PC Sheet: Nu
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Name:NuPlayer:Daniel
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Class:MonkFavored:Monk
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Race:HumanLevel:17Alignment:Lawful Neutral
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XP:0/1,800,000Deity:Irori
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Gender:MaleAge:Skin:
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Height:Hair:NoneMisc:
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Weight:Eyes:Misc:
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Settlement only in origin - origin is more to the scale of a city. Arid, though self sufficient for the most part - thus allowing it to survive. Tapping into underwater lakes, farms protected by natural walls, and so on. Relatively exotic, unimportant, and unknown corner of the world, though not isolated from civilization. The city itself isn't splendorous, and visually represents the best a city can do to cope with an enlarged population with very strict resource control. The population has grown steadily, though not alarmingly, but the growth is higher than the resource production growth. So, middle-eastern equivalent of a sprawling shanty town, bigger areas growing in levels.

City has its own police force, though it's a mixture of civilian run enforcement and government policing. The monk sect is an important presence, but not a heavy one. They keep to themselves, and aren't heavily involved in politics or religion - though their presence and identity is very much part of the image of the city. They do also serve a similar role to a "SWAT" team, elite force that polices and reacts to dangerous situations that standard peacekeeping isn't equipped for, both due to their own volition, or when approached by government or civilian representatives.

The exile is ritualistic, and all members of the sect go through it. It's both a process that encourages learning of other cultures, and learning to navigate through relatively alien landscapes and escape predators. Capture doesn't equate death, but will reflect the degree of skill others perceive the monk has. Once captured, the monk is returned to the city for an overview of their "journey".

The trackers in question don't use horses, at least not primarily. They rely on their own tracker instincts in conjunction to that with tracking animals. The animals are hunters, but don't savage their prey (unless explicitly commanded to). They rely on tactics, disorientation, and close combat attacks that employ arts that fatigue, weaken, or hamper their target to ease their chase over a period of hours, days, or weeks. In general, these attacks lace the target with tracking pheromones \ chemicals, resulting in a constant closing in of their target, and increasingly frequent encounters.

There's no actual time limit, but rather no monk has gone longer than five years. On average, the monk tends to encounter evidence of pursuit within their third year.

Nu is currently in the end part of his second year.
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