ABCDEFGHIJKLMNOPQRSTUVWXYZ
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-----------------------------------------------------------------------------------------READ THE NOTES----------------------------------------------------------------------------------------->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->
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AttackStartupBase DamageActive FramesTotal FramesRecovery FramesIASA FrameSafety on BlockBlockstunBlock LagLanding LagCharge HoldIntangibilityArmorAutocancel WindowNotes
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JabJab 1f74%f7-f831 Frames16 Framesf25-143 Frames3 Frames----------Can be cancelled into Jab 2 and all tilts from frames 12-32
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Jab 2f64%f6-f731 Frames18 Framesf26-163 Frames4 Frames----------Can be cancelled into Jab 3 and all tilts from frames 12-32
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Jab 3f96%f9-f1136 Frames16 Framesf28-144 Frames9 Frames------------
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Forward Tiltf7, f11, f153%, 3%, 5% (11% Total)f7-f8 f11-f12 f15-f1747 Frames16 Framesf34-142 / 4 Frames3 / 7 Frames----------Smoke appears on the same frame as the final hitbox (check neutral special notes for more smoke info)
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Up Tiltf10, f14, f182%, 2%, 4% (8% Total)f10-f11 f14-f15 f18-f1940 Frames15 Framesf35-131 / 3 Frames4 / 8 Frames------------
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Down Tiltf77% / 9%f7-f934 Frames18 Framesf28-15 / -135 / 7 Frames7 Frames----------Data: Base / Tipper
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Dash Attackf97% / 8%f9-f1252 Frames26 Framesf39-23 / -245 / 6 Frames8 Frames----------Data: Base / Tipper
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Neutral Aerialf7, f11, f152% / 3% 2% 4%f7-f9 f11-f13 f15-f1739 Frames16 Framesf34-9 / -8 -9 -71 Frame / 2 Frames 1 Frame 3 Frames6 Frames 6 Frames 8 Frames10 Frames------Data's confusing but the first row is for base / tipper nair 1 and the other rows are nair 2 and nair 3 respectively... fuck you tipper nair 1
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Forward Aerialf76%f7-f933 Frames11 Framesf21-54 Frames8 Frames9 Frames--------
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Back Aerialf1413% / 4%f14-f2747 Frames12 Framesf40-1 / -810 / 3 Frames11 / 6 Frames11 Frames------Data: Initial / Lingering Hitboxes
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Up Aerialf96% / 5%f9-f1749 Frames20 Framesf38-74 Frames8 / 7 Frames11 Frames------Data: Initial / Lingering Hitboxes
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Down Aerialf1210% / 13%f12-f1642 Frames21 Framesf38-4 / -28 / 10 Frames8 Frames12 Frames------Data: Initial / Spike Hitboxes
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Strong NeutralForward Strong 1f154%f15-f1946 Frames21 Framesf41-223 Frames4 Frames--Frame 11------- Can be cancelled into Forward Strong 2 from frames 30-47 - Can be canceled ON HIT into Jab and all tilts from frames 30-47
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Forward Strong 2f710%f7-f949 Frames30 Framesf40-248 Frames11 Frames------------
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Strong UpUp Strong 1f154%f15-f2056 Frames23 Framesf44-253 Frames5 Frames--Frame 11------- Can be cancelled into Up Strong 2 from frames 31-57 - Can be canceled ON HIT into Jab and all tilts from frames 31-57
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Up Strong 2f510%f5-f749 Frames30 Framesf38-266 Frames11 Frames------------
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Down Strongf913%f9-f1074 Frames40 Framesf51-3111 Frames12 Frames--Frame 5--------
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Neutral SpecialRegularf16----36 Frames--f31----------------- Summons 10 instances of smoke; One every 10 frames starting on frame 16 (16. 26, 36, 46...) - Smoke is intangible for the first 10 frames of its existence
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Empoweredf10----28 Frames10 Framesf21----------------Summons 13 instances of smoke all on the same frame
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Side SpecialClone SummonRegularf15----35 Frames--f26----------------- Startup is based on when the clone appears - Clone is put on a 120 frame cooldown after being hit (Despawns after the hitlag of whatever move it was hit by ends)
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Empoweredf15----35 Frames--f26----------f11-f29 (Full Body)----- Startup is based on when the clone appears - Yes you can give yourself 4 frames of actionable intangibility
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Throwf226%f22-f2861 Frames28 Framesf57-304 Frames9 Frames----f1-f45 (Clone)----- When NOT empowered, Clone will despawn on frame 46 when it's intangibility ends - Clone is put on a 120 frame cooldown after despawning (Despawns on frame 46)
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Up Specialf448%f44-f4873 Frames-----286 Frames9 Frames30 / 10 Frames (See Notes)--f19-f43 (Full Body)----- Landing Lag: Teleporting directly into the ground / Landing out of special fall - Safety on Block uses the first landing lag number
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Down SpecialConsumeConsumef9----48 Frames--f43----------------Startup is based on when the inhale detection seems to start
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Consume Fail------23 Frames--f14------------------
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Combustf1110% / 7%f11-f1540 Frames20 Framesf36-16 / -198 / 5 Frames12 / 10 Frames----------Data: Inner / Outer Hitboxes
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CloneCombust (Regular)f58%f5-f88 Frames--f9(+6)9 Frames------------Clone is put on a 74 frame cooldown after despawning (Despawns on frame 9)
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Combust (Empowered)f1012% / 10%f10-f148 Frames--f9(+17) / (+14)17 / 14 Frames------------- Data: Inner / Outer Hitboxes - Clone is put on a 74 frame cooldown after despawning (Despawns on frame 15)
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Standing Grabf7--f7-f842 Frames23 Framesf32------------------
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Dash Grabf10--f10-f1153 Frames27 Framesf39------------------
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Pivot Grabf10--f10-f1154 Frames30 Framesf42------------------
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Regular Pummelf118%f1131 Frames20 Framesf32----------------
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Special Pummelf11, f13, f152%, 2%, 2% (6% Total)f11, f13, f1531 Frames16 Framesf32----------------- Smoke starts spawning on frame 23 - Summons 10 instances of smoke; One every 10 frames starting on frame 23 (23. 33, 43, 53...)
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Forward Throwf316%f3162 Frames25 Framesf57------------------
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Back Throwf316%f3163 Frames26 Framesf58------------------
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Up Throwf183%f1864 Frames33 Framesf52------------------
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Down Throwf146%f1439 Frames19 Framesf34------------------
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Missed TechGetup Attackf186% / 6%f18-f20 f26-f2856 Frames22 Framesf51-28 / -204 Frames7 Frames----f1-f28 (Full Body)------
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Special Getup Attackf298%f29-f3381 Frames40 Framesf74-386 Frames7 Frames----f1-f27 (Full Body)------
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LedgeGetup Attackf266%f26-f2967 Frames26 Framesf56-254 Frames7 Frames----f1-f29 (Full Body)------
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Special Getup AttackThrowf41, f514% / 8% (12% Total)f41-f50 f51-f5495 Frames35 Framesf90-39 / -189 / 14 Frames--20 Frames (See Notes)--f1-f39 (Full Body)So the total frames and recovery frames both include the "landing lag" since there isn't a stage where you can land before hitting the stage itself by hitting a platform or something (I don't know if the move is even capable of doing that) but I'm still including the landing lag regardless just in case there is a situation it comes up in that I'm not aware of
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Thrownf41, f514% / 5% (9% Total)f41-f50 f51-f5385 Frames25 Framesf79-34 / -233 / 4 Frames6 / 8 Frames----f1-f39 (Full Body)------
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