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eTumble OGSM Framework
Updated2022-Q4
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To solve loneliness on a planetary scaleGoalsOwnerOverall Status
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25,000 users end of Y1HanGreen
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1 million users end of Y2Han
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10 million users end of Y3Han
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Strategies
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Incentivize inviting others
Measured byOwnerDueProgress
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In-person demonstration to collegesCampus sign ups, sent invites, accepted invites, redeemed pointsLuke2023-Q1in progress
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Promote inviting others during onboardingHan2023-Q2not started
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Referral points programLeia2023-Q3not started
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Simplify user onboarding
Measured byOwnerDueStatus
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Mobile-first designVisits, downloads, loginspending
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Support existing social loginspending
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Provide a safer place to interact
Measured byOwnerDueStatus
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Users remain anonymous until conversation initiatedFemale users, male users, signup rate, interactions, female-initiated invites, blocked photos, flagged userspending
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Female initiates conversationpending
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Block inappropriate contentpending
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Allow users to report unwanted behaviorpending
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Verify users by requiring payment profilepending
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Iterate faster than others
Measured byOwnerDueStatus
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Flutter-based solutionStories delivered, team sizepending
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Release and test automation with CI/CDpending
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Deliver more relevant matches
Measured byOwnerDueStatus
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Machine learningMatches, confirms, unconfirms, interactionspending
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User feedback looppending
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Appeal to a broader audience
Measured byOwnerDueStatus
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Remove geo boundariesUser countries, message languagespending
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Real-time language translationpending
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Attract and retain top talent
Measured byOwnerDueStatus
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Modern technology stackHeadcount, offers accepted, turnover, satisfaction survey, referralspending
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Referral programpending
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