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ContinentCountryUniversity, Research Center or NetworkDepartment, Faculty, SchoolResearch Group, LabContact PersonLinksFocus/Specialization
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OceaniaAustraliaThe University of SydneyInterdisciplinarySydney Games and Play LabMarcus CarterSydney Games and Play Lab - Faculty of Arts and Social Sciences
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EuropeAustriaDanube-University KremsDepartment of Image ScienceMichael Wagnerhttp://www.appliedgames.at
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EuropeAustriaFH-Joanneum University of Applied Science GrazGame Design Dr. Maja Pivechttp://www.engagelearning.eu
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EuropeAustriaTU Vienna
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EuropeAustriaUniversity of KlagenfurtFaculty of Technical ScienceKlagenfurt Critical Game LabFelix Schnizhttps://www.aau.at/studien/master-game-studies-and-engineering/Game Studies and Game Engineering - MA and MSc possible
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EuropeBelgiumGroup T Engineering SchooleMedia Lab (associated within the Catholic University of Louvain)bob.deschutter@gameonderzoek.behttp://emedia.groept.bedesign and develop serious games, tangible play, etc. using user-centered design/development principles
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North AmericaCanadaCanadian Game Studies AssociationSuzanne de Castellhttp://contagion.edu.yorku.ca/cgsa/index.php
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North AmericaCanadaConcordia UniversityMilieuxThe Technoculture, Art and Games research center https://tag.hexagram.ca/
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North AmericaCanadaUniversité de MontréalArt History and Cinema Studies DepartmentLUDOVhttps://www.ludov.ca/
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North AmericaCanadaGreat Northern Way (Network)University of British Columbia; Simon Fraser University; Emily Carr University of Art + Design and the British Columbia Institute of Technologyhttp://www.gnwc.ca/
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North AmericaCanadaSimon Fraser University VancouverSchool of Interactive Arts and Technology (SIAT)Emiie Lab (Engage Me In Interactive Experiences)Magy Seif El-Nasrhttp://emiie.iat.sfu.ca/
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North AmericaCanadaSimon Fraser University VancouverSchool of Interactive Arts and Technology (SIAT)Faculty of Applied SciencesProf Dr Steve DiPaolahttp://www.siat.sfu.ca/
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North AmericaCanadaSimon Fraser University VancouverFaculty of Education Suzanne de Castellhttp://www.educ.sfu.ca/index.html
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North AmericaCanadaSimon Fraser University Vancouver, Senca, University of Western OntarioCreativity Assistive Tools for Games and Interactive Environmentshttp://www.catgames.ca/
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North AmericaCanadaUniversity of British Columbia
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North AmericaCanadaUniversity of CalgaryFine ArtsDigital Media LaboratoryJim Parker, PhDhttp://www.ucalgary.ca/~jparker/DML/
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North AmericaCanadaUniversity of MontrealLudicine / LUDOVvideo game analysis (formalism, hermeneutics, autoethnography), history of video games / preservation, research-creation and game design
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North AmericaCanadaUniversity of Quebec at Montral (UQAM)Faculty of communicationHomo Ludenshttp://www.homoludens.uqam.ca/Play in social contexts
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EuropeCzech RepublicMasaryk UniversityFaculty of InformaticsHuman-Computer Interaction LaboratorySimone Kriglstein, Jiří Chmelíkhttps://hci.fi.muni.cz/Design, development, and evaluation of games for VR, AR, XR, educational games, games with a purpose. Understanding and analyzing player behavior data by using visualization. Development and evaluation of gameplay data. We are also interested in Esports and spectatorship experience and to develop and evaluate approaches for these areas.
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EuropeDenmarkDanish School of Education (Copenhagen)Games and Learning research grouphttp://www.dpu.dk/site.aspx?p=11097Serious Games on a Global Market Place financed by the Danish Council for Strategic Research (KINO). By unifying the forces of researchers, game developers and educationalists we explore, build and implement prototypes of learning games.
