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Playtest 1: With group matesPlaytest 2: With new playersPlaytest 3: With returning and new playersSUMMARY
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Mechanic ReviewFeedback SummaryYour ResponseFeedback SummaryYour ResponseFeedback SummaryYour ResponseFeedback SummaryResponse Summary
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1. Mechanics: Innovation & ClarityOur Group:
Not totally a fresh mechanism, because Ludo: Clash of Color still uses the core mechanics of ludo.

Overall, the game is innovative, since it adds modification to the general gameplay of Ludo.It’s an okay mechanics, some rules are a bit confusing Need to upgrade the gameplay instructions. Fresh, not too hard to understand if we know the rules of the classic ludo. Perhaps the powers can be explained more clearly.Power already explained clearly on the instruction booksThe game we developed is a unique way to play the original game.No major adjustments are needed, but knowing how to play the original game can elvate the experience.
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Other Group:
Fast-paced, unique and fresh mechanics: more rewards and more competitive.
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2. Overused or Broken MovesOur Group:
Always going to roll the dice, move pawns, and use power.

Core mechanics that can't be replaced.The moves are consistent throughout the game, just dice rolls and taking risks in terms of moving their pawns.

No changes necessary.There is no overpowered action-No broken mechanics.No changes are made.
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Other Group:
Safe zone and immediate use of elemental cards.
Limitation of safe zones & special tiles.
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3. Incentives for BoldnessOur Group:
The pawn that lands on the same tile of another (excluding safe zones) could kill other.
The pawn lands on element/action tiles, the player can take a card.
So far the incentives are motivating enough, so no changes needed yet.Players can risk their moves to get either benefits for themselves or even disadvantages. Players are often rewarded for taken risks.Good already, game element can encourage players to strategize.Rarely use the powers they havePlayer need to get used playing the game and have strategy to utilize the power fully, so no changes neededThe game provides incentives, such as= when a player lands on the same tile as another player, they can kill the player's pawn if they are not in the safe zone. The element & action tiles that are placed throughout the board might provide an advantage to the player.The incentive is already good enough and no changes were needed.
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Other Group:
Rewards later in the game and use of action cards.
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4. Early Game IntuitionOur Group:
The early game rely on luck first and utilize powers later.
It's a classic Ludo mechanic that adds to the fun, so no changes shall be made.we don’t know all effects of the cards, couldn’t strategize more in mindNew players common challengesThey understand the ludo part but the element part kind of confusing in the beginningCommon player challenges, we already have clear explanation for it in instruction booksIn the early game, the mechanics and flow of the game relies more on luck and as the game comes to an end, more skills are needed. However, for players who have no experience in playing the original game can face more difficulties when playing.We added the rules of the original game for new players and elaborated our instructions further.
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Other Group:
Not beginner friendly (especially for those that doesn't know Ludo).
Added instructions about the original Ludo rules.
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5. Simplicity vs. ComplexityOur Group:
The mechanics can’t be eliminated but they can be changed or simplified.
Revised and elaborated the description of each game component concisely. Added a new game component (tokens) for better clarity between players.It is quite simplified already actually, it was quite easy to understand the game mechanics as there isn’t much. Just more of repetitive mechanics throughout the game.

repetitive mechanics can't be help because it is part of the core mechanics, such as roll the diceNo,it’s simple enough but can be explained more clearlyExplanation in instruction booksThe overall mechanics of the game is easy to understand, but many special rules and scenarios throughout the game could be confusing.We revised our rules and specified it for special case scenarios that commonly occur in the game.
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Other Group:
Need more detailed explanation for game mechanics.
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6. Intuition and Rule RelianceOur Group:
Some of the mechanics need players to check the rules often.
To explain this mechanics, players need to get used to play the classic ludo before or have a common sense of fairness.
Added instructions about the original Ludo rules.Some rules need extra clarifications, like (double dice rolls etc.)

Revise game instructions.Maybe can mention at the start that only need 1 pawn to win for 6 person groupExplanation for it in instruction booksIn general, some of the game mechanic cause the player to refer back to the instructions. The power of each color is sometimes confusing especially is players are not used to it.Instructions revisions and power cards descriptions.
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Other Group:
Not used to the use of powers and time for action & element card usage
Explained further in the instructions booklet: tips on how and when to use powers.
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7. Start Position BalanceOur Group:
All pawns start from their own starting point
-Yes it is quite balanced as it is just depends on players luck.

