A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | |
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3 | TODO | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | TODO | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | |
4 | Mineral lines with 4small, 4big, not 450 nor opaque patches unless explicitly necessary | Mineral lines with 4small, 4big, not 450 nor opaque patches unless explicitly necessary | |||||||||||||||||||||||||||||||||||
5 | Create at least 1 mineral pocket at main and natural so workers can hide. quality of life. | Create at least 1 mineral pocket at main and natural so workers can hide. quality of life. | |||||||||||||||||||||||||||||||||||
6 | Make sure all minerals and mineral lines have variation to them so they dont look bad and that they dont share that similar variation across nearby mineral lines | Make sure all minerals and mineral lines have variation to them so they dont look bad and that they dont share that similar variation across nearby mineral lines | |||||||||||||||||||||||||||||||||||
7 | Efficiency at main, nat and 3rds for Minerals and Vespene Geysers (Use Standard Mineral Lines) | Efficiency at main, nat and 3rds for Minerals and Vespene Geysers (Use Standard Mineral Lines) | |||||||||||||||||||||||||||||||||||
8 | Make sure that Terran SCV's dont get stuck in the corners of vespene geysers near unpathble areas when the Refinery ends construction | Make sure that Terran SCV's dont get stuck in the corners of vespene geysers near unpathble areas when the Refinery ends construction | |||||||||||||||||||||||||||||||||||
9 | INGAME: Review Reaper Jump Spots for asymmetries or issues where Reapers can jump in places where they shouldn't | INGAME: Review Reaper Jump Spots for asymmetries or issues where Reapers can jump in places where they shouldn't | |||||||||||||||||||||||||||||||||||
10 | INGAME: Ensure all geysers are buildable | INGAME: Ensure all geysers are buildable | |||||||||||||||||||||||||||||||||||
11 | INGAME: Make sure that all CC's and that the Mineral Lines/Vespene Geysers are correctly positioned at right distance | INGAME: Make sure that all CC's and that the Mineral Lines/Vespene Geysers are correctly positioned at right distance | |||||||||||||||||||||||||||||||||||
12 | INGAME: Make sure the natural is blockable with 3 evos without use of tumor (Optional) | INGAME: Make sure the natural is blockable with 3 evos without use of tumor (Optional) | |||||||||||||||||||||||||||||||||||
13 | INGAME: Ensure that Terran buildings with addons are not blocked by Assymetry issues on the left side map boundary | INGAME: Ensure that Terran buildings with addons are not blocked by Assymetry issues on the left side map boundary | |||||||||||||||||||||||||||||||||||
14 | Ensure that the Third bases are easily wallable to a degree, that there are no odd jagged sections where the walloff meets the ramp | Ensure that the Third bases are easily wallable to a degree, that there are no odd jagged sections where the walloff meets the ramp | |||||||||||||||||||||||||||||||||||
15 | Clean up pathing, if one finds issues with clear pathing holes in areas which ought be unpathable, block those gaps with pathing paint | Clean up pathing, if one finds issues with clear pathing holes in areas which ought be unpathable, block those gaps with pathing paint | |||||||||||||||||||||||||||||||||||
16 | Ensure clean pathfinding, ensure that map features like bridges or main base ramps are well implemented | Ensure clean pathfinding, ensure that map features like bridges or main base ramps are well implemented | |||||||||||||||||||||||||||||||||||
17 | Make sure that map features such as resources or else are on player 0 rather than player 1 through 10 | ||||||||||||||||||||||||||||||||||||
18 | Remove Destructible Rocks and ensure that they have got the appropiate Pathing Paint below them | Remove Destructible Rocks and ensure that they have got the appropiate Pathing Paint below them | |||||||||||||||||||||||||||||||||||