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EuropeDenmarkITU CopenhagenCenter for Computer Games ResearchGordon Callejahttp://game.itu.dk
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EuropeFinlandHelsinki School of EconomicsCenter für Innovation and Knowledge Research"Fun of Gaming"Niklas Ravajahttp://project.hkkk.fi/fuga/
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EuropeFinlandHelsinki University of TechnologyHelsinki Institute of for Information TechnologyDigital Content Communities research groupKai kiukkaniemihttp://www.hiit.fiNot solely on gaming, but currently four big academic projects focusing on games.
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EuropeFinlandJyvaskylä University of Applied ScienceAgora Game labhttp://www.peda.net/veraja/jyu/ac/agl/english
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EuropeFinlandUniversity of Art and Design Helsinki (TaiK)Crucible StudioMedia Labhttp://mlab.taik.fi/research/research_groups/crucible_studio/; http://mlab.taik.fi/study, explore, define and create games in narrative/storytelling practice-based research context.
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EuropeFinlandUniversity of TampereDepartment of Information and the Interactive MediaGames Research LabDr Frans Mäyrähttp://gamelab.uta.fi/
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EuropeFranceENJIMhttp://www.enjmin.frGame Design
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EuropeFranceENS LyonGeographylaboatoire junior de LENS LSHhttp://jeuxvideo.ens-lsh.fr
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EuropeFranceOMNSH - Digital World Observatory in Human Sciencehttp://www.omnsh.org
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EuropeGermanyBremen University of Applied SciencesGangs of BremenProf. Dr. Barbara Grüterhttp://www.gangs-of-bremen.deMobile Gaming Experiences and Human-Computer Interaction
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EuropeGermanyIJK Hannover
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EuropeGermanyUniversität Duisburg-EssenFakultät für IngenieurwissenschaftenInformatik und Angewandte Kognitionswissenschaft Prof. Dr. Maic Masuchhttp://www.fb9dv.uni-duisburg.de/medieninformatik.htmlInformatik / Computer Graphics
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EuropeGermanyUniversity of Applied Science KölnPsychologieHumanwissenschaftliche FakultätWinfried Kaminskihttp://www.f01.fh-koeln.de/wvw/Wirkung virtueller Welten
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EuropeGermanyUniversity of Applied Sciences BremenGangs of Bremen - Mobile Gaming Experiences and Human Computer InteractionProf. Dr. Barbara Grüterhttp://www.gangs-of-bremen.de
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EuropeGermanyUniversity of MagdeburgIntitute of Educatinal ScienceMedia Literacy: Visual Culture and CommunicationProf. Dr. Johannes Frommehttp://www.uni-magdeburg.de/gamecultures
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EuropeGermanyUniversity of MainzChristoph KlimmtPädagogik / Psychologie
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EuropeGermanyUniversity of PaderbornInstitute for Media ScienceMedienorganisation und MediensystemProf. Dr. Jörg Müller-Lietzkowhttp://www.morgsys.de; www.shah-mat.de
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EuropeGermanyUniversity of PotsdamDigital Games Research Center, DIGARECProf. Dr. Dieter Mersch; Dr. stephan Günzel, Michael Liebe (M.A.)http://www.digarec.orgInterdisziplinary Network: Game Studies, Psychology, Computer Science, Design, Law
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EuropeGermanyUniversity of SiegenMedia StudiesGamesCoop, GameLab SiegenClaudius Clüverhttps://www.gamescoop.uni-siegen.de/play and game studies, material game studies, broad concepts of play and game, gender studies
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EuropeGermanyUniversity of TrierFaculty of Computer scienceDigital Media and GamesMarcus Haberkorn
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EuropeGermanyUniversity of TrierFaculty of DesignIntermedia DesignMarcus Haberkornhttp://intermediales-design.de
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EuropeGermanyUniversity of BayreuthMedia StudiesDigital MediaJochen Koubekhttps://computerspielwissenschaften.uni-bayreuth.de/Game Studies, Game Design, Game Development
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Licinio Roque [lir@DEI.UC.PT]"http://www.dei.uc.pt; http://euromachs.netMOG Technologies, Digital Games Development Methodology and the Design of Ludic Learning Contexts;
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AsiaJapanInformal Network of researchershttp://www.gamescultures.org/Japan
