Dungeon Degenerates character stats
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NameClassItemsSkillsAGICONMAGMRLPERSTRGPLKXP
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Alley CatLycanthrope, Rogue, WildBegging Bowl, Safety CollarClaws, Lycanthropy877685248
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When you win a fight with 3 or more Wounds on your Lycanthropy card you gain 1 Luck
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Angel of DeathHuman, Rogue, ScholarStilleto, Vial of PoisonSneak Attack867786826
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Once per turn, make a MAG Test at the end of a fight if you have 0 Wounds & if you pass gain 1 Luck
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Banished SorcererReptilian, Scholar, WizardBlinding Powder, Filching FamiliarMeditation7696868410
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When you learn a Mastery, make a MAG Test & if you pass gain 1 Luck
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Bloodsport BrawlerHuman, Fighter, PerformerSpiked Guantlet, WarpaintFoe Killer895869214
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When you win a fight, gain 1 Luck for each trophy you have with XP VAL 3 or more
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Bog ConjurerHuman, Warlock, WildSpirit Guide, Totem StickSixth Sense7896782410
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Gain 1 Luck when you pass an Explore Test with doubles while you are Outside
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Carnival DrifterHuman, Performer, RogueBarbed Whip, Fortune CardsPerformance8686764310
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When you place an Explored counter in a Settlement you gain 1 Luck
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Charlatan MagicianHuman, Performer, WizardHand Puppet, Throwing KnivesIlllusory Double, Performance868676642
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When your party avoids a fight by using Bribery or Stealth, make a MAG Test & if you pass gain 1 Luck
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Cloaked KillerHuman, Hunter, ScholarDart Pistol, Poison Darts, Hunter's HelmClaws, Lurker877586432
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When you destroy a Human with XP VAL 2 or more, make a MAG Test & if you pass gain 1 Luck
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Corpse BurnerHuman, Puritan, RogueDeath Mask, Grave ShovelBurly7858786110
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When you win a fight, if you destroyed any Undead, make a MRL Test & gain 1 Luck if you pass
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Dishonored KnightHuman, Fighter, MilitantBreastplate, PoleaxeProvoke786969814
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Make a MRL Test when you destroy an enemy that has your Provoke card on it & if you pass gain 1 Luck
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Fishy ConfectionerFishoid, Merchant, WildScrogeye Aspic, Scrogspike, Scrog of BurdenBlack Market777677836
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When you sell one or more Loot cards while Trading, roll D6 & if your roll is equal to or less than the amount of GP earned, you gain 1 Luck
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Hermit AsceticHuman, Warlock, WizardBone Totem, Wizard PipeRepulsion, Transcendence789677143
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When you become Exalted or Blessed from an Encounter card, make a MAG Test & if you pass, gain 1 Luck
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Highway RobberHuman, Rogue, HunterBlunderbuss, Smoke BombLooter877686435
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When you draw an Ally or Item while Looting on a Path or Road, make a MRL Test & if you pass, gain 1 Luck
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HinterlanderHuman, Hunter, WildHunting Bow, Trail RationFieldcraft887697234
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Gain 1 Luck when you use Stealth to avoid a fight while you are Outside
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Infamous ButcherHuman, Merchant, RogueMystery Meat, Nasty CleaverGourmet885668428
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Gain 1 Luck if you pass your CON Test with doubles while using Gourmet
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Jack SlasherHuman, Hunter, WildPumpkin Hat, Skinning KnifeBloodlust8775672110
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Make a MAG Test when you destroy a monster while you are Focused & if you pass gain 1 Luck
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Mercenary Alchemist
Human, Militant, ScholarFlash Bomb, Light PistolAlchemy778786846
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Gain 1 Luck if you pass your MAG Test with doubles while using Alchemy
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Naughty NaturalistHuman, Scholar, Wild*Dart Rifle, Transquilizer DartsFind Weakness777786826
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When your party starts a fight with one or more Filth by Hunting, you gain 1 Luck
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River PirateHuman, Merchant, RogueLucky Tattoo, Throwing AxeRiver Rat886688612
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When you pass a Loot roll at a Lake Port or River Port gain 1 Luck
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SharpshooterHuman, Hunter, MilitantArquebus, SpyglassDead Eye Shot776787423
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When you destroy a monster that had 0 Wounds at the start of your turn by using a Range Attack, make a MRL Test & if you pass, gain 1 Luck
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Soldier of FortuneHuman, Fighter, MilitantBastard Sword, Shoddy ShieldMartial Discipline795878416
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Make a MRL Test when you gain 3 GP or more while Looting & if you pass gain 1 Luck
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Solitary SwordsmanHuman, Fighter, RogueFancy Sabre, Dueling DaggerCounter876778236
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When you destroy 2 or more monsters in a single combat round by using Blade & Counter, gain 1 Luck
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Vermin HunterHuman, Hunter, RogueGas Bomb, RatspikeCombat Reflexes867686438
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Make a MRL Test when you win a fight if you destroyed a Swarm or Vermin & if you pass, gain 1 Luck
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Void WitchHuman, Warlock, WizardSacrificial Dagger, Scroll of Ancient GibberishVoidwalker859685468
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You gain 1 Luck each time a Voidgate is placed on the board
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WastelanderHuman, Fighter, WildHunting Hook, Spiked MaulImmunity795689216
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When you pass a CON or STR Test against an Environment you gain 1 Luck
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Witch SmellerHuman, Hunter, PuritanWeighted Pistol, Witch Smeller's NoseIntimidate877986612
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When you win a fight, if you destroyed any Heretics or Witches, make a MRL Test & gain 1 Luck if you pass
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