| A | B | C | D | E | F | G | H | I | J | K | L | M | N | |
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1 | GLOBAL BUFFS | |||||||||||||
2 | Buff 1 | Description | Buff 2 | Description | Buff 3 | Description | Buff 4 | Description | Buff 5 | Description | Buff 6 | Description | ||
3 | Nodes 127 & 135 | Set up on Each Final Boss | Warning | A Third Special Attack has been activated | +25% Iso Infused (+50% Total) | +25% Attack + Health | +25% Health (+50% Total) | +25% Health | ||||||
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6 | Set up on Final Nodes (After Final Bosses) | Radiant Exposure | Based on the number of #Spider-Verse Heroes, #Symbiotes, or #Sinister Six tagged champions on your team, Attacking champions who also have these tags gain the following benefits when the opponent is knocked down. These effects all last for 10 seconds for each champions with these tags on your team: 1 tagged champion: Gain a Vigilance Passive. 2 tagged champions: Gain a True Accuracy Passive. 3 tagged champions: Block Unblockable Special Attacks. | Radiant Combustion | All #Spider-Verse Heroes, #Symbiotes, or #Sinister Six tagged Attackers gain a 100% chance to gain a 1 second Unblockable Passive when launching a Special Attack. If this champions Special Attack Breaks the opponents Block gain a Passive Fury granting +1500 Attack for 10 seconds. | Scientific Prevention | Cross-Fight: When an attacking Science champion on your team is affected by a: Bleed, Poison, Shock, Incinerate, Coldsnap Debuff for 5 seconds total in a fight they Purify all of that type of Debuff, and reduce the potency of any future Debuffs of that type by 100%. This Champion has this effect for their next 3 fights. | Scientific Combustion | Cross-Fight: Entering into a fight with any Science champion without a Combustion Passive, grants them 3 which are Persistant throughout the quest. Each Combustion Passive grants the Attacker +20% Ability Accuracy and +30% Prowess. At the end of every fight, regardless of result, remove 1 Combustion Passive from the Attacker. | Scientific Escapade | For each Science champion brought on your team, each of your Science champions gains the following abilities:\n1 champion: Your Offensive Combat Power Rate is increased by 5% per Science champion, Max of 15%.\n2 champions: Each time the Attacker fills a Bar of Power generate a Passive Prowess increasing the Special Attack damage by 15% and stacking up to 2 times per Science champion on your team.\n3 champions: Special Attacks become Unblockable at 5+ Prowess effects. Additionally for each stack of Prowess increase, Attack Rating during Special attacks by 10%. | Say Uncle | A certain nephew starts the fight with a Passive Fury increasing Attack Rating by +200%. | |
7 | \______________________________________________________________________________________________________________________Any of these can spawn randomly each event______________________________________________________________________________________________________________________/ | Will always be active each event | ||||||||||||
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9 | BOSSES & BUFFS | |||||||||||||
10 | Boss/Mini-Boss | Buff 1 | Description | Buff 2 | Description | Buff 3 | Description | Buff 4 | Description | Boss Killer Crossfight Buff | Description | |||
11 | Node 46 | Nimrod | Personal Space | While the Attacker is close to the Defender, the Defender gains a Fury Buff every 3 seconds, increasing their attack by 10% permanently. Staying far away from the Defender causes these Fury effects to gradually fall off. | Bubble Shield - 1 | Each time the Attacker Blocks an attack, their Block Proficiency reduces by 2%. After 10 stacks, the Defender's next attack is Unblockable. | +300% Champion Boost | +300% Attack + Health | +300% Health | +300% Health | Overpower | Boss Killer Cross-Fight: Each time the Defender fills a Bar of Power the Attacker gains a Passive Energize, increasing their Combat Power Rate by 100% for 7 seconds. The effects of this Nodes occur in the next 1 Fight(s) but not this current fight. | ||
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14 | PATH ENCOUNTERS | |||||||||||||
15 | SHARED PATHS 1/2 | |||||||||||||
16 | Nodes | Champions (+/- = Class Adv or Dis adv) | Lane Identity Buff 1 | Description | Lane Identity Buff 2 | Description | Lane Identity Buff 3 | Description | Lane Identity Buff 4 | Description | Lane Identity Buff 5 | Description | ||