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AsiaKoreaKorea Advanced Intitute of Science and Technology (KAIST)Graduate School of Culture TechnologyD.Yvette Wohn http://www.kaist.edu/
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EuropeLuxembourgUniversity of LuxembourgDepartment of Behavioural and Cognitive SciencesMedia and Experimental Lab (MExLab)Gary L. WagenerThe effects of violent vs. non-violent video games on stress, aggression, well-being, and moral outcomes
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EuropeMaltaUniversity of MaltaInstitute of Digital GamesDr Daniel Vellahttps://game.edu.mt/Games narrative, game design, philosophical design, boardgames, game AI, procedural content generation, affective computing
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EuropeNetherlandsAcademy of Digital Entertainment (Breda)Alive Serious GamesPenny de Bylhttp://www.aliveed.com/ ; http://igad.nhtv.nl
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EuropeNetherlandsDelft University of TechnologyCentre of Process Management & Simulation" (CPS)Faculties of Computer Science, Architecture and Civil EngeneeringCasper Harteveld http://www.cps.tbm.tudelft.nl/"CPS is a TU-Delft interdisciplinary centre of expertise and experience for academic research and professional applications of simulation-gaming, serious gaming and 3D virtual (game) worlds, to be used for complex policy and organizational decision-making, learning and training. CPS is part of the Faculty of Technology, Policy and Management (TPM) of Delft University of Technology, the Netherlands, and co-operates closely with TU-Delft faculties of Computer Science, Architecture and Civil Engineering and with established and start-up (engineering, simulation and
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EuropeNetherlandsEindhoven University of TechnologyGame Experience Lab Dr. Wijnand IJsselsteijn
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EuropeNetherlandsUniversity of Utrech, Utrecht School of Arts and TNOCentre for Advanced Gaming and Simulation (AGS)Game Research für Training and Entertainment Richardhttp://gate.gameresearch.nl/
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EuropeNetherlandsUniversity of UtrechtDepartment of Information an computing ScienceGame and Virtual World Research Grouphttp://people.cs.uu.nl/markov/ ; http://www.cs.uu.nl/centers/give/education/master_program/index.htm ; http://gate.gameresearch.nl/index.php?pageID=28new (algorithmic) technology for games and virtual worlds
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EuropeNetherlandsUniversity of UtrechtFaculty of HumanitiesUtrecht Media Research Programgames as cultural phenomenon
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EuropeNetherlandsUtrecht School of ArtsGame Design and Research Center
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EuropePortugalUniversity of Coimbra"Licinio Roque,
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AsiaSingaporeNanyang Technological UniversitySchool of Computer EngineeringgameLABhttp://www3.gamelab.ntu.edu.sg/Game technology
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EuropeSwedenBlekinge Institute of TechnologyGame and Media Arts LaboratoryLennart Nackehttp://gamescience.bth.se
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EuropeSwedenUppsala University Department of Game Design, Faculty of ArtsGames & Society LabDoris Rusch, Sarah Lynne BowmanGames & Society Lab - Uppsala UniversityPsychology of Play, Cultures of Play, Transformative Play
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EuropeSwedenInteractive Institute and Mobile LifeMobile Life Center / TA2Annika Waernhttp://www.tii.se/game
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EuropeSwedenMalmö UniversityCenter for Game Studiesschool of arts and communicationMicke jakobsson, associate prof.; Simon niedenthal, associate prof.http://www.mah.seplayer communities; game design process and game aesthetics
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EuropeSwedenMalmö UniversityCenter for Game Studiesteacher training collegeElisabet Nilssonhttp://www.mah.selearning in and through games
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EuropeSwedenStockholm Universitygame design and game programming
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EuropeSwedenUniversity of SkövdeDepartment of Interaction and System Design; Blekinge Institute of TechnologyGame and Media Arts LaboratoryDr Per Backlundhttp://www.his.se/ingame ; http://gamescience.bth.se/games and interactable media in general and serious games in particular.
