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TopicResourceAuthorNotesNSFW Warning
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10-foot Designhttps://en.wikipedia.org/wiki/10-foot_user_interfaceWiipediaArticle on the basic concepts behind 10-foot design.
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10-foot Designhttps://blogs.adobe.com/creativecloud/designing-user-experiences-for-the-10-foot-ui/Adobe BlogExplaining some of the concepts and best practices.
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10-foot Designhttps://www.slideshare.net/dannobyte/designing-the-10-foot-user-experience?Slideshow of 10-foot design examples and challenges.
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Accessibilityhttps://www.reddit.com/r/OCD/comments/6wjwmm/ocd_is_costing_me_a_lot_of_money/Reddit thread on using technology while dealing with OCD"Hello everyone.
Ever since I started university (for the third time), my OCD has been getting progressively worse. I have an iPad, a MBP, and an iPhone. A month ago, I decided I needed a new start and deliberately broke my iPad so I could buy a new one. All is fine now, right? Wrong.
I saw this iPad as my "fresh technological start" - created a new apple ID, new email account, etc. The unease started when I had to key in my old phone number as a "trusted number". This number has also been used with old apple accounts, and as the days have gone by even this new iPad feels "tainted" because of that. Some accidental photos taken by the camera app certainly doesn't help!
I am now increasingly tempted to throw away all my devices just so I can get a new phone number from my telco company which I can then use with new accounts on all 3 devices aka a "complete" fresh start. This is ridiculous because doing so will basically empty my bank account. I can't shake off the feeling that everything is wrong and "ruined" though.
How do I get past this?" - /u/juststopthisplease
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Accessibilityhttps://www.truenorthpodcast.com/the-ux-of-parkinsons/?utm_content=buffer55010&utm_medium=social&utm_source=twitter.com&utm_campaign=bufferTrue NorthPodcast on UX and Parkinson's Disease
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Accessibility https://www.fastcodesign.com/3057872/designing-an-app-for-people-with-severe-mental-illnessJohn BrownleeDiscussing designing apps for those with mental illnesses.
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Accessibility http://www.colourblindawareness.org/colour-blindness/types-of-colour-blindness/Website - not creditedDiscussion of different types of colorblindness.
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Adult ContentLook into WeVibe and its failure.NSFW
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Adult Contenthttps://t.co/17igeYv19mFastCoDesignDesign of 70's adult content. NSFW
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Artificial Intelligence
http://www.newsweek.com/ai-artificial-intelligence-robots-emotions-humans-541595Leanardo MinkuDiscussing AI's ability to empathize with humans.
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Artificial Intelligence
https://www.nytimes.com/2017/08/30/technology/amazon-alexa-microsoft-cortana.html?_r=1Nick WingfieldInterview w/ Jeff Bezos re: collaboration w/ Microsoft. Each assistant has its own unique strengths and specialties.
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Artificial Intelligence
https://www.technologyreview.com/s/608911/is-ai-riding-a-one-trick-pony/?utm_campaign=add_this&utm_source=twitter&utm_medium=postJames SomersDiscussion of how most AI advances today are from concepts discovered decades ago. This article explains that AI might not be a booming of a field as it seems to from the outside.
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Artificial Intelligence
https://www.reddit.com/r/movies/comments/356t03/why_do_so_many_people_hate_3d/Tanya SDiscusses using AI to inform on success of search functions.
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Augmented Realityhttp://gizmodo.com/remember-when-google-tango-seemed-like-a-sick-idea-1798289705Sam RutherfordArticle on how Google Tango (their AR platform). "Tango is still at a point where every app feels like a tech demo." is a direct quote and feels like a good summary of the article.
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Automotive UXhttps://www.theverge.com/2017/4/14/15293726/screens-new-york-auto-show-photoAshley CarmanShows variety of in-console UX/UI's from different manufacturers.
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Automotive UXhttps://www.fastcodesign.com/3054330/the-secret-ux-issues-that-will-make-or-break-autonomous-carsCliff KuangDiscussing issues around self-driving cars UX. Talks about building trust in machines, examines common metaphors, and how expectations of people influence expectations of machines (and, by extension, the AI that run them.)
