| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | |
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1 | Continent | Country | University, Research Center or Network | Department, Faculty, School | Research Group, Lab | Contact Person | Links | Focus/Specialization | ||||||||||||
2 | Oceania | Australia | The University of Sydney | Interdisciplinary | Sydney Games and Play Lab | Marcus Carter | Sydney Games and Play Lab - Faculty of Arts and Social Sciences | |||||||||||||
3 | Europe | Austria | Danube-University Krems | Department of Image Science | Michael Wagner | http://www.appliedgames.at | ||||||||||||||
4 | Europe | Austria | FH-Joanneum University of Applied Science Graz | Game Design | Dr. Maja Pivec | http://www.engagelearning.eu | ||||||||||||||
5 | Europe | Austria | TU Vienna | |||||||||||||||||
6 | Europe | Austria | University of Klagenfurt | Faculty of Technical Science | Klagenfurt Critical Game Lab | Felix Schniz | https://www.aau.at/studien/master-game-studies-and-engineering/ | Game Studies and Game Engineering - MA and MSc possible | ||||||||||||
7 | Europe | Belgium | Group T Engineering School | eMedia Lab (associated within the Catholic University of Louvain) | bob.deschutter@gameonderzoek.be | http://emedia.groept.be | design and develop serious games, tangible play, etc. using user-centered design/development principles | |||||||||||||
8 | North America | Canada | Canadian Game Studies Association | Suzanne de Castell | http://contagion.edu.yorku.ca/cgsa/index.php | |||||||||||||||
9 | North America | Canada | Concordia University | Milieux | The Technoculture, Art and Games research center | https://tag.hexagram.ca/ | ||||||||||||||
10 | North America | Canada | Université de Montréal | Art History and Cinema Studies Department | LUDOV | https://www.ludov.ca/ | ||||||||||||||
11 | North America | Canada | Great Northern Way (Network) | University of British Columbia; Simon Fraser University; Emily Carr University of Art + Design and the British Columbia Institute of Technology | http://www.gnwc.ca/ | |||||||||||||||
12 | North America | Canada | Simon Fraser University Vancouver | School of Interactive Arts and Technology (SIAT) | Emiie Lab (Engage Me In Interactive Experiences) | Magy Seif El-Nasr | http://emiie.iat.sfu.ca/ | |||||||||||||
13 | North America | Canada | Simon Fraser University Vancouver | School of Interactive Arts and Technology (SIAT) | Faculty of Applied Sciences | Prof Dr Steve DiPaola | http://www.siat.sfu.ca/ | |||||||||||||
14 | North America | Canada | Simon Fraser University Vancouver | Faculty of Education | Suzanne de Castell | http://www.educ.sfu.ca/index.html | ||||||||||||||
15 | North America | Canada | Simon Fraser University Vancouver, Senca, University of Western Ontario | Creativity Assistive Tools for Games and Interactive Environments | http://www.catgames.ca/ | |||||||||||||||
16 | North America | Canada | University of British Columbia | |||||||||||||||||
17 | North America | Canada | University of Calgary | Fine Arts | Digital Media Laboratory | Jim Parker, PhD | http://www.ucalgary.ca/~jparker/DML/ | |||||||||||||
18 | North America | Canada | University of Montreal | Ludicine / LUDOV | video game analysis (formalism, hermeneutics, autoethnography), history of video games / preservation, research-creation and game design | |||||||||||||||
19 | North America | Canada | University of Quebec at Montral (UQAM) | Faculty of communication | Homo Ludens | http://www.homoludens.uqam.ca/ | Play in social contexts | |||||||||||||
