| A | B | C | D | E | F | |
|---|---|---|---|---|---|---|
1 | 原文、英語(編集してはいけません) | 翻訳文(日本語に翻訳した文章はここに入力) | 状態 | コメント | ||
2 | # | # | ||||
3 | # Messages from stat.c | # Messages from stat.c | ||||
4 | # | # | ||||
5 | # | # | ||||
6 | # STAT NAMES | # STAT NAMES | ||||
7 | # | # | ||||
8 | {100}{}{Strength} | {100}{}{Strength} | ||||
9 | {101}{}{Perception} | {101}{}{Perception} | ||||
10 | {102}{}{Endurance} | {102}{}{Endurance} | ||||
11 | {103}{}{Charisma} | {103}{}{Charisma} | ||||
12 | {104}{}{Intelligence} | {104}{}{Intelligence} | ||||
13 | {105}{}{Agility} | {105}{}{Agility} | ||||
14 | {106}{}{Luck} | {106}{}{Luck} | ||||
15 | {107}{}{Maximum Hit Points} | {107}{}{最大ヒットポイント} | ||||
16 | {108}{}{Maximum Action Points} | {108}{}{最大アクションポイント} | ||||
17 | {109}{}{Armor Class} | {109}{}{アーマークラス} | ||||
18 | {110}{}{Unarmed Damage} | {110}{}{素手ダメージ} | ||||
19 | {111}{}{Melee Damage} | {111}{}{接近戦ダメージ} | ||||
20 | {112}{}{Carry Weight} | {112}{}{限界重量} | ||||
21 | {113}{}{Sequence} | {113}{}{シークエンス} | ||||
22 | {114}{}{Healing Rate} | {114}{}{回復値} | ||||
23 | {115}{}{Critical Chance} | {115}{}{クリティカル率} | ||||
24 | {116}{}{Better Criticals} | {116}{}{Better Criticals} | ||||
25 | {117}{}{Damage Threshold} | {117}{}{ダメージ閾値} | ||||
26 | {118}{}{Damage Threshold Laser} | {118}{}{ダメージ閾値 レーザー} | ||||
27 | {119}{}{Damage Threshold Fire} | {119}{}{ダメージ閾値 炎} | ||||
28 | {120}{}{Damage Threshold Plasma} | {120}{}{ダメージ閾値 プラズマ} | ||||
29 | {121}{}{Damage Threshold Electrical} | {121}{}{ダメージ閾値 電気} | ||||
30 | {122}{}{Damage Threshold EMP} | {122}{}{ダメージ閾値 EMP} | ||||
31 | {123}{}{Damage Threshold Explosion} | {123}{}{ダメージ閾値 爆発} | ||||
32 | {124}{}{Damage Resistance} | {124}{}{ダメージ耐性} | ||||
33 | {125}{}{Damage Resistance Laser} | {125}{}{ダメージ耐性 レーザー} | ||||
34 | {126}{}{Damage Resistance Fire} | {126}{}{ダメージ耐性 炎} | ||||
35 | {127}{}{Damage Resistance Plasma} | {127}{}{ダメージ耐性 プラズマ} | ||||
36 | {128}{}{Damage Resistance Electrical} | {128}{}{ダメージ耐性 電気} | ||||
37 | {129}{}{Damage Resistance EMP} | {129}{}{ダメージ耐性 EMP} | ||||
38 | {130}{}{Damage Resistance Explosion} | {130}{}{ダメージ耐性 爆発} | ||||
39 | {131}{}{Radiation Resistance} | {131}{}{ 放射線耐性} | ||||
40 | {132}{}{Poison Resistance} | {132}{}{毒物耐性} | ||||
41 | {133}{}{Age} | {133}{}{年齢} | ||||
42 | {134}{}{Gender} | {134}{}{性別} | ||||
43 | {135}{}{Current Hit Points} | {135}{}{現在ヒットポイント} | ||||
44 | {136}{}{Current Poison Level} | {136}{}{毒物汚染レベル} | ||||
45 | {137}{}{Current Radiation Level} | {137}{}{放射線被曝レベル} | ||||
46 | # | # | ||||
47 | # STAT DESCRIPTIONS | # STAT DESCRIPTIONS | ||||
48 | # | # | ||||
49 | # @ Basic stats @ | # @ Basic stats @ | ||||
50 | # | # | ||||
51 | # Strength | # Strength | ||||
52 | {200}{}{Raw physical strength. A high Strength is good for physical characters. Modifies: Hit Points, Melee Damage, and Carry Weight.} | {200}{}{肉体的な力の強さ。高いStrengthは口より先に手が出るキャラクターにもってこいである。 ■修正■ヒットポイント、接近戦ダメージ、限界重量} | ||||
53 | # Perception | # Perception | ||||
54 | {201}{}{The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. Modifies: Sequence and ranged combat distance modifiers.} | {201}{}{視覚、聴覚、味覚、そして異常を察知する能力。射撃で腕を振るうならPerceptionの高さが鍵となる。 ■修正■シークエンス、遠距離攻撃時の距離修正} | ||||
55 | # Endurance | # Endurance | ||||
56 | {202}{}{Stamina and physical toughness. A character with a high Endurance will survive where others may not. Modifies: Hit Points, Poison & Radiation Resistance, Healing Rate, and the additional hit points per level.} | {202}{}{持久力と肉体のタフさ。 Endurance が高いキャラクターであれば、周りの人間が命を落とすような状況であっても生き残ることだろう。 ■修正■ HP、毒耐性、放射線耐性、回復値、 レベルごとの追加HP} | ||||
57 | # Charisma | # Charisma | ||||
58 | {203}{}{A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, and barter prices.} | {203}{}{外見と人間性で他人を惹きつける力。言葉で人々を動かしたいのならば、 Charisma の高さがポイントとなる。 ■修正■NPCの反応、取引の価格} | ||||
