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1 | Summary: | This Pacing Guide covers a 36-Week progression using both V5 STEM Labs and EXP STEM Lab Units. - To learn more about the structure of V5 STEM Labs, view this article. - To learn more about the structure of EXP STEM Lab Units, view this article. STEM Labs are fun STEM engagements that align to educational standards. All STEM Labs contain activities that are structured around iterative, engineering design processes, real-world applications and opportunities for students to build teamwork and collaboration skills. STEM Labs provide students with hands-on, minds-on engagement that encourages students to design creative solutions and innovate through experimentation. STEM Labs are flexible enough to be used in any instructional setting (e.g. in-school, after-school, camps, or VEX robotics teams/clubs). While working through this pacing guide, students will begin using the Speedbot and investigate the movement of the robot using the Drive Program on the Brain or by basic programming. Then, they will move into more complex coding scenarios using the Clawbot and finish their journey with advanced engineering using both the Clawbot and other unique builds. For information on how to adapt EXP STEM Lab Units to use with V5 Kits, see this article | |||||
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3 | Weeks | STEM Lab | Level | Description | Build | Coding? | Key Concepts |
4 | Week 1 | Robo Rally (V5) | Beginner | Students are asked to use proportional reasoning and scale to design a racetrack for the Speedbot. | BaseBot | No (run Drive Program) | Mathematical Reasoning |
5 | Weeks 2 and 3 | Team Freeze Tag | Beginner | Students will drive the TrainingBot using the Controller, and add the Bumper Switch to their robot to compete in the Team Freeze Tag competition. | BaseBot | No (run Drive Program and use Example Projects) | Controller Sensors Programming |
6 | Weeks 4 and 5 | Medbot (V5) | Beginner | Students are asked to program a robot to deliver medication to patients on a hospital floor that they create. Students will learn how to program the Speedbot to drive forward, in reverse, turn left, and turn right. | BaseBot | Yes | Programming |
7 | Week 6 | Momentum Alley (V5) | Beginner | Students are asked to program a robot to knock down bowling pins (cans or water bottles) using momentum. They will explore how to program at different velocities. | BaseBot | Yes | Science: Velocity and Momentum |
8 | Week 7 | It's a Draw! (V5) | Beginner | Students will explore the Clawbot and using it as an artistic tool in a drawing game. | Clawbot | No (run Drive Program) | Artistic Skills |
9 | Week 8 | Vision Sensor (V5) | Beginner | Students will explore a program that processes how the Vision Sensor input data should affect the Clawbot's behavior. This information will later be analyzed in the “Vision Data Challenge,” where students will analyze how the sensing blocks in VEXcode use the data received from the VEX Vision Sensor to report values. | Clawbot | Yes | Engineering Design (using the Vision Sensor) |
10 | Week 9 | Bucky Basketball (EXP) | Intermediate | Students will explore how to drive the CatapultBot to collect, shoot, and score Buckyballs into hoops in the Bucky Basketball competition. | CatapultBot | No | Engineering Design Controller |
11 | Weeks 10 and 11 | Speedy Delivery (V5) | Intermediate | Students are asked to navigate a warehouse by programming the Claw and Arm of a Clawbot to grab and move packages to a loading dock for delivery. | Clawbot | Yes | Programming |
12 | Weeks 12 and 13 | Loop, There It Is! (V5) | Intermediate | Students are asked to complete several mini-challenges to experiment with using loops within their projects. This information will be used later in the “Groove Machine Challenge,” where students will program robot movements to repeat, causing their robot to "dance." | Clawbot | Yes | Programming |
13 | Weeks 14 and 15 | Castle Crasher (EXP) | Intermediate | Students will explore how to use the Optical and Distance sensors to seek, crash, and clear Buckyball ‘castles’ to score points in the Castle Crasher competition. | BaseBot | Yes | Engineering Sensors Algorithms |
14 | Weeks 16 and 17 | To Do, or Not To Do (V5) | Intermediate | Students will explore conditional statements and how sensors can serve as the input deciding if the conditional is true. They will also explore how a conditional statement can be looped, repeating a decision or executing a behavior. | Clawbot | Yes | Programming |
15 | Week 18 | Clawbot with Controller (V5) | Intermediate | Students will explore programming the Controller to maneuver the Clawbot. They will analyze different ways to program the Controller by running different example projects such as Tank Drive and Clawbot Control. | Clawbot | Yes | Programming |
16 | Weeks 19 and 20 | Robosoccer (V5) | Intermediate | Students are asked to build and utilize an extension to add to their Speedbot to dribble a ball and iterate on its design. | BaseBot | No (run Drive Program) | Engineering Design |
17 | Weeks 21 and 22 | Robot Soccer (EXP) | Intermediate | Students will explore how to use the Controller to drive their Clawbot to grab, pass, and score the most points in a Robot Soccer competition. | Clawbot | No (run Drive Program) | Engineering Design Manipulators |
18 | Weeks 23 and 24 | Up and Over (EXP) | Intermediate | Students will explore how to design a Clawbot to collect, pick up, and move Buckyballs from one side of the Field to the other, in the Up and Over competition. | Clawbot | No (May need VEXcode if students decide to use a motor group) | Engineering Design Arm Design Motor Groups |
19 | Weeks 25 and 26 | Ring Leader (EXP) | Intermediate | Students will explore the difference between competing in a driver controlled and autonomous competition. They will use both autonomous and driver control in order to score Rings on different sized posts in the Ring Leader competition. | Clawbot | Yes | Driver Control Coding Autonomous Movement |
20 | Weeks 27 and 28 | Treasure Hunt (EXP) | Intermediate | Students will build and code the Clawbot with the Optical Sensor to recognize and collect red Buckyballs to compete in the Treasure Hunt competition. | Clawbot | Yes | Sensors Programming |
21 | Week 29 and 30 | Gravity Rush (V5) | Intermediate | Students will explore the Clawbot and the concept of the Center of Gravity. Students will drive the Clawbot over uneven surfaces with the its arm at different angles of it being raised and lowered. | Clawbot | No (run Drive Program) | Science: Center of Gravity |
22 | Week 31 | Mechanical Advantage (V5) | Advanced | Students will explore how mechanical advantages and gear ratios can be applied in their builds, daily lives, and in robotics competitions. | Gear Box | No (Engineering) | Gear Ratios |
23 | Weeks 32 and 33 | Design By Request (V5) | Advanced | Students will go through the engineering design process for an open-ended build activity. | Open Ended Design | No (Engineering) | Engineering Design |
24 | Weeks 33 and 34 | Platform Placer (EXP) | Advanced | Students will explore using manipulators on the Clawbot, including lifts, to move Buckyballs and rings to platforms of different levels. They will cooperate with another team to create a strategy combining robot design and driver skills to compete in the Platform Placer Competition. | Clawbot | No, Run Drive Program. (VEXcode EXP optional) | Engineering Design Manipulators Lifts Driver Control Game Strategy |
25 | Weeks 35 and 36 | Over Under (V5) | Intermediate | Get started with the 2023-2024 VRC Over Under game and the HeroBot, Striker! Students will build Striker, and use their HeroBot to begin to play Over Under. Students will be introduced to using the Over Under Game Manual, Driving Skills, and Autonomous Coding Skills, so that by the end of the Unit, they are prepared to compete in a Robot Skills Match. | Striker *Requires the V5 Competition Starter Kit | Yes | Competition |