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Evidence of CTRs, MTRs, EEs and ELDs
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5002033: Grade 3 Foundations of Computer Science
Skill Struck Course Name: Grade 3 Foundations of Computer Science
Grade 3
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If category does not apply to materials, please mark "N/A"
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LessonBenchmark of FocusConnecting Benchmark(s)Integrated CTRs within Student Materials and Teacher Guides
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Lesson 1: Algorithms and Blocks Pro

This lesson introduces students to the concepts of algorithms and sequencing through a "human algorithm" exercise, and block-based coding platform. Students learn that an algorithm is a set of step-by-step instructions and that sequencing is the specific order in which these instructions are executed. They also explore how different algorithms can lead to the same result and the importance of sorting information into a useful order.
SC.K12.CTR.5.1SC.3.PE.1.1, SC.3.PE.3.3, SC.3.PE.3.2, SC.3.PE.3.5, MA.K12.MTR.5.1 SC.K12.CTR.4.1, SC.K12.CTR.1.1
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LessonBenchmark of FocusConnecting Benchmark(s)Integrated MTRs within Student Materials and Teacher Guides
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Lesson 12: Debugging and Switching Backgrounds

This lesson teaches students about debugging. Students deconstruct problems, assess the reasonableness of solutions, and correct errors. Students then apply these skills by programming a sprite to switch between different backdrops, troubleshooting and correcting any logical errors they encounter to achieve the desired outcome.
SC.K12.CTR.2.1SC.K12.CTR.6.1,
SC.K12.CTR.4.1,
SC.3.PE.3.2,
SC.K12.CTR.5.1,
SC.K12.CTR.1.1,
SC.3.PE.1.1
MA.K12.MTR.6.1, MA.K12.MTR.5.1
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LessonBenchmark of FocusConnecting Benchmark(s)Integrated EEs within Student Materials and Teacher Guides
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Lesson 27: Personal Project

In this lesson, students are tasked with creating their own
digital animal habitat simulation using block-based coding.
They begin by creating a design document
(pseudocode, flowchart, or written plan) to outline their
project's algorithm and computational steps. The lesson
encourages them to apply a variety of coding concepts.
SC.K12.CTR.7.1
SC.K12.CTR.5.1,
SC.3.PE.3.4,
MA.K12.MTR.7.1,
SC.K12.CTR.1.1,
SC.3.PE.1.1,
MA.K12.MTR.4.1,
SC.K12.CTR.2.1,
MA.K12.MTR.5.1,
SC.K12.CTR.6.1
ELA.K12.EE.4, ELA.K12.EE.5.1
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LessonBenchmark of FocusConnecting Benchmark(s)Integrated ELDs within Student Materials and Teacher Guides
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Lesson 29: Team Project and Giving Credit

This lesson focuses on the benefits of students working in
pairs to design and code a game. They learn to share ideas,
provide constructive feedback, and combine their individual
strengths to create a more effective solution. The lesson
also emphasizes the importance of citing contributions,
a form of direct citation, and prompts students to analyze
and justify the mathematical concepts (such as coordinates
and timing) used in their code, connecting their project to
real-world problem-solving in science and engineering.
SC.3.CC.1.1
SC.K12.CTR.1.1,
SC.3.CC.1.,
MA.K12.MTR.4.1,
ELA.K12.EE.4.1,
MA.K12.MTR.7.1,
SC.K12.CTR.7.1,
ELA.K12.EE.1.1,
SC.K12.CTR.2.1,
MA.K12.MTR.5.1,
SC.3.PE.1.1,
SC.K12.CTR.3.1,
SC.K12.CTR.4.,
SC.K12.CTR.5.1,
MA.K12.MTR.6.1
ELD.K12.ELL.MA.1,
ELD.K12.ELL.SC.1
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