-Yes, all start from base and have equal distance toward their base. However, it all depends on luck to roll a ‘6’ to take pawn(s) out.-Starting point are balanced especially since it's mostly effected by luck. However some might feel that the placement is not balanced depending on the player amount and special tile placement.No changes were made as based on all the tests done, it was found that the current board layout is already quite balanced.
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Other Group:
For lesser amount of player, players might get an advantage of having no one beside them
It adds onto the fun of luck and strategic planning, so no changes will be made yet.
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8. Dominant or Degenerate StrategiesOur Group:
Strategy from usage of power that can be powerful if it is used smartly.
Each element lets the players explore their creativity on how and when to use the skills, creating interesting play each rounds.There isn’t any crazy extreme strategies as everyone’s abilities and moves are very balanced.The level of the strategy depends on the player's strategic thingking and creativity. mostly play like normal ludo-The elemental powers of each power are quite balanced and not too overpowered.The usage of elemental power will all depends on the players: strategy.
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Other Group:
Offensive and defensive power
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9. Win Curve & SuspenseOur Group:
Start as casual until someone is about to win and become intense when other player can delay the winning.
-If a player keeps rolling high numbers, there’s no way to stop them at late stages where power tokens are used upThis is where player's strategic plan and luck comes into play.some player was not in the lead during the first half of the game. But then, they used an element card and suddenly they were in the lead so this part was exciting-The lack of a set time and the chance to stop other players from rolling high numbers due to the exhausted power. Other than that, the usage of elemental card can turn the tide around which is exciting.The addition of a set game time of 40+ minutes. Regarding the power card, there is nothing to change as it is based on luck and strategy.
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Other Group:
A need for set game time due to the long game time
A fix game set time for 40+ minutes
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10. New vs. Veteran Victory PotentialOur Group :
There's potential for new players to beat experienced player because the game relies on luck (rolling the dice) and strategy (power usage).
The luck component balances the difference in the gameplay experience.Yes, it’s heavily luck-based (dice roll). But there is a chance where an experienced player has already a planned strategy to win, that may sometimes beat other players' luck.

Balanced already, no changes needed.30-40% luck so a new player can roll well and depends on their power (e.g. wind players can shield themselves from attacks only while light players can switch to their advantage)-There is a chance for new players to beat experienced players as it is mostly a game of luck with a little chance of experience player to have the upper hand due to pre-planned strategy.Luck based hence no change is necessary.
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Other Group :
Yes because it'll be based mostly on their luck and strategy.
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11. Elimination TimingOur Group :
Pawns return to base, will depend on their luck to roll another 6 or else will result in long wait time.
-All players remain in game, just back to the starting point -No player gets eliminated, even if 1 pawn killed can roll dice to get them out again-No players are eliminated as pawns will just return to baseNo changes.
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Other Group :
Pawn return to base, players just need to roll another 6
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12. Player DowntimeOur Group :
Can be a long downtime especially for consequitive rolls of sixs. However it's acceptable since players can intervene in any turns using their powers.
The downtime is reasonable as it also gives the players time to think on their strategy, not at all bothering.If power tokens are used up, nothing much to do until own turn.

There's still chances of getting action and element cards, also there's still strategic planning for the pawn's movement.Only when pawn stuck in base-Some part can have long downtime, for example if powers are all used up, pawns are all in base or when someone rolls consecutive sixes. Other than that, it is a quite fast time.The downtime is reasonable as it'll be based on the players' own luck and strategy.
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Other Group :
Very fast downtime
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13. Game ConclusionOur Group :
Atleast one pawns enters the base for 5-6 players, full game time is acceptable
-When a player suddenly has a streak of lucky dice rolls, they can win the game very quickly especially if no one is near enough to eliminate them.Can be countered by powers and element cards.When 1 pawn get into the base-When one pawn goes in the base. However, there's a chance that due to lucky dice rolls, a player can win quickly.No changes as there is power cards that can be used.
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Other Group :
Long time length causing player fatigue
players can determine how many pawns they want to considered the winning condition
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