19 | Remove collapsible rocks and add NOPATHING paint undernearth then add them back | Remove collapsible rocks and add NOPATHING paint undernearth then add them back | |||||||||||||||||||||||||||||||||||
20 | Make sure that there is no "NoCreep" pathing filling any important areas in the map | Make sure that there is no "NoCreep" pathing filling any important areas in the map | |||||||||||||||||||||||||||||||||||
21 | Ensure LOS doodads are properly connected and have got "Don't Use Doodad Footprint" disabled (meaning they must have pathing enabled) | Ensure LOS doodads are properly connected and have got "Don't Use Doodad Footprint" disabled (meaning they must have pathing enabled) | |||||||||||||||||||||||||||||||||||
22 | Ensure locations are properly placed with spawn restrictions if applicable & 2 players are added to Player Properties settings | Ensure locations are properly placed with spawn restrictions if applicable & 2 players are added to Player Properties settings | |||||||||||||||||||||||||||||||||||
23 | Properly name the map and add TLMC description [TLMCNº] MAPNAME | Suggested Players: 2 | Properly name the map and add TLMC description [TLMCNº] MAPNAME | Suggested Players: 2 | |||||||||||||||||||||||||||||||||||
24 | Make sure that the map has got the correct or associated loading screen to it. It is ok if the mapmaker selected one | Make sure that the map has got the correct or associated loading screen to it. It is ok if the mapmaker selected one | |||||||||||||||||||||||||||||||||||
25 | Remove any "Battle.net info" files or references in the tab | Remove any "Battle.net info" files or references in the tab | |||||||||||||||||||||||||||||||||||
26 | Make sure there are no mule traps behind mineral lines and SCV traps behind bases, workers need a escape | Make sure there are no mule traps behind mineral lines and SCV traps behind bases, workers need a escape | |||||||||||||||||||||||||||||||||||
27 | Go to Map > Map Status. If there is anything listed there, ensure it is acceptable. | Go to Map > Map Status. If there is anything listed there, ensure it is acceptable. | |||||||||||||||||||||||||||||||||||
28 | Verify that the maps are using the correct Dependency (Void (Mod) (Latest)) | Verify that the maps are using the correct Dependency (Void (Mod) (Latest)) | |||||||||||||||||||||||||||||||||||
29 | Ensure there have been no modifications to units or unit models in the data editor. Units are no go, doodads maybe | Ensure there have been no modifications to units or unit models in the data editor. Units are no go, doodads maybe | |||||||||||||||||||||||||||||||||||
30 | Make sure there's just a single "English <enUS>" locale, Map > Locale. No other Locales are allowed | Make sure there's just a single "English <enUS>" locale, Map > Locale. No other Locales are allowed | |||||||||||||||||||||||||||||||||||
31 | Remove any air blocker which only serves to block units from clipping with aesthetic doodads, maps ought not have air blockers other than specific fundamental gameplay spots, or in just the very edges of the map | Remove any air blocker which only serves to block units from clipping with aesthetic doodads, maps ought not have air blockers other than specific fundamental gameplay spots, or in just the very edges of the map | |||||||||||||||||||||||||||||||||||
32 | Turn off sound emitters on all doodads of the map (Specially a problem in Space Platform maps) | Turn off sound emitters on all doodads of the map (Specially a problem in Space Platform maps) | |||||||||||||||||||||||||||||||||||
33 | Make sure there is adequate area around the map bounds as to not cut off pathable terrain. Only increase size if imperative | Make sure there is adequate area around the map bounds as to not cut off pathable terrain. Only increase size if imperative | |||||||||||||||||||||||||||||||||||
34 | Remove any assets which might have been imported to the map | Remove any assets which might have been imported to the map | |||||||||||||||||||||||||||||||||||
35 | Deter possible 2 pylon cannon spots at main and naturals, or OP 3 pylon spots in cheeky locations | Deter possible 2 pylon cannon spots at main and naturals, or OP 3 pylon spots in cheeky locations | |||||||||||||||||||||||||||||||||||