17 | 1 | Immortal Hulk | Bleed Vulnerability | The Defender takes 200% more damage while under the effects of Bleed. | Ebb and Flow - Heavy | The Defender has Protection, reducing all incoming damage by 60%. Hitting the Defender with a Heavy Attack removes the Protection and grants the Attacker a Cruelty Passive, increasing Critical Damage Rating by {30%} for 12 second(s). When the Cruelty expires, the Protection returns, and all Debuffs on the Defender are Purified. | Ticking Time Bomb - 3 | When the Attacker performs a Well-Timed Block they gain a Fuse Charge. Striking the Defender's Block removes 1 Fuse Charge(s). When the Attacker reaches 7 Fuse Charges they’re all consumed and the Attacker takes a burst of Direct Damage, dealing 35% of their Max Health. | ||||||
18 | 3 | The Hood | ||||||||||||
19 | 2 | Green Goblin | ||||||||||||
20 | 28 | Longshot | ||||||||||||
21 | 35 | Red Goblin -Boss Killer CF Pickup -100% Health Boost | ||||||||||||
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23 | PATH 1 | |||||||||||||
24 | Nodes | Champions (+/- = Class Adv or Dis adv) | Lane Identity Buff 1 | Description | Lane Identity Buff 2 | Description | Lane Identity Buff 3 | Description | Lane Identity Buff 4 | Description | Lane Killer Cross Fight Buff | Description | ||
25 | 4 | Mister Fantastic | Schadenfreude - 2 | Each time the Attacker is inflicted with any Debuff, the Defender gains a Fury Buff granting 240%Â Attack Rating for 8 seconds. This Fury does not stack multiple times. | Combat Deja Vu - Unblockable | Landing the same type of Basic Attack twice in a row grants the Defender an Unblockable Buff for 6 seconds. | Special Burst Lock Down - 2 | Whenever the Defender activates a Special Attack, the Attacker is afflicted with both a Heal Block and an Armor Break Debuff, lasting 10 seconds and reducing Armor Rating by 35%. | Iso-Infused (25%) | +25% Attack + Health | Visionary | Lane Killer Cross-Fight: Each time the Attacker Purifies a Debuff they gain a Steadfast Charge, these charges let the Attacker block Unblockable Attacks at the cost of 1 charge each. The effects of this Nodes lasts for this fight and the next 3 Fights. | ||
26 | 8 | Invisible Woman | ||||||||||||
27 | 13 | The Overseer | ||||||||||||
28 | 18 | War Machine | ||||||||||||
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31 | PATH 2 | |||||||||||||
32 | Nodes | Champions (+/- = Class Adv or Dis adv) | Lane Identity Buff 1 | Description | Lane Identity Buff 2 | Description | Lane Identity Buff 3 | Description | Lane Identity Buff 4 | Description | Lane Killer Cross Fight Buff | Description | ||
33 | 9 | Elsa Bloodstone | Heavy Baiter - Protection | Every 7 seconds the Defender gains a Protection effect reducing all damage by 10%. Lasting until they’re struck during a Heavy Attack. | Polka Dot Power | The Attacker gains no Power from landing or receiving attacks, instead they are granted 12% of a Power Bar per second while the Defender is suffering from a damaging debuff. | Rise to Power - 3 | When the Defender is knocked down a 4 second timer starts. While active, each time the Defender lands a hit or strikes into the block, they gain 50% of a bar of Power. | Iso-Infused (25%) | +25% Attack + Health | Sufferance | Lane Killer Cross-Fight: Striking the Defender while they are performing a Heavy Attack inflicts them with a Sufferance Passive for 10 seconds. Damaging Debuffs applied to the Defender while under the effects of Sufferance have +50% increased duration. The abilities of this Nodes can be used for this fight and the next 3 Fights. | ||
34 | 15 | Shang-Chi | ||||||||||||
35 | 14 | Blade | ||||||||||||
36 | 19 | Spider-Gwen | ||||||||||||
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39 | SHARED PATHS 3/4/5 | |||||||||||||
40 | Nodes | Champions (+/- = Class Adv or Dis adv) | Lane Identity Buff 1 | Description | Lane Identity Buff 2 | Description | Lane Identity Buff 3 | Description | Lane Identity Buff 4 | Description | Lane Identity Buff 5 | Description | ||
41 | 5 | Carnage | Flux Dispersal | Each time the Defender is Struck they gain a Dispersal Charge, which reduces all Damage taken from Hits by 5%. Being Struck by a Heavy Attack removes all Charges. | Right Back At It - 2 | When the Defender is knocked down by a Heavy or Special Attack they become Passively Debuff Immune for 6 seconds. | PULL! | Non-Contact attacks deal 100% more damage, and Contact attacks deal 75% less damage. | ||||||
