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AboutI designed this data-entry method to record the general course of StarCraft 2 games without having to stop, slow, or rewatch them (or at least not very often)
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I take data by hand from vods. An explanation of my data collection procedure and reasoning for the method can be found at
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https://docs.google.com/document/d/1lLJYy7X8PHzpFXlxe4Mvw3RPBDuLmKanC-ddHJvMj8Q/edit?usp=sharing
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Games
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ROWIDRow ID from data entry
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GameIDIdentifier for the Game
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WinnerThe player who won the game
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LoserThe player who lost the game
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WinnerRaceThe race of the winning player
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LoserRaceThe race of the losing player
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MapThe map the game was played on
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DurationThe duration of the game
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RoundOfThe number of players in the round
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GroupThe group letter, if relevant
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MatchNumber indicating the match in the group/round
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GameLetter indicating the game in the match
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URLURL for a VOD of the game
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EngagementsSimilar actions are lumped together. For example, Rotterdam may harass seven times with his phoenixes, but these only appear under one EngagementID
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ROWIDRow ID from data entry
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GameIDIdentifier for the Game
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EngagementIDEngagement Identifier, where 1 is the opening sequence of four buildings and the remainder are each similar types of engagements taken throughout the game
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AttacksNumber of attacks of this engagement type originating from the attacker's side of the map
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Rallies
Number of attacks of this engagement type originating from the defender's side of the map: used when units withdraw and regroup on the opponent's side of the map, or just sit there a bit, before attacking in again
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TypeCategory of action taken - Opening, Push, Harassment, or Proxy (building placed)
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AggressorPlayer who was the aggressor in this engement type
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DefenderPlayer who was on the defense in this engagement type
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UnitsNot all units listed under an engagement maybe be involved in every instance of it. Players add and drop units from their army comps throughout the game
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ROWIDRow ID from data entry
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GameIDIdentifier for the Game
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EngagementIDIdentifier for the Engagement Type
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PlayerPlayer to whom the unit or building belongs
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UnitUnit or building involved in the engagement.
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LateAdditionUnits added to an army composition after the first attack of its type are indicated with a 'plus' in this column.
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Tags
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ROWIDRow ID from data entry
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GameIDGame Identifier
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CategoryGeneral category for the tag; used for sorting
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TagFun or informative tag for the game in question
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