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Automotive UXhttps://www.engadget.com/2017/08/30/daimler-self-driving-smart-eq-fortwo-concept/Daimler talking about how shared, self-driving EVs are the way of the future.
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Automotive UXhttps://arstechnica.com/cars/2017/09/range-rover-velar-review/For everything else, you mostly have to poke around on the two touchscreens (actual name: InControl Touch Pro Duo) until you stumble across the feature you're looking for. In case you've never used a touchscreen car infotainment system while driving, let me tell you something: you really do not want to use a touchscreen while driving. The on-screen buttons are small. There's no feedback, haptic or otherwise, so you have to actually turn your head and look at the screen to make sure you've hit the right button. If you hit the the wrong button, which will regularly happen, you need to hit another small button to go back and try again. Generally I prefer to be focusing on the road when behind the wheel of a two-ton hunk of metal and leather.
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Automotive UXhttps://www.fastcodesign.com/90143465/how-lyft-would-redesign-one-of-l-a-s-busiest-streets?partner=feedburner&utm_source=feedburner&utm_medium=feed&utm_campaign=feedburner+fastcodesign&utm_content=feedburnerFastCoDesignDiscussing autonomous vehicles and the re-design of streets to accomodate them.
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Childhood UXhttp://justuxdesign.com/work/museum-of-childhood-just-ux-designjustuxdesign.comInteresting-- designs for childhood need to work for children but also be consumable by adults.
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Childhood UXhttps://www.smashingmagazine.com/2016/01/designing-apps-for-kids-is-not-childs-play/Becky WhiteSmashing Magazine article.
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Childhood UXhttps://webdesign.tutsplus.com/articles/the-building-blocks-of-designing-ux-for-kids--webdesign-17303Justin Smith
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Conversational UIhttps://moz.com/blog/voice-strategy-guideMozilla & Simon PensonDiscussing CUI from a high level
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Conversational UXhttp://www.investopedia.com/news/microsoft-and-amazon-integrate-their-voice-assistants/Rakesh SharmaDiscussing collaboration in the CUX industry between Microsoft and Amazon. Like having multiple friends.
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Conversational UXhttps://www.theverge.com/2017/8/31/16225462/motorola-moto-x4-dual-camera-smartphone-alexa-ifa-2017Dan SeifertDiscussing introducing Alexa to Motorola phone.
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Dark Patternshttps://darkpatterns.org/Harry Brignull
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Dark Patternshttps://www.fastcodesign.com/3066586/the-year-dark-patterns-wonKelsey Campbell-DollaghanLinked from darkpatterns.org
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Dark Patternshttps://www.nytimes.com/2016/05/15/technology/personaltech/when-websites-wont-take-no-for-an-answer.html?_r=0Natasha SingerLinked from darkpatterns.org
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Dark Patternshttps://www.theverge.com/2013/8/29/4640308/dark-patterns-inside-the-interfaces-designed-to-trick-youHarry BrignullLinked from darkpatterns.org
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Dark Patternshttps://arstechnica.com/information-technology/2016/07/dark-patterns-are-designed-to-trick-you-and-theyre-all-over-the-web/Yael GrauerLinked from darkpatterns.org
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Dark Patternshttps://qz.com/1058674/facebook-news-feed-design-and-dark-ux-are-turning-us-into-sleep-deprived-internet-addicts/?Linking dark patterns and design to internet addiction and its associated health problems.
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Dark PatternsSeductive DesignStephen P AndersonBook about design patterns.
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Dark Patternshttps://qz.com/456845/sick-of-selling-junk-food-and-false-promises-designers-declare-their-own-hippocratic-oath/?Article discussing the proposed Hippocartic Oath of Designers.
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Dark Patternshttps://uxmag.com/articles/dark-ux-the-elements-of-the-video-gambling-experienceMark MiquelDiscussion of UX on video gambling
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Dark Patternshttps://blog.prototypr.io/aggressive-nudging-dark-side-ux-in-facebook-messenger-df3c836d86d4SkjoldbroderAggressive nudging
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Dark Patternshttps://www.fastcodesign.com/90138470/design-is-inherently-an-unethical-industryFastCoDesignDiscussing whether or not design has ever been an ethical practice.