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EuropeSwitzerlandETH ZurichDepartment of ArchitectureComputer Aided Architectural Design GroupSteffen P. Walz, Thomas Seibert and Christoph Wartmannhttp://playhouse.wordpress.com; http://gamefilmsig.wordpress.com; http://learningfromsocialworlds.wordpress.com
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EuropeSwitzerlandUniversité de Lausanne (UNIL) et l’École Polytechnique Fédérale de Lausanne (EPFL)GameLab UNIL-EPFLhttps://gamelab-lausanne.ch/
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EuropeSwitzerlandUniversity of the Arts Zurich (ZHdK)GameLabhttps://gamelab.zhdk.ch/
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EuropeTurkeyMiddle East Technical University (Ankara)Simulations and Games in Education SIMGEProf. Kursat Cagiltayhttp://simge.metu.edu.tr
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EuropeTurkeyBaskent University/ Game Developers Association of TürkiyeDepartment of SociologyEmek Kepenek, Assoc. Profhttp://toged.orgGame Culture, state incentives, policy development, entrepreneurship, consultancy
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EuropeUKBrunel University (London)School of Arts
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EuropeUKGlasgow Caledonian UniversityeMotionLabDr Jonathan Sykeshttp://www.emotionlab.co.ukconsultancy and development services in the area of game production and play-testing. Our particular research focus is the impact of music on the play experience, and also the application of play technologies to serious endeavors, such as health, education, and business.
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EuropeUKLondon South Bank UniversitySiobhan Thomas
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EuropeUKUniversity of BoltonSchool of Ganes Computing and Creative TechnologiesEmotioneering Research GroupDr. Mark Grimshawhttp://www.bolton.ac.uk/gcct/
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EuropeUKUniversity of LondonInstitute of Education; Lecturer in Media and Cultural StudiesLondon Knowledge LabDiane Carr, Caroline Pelletier, Andrew Burn, David Buckingham, Martin Olivergames studies/games and education work
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EuropeUKUniversity of PortsmouthSchool of Creative TechnologiesAdvanced Games Research GroupDan Pinchbeckhttp://www.thechineseroom.co.uk; www.keep.port.ac.uk
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EuropeUKUniversity of The West of ScotlandARGuing EU projectProf. Thomas Connollyhttp://www.arg-education.eu"ARGuing is a Comenius project funded within the European Union Lifelong Learning programme for the promotion of language learning for secondary school students (ages 13 to16). ARGuing is an innovative project that addresses two needs in European education in a totally new way: 1.How to bridge the widening technological gap between educators and their students. 2. How to motivate students to understand the benefits of learning languages at a level that impacts on their existing personal lives. The project has created a special collaborative, multilingual game, called an Alternate Reality Game, that has been piloted in 3 schools across Europe, extremely successfully. Language teachers have said, 'The students responded
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EuropeUKUniversity of Wales (Newport)Newport School of Art, Media and DesignSynergy Games Research GroupEmma Westcotthttp://synergy.newport.ac.ukgame studies; We are part of the organising committee for DIGRA 2009, run animation, games programming and games design degrees at both undergrad & graduate level. We have recently been part of a successful UK-wide RAE exercise via WIRAD (http://www.wirad.ac.uk). Synergy engage with industry in a number of ways, not least via ongoing involvement in the European Women in Games network (http://www.womeningames.com).
