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1 | A guide to base skills in Arknights. Written by Neia and Malicast. The aim of this guide is to keep everything as simple as possible, and break down some of the more involved synergy skills. We hope that new and experienced players alike will be able to benefit. Last Updated: November 17th. | Arknights Base Combos | Last Updated: | Jan 31, 2022 | By Malicast, neia | ||||||||
2 | This is a two-nonsense guide about the various base skills in Arknights. The base (also known as R-I-I-C) is very important to gameplay, as it massively speeds up LMD and EXP gain, and provides several other notable benefits, like recruitment tag refreshing, skill masteries, and crafting. Each operator has 1-3 base skills, and it can be overwhelming at first to figure out who to use. This guide aims to reduce that complexity and strip them down to the bare minimum. If you notice anything wrong or missing, you can contribute by messaging neia#6681 on Discord. | ||||||||||||
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4 | Directory | ||||||||||||
5 | Multi-Facility Teams | Multi-Facility Teams | |||||||||||
6 | Single-Facility Teams | Factory | Trading Post | Control Center | |||||||||
7 | Single Workers | Factory | Trading Post | Control Center | HR Office | Dormitory | Reception | ||||||
8 | Workshop | Power Plant | |||||||||||
9 | Misc | Fun Facts | E1 Workers | ||||||||||
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11 | Glossary | ||||||||||||
12 | |||||||||||||
13 | Represents a specific operator. | Represents any slot that must be occupied for the given combo. | Represents a slot that isn't relevant to a combo. | ||||||||||
14 | Kroos | Someone | Anyone | ||||||||||
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16 | BOLD | Crucial to the combo | Italics | Works out of the bag (no additional investment is required) | |||||||||
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18 | Fact | Factory | TP | Trading Post | PP | Power Plant | |||||||
19 | Morale Reduction / MR | Generic Factory / Trading Post skill. Reduces the rate at which self loses MOR (default 0.25). | |||||||||||
20 | Morale Drain | Generic Factory / Trading Post skill. Increases the rate at which self loses MOR (default 0.25). | |||||||||||
21 | MOR | Worker Morale | hr | hour | Shift | approximately 12 hours | |||||||
22 | Self | Refers to the operator | Ally | Workers in same building | All | All workers in building | |||||||
23 | Capacity / CAP | Capacity (Factory) or Order Limit (Trading Post). Increases the maximum storage of a building. | |||||||||||
24 | Prod | Production Speed | EXP | Battle Record speed | Gold | Precious Metals speed | |||||||
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26 | CC | Control Center | RR | Reception Room | DRM | Dormitory | |||||||
27 | Morale Reduction (CC) | Generic Control Center skill. Reduces the rate at which CC workers lose morale by 0.05 MOR/hr. | |||||||||||
28 | HR | HR Office | TR | Training Room | WRK | Workshop | |||||||
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