42 | 12 | Captain Marvel MCU | ||||||||||||
43 | Left Side Shared Path Fights (After Lane Identity Paths) | |||||||||||||
44 | 29 | Claire Voyant (Black Widow) | ||||||||||||
45 | 38 | Luke Cage -Boss Killer CF Pickup -100% Health Boost | ||||||||||||
46 | 37 | Falcon | ||||||||||||
47 | 36 | Yellowjacket | ||||||||||||
48 | Right Side Shared Path Fights (After Lane Identity Paths) | |||||||||||||
49 | 48 | Odin | ||||||||||||
50 | 38 | Luke Cage -Boss Killer CF Pickup -100% Health Boost | ||||||||||||
51 | 47 | M.O.D.O.K | ||||||||||||
52 | 54 | Hit-Monkey | ||||||||||||
53 | PATH 3 | |||||||||||||
54 | Nodes | Champions (+/- = Class Adv or Dis adv) | Lane Identity Buff 1 | Description | Lane Identity Buff 2 | Description | Lane Identity Buff 3 | Description | Lane Identity Buff 4 | Description | Lane Killer Cross Fight Buff | Description | ||
55 | 11 | War Machine | Vital Strikes - 1 | When the Defender strikes the Attacker's Block, the Defender regenerates 250% of damage dealt. | Bob and Weave - 2 | All of the Defender's Attacks are Guaranteed Critical Hits. This is disabled for 8 second(s) if the Attacker Dodges or Intercepts the Defender. The Defender can land Critical Hits through Block. | Lionheart | Whenever the Defender's healing abilities would be reduced or reversed by a Debuff, they instead heal with 300% Potency and deals 200% of their Attack as Direct Damage to the Attacker over 5 Seconds. | Iso-Infused (25%) | +25% Attack + Health | Kinetic Shielding | Lane Killer Cross-Fight: Dodging the Defender grants 1 Shield Charge. Intercepting the Defender grants 2 Shield Charges. Once the Attacker reaches 8 Shield Charges they convert into a Kinetic Shield Passive that grants 100% Perfect Block chance for 7 seconds. While the Kinetic Shield is active no Shield Charges can be gained. The abilities of this Nodes can be used for this fight and the next 3 Fights. | ||
56 | 10 | Punisher | ||||||||||||
57 | 16 | Cable | ||||||||||||
58 | 20 | Professor X | ||||||||||||
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61 | PATH 4 | |||||||||||||
62 | Nodes | Champions (+/- = Class Adv or Dis adv) | Lane Identity Buff 1 | Description | Lane Identity Buff 2 | Description | Lane Identity Buff 3 | Description | Lane Identity Buff 4 | Description | Lane Killer Cross Fight Buff | Description | ||
63 | 17 | Spider-Man (Stealth Suit) | Hard Head | If the Attacker attempts to Stun the Defender, the Stun is reflected back onto the Attacker. This ability will then go into cooldown for 7 seconds, before coming back. | No Hit-M...ercy (Passive) - 2 | Each time the Defender is knocked down they gain a Cruelty Passive granting +{350} Crit Damage lasting for {7} seconds. While the Defender has a Cruelty effect, they can strike with Critical Hits even while the Opponent is blocking. | Fighting Dirty | At the end of the Defender’s Special Attacks they gain an Unblockable Passive lasting 6 second(s). This ability does not trigger while the Defender is suffering from a Shock Effect. | Iso-Infused (25%) | +25% Attack + Health | Shocking Defense | Lane Killer Cross-Fight: While the Defender is suffering from a Shock the Attacker is Stun Immune. The abilities of this Nodes can be used for this fight and the next 3 Fights. | ||
64 | 22 | She-Hulk | ||||||||||||
65 | 21 | Black Panther | ||||||||||||
66 | 30 | Silver Surfer | ||||||||||||
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69 | PATH 5 | |||||||||||||
70 | Nodes | Champions (+/- = Class Adv or Dis adv) | Lane Identity Buff 1 | Description | Lane Identity Buff 2 | Description | Lane Identity Buff 3 | Description | Lane Identity Buff 4 | Description | Lane Killer Cross Fight Buff | Description | ||
71 | 23 | Hulkbuster | Steady Perseverance - 2 | When the Defender activates a Special Attack, they gain a Stun Immunity Buff for 6 second(s) plus 2 second(s) for each of the Defender’s unique Buffs. This Buff is paused during the Defender’s Special Attacks. | Feat of Energy 2 | When the Attacker reaches 2 Bars of Power, the Defender gains a Power Gain Buff granting {100}% of a Bar of Power over {4} seconds. | Divine Barrier - 3 | While fighting a Mystic Attacker, every 10 second(s) on a timer, the Defender becomes Immune to Nullify, Fateseal and Stagger effects for 10 second(s). The timer’s duration is paused for 2 second(s) each time the Attacker Nullifies a Buff. | Iso-Infused (25%) | +25% Attack + Health | Frustratingly Furious | Lane Killer Cross-Fight: Each time the Defender is immune to Nullify the Attacker gains a Frustration Passive. Upon reaching 5 Frustration Passives the Attacker becomes Furious for 10 seconds. If the Attacker is Furious and the Defender has a Buff, each hit of the Attackers Special Attacks deals a burst of Energy Damage equal to 50% of the damage dealt. The effects of this Nodes lasts for this fight and the next 3 Fights. | ||