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Gamblinghttps://uxmag.com/articles/dark-ux-the-elements-of-the-video-gambling-experienceMarc MiquelDiscusses the dark world of the gambling experience, specifically in slot machines.
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Gamblinghttps://www.gamblinginsider.com/news/3222/optimising-the-online-casino-ux-for-a-successful-customer-retention-strategy?Talks about strategies for customer retention in online gaming.
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Gamificaitonhttp://www.creativebloq.com/features/how-neuroscience-and-ux-impacts-video-game-designMatt SuckleyDiscussing best practices in gaming UI based off of neuroscience.
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Gamificationhttps://drive.google.com/open?id=0BzSItYtk7dOkTlpxYXRlVEpMcWMUXPinE-Book discussing new dynamics of gamification
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Gamificationhttps://uxplanet.org/gamification-in-ux-increasing-user-engagement-6437cbf702aaTubik Studio
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Gamificationhttps://www.smashingmagazine.com/2012/04/gamification-ux-users-win-lose/Peter Steen Høgenhaug
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Gamificationhttp://blog.usabilla.com/how-gamification-can-improve-ux/Neal Winter
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General Designhttps://designintechreport.wordpress.com/ManyReport discussing design in tech.
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General Designhttp://community.uxmastery.com/t/uncommon-ux-specialties/UXMastery CommunityDiscussion on uncommon UX specialties, started by yours truly.
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General UXhttps://uxpa.org/resources/uxpa-code-professional-conductUXPA (UX Professionals Association)
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Senior Citizen UXhttp://usabilitygeek.com/ux-design-thinking-senior-citizen-user/Emily Grace Adiseshiah
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Senior Citizen UXhttps://www.nngroup.com/articles/usability-for-senior-citizens/Jakob NielsenArticle published 2013
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Senior Citizen UXhttp://blog.pumika.com/2016/07/senior_ux_8_principles/Pumika (agency)
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Senior Citizen UXhttp://uxpamagazine.org/memoir-monopoly/Mario Recupido
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Space Aviation UX
https://twitter.com/rhaebies
Rhae Adams, Director of Mining at Planetary Resources (Astroid Mining Co.)Contacted via Twitter on 8/22.
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Space Aviation UXhttps://uxplanet.org/how-prototyping-helps-nasa-take-ux-into-orbit-q-a-with-interaction-designer-ron-kim-1c9d9ffde2e4JustInMindQ&A w/ NASA interaction designer Ron Kim
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Space Aviation UXhttps://www.hi.jpl.nasa.gov/nasa.govWebsite for Human Interfaces Group
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Space Aviation UXhttps://www.invisionapp.com/blog/ux-design-ar-apps/Olivia CabelloArticle about designing an AR app for NASA
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Virtual Realityhttps://www.uxofvr.com/N/AList of resources on the UX of VR. Holy shit, there's a lot here.
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Virtual Realityhttps://www.dtelepathy.com/blog/philosophy/ux-guide-designing-virtual-reality-experiencesSamantha AndersonExplains the 4 cores of VR UX. Interactive and Reactive; Comfort & Ease; Text & Image Scale; Sound. Also discusses anticipated challenges.
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Conversational UXhttp://mashable.com/2017/10/13/voice-is-bigger-than-amazon-echo/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial&utm_source=feedly&utm_medium=webfeeds#Bg3_7TM_.qqjJason AbbruzzeseDiscussion on the rise of conversational UI
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Augmented Realityhttps://www.youtube.com/watch?v=dslxV1cvURg#action=shareDepartment of Homeland SecurityVideo about how the future of firefighting will change with technology.
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Accessibilityhttps://www.smashingmagazine.com/2017/10/nailing-accessibility-design/Smashing MagGreat general discussion on UX for Accessibility design.
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Accessibility https://www.24a11y.com/2017/a-developers-guide-to-better-accessibility/Melanie Sumner and Sean MassaMore of a dev-wide discussion, but brings up some good points.
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