A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | -----------------------------------------------------------------------------------------READ THE NOTES-----------------------------------------------------------------------------------------> | ->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->-> | ||||||||||||||||||||||||
2 | Attack | Startup | Base Damage | Active Frames | Total Frames | Recovery Frames | IASA Frame | Safety on Block | Blockstun | Block Lag | Landing Lag | Charge Hold | Intangibility | Armor | Autocancel Window | Notes | ||||||||||
3 | Jab | Jab 1 | f7 | 4% | f7-f8 | 31 Frames | 16 Frames | f25 | -14 | 3 Frames | 3 Frames | -- | -- | -- | -- | -- | Can be cancelled into Jab 2 and all tilts from frames 12-32 | |||||||||
4 | Jab 2 | f6 | 4% | f6-f7 | 31 Frames | 18 Frames | f26 | -16 | 3 Frames | 4 Frames | -- | -- | -- | -- | -- | Can be cancelled into Jab 3 and all tilts from frames 12-32 | ||||||||||
5 | Jab 3 | f9 | 6% | f9-f11 | 36 Frames | 16 Frames | f28 | -14 | 4 Frames | 9 Frames | -- | -- | -- | -- | -- | -- | ||||||||||
6 | Forward Tilt | f7, f11, f15 | 3%, 3%, 5% (11% Total) | f7-f8 f11-f12 f15-f17 | 47 Frames | 16 Frames | f34 | -14 | 2 / 4 Frames | 3 / 7 Frames | -- | -- | -- | -- | -- | Smoke appears on the same frame as the final hitbox (check neutral special notes for more smoke info) | ||||||||||
7 | Up Tilt | f10, f14, f18 | 2%, 2%, 4% (8% Total) | f10-f11 f14-f15 f18-f19 | 40 Frames | 15 Frames | f35 | -13 | 1 / 3 Frames | 4 / 8 Frames | -- | -- | -- | -- | -- | -- | ||||||||||
8 | Down Tilt | f7 | 7% / 9% | f7-f9 | 34 Frames | 18 Frames | f28 | -15 / -13 | 5 / 7 Frames | 7 Frames | -- | -- | -- | -- | -- | Data: Base / Tipper | ||||||||||
9 | Dash Attack | f9 | 7% / 8% | f9-f12 | 52 Frames | 26 Frames | f39 | -23 / -24 | 5 / 6 Frames | 8 Frames | -- | -- | -- | -- | -- | Data: Base / Tipper | ||||||||||
10 | ||||||||||||||||||||||||||
11 | Neutral Aerial | f7, f11, f15 | 2% / 3% 2% 4% | f7-f9 f11-f13 f15-f17 | 39 Frames | 16 Frames | f34 | -9 / -8 -9 -7 | 1 Frame / 2 Frames 1 Frame 3 Frames | 6 Frames 6 Frames 8 Frames | 10 Frames | -- | -- | -- | Data's confusing but the first row is for base / tipper nair 1 and the other rows are nair 2 and nair 3 respectively... fuck you tipper nair 1 | |||||||||||
12 | Forward Aerial | f7 | 6% | f7-f9 | 33 Frames | 11 Frames | f21 | -5 | 4 Frames | 8 Frames | 9 Frames | -- | -- | -- | -- | |||||||||||
13 | Back Aerial | f14 | 13% / 4% | f14-f27 | 47 Frames | 12 Frames | f40 | -1 / -8 | 10 / 3 Frames | 11 / 6 Frames | 11 Frames | -- | -- | -- | Data: Initial / Lingering Hitboxes | |||||||||||
14 | Up Aerial | f9 | 6% / 5% | f9-f17 | 49 Frames | 20 Frames | f38 | -7 | 4 Frames | 8 / 7 Frames | 11 Frames | -- | -- | -- | Data: Initial / Lingering Hitboxes | |||||||||||
15 | Down Aerial | f12 | 10% / 13% | f12-f16 | 42 Frames | 21 Frames | f38 | -4 / -2 | 8 / 10 Frames | 8 Frames | 12 Frames | -- | -- | -- | Data: Initial / Spike Hitboxes | |||||||||||
16 | ||||||||||||||||||||||||||
