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1 | Strength | Perception | Endurance | Charisma | Intelligence | Agility | Luck | ||||||||||||||||||||
2 | Descripion | Strength Training: Strength is a measure of your raw physical power. It affects how much you carry, and the damage of all melee attacks. | Perception Training: Perception is your environmental awareness and "sixth sense" this affects weapon accuracy in V.A.T.S. | Endurance Training: Endurance is a measure of your overall physical fitness. It affects your total health and action point drain from sprinting. | Charisma Training: Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter | Intelligence Training: Intelligence is a measure of your overall mental acuity, and affects the number of experience points earned. | Agility Training: Agility is a measure of your overall finesse and reflexes. It affects the number of action points in V.A.T.S. and your ability to sneak. | Luck Training: Luck is a measure of your general good fortune, and affects the recharge rate of your critical hits. | |||||||||||||||||||
3 | Rank 1 | Iron Fist: Punching attacks do 20% more damage to enemies | Pickpocket: Picking pockets is 25% easier | Toughness: You now have +20 damage resistance | Cap Collector: Buying and selling prices at vendors are now much better. | V.A.N.S.: The path to your closest quest target is displayed in V.A.T.S. | Gunslinger: Non-Automatic pistols do 20% more damage. | Fortune Finder: Find even more bottle caps in containers. | 21 TOTAL PERK POINTS | ||||||||||||||||||
4 | Rank 2 | Big Leagues: Do 20% more melee weapon damage | Rifleman: Attacks with non-automatic rifles do 20% more damage. | Lead Belly: Take less radiation from eating or drinking. | Lady Killer: Women suffer +5% more damage in combat, and are easier to persuade in dialogue. | Medic: Stimpacks now restore 60% of lost health, RadAway removes 60% of radiation. | Commando: Your automatic weapons do 40% more damage, with improved firing from the hip. | Scrounger: Find even more ammunition in containers. | |||||||||||||||||||
5 | Rank 3 | Armorer: Access to base level and rank 1 armor mods | Awareness: You can view a targets specific damage resistances in V.A.T.S. | Life Giver: You instantly gain +20 max health | Lone Wanderer: When adventuring alone you 15% less damage and carry weight is increased by +50. | Gun Nut: Access to base level and rank 1 gun mods. | Sneak: You are 20% harder to detect while sneaking. | Bloody Mess: +10% Damage in combat. | |||||||||||||||||||
6 | Rank 4 | Blacksmith: Access to base level and rank 1 melee weapon mods | Locksmith: Pick advanced locks. | Chem Resistant: You're 50% less likely to get addicted when consuming chems. | Attack Dog: Your Dog can hold an enemy, increasing your chance to hit them in V.A.T.S. | Hacker: Allows you to hack advanced terminals. | Mister Sandman: Instantly kill sleeping targets. Silenced weapons do an additional 15% sneak attack damage. | Mysterious Stranger: The Mysterious Stranger will appear occasionally in V.A.T.S. | |||||||||||||||||||
7 | Rank 5 | Heavy Gunner: Heavy weapons do 20% more damage | Demolition Expert: Your explosives do 25% more damage, and you can craft explosives at any Chemistry station | Aquaboy: You no longer take radiation damage while swimming, and can breathe underwater. | Animal Friend: With your gun, aim at any animal below your level and gain a chance to pacify it. | Scrapper: You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor. | Action Boy: Action points regenerate 25% faster. | Idiot Savant: Randomly recieve 3x XP from any action, and the lower your intelligence, the higher the chance. | |||||||||||||||||||
8 | Rank 6 | Strong Back: Gain +25 carry weight. | Night Person: Gain +2 intelligence and Perception between the hours of 6 PM and 6 AM. | Rad Resistant: Grants +10 radiation resistance | Local Leader: You are able to establish supply lines between your workshop settlements. | Science!: Access to base level and rank 1 high-tech mods. | Moving Target: Get +25 Damage Resistance and +25 energy resistance while you're sprinting | Better Criticals: Criticals do 50% more extra damage. | |||||||||||||||||||
9 | Rank 7 | Steady Aim: Hip-fire accuracy is improved when firing any gun. | Refractor: Instantly gain +10 energy resistance. | Adamantium Skeleton: Reduce limb damage by 30% | Party Boy: There is no chance you will become addicted to alcohol | Chemist: Any chems you take last 50% longer | Ninja: Your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage. | Critical Banker: You can save a critical hit, to be used in V.A.T.S. when you need it most. | |||||||||||||||||||
10 | Rank 8 | Gun Basher: Gun Bashing does 25% more damage | Sniper: You have improved control and can hold your breath longer when aiming with scopes. | Cannibal: Eating human corpses to restore health | Inspirational: Your companion does more damage in combat, and cannot hurt you | Robotics Expert: Hack a robot, and gain a chance to power it on or off, or initiate self destruction. | Quick Hands: You can reload all guns faster | Grim Reaper Sprint: Any kills in V.A.T.S. has a 15% chance to restore all action points. | |||||||||||||||||||
11 | Rank 9 | Rooted: while standing still you, you gain +25 damage resistance and your melee and unarmed attacks deal 25% more damage | Penetrator: In V.A.T.S. you can target an enemies body parts that are blocked by cover, with a decrease in accuracy. | Ghoulish: Radiation now regenerates your lost health. | Wasteland Whisperer: With your gun, aim at any wasteland creature below your level and gain a chance to pacify it. | Nuclear Physicist: Radiation weapons do 50% more damage and fusion cores last and extra 25% longer. | Blitz: V.A.T.S. Melee distance is increased significantly. | Four Leaf Clover: Each hit in V.A.T.S. has a chance of filling your critical meter | |||||||||||||||||||
12 | Rank 10 | Pain Train: While wearing power armor. sprinting into enemies hurts and staggers them (Robots and oversized enemies are immune the stagger) | Concentrated Fire: In V.A.T.S. every attack on the same body part gains +10% accuracy. | Solar Powered: Gain +2 Strength and Endurance between 6 AM and 6 PM | Intimidation: With your gun, aim at any human opponent below your level and gain a chance to pacify them. | Nerd Rage: When your health falls below 20%, time slows and you gain +20 damage resistance and do 20% more damage while the effect lasts. | Gun-Fu: Do 25% more damage to your second V.A.T.S. target and beyond. | Ricochet: An enemy's attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance. | |||||||||||||||||||
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