||
43 | Weald Adventurer | -20% stress received while in the Weald | Weald Phobe | =+20% stress received while in the Weald | ||||||||||||||||||||||
44 | Independent Positive Quirk | Independent Negative Quirks | ||||||||||||||||||||||||
45 | Armor Tinkerer | -20% gold to upgrade Armor at the Blacksmith | Calm | -15% DMG in the first round. | ||||||||||||||||||||||
46 | Back Tracker | No Stress penalty when walking backwards | Claustrophobia | Severe fear of enclosed spaces. 20% increased stress in corridors. | ||||||||||||||||||||||
47 | Balanced | =+15% Move Resist | Lygophobia | =+20% stress received when the Torch is below 26 | ||||||||||||||||||||||
48 | Cove Explorer | =+20% Scouting Chance in Cove | Thanatophobia | =+20% stress received when Health is below 50% | ||||||||||||||||||||||
49 | Cove Scrounger | =+10% Scouting Chance in Cove | Faithless | Will not Pray or Flagellate for stress relief. | ||||||||||||||||||||||
50 | Cove Tactician | =+15% Damage in Cove | ||||||||||||||||||||||||
51 | Fast Healer | =+10% Heal Skills while Camping | Forced Interaction Quirks (Remove all but some are worse then others) | |||||||||||||||||||||||
52 | Fated | Chance to turn any MISS into a HIT (If you miss, you get a 10% chance to hit instead) | Ablutomania | Obsessed with cleanliness | ||||||||||||||||||||||
53 | Healer's Gift | =+20% Heal Skills while Camping | Bloodthirsty | Fascinated with injury, wounds, and torture | ||||||||||||||||||||||
54 | Meditator | Improves stress recovery for Meditating at Abbey and while camping | Compulsive | Suffers intense need to do specific actions | ||||||||||||||||||||||
55 | Nymphomania | =+20% Stress Heal from using Brothel | Curious | Obsessed with the acquisition of knowledge | ||||||||||||||||||||||
56 | Ruins Explorer | =+20% Scouting Chance in Ruins | Dacnomania | Obsessed with killing | ||||||||||||||||||||||
57 | Ruins Scrounger | =+10% Scouting Chance in Ruins | Dark Temptation | Prone to investigating the Dark Arts | ||||||||||||||||||||||
58 | Ruins Tactician | =+15% Damage in Ruins | Demonomania | Believes is possessed by demons | ||||||||||||||||||||||
59 | Stout | =+15% Healing Skills while Camping | Dipsomania | Intense craving for alcohol | ||||||||||||||||||||||
60 | Warrens Explorer | =+20% Scouting Chance in Warrens | Egomania | Obsessed with self-worship | ||||||||||||||||||||||
61 | Warrens Scrounger | =+10% Scouting Chance in Warrens | Guilty Conscience | Bears the crushing guilt of deeds real and imagined | ||||||||||||||||||||||
62 | Warrens Tactician | =+15% Damage in Warrens | Hagiomania | Obsessed with sainthood | ||||||||||||||||||||||
63 | Weald Explorer | =+20% Scouting Chance in Weald | Hieromania | Experiences religious visions and delusions | ||||||||||||||||||||||
64 | Weald Scrounger | =+10% Scouting Chance in Weald | Hylomania | Obsessed with material things | ||||||||||||||||||||||
65 | Weald Tactician | =+15% Damage in Weald | Kleptomaniac | Prone to stealing | ||||||||||||||||||||||
66 | Weapon Tinkerer | -20% gold to upgrade Weapons at the Blacksmith | Necromania | Fascinated with corpses | ||||||||||||||||||||||
67 | Paranormania | Obsessed with the paranormal | ||||||||||||||||||||||||
68 | Plutomania | Manic for money | ||||||||||||||||||||||||
69 | Sitiomania | Obsessed with food | ||||||||||||||||||||||||
70 | Corvid's Quirks | |||||||||||||||||||||||||
71 | Corvid's Eye | =+8 ACC +8% Scouting Chance | Corvid's Blindness | -10 ACC when torch is above 50 | ||||||||||||||||||||||
72 | Corvid's Grace | =+6 DODGE, +25% Move Resist | Corvid's Appetite | =+33% Chance of interacting with food curios | ||||||||||||||||||||||
73 | Corvid's Resilience | =+33% Disease Resist | Corvid's Curiosity | =+27.5% Chance of interacting with all curios | ||||||||||||||||||||||
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