36 | Remove Ramp Doodads on main ramps, ensure that ramps cant be easily blocked. Ensure clean pathing on ramps | Remove Ramp Doodads on main ramps, ensure that ramps cant be easily blocked. Ensure clean pathing on ramps | |||||||||||||||||||||||||||||||||||
37 | Ensure that Main ramps are making use of Unbuildable Rocks as units and not as doodads | Ensure that Main ramps are making use of Unbuildable Rocks as units and not as doodads | |||||||||||||||||||||||||||||||||||
38 | Ensure that Reaper Jump Spots are not blockable by a single building | Ensure that Reaper Jump Spots are not blockable by a single building | |||||||||||||||||||||||||||||||||||
39 | Make sure or add doodads on the ground of bases to highlight town halls actually align with the town hall positions | Make sure or add doodads on the ground of bases to highlight town halls actually align with the town hall positions | |||||||||||||||||||||||||||||||||||
40 | Add Critters if necessary (Make sure they are on 0 Neutral Player) | Add Critters if necessary (Make sure they are on 0 Neutral Player) | |||||||||||||||||||||||||||||||||||
41 | Skybox: Ensure that map doesn't have "black water" as a consequence of no skybox in data editor (Only use if map has water) | Skybox: Ensure that map doesn't have "black water" as a consequence of no skybox in data editor (Only use if map has water) | |||||||||||||||||||||||||||||||||||
42 | Make sure that Water tiles are not under Mineral Lines, and that water tiles corners fit neatly with cliffs and other structures | Make sure that Water tiles are not under Mineral Lines, and that water tiles corners fit neatly with cliffs and other structures | |||||||||||||||||||||||||||||||||||
43 | Go to Data > Generate Static Shadows | Go to Data > Generate Static Shadows | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||||||||||||||
44 | Remove all units from testing | Remove all units from testing | |||||||||||||||||||||||||||||||||||
45 | Make new overview, 90º & 70º, Bounds: Playable, 4000 pixels X axis; Based on Bounds Y Axis, NearClip 50, Zoom Correction 20, Far Clip 9999, ensure that spawn points are visible | Make new overview, 90º & 70º, Bounds: Playable, 4000 pixels X axis; Based on Bounds Y Axis, NearClip 50, Zoom Correction 20, Far Clip 9999, ensure that spawn points are visible | |||||||||||||||||||||||||||||||||||
46 | Add Gameheart Logos | Add Gameheart Logos | |||||||||||||||||||||||||||||||||||
47 | Monster Energy Billboard Integration | Monster Energy Billboard Integration | |||||||||||||||||||||||||||||||||||
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49 | UPLOAD STATUS | UPLOAD STATUS | |||||||||||||||||||||||||||||||||||
50 | QA Comments: | QA Comments: | |||||||||||||||||||||||||||||||||||
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59 | StarCraft useful cheat codes for playtest debug: | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | Map Name | StarCraft useful cheat codes for playtest debug: | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | |
60 | Gain 5000 of each resource: WhoRunBartertown | gimme 5000 | Gain 5000 of each resource: WhoRunBartertown | gimme 5000 | |||||||||||||||||||||||||||||||||||
61 | Allow the use of all tech: SoSayWeAll | iamironman | Allow the use of all tech: SoSayWeAll | iamironman | |||||||||||||||||||||||||||||||||||
62 | Enable fast builds and fast upgrades: CatFoodForPrawnGuns | fastbuild | Enable fast builds and fast upgrades: CatFoodForPrawnGuns | fastbuild | |||||||||||||||||||||||||||||||||||
63 | Disable cooldowns on spells: HanShotFirst | Disable cooldowns on spells: HanShotFirst | |||||||||||||||||||||||||||||||||||
64 | All units, buildings and unit abilities cost are free: MoreDotsMoreDots | All units, buildings and unit abilities cost are free: MoreDotsMoreDots | |||||||||||||||||||||||||||||||||||
65 | Disable fog of war: TookTheRedPill | showmap | Disable fog of war: TookTheRedPill | showmap | |||||||||||||||||||||||||||||||||||