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North AmericaUSAAbilene Christian UniversitySchool of IT and ComputingDigital Entertainment TechnologyBrian Burtonhttps://acu.edu/academics/undergraduate/bachelor-of-science-in-digital-entertainment-technology/VR/AR, Serious Games, Virtual Production
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North AmericaUSAColumbia University (New York)Teachers CollegeEDLABhttp://edlab.tc.columbia.edu/
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North AmericaUSAColumbia University (New York)Center for New Media Teaching and Learning
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North AmericaUSAColumbia University (New York)Computer ScienceComputer Graphics and User Interfaces LabSteve Feinershttp://graphics.cs.columbia.edu/top.html
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North AmericaUSAColumbia University (New York)Teachers CollegeGames Research Lab (EGGPLANT)Jessica Hammerhttp://www.tc.columbia.edu/centers/gamesresearchlab/
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North AmericaUSADePaul University, Chicago School of Design, College of Computing and Digital Media PUSH Studio, Matters at Play, HexLabRichard Wetzelhttps://www.cdm.depaul.edu/academics/Pages/School-of-Design.aspxVR/AR, Serious Games;
Undergrad, MFA, PhD
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North AmericaUSAGeorgia Institute of TechnologySchool of Literature, Communication and CultureExperimental Game Lab (EGL)http://egl.gatech.edu/
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North AmericaUSAFitchburg State UniversityGame Design, Department of Communications Media, School of Arts & SciencesIdeaLab, Nursing/VR research groupSam Tobinhttps://www.fitchburgstate.edu/academics/programs/game-design-bs
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North AmericaUSAIllinois Institute of TechnologyGame Design and Experiential Media Program, associated with grad programs in Psychology, Humanities, Computer Science, BusinessCarly Kocurek, ckocurek@iit.eduhttps://www.iit.edu/academics/programs/game-design-and-experiential-media-bsPsychology and motivation, training, immersion, game history and data visualization
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North AmericaUSAIndiana university
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North AmericaUSAMassachusetts Institute of TechnologySingapore-MIT GAMBIT Game labJesper Juulhttp://gambit.it.edu
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North AmericaUSAMichigan State University
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North AmericaUSANew York UniversityGames for Learning Institute http://g4li.org
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North AmericaUSANorth Carolina State UniversityDigital Games Research Center spans 15 faculties (Computer Science, Design, Communication, and Education…)http://dgrc.ncsu.edua) core game technologies, b) serious games, c) games as social contexts and d) games as learning environments
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North AmericaUSAQuinnipiac UniversityGame Design & DevelopmentMultiple faculty in game design developing and researching gamesElena Bertozzigames.qu.eduEntertaiment, Edutainment and serious gams
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North AmericaUSARensselaier Polytechnic Institute (Troy, NY)Games and Simulation Arts and ScienceJames Watthttp://www.gsas.rpi.edu
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North AmericaUSARensselaier Polytechnic Institute (Troy, NY)Social and Behavioral research LaboratoryJames Watthttp://www.sbrl.rpi.edu
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North AmericaUSASouthern Methodist University (Dallas, TX)GuildhallDigital Game Dev. Education Research (under construction)Paul Toprac, Ph.D.http://guildhall.smu.edu/digital game development
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North AmericaUSAStanford UniversityPreserving Virtual WorldsHenry Lowoodhttp://library.stanford.edu/depts/hasrg/histsci/index.htm
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North AmericaUSAStanford UniversityComputerscience DepartmentVirtual Worlds Grouphttp://dryad.stanford.edu/
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North AmericaUSAStanford UniversityHistory of MicrocomputingStephen M. Cabrinety Collectionhttp://library.stanford.edu/depts/hasrg/histsci/index.htm
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North AmericaUSAStanford UniversityHOW they Got Game Henry Lowood, Matteo Bittantihttp://www.stanford.edu/group/htgg/cgi-bin/drupal/
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North AmericaUSAUniversity of California at San DiegoCenter for Research in Computing and the ArtsExperimental Game LabSheldon Brownhttp://experimentalgamelab.net; http://crca.ucsd.edu