Ship Weapon Stats
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Basic InfoName / LevelANNOUNCEMENTS
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Heavy Redeemer Missile3
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Special 1(None)1
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Special 2(None)1
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Special 3(None)1
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Conflict between SpecialsNo8 MAR 2017 UPDATE:
- Added March content
- Caution: Suffix lock not implemented yet!

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Damage InfoEffective DPS (Bonus)219.00 (+0.00%)
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Damage per Shot350.40
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Damage per Firing Cycle350.40
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Damage TypeExplosive
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Extra InfoRange2,500-4,600 m
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Speed1,500 m/s
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AoE Radius350 mDAMAGE SPLIT INFOCHAIN DAMAGE INFO
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Spread0 deg
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Stasis0%(Unless otherwise stated, the following numbers are in terms of listed DPS [Damage Per Second])(Unless otherwise stated, the following numbers are in terms of listed DPS [Damage Per Second])
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Health Damage+0.00%
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Shield Damage+0.00%Manifold Missile:
- Primary projectile: 100% DPS
- Secondary projectiles: 66.7% DPS x 2
- Tertiary projectiles: 50% DPS x 4

Brimstone Torpedo (Primary / Secondary DPShot):
- Level 1: 67 / 26 x 6
- Level 2: 86 / 34 x 6
- Level 3: 110 / 45.33 x 6

Fissure Torpedo:
- Primary projectile: 100% DPS
- Secondary projectiles:
32.9%/33.3%/33.3% (by level) DPS x 2

Nova Ray:
- Primary projectile: 100% DPS
- Secondary projectiles:
54.3%/50%/49.6% (by level) DPS x 4

Shatter Driver:
- Primary projectile: 66.7% DPS
- Secondary projectiles: 10.0% DPS x 5

Redeemer Missile:
- Primary projectiles: 24.4% DPS x 3
- Secondary projectiles: 20.3% DPS x 3
ECHO Ray:
- All levels: -40%/bounce
(100%/60%/36%/21.6%)

Repeating Polaron Ray:
- All levels: -40%/bounce
(77.9%/46.7%/28.0%/16.8%)

Reverb Ray:
- Level 1: +10%/bounce
(98.1%/107.9%/118.7%)
- Level 2: +20%/bounce
(98.1%/117.7%/141.2%)
- Level 3: +30%/bounce
(98.1%/127.5%/165.8%)
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Shield Bypass+0.00%
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Average
Firing Cycle
Charges for 0 s
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Fires for 0 s
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(Shoots once when firing)
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Reloads for 1.6 s433.33334
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RestrictionsWeapon: AXIS Only
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Special 1: None
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Special 2: None
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Special 3: None
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Base Weapon Stats (Click)
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