72 | 31 | Venom | ||||||||||||
73 | 39 | Jubilee | ||||||||||||
74 | 49 | Nova | ||||||||||||
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77 | SHARED PATHS 6/7 | |||||||||||||
78 | Nodes | Champions (+/- = Class Adv or Dis adv) | Lane Identity Buff 1 | Description | Lane Identity Buff 2 | Description | Lane Identity Buff 3 | Description | Lane Identity Buff 4 | Description | Lane Identity Buff 5 | Description | ||
79 | 7 | Rhino | Enhanced Special 1 | Special 1 deals 30% more damage and the first melee hit or instant projectile hit, such as that from a beam or psychic blast, is Unblockable. Projectiles with flight time, such as an arrow or rock, are not Unblockable. | Power Focus 1 | The Defender gains +60% Power Rate while below 1 Bar of Power, but suffers -80% Power Rate while above. | Special Lock 1 (Passive) | Attackers suffer from Power Lock Passive after acquiring one bar of Power. | ||||||
80 | 6 | Human Torch | ||||||||||||
81 | 24 | Iron Man (Silver Centurion) | ||||||||||||
82 | 62 | Sentinel | ||||||||||||
83 | 61 | Unstoppable Colossus -Boss Killer CF Pickup -100% Health Boost | ||||||||||||
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85 | PATH 6 | |||||||||||||
86 | Nodes | Champions (+/- = Class Adv or Dis adv) | Lane Identity Buff 1 | Description | Lane Identity Buff 2 | Description | Lane Identity Buff 3 | Description | Lane Identity Buff 4 | Description | Lane Killer Cross Fight Buff | Description | ||
87 | 50 | Doctor Octopus | Turtling | If the Attacker hasn't landed a hit in {6} seconds the Defender gains an indefinite Armor Up Buff, increasing their Armor Rating by {30}%, with a max of 3 stacks. Landing a hit resets the timer. | Armored Assault | While the Defender has a Armor Up Buff active they gain +65% attack rating and their attacks become Unblockable. | Mystic Conditioning 3 | Whenever the Attacker attempts to remove a Buff with a Nullify, Fate seal, or Stagger, the chances of all future Nullify, Fateseal, and Stagger effects is reduced by 20% | Iso-Infused (25%) | +25% Attack + Health | Missing Fixations | Lane Killer Cross-Fight: The Attacker builds Focus by Dashing back and holding Block. Any Focus built cannot be lost. Once the Attacker has maintained 10 seconds of Focus they become Fixated for 10 seconds, giving the Defender's Unblockable Attacks a 100% chance to Miss. Focus is gained 3 times faster while the Defender is Unblockable. No Focus can be gained while Fixated. The abilities of this Nodes can be used for this fight and the next 3 Fights. | ||
88 | 55 | Venom the Duck | ||||||||||||
89 | 64 | Silver Surfer | ||||||||||||
90 | 63 | Killmonger | ||||||||||||
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93 | PATH 7 | |||||||||||||
94 | Nodes | Champions (+/- = Class Adv or Dis adv) | Lane Identity Buff 1 | Description | Lane Identity Buff 2 | Description | Lane Identity Buff 3 | Description | Lane Identity Buff 4 | Description | Lane Killer Cross Fight Buff | Description | ||
95 | 56 | Ronin | Stellar Genetics | All Attacker classes but Cosmic and Mutant reduce their Attack by 50%. | Persistent Pressure | Defenders under the effect of Unstoppable become Stun Immune, this includes Unstoppable effects triggered outside this Nodes. Every 15 seconds the Defender gains an Unstoppable buff for 5 seconds. The duration of this buff is reduced by 0.5 second(s) for each Prowess Buff or Passive the Attacker has. | Diss Track | The Defender takes 100% less damage while they have less than 3 Debuffs applied to them. These Debuffs can be of the same type. | Iso-Infused (25%) | +25% Attack + Health | Unyielding Punishment | Lane Killer Cross-Fight: The Attackers Well-Timed Blocks inflict a Debilitate Charge, each increasing the duration of the next Bleed, Poison, Incinerate, Coldsnap or Armor break Debuff inflicted onto the Defender by 50%. Max stacks 3. The effects of this Nodes lasts for this fight and the next 3 Fights. | ||
96 | 65 | Hulkbuster | ||||||||||||
97 | 73 | Venompool | ||||||||||||
98 | 72 | Mysterio | ||||||||||||
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