17 | Strong Neutral | Forward Strong 1 | f15 | 4% | f15-f19 | 46 Frames | 21 Frames | f41 | -22 | 3 Frames | 4 Frames | -- | Frame 11 | -- | -- | -- | - Can be cancelled into Forward Strong 2 from frames 30-47 - Can be canceled ON HIT into Jab and all tilts from frames 30-47 | |||||||||
18 | Forward Strong 2 | f7 | 10% | f7-f9 | 49 Frames | 30 Frames | f40 | -24 | 8 Frames | 11 Frames | -- | -- | -- | -- | -- | -- | ||||||||||
19 | Strong Up | Up Strong 1 | f15 | 4% | f15-f20 | 56 Frames | 23 Frames | f44 | -25 | 3 Frames | 5 Frames | -- | Frame 11 | -- | -- | -- | - Can be cancelled into Up Strong 2 from frames 31-57 - Can be canceled ON HIT into Jab and all tilts from frames 31-57 | |||||||||
20 | Up Strong 2 | f5 | 10% | f5-f7 | 49 Frames | 30 Frames | f38 | -26 | 6 Frames | 11 Frames | -- | -- | -- | -- | -- | -- | ||||||||||
21 | Down Strong | f9 | 13% | f9-f10 | 74 Frames | 40 Frames | f51 | -31 | 11 Frames | 12 Frames | -- | Frame 5 | -- | -- | -- | -- | ||||||||||
22 | ||||||||||||||||||||||||||
23 | Neutral Special | Regular | f16 | -- | -- | 36 Frames | -- | f31 | -- | -- | -- | -- | -- | -- | -- | -- | - Summons 10 instances of smoke; One every 10 frames starting on frame 16 (16. 26, 36, 46...) - Smoke is intangible for the first 10 frames of its existence | |||||||||
24 | Empowered | f10 | -- | -- | 28 Frames | 10 Frames | f21 | -- | -- | -- | -- | -- | -- | -- | -- | Summons 13 instances of smoke all on the same frame | ||||||||||
25 | Side Special | Clone Summon | Regular | f15 | -- | -- | 35 Frames | -- | f26 | -- | -- | -- | -- | -- | -- | -- | -- | - Startup is based on when the clone appears - Clone is put on a 120 frame cooldown after being hit (Despawns after the hitlag of whatever move it was hit by ends) | ||||||||
26 | Empowered | f15 | -- | -- | 35 Frames | -- | f26 | -- | -- | -- | -- | -- | f11-f29 (Full Body) | -- | -- | - Startup is based on when the clone appears - Yes you can give yourself 4 frames of actionable intangibility | ||||||||||
27 | Throw | f22 | 6% | f22-f28 | 61 Frames | 28 Frames | f57 | -30 | 4 Frames | 9 Frames | -- | -- | f1-f45 (Clone) | -- | -- | - When NOT empowered, Clone will despawn on frame 46 when it's intangibility ends - Clone is put on a 120 frame cooldown after despawning (Despawns on frame 46) | ||||||||||
28 | Up Special | f44 | 8% | f44-f48 | 73 Frames | -- | -- | -28 | 6 Frames | 9 Frames | 30 / 10 Frames (See Notes) | -- | f19-f43 (Full Body) | -- | -- | - Landing Lag: Teleporting directly into the ground / Landing out of special fall - Safety on Block uses the first landing lag number | ||||||||||
29 | Down Special | Consume | Consume | f9 | -- | -- | 48 Frames | -- | f43 | -- | -- | -- | -- | -- | -- | -- | -- | Startup is based on when the inhale detection seems to start | ||||||||
30 | Consume Fail | -- | -- | -- | 23 Frames | -- | f14 | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
31 | Combust | f11 | 10% / 7% | f11-f15 | 40 Frames | 20 Frames | f36 | -16 / -19 | 8 / 5 Frames | 12 / 10 Frames | -- | -- | -- | -- | -- | Data: Inner / Outer Hitboxes | ||||||||||
