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Azrael Combo DocValiant Routes and tips
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Assist combos may vary in damage depending on Partner
Azrael has two Valiant routes, 5Bs or 2A>2C. 2A>2C does a lot more damage however it can be harder to do mid screen
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and is not burst safe. 5Bs is burst safe vs most the cast and more consistent. Check pinned for the burst chart
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ComboDamageMeterAssistVideoComments
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4A starter
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4AA> 5BB(B) > 236BXX54260
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4AA > 2A(A) > 236C(C) > [2A > 2C]x588161
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CH 4A > 5BB(B) > 236BXX55080
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CH 4A > 5BB(B) > 236C(C) > [2A > 2C]x588901
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CH 4A > 2A(A) > 236C(C) > 5B > [2A > 2C]x597521
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5A starter
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5AAA > 2A(A) > 5A > 5BB(B) > A+D67600Delay the 2(A) a bit to stay close to the opponet. DP ender leads to 66>5A oki vs forward and back tech. 5P meaty if you can.
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5AAA > 2A(A) > 5A > 5BB(B) > 236BXX70850Delay the shoulder a bit to stay close to the opponet. 236BXX ender nets more damage but requires a 66>236A meaty.
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5AA > 2A(A) > 236C(C) > 5Bx5[6 > 5B] > 5BB(B) > 236BBB > 2B > A+D85631
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5A > 2A(A) > 236C(C) > [2A>2C]x5 > 2A110871
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CH 5A > 2C(C) > 2A(A) > 236C(C) > 5Bx6[6 > B] > 236BBB > 2A(A)94471
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CH 5A > 236C(C) > [2A > 2C]x6112431
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CH 5A > 236C(C) > [2A > 2C]x6 > 214B+C133823
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Airborne
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5AAAA(A) > 5BB(B) > 214B > 5BB(B) > A+D75760
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5AA > 2A(A) > 236C(C) > [2A > 2C]x5 > 2A101281
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Corner
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5A > 5BB(B) > 236B~X > 4AA > 5BB(B) > A+D71530
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5AA > 2A(A) > 236C(C) > [2A > 2C]x5 > 2A101281
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2A starter
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2A(A) > 5A > 5BB(B) > 236BXX67770
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2A(A) > 236C(C) > [2A > 2C]x6117081
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Corner
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2A(A) > 5A > 5BB(B) > 236B~X > 4AA > 5BB(B) > A+D75560
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5B starter
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5BB(B) > 236BXX62180
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Tip [5BB(B) > 214B]x2 > 5BB(B) > 236BXX86940
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Tip [5BB(B) > 214B]x3 > 5BB(B) > A+D90780
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5BB(B) > 236C(C) > 5Bx 5 > 5B(B) > 236BBB > 2B > A+D93201
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CH 5B > 236C(C) > [2A > 2C]x6120621
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CH 5B > 236C(C) > [2A > 2C]x6 > 214B+C142223
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Corner
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5BB(B) > 236B~X > 4AAAA > 2A(A) > 5BB(B) > A+D77530
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CH 5B > 2A(A) >236C(C) > [2A > 2C]x5 > 2A > 214B+C142163
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2B starter
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2B > j.B(B) > 5BB(B) >214B > 5BB(B) > A+D64180
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2B > j.B(B) > 236C(C) > [2A > 2C]x587621
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2B > j.B(B) > 236C(C) > [2A > 2C]x5 > 214B+C108833
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Corner
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2C starter
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2C(C) > [5BB(B) > 214B]x3 > A+D85120
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2C(C) > 2A(A) > 5A > [5BB(B) > 214B]x3 > A+D88540
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2C(C) > 2A(A) > 236C(C) > [2A > 2C]x5113391
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Corner
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Throw
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6B+C > [5BB(B) > 214B]x3 > A+D60190
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6B+C > 214B > 2A(A) > 2C(C) > 5BB(B) > 214B > 5BB(B) > A+D61670
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6B+C > 5BB(B) > 236C(C) > [2A > 2C]x468321
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6B+C > 236C(C) > [2A > 2C]x679941
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Corner
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6B+C > 2A(A) > [5BB(B) > 214B]x2 > 5BB(B) > A+D64180
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6B+C > 2A(A) > 236C(C) > [2A > 2C]x577661
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J.A starter
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j.A > 5AAA > 2A(A) > 5A > 5BB(B) > 236BXX58380
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j.A > 5A > 5BB(B) > 236C(C) > [2A > 2C]x4 > 2A(A)75791
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Airborne
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j.AB(B) > [5BB(B) > 214B]x3 > A+D71530
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j.AB(B) > [2A > 2C]x5 > 2A91631
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J.B starter
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Airborne
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j.B(B) > [5BB(B) > 214B]x3 > A+D77880
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j.B(B) > 236C(C) > [2A > 2C]x6106311
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J.C starter
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j.C > 236A27210Special cancel the landing frames into 236A. 236BXX does combo if the divekick hits shallow.
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CH j.C > 5AAA > 2A(A) > 5A > 5BB(B) > 236BXX63180
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CH j.C > 5A > 2A(A) > 236C(C) > [2A > 2C]x586481
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Corner
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Resonance Blaze Combos
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5AAA > 2A(A) > 5A > 5BB(B) > 236BXX > 214B+C94022Generally any 236BXX > 214B+C is the ender in RB if you want to spend the additional bar.
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214A > 214B+C74472Cross up Growler into super.
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236A > 214B+C68192Spend two bars ffrom hit confirming Gustav into good damage.
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CH 236B+C > 236B+C96464Works anywhere. Be mindful if you counter hit the assist or the point character.
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CH 236B+C > 2C(C) > 2A(A) > 236C(C) > [2A > 2C]x4 > 214B+C147575Max confirm from corner CH BHS in RB.
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Corner
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Astral Combos - Resonance Blaze 4
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5AAA > 2A(A) > 5AAA > 2A(A) > 236A > 222B+CIK9236A into astral is ideal in most situations.
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Anything into 5BB(B) > 222B+CIK9
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Almost any button or route leads to astral.
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Corner