59 | # Intelligence | # Intelligence | ||||
60 | {204}{}{Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: the number of new skill points per level, dialogue options, and many skills.} | {204}{}{知識、知恵、すばやく考える能力。どのようなタイプのキャラクターであっても、 Intelligence が高いに越したことはない。 ■修正■レベルごとに獲得するスキルポイント、対話の選択肢、その他様々なスキル} | ||||
61 | # Agility | # Agility | ||||
62 | {205}{}{Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, and many skills.} | {205}{}{体の各部を連携させて思い通りに動く能力。キャラクターに積極的に行動させたければ、 Agility の高さが重要となる。 ■修正■アクションポイント、アーマークラス、シークエンス、その他様々なスキル} | ||||
63 | # Luck | # Luck | ||||
64 | {206}{}{Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.} | {206}{}{運命。カルマ。 Luck が高低問わず極端に偏っている場合、キャラクターに「何らかの」影響がでてくる。どれくらいラッキー(またはアンラッキー)か次第で、事の成行と周囲の状況が変化することとなる。} | ||||
65 | # | # | ||||
66 | # Derived/Non Derived stats | # Derived/Non Derived stats | ||||
67 | # | # | ||||
68 | # Maximum Hit Points | # Maximum Hit Points | ||||
69 | {207}{}{How much damage your character can take before dying. If you reach 0 HP or less, you are dead.} | {207}{}{死に到るまでに受けられるダメージの値。HPが0以下になったら死ぬ。} | ||||
70 | # Maximum Action Points | # Maximum Action Points | ||||
71 | {208}{}{The number of actions that the character can take during one combat turn.} | {208}{}{1戦闘ターン中に行える行動の数。} | ||||
72 | # Armor Class | # Armor Class | ||||
73 | {209}{}{Modifies the chance to hit this particular character.} | {209}{}{このキャラクターに攻撃が当たる確率を修正する。} | ||||
74 | # Unarmed Damage | # Unarmed Damage | ||||
75 | {210}{}{The amount of bonus damage your character does in hand-to-hand combat.} | {210}{}{格闘戦で与えるボーナスダメージの合計。} | ||||
76 | {211}{}{The amount of bonus damage your character does in hand-to-hand combat.} | {211}{}{格闘戦で与えるボーナスダメージの合計。} | ||||
77 | # Carry Weight | # Carry Weight | ||||
78 | {212}{}{The maximum amount of equipment your character can carry, in pounds.} | {212}{}{持ち運べる荷物の最大重量。単位はポンド(lbs.)。} | ||||
79 | # Sequence | # Sequence | ||||
80 | {213}{}{Determines how soon in a combat turn your character can react.} | {213}{}{戦闘ターンにおいてどれだけ素早く反応できるか定めたもの。} | ||||
81 | # Healing Rate | # Healing Rate | ||||
82 | {214}{}{At the end of each day, your character will heal 1 HP for each point of Healing Rate. When you rest, you heal every six hours.} | {214}{}{1日の終わりに回復値分のHPが回復する。休憩中なら6時間ごとに回復する。} | ||||
83 | # Critical Chance | # Critical Chance | ||||
84 | {215}{}{The chance to cause a critical hit in combat is increased by this amount.} | {215}{}{戦闘でクリティカルヒットを起こす確率はこの数値だけ増加する。} | ||||
85 | {216}{}{Better Criticals} | {216}{}{Better Criticals} | ||||
86 | {217}{}{Damage Threshold} | {217}{}{ダメージ閾値} | ||||
87 | {218}{}{Damage Threshold Laser} | {218}{}{ダメージ閾値 レーザー} | ||||
88 | {219}{}{Damage Threshold Fire} | {219}{}{ダメージ閾値 炎} | ||||
89 | {220}{}{Damage Threshold Plasma} | {220}{}{ダメージ閾値 プラズマ} | ||||
90 | {221}{}{Damage Threshold Electrical} | {221}{}{ダメージ閾値 電気} | ||||
91 | {222}{}{Damage Threshold EMP} | {222}{}{ダメージ閾値 EMP} | ||||
92 | {223}{}{Damage Threshold Explosion} | {223}{}{ダメージ閾値 爆発} | ||||
93 | # Damage Resistance | # Damage Resistance | ||||
94 | {224}{}{Any damage taken is reduced by this amount. Damage Resistance can be increased by wearing armor.} | {224}{}{ダメージを受けた場合、この値だけ軽減する。ダメージ耐性は防具を身に着けることで増やせる。} | ||||
95 | {225}{}{Damage Resistance Laser} | {225}{}{ダメージ耐性 レーザー} | ||||
96 | {226}{}{Damage Resistance Fire} | {226}{}{ダメージ耐性 炎} | ||||
97 | {227}{}{Damage Resistance Plasma} | {227}{}{ダメージ耐性 プラズマ} | ||||
98 | {228}{}{Damage Resistance Electrical} | {228}{}{ダメージ耐性 電気} | ||||
99 | {229}{}{Damage Resistance EMP} | {229}{}{ダメージ耐性 EMP} | ||||
100 | {230}{}{Damage Resistance Explosion} | {230}{}{ダメージ耐性 爆発} |