66 | Disable the need for supplies: Bunker55AliveInside | Disable the need for supplies: Bunker55AliveInside | |||||||||||||||||||||||||||||||||||
67 | Gain 5000 minerals: SpectralTiger | Gain 5000 minerals: SpectralTiger | |||||||||||||||||||||||||||||||||||
68 | Gain 5000 gas: RealMenDrillDeep | Gain 5000 gas: RealMenDrillDeep | |||||||||||||||||||||||||||||||||||
69 | Unlock all upgrades: IAmIronMan | Unlock all upgrades: IAmIronMan | |||||||||||||||||||||||||||||||||||
70 | God mode: TerribleTerribleDamage | God mode: TerribleTerribleDamage | |||||||||||||||||||||||||||||||||||
71 | Instant victory: WhatIsBestInLife | Instant victory: WhatIsBestInLife | |||||||||||||||||||||||||||||||||||
72 | Instant defeat: LetsJustBugOutAndCallItEven | Instant defeat: LetsJustBugOutAndCallItEven | |||||||||||||||||||||||||||||||||||
73 | Gain 5000 minerals: SpectralTiger | Gain 5000 minerals: SpectralTiger | |||||||||||||||||||||||||||||||||||
74 | Gain 5000 gas: RealMenDrillDeep | Gain 5000 gas: RealMenDrillDeep | |||||||||||||||||||||||||||||||||||
75 | Disable victory conditions for continued play: TyuHasLeftTheGame | Disable victory conditions for continued play: TyuHasLeftTheGame | |||||||||||||||||||||||||||||||||||
76 | Continued play after defeat: NeverGiveUpNeverSurrender | Continued play after defeat: NeverGiveUpNeverSurrender | |||||||||||||||||||||||||||||||||||
77 | Fast unit healing: ImADoctorNotARoachJim | Fast unit healing: ImADoctorNotARoachJim | |||||||||||||||||||||||||||||||||||
78 | Add 5 million credits in story mode: WhySoSerious (Doesn't work in Heart of the Swarm) | Add 5 million credits in story mode: WhySoSerious (Doesn't work in Heart of the Swarm) | |||||||||||||||||||||||||||||||||||
79 | Unlock all missions: LeaveYourSleep | Unlock all missions: LeaveYourSleep | |||||||||||||||||||||||||||||||||||
80 | Unlock all cinematics: EyeOfSauron | Unlock all cinematics: EyeOfSauron | |||||||||||||||||||||||||||||||||||
81 | Unlock all UNN TV news broadcasts: StayClassyMarSara (Doesn't work in Heart of the Swarm) | Unlock all UNN TV news broadcasts: StayClassyMarSara (Doesn't work in Heart of the Swarm) | |||||||||||||||||||||||||||||||||||
82 | In custom maps add 5000 Terrazine: Jaynestown | In custom maps add 5000 Terrazine: Jaynestown | |||||||||||||||||||||||||||||||||||
83 | Play the song Terran Up the Night: OverEngineeredCodPiece | Play the song Terran Up the Night: OverEngineeredCodPiece | |||||||||||||||||||||||||||||||||||
84 | |||||||||||||||||||||||||||||||||||||
85 | Useful Hotkeys: | Useful Hotkeys: | |||||||||||||||||||||||||||||||||||
86 | [CRTL+ALT+H] and [CRTL+SHIFT+H] hide and show pathing layer | [CRTL+ALT+H] and [CRTL+SHIFT+H] hide and show pathing layer | |||||||||||||||||||||||||||||||||||
87 | [V] Enable "ingame view", disable all terrain editor ingame-visualizers | [V] Enable "ingame view", disable all terrain editor ingame-visualizers | |||||||||||||||||||||||||||||||||||
88 | [Shift+T] Show and hide terrain | [Shift+T] Show and hide terrain | |||||||||||||||||||||||||||||||||||
89 | [Shift+D] Show and hide doodads | [Shift+D] Show and hide doodads | |||||||||||||||||||||||||||||||||||
90 | [Shift+U] Show and hide units | [Shift+U] Show and hide units | |||||||||||||||||||||||||||||||||||
91 | [G] and [CRTL+Shift+G] to add the global building placement grid | [G] and [CRTL+Shift+G] to add the global building placement grid | |||||||||||||||||||||||||||||||||||
92 | [O] to show and hide the map edge outline, yellow shows camera bounds, blue shows unit movement limit bounds | [O] to show and hide the map edge outline, yellow shows camera bounds, blue shows unit movement limit bounds | |||||||||||||||||||||||||||||||||||
93 | [W] to show and hide water tiles | [W] to show and hide water tiles | |||||||||||||||||||||||||||||||||||
94 | [NumlockOFF+Numpad9] to move doodads "up" | [NumlockOFF+Numpad9] to move doodads "up" | |||||||||||||||||||||||||||||||||||
95 | [NumlockOFF+Numpad3] to move doodads "down" | [NumlockOFF+Numpad3] to move doodads "down" | |||||||||||||||||||||||||||||||||||
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100 |