32 | Clone | Combust (Regular) | f5 | 8% | f5-f8 | 8 Frames | -- | f9 | (+6) | 9 Frames | -- | -- | -- | -- | -- | -- | Clone is put on a 74 frame cooldown after despawning (Despawns on frame 9) | |||||||||
33 | Combust (Empowered) | f10 | 12% / 10% | f10-f14 | 8 Frames | -- | f9 | (+17) / (+14) | 17 / 14 Frames | -- | -- | -- | -- | -- | -- | - Data: Inner / Outer Hitboxes - Clone is put on a 74 frame cooldown after despawning (Despawns on frame 15) | ||||||||||
34 | ||||||||||||||||||||||||||
35 | Standing Grab | f7 | -- | f7-f8 | 42 Frames | 23 Frames | f32 | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
36 | Dash Grab | f10 | -- | f10-f11 | 53 Frames | 27 Frames | f39 | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
37 | Pivot Grab | f10 | -- | f10-f11 | 54 Frames | 30 Frames | f42 | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
38 | Regular Pummel | f11 | 8% | f11 | 31 Frames | 20 Frames | f32 | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
39 | Special Pummel | f11, f13, f15 | 2%, 2%, 2% (6% Total) | f11, f13, f15 | 31 Frames | 16 Frames | f32 | -- | -- | -- | -- | -- | -- | -- | -- | - Smoke starts spawning on frame 23 - Summons 10 instances of smoke; One every 10 frames starting on frame 23 (23. 33, 43, 53...) | ||||||||||
40 | ||||||||||||||||||||||||||
41 | Forward Throw | f31 | 6% | f31 | 62 Frames | 25 Frames | f57 | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
42 | Back Throw | f31 | 6% | f31 | 63 Frames | 26 Frames | f58 | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
43 | Up Throw | f18 | 3% | f18 | 64 Frames | 33 Frames | f52 | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
44 | Down Throw | f14 | 6% | f14 | 39 Frames | 19 Frames | f34 | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
45 | ||||||||||||||||||||||||||
46 | Missed Tech | Getup Attack | f18 | 6% / 6% | f18-f20 f26-f28 | 56 Frames | 22 Frames | f51 | -28 / -20 | 4 Frames | 7 Frames | -- | -- | f1-f28 (Full Body) | -- | -- | -- | |||||||||
47 | Special Getup Attack | f29 | 8% | f29-f33 | 81 Frames | 40 Frames | f74 | -38 | 6 Frames | 7 Frames | -- | -- | f1-f27 (Full Body) | -- | -- | -- | ||||||||||
48 | Ledge | Getup Attack | f26 | 6% | f26-f29 | 67 Frames | 26 Frames | f56 | -25 | 4 Frames | 7 Frames | -- | -- | f1-f29 (Full Body) | -- | -- | -- | |||||||||
49 | Special Getup Attack | Throw | f41, f51 | 4% / 8% (12% Total) | f41-f50 f51-f54 | 95 Frames | 35 Frames | f90 | -39 / -18 | 9 / 14 Frames | -- | 20 Frames (See Notes) | -- | f1-f39 (Full Body) | So the total frames and recovery frames both include the "landing lag" since there isn't a stage where you can land before hitting the stage itself by hitting a platform or something (I don't know if the move is even capable of doing that) but I'm still including the landing lag regardless just in case there is a situation it comes up in that I'm not aware of | |||||||||||
50 | Thrown | f41, f51 | 4% / 5% (9% Total) | f41-f50 f51-f53 | 85 Frames | 25 Frames | f79 | -34 / -23 | 3 / 4 Frames | 6 / 8 Frames | -- | -- | f1-f39 (Full Body) | -- | -- | -- | ||||||||||
51 |