Hamus
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Hamus Whitestone
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Class:Cleric
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Level:5XPs:23,066Next:27500
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HP:38Max:38
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AC:2Armour:Platemail
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Armourless:10
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WeaponsDmgTotal ToHit Bonus
Total Dmg Bonus
Attk/Rnd
Bonuses Explained
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Melee 1Mace - Foot1d6+1/1d811Str bonus
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Melee 2Flail +11d6+1/2d4121
Magic =1 tohit, Str +1 and Magic +1 = +2 dmg
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Melee 3Q. Staff1d6/1d611Str bonus
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Range 1Sling/Bullet1d4+1/1d6+120 Iron, 15 +1112
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Range 2Sling/Stone1d415 +1112
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Proficiencies:
Mace - Foot, Flail, Sling
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AbilitiesNotes/ModifiersPrayer Level#/DayMana
Typical Prayers:
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Str16+1 to Damage1st55
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Int132nd5101st
Cure Light Wounds – X2
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Wis18
Bonus Prayers, 2 1st, 2 2nd, 1 3rd, 1 4th (when available)
3rd26Command
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Dex144thEndure Cold
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Con15HPs +1/level5thSanctuary
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Chr8Total Mana:212nd
Spiritual Hammer – X2
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Hold Person
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Potions:Aid
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Saves
Notes/Modifiers
Holy Water x3
Speak With Animals
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Para/Poison/Death
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Healing Potion - 2d4+2
3rd
Glyph of Warding
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Petrification/Polymorph
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Cause Blindness
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Rod/Staff/Wand
13 - 4 = 9
Dwarven bonus of +1 for every 3.5 points of Con therefore +4
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Breath Weapon
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Spells14 - 4 = 10
Dwarven bonus of +1 for every 3.5 points of Con therefore +4
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The Book of the Stone Fist
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Description:The book has no title, it simply bears the image of a fist rising out of a mountain. For this reason it is know as the Book of the Stone Fist. The large tome is about 18" tall and several inches think with many diagrams describing unarmed combat positions, techniques and tactics
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The book also describes a set of bracers believed to have been gifted to the priest by Clangeddin that made even creatures only affected by magic vulnerable to the wear's strikes.
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Gameplay:
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Limitations:Usable by Dwarven Fighters or Clerics and their subclasses.
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Only applies to unarmed attacks.
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For unarmed attacks the Fighter "to hit" table is used regardless of class.
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No ability score modifiers added for "to hit" or damage unless otherwise specified.
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If anything but Light Armour is worn the "ToHit" bonus in the table does not apply.
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Stun/Grapple:
Creature must have limbs/head. E.g. humanoids, giant snakes, etc. Does not effect creatures normally immune to stun (e.g. undead)
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Stunned creatures: Attack at -1 and attackers get a +1 tohit them.
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Trip:Victim falls/knocked prone for 1 rnd taking all appropriate penalties.
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KO:If successful stun then check for a KO and the creature is unconscious for the stun rounds.
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Subdue:If a successful grapple check is made (per house rules), the player may choose to subdue the opponent.
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This is a non-lethal attack to the joints (as specified by the player) resulting in the victim suffereing attack/movement penalties as determined by the DM. Choke/strangle to unconsciousness is also possible with an additional grapple check.
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Throw:If a successful grapple check is made (per house rules), the player may choose to throw the opponent. If successful, the creature takes 1d4 more dmg and is left prone for it's next round.
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Character Level
Att/RndDmgToHitStun/TripGrapple
KO/Subdue/Throw:
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21 (Fist)1d4=+1(s/m) +2(L)
>5 to hit for 1-2 m. rnds
=+110%
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43/2 (Fists)1d4=+2(s/m) +3(L)
>5 to hit for 1-4 m. rnds
=+220%
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or 1 (Kick)1d6=+1(s/m) +2(L)
>4 to hit then tripped
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63/2 (Fists)1d4 + str=+3(s/m) +4(L)
>5 to hit for 1-6 m. rnds
=+320%
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or 1 (Kick)1d6=+2(s/m) +3(L)
>4 to hit then tripped
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82 (Fists)1d6 + str=+3(s/m) +4(L)
>5 to hit for 1-6 m. rnds
=+430%
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or 1 (Kick)1d8 + str=+2(s/m) +3(L)
>3 to hit then tripped
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103 (2 Fists1d6 + str=+2(s/m) +3(L)
>5 to hit for 1-6 m. rnds
=+530%
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and 1 Kick)1d8 + str=+1(s/m) +2(L)
>4 to hit then tripped
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Clangeddin's Domains: War, Earth + Base Cleric Domain
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War Domain Spells
Mana Cost if Prepared
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1 - Bless1
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2 - Spiritual Weapon/Hammer
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3 - Magic Vestment
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4 - Cloak of Fear
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5 - Flame Strike
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6 - Blade Barrier
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7 - Holy Word7
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Earth Domain
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1 - Magic Stone1
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3 - Meld Into Stone
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3 - Glyph of Warding - Eruption of dirt and stone blasts the one triggering it. Dmg is the same as usual for this spell.
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4 - Spike Stones
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6 - Find the Path
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6 - Stone Tell6
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7 - Earthquake7
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Cleric Base Domain Spells
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1 - Ceremony1
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1 - Cure Light Wounds
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1 - Remove Fear
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2 - Aid2
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2 - Chant2
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2 - Slow Poison2
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3 - Cure Disease
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3 - Cure Blindness
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3 - Prayer3
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3 - Remove Curse
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3 - Speak With Dead
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4 - Cure Serious Wounds
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5 - Cure Critical Wounds
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100
6 - Heal6
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Hamus
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