20 | Europe | Czech Republic | Masaryk University | Faculty of Informatics | Human-Computer Interaction Laboratory | Simone Kriglstein, Jiří Chmelík | https://hci.fi.muni.cz/ | Design, development, and evaluation of games for VR, AR, XR, educational games, games with a purpose. Understanding and analyzing player behavior data by using visualization. Development and evaluation of gameplay data. We are also interested in Esports and spectatorship experience and to develop and evaluate approaches for these areas. | ||||||||||||
21 | Europe | Denmark | Danish School of Education (Copenhagen) | Games and Learning research group | http://www.dpu.dk/site.aspx?p=11097 | Serious Games on a Global Market Place financed by the Danish Council for Strategic Research (KINO). By unifying the forces of researchers, game developers and educationalists we explore, build and implement prototypes of learning games. | ||||||||||||||
22 | Europe | Denmark | ITU Copenhagen | Center for Computer Games Research | Gordon Calleja | http://game.itu.dk | ||||||||||||||
23 | Europe | Finland | Helsinki School of Economics | Center für Innovation and Knowledge Research | "Fun of Gaming" | Niklas Ravaja | http://project.hkkk.fi/fuga/ | |||||||||||||
24 | Europe | Finland | Helsinki University of Technology | Helsinki Institute of for Information Technology | Digital Content Communities research group | Kai kiukkaniemi | http://www.hiit.fi | Not solely on gaming, but currently four big academic projects focusing on games. | ||||||||||||
25 | Europe | Finland | Jyvaskylä University of Applied Science | Agora Game lab | http://www.peda.net/veraja/jyu/ac/agl/english | |||||||||||||||
26 | Europe | Finland | University of Art and Design Helsinki (TaiK) | Crucible Studio | Media Lab | http://mlab.taik.fi/research/research_groups/crucible_studio/; http://mlab.taik.fi/ | study, explore, define and create games in narrative/storytelling practice-based research context. | |||||||||||||
27 | Europe | Finland | University of Tampere | Department of Information and the Interactive Media | Games Research Lab | Dr Frans Mäyrä | http://gamelab.uta.fi/ | |||||||||||||
28 | Europe | France | ENJIM | http://www.enjmin.fr | Game Design | |||||||||||||||
29 | Europe | France | ENS Lyon | Geography | laboatoire junior de LENS LSH | http://jeuxvideo.ens-lsh.fr | ||||||||||||||
30 | Europe | France | OMNSH - Digital World Observatory in Human Science | http://www.omnsh.org | ||||||||||||||||
31 | Europe | Germany | Bremen University of Applied Sciences | Gangs of Bremen | Prof. Dr. Barbara Grüter | http://www.gangs-of-bremen.de | Mobile Gaming Experiences and Human-Computer Interaction | |||||||||||||
32 | Europe | Germany | IJK Hannover | |||||||||||||||||
33 | Europe | Germany | Universität Duisburg-Essen | Fakultät für Ingenieurwissenschaften | Informatik und Angewandte Kognitionswissenschaft | Prof. Dr. Maic Masuch | http://www.fb9dv.uni-duisburg.de/medieninformatik.html | Informatik / Computer Graphics | ||||||||||||
34 | Europe | Germany | University of Applied Science Köln | Psychologie | Humanwissenschaftliche Fakultät | Winfried Kaminski | http://www.f01.fh-koeln.de/wvw/ | Wirkung virtueller Welten | ||||||||||||
35 | Europe | Germany | University of Applied Sciences Bremen | Gangs of Bremen - Mobile Gaming Experiences and Human Computer Interaction | Prof. Dr. Barbara Grüter | http://www.gangs-of-bremen.de | ||||||||||||||
36 | Europe | Germany | University of Magdeburg | Intitute of Educatinal Science | Media Literacy: Visual Culture and Communication | Prof. Dr. Johannes Fromme | http://www.uni-magdeburg.de/gamecultures | |||||||||||||
37 | Europe | Germany | University of Mainz | Christoph Klimmt | Pädagogik / Psychologie | |||||||||||||||
38 | Europe | Germany | University of Paderborn | Institute for Media Science | Medienorganisation und Mediensystem | Prof. Dr. Jörg Müller-Lietzkow | http://www.morgsys.de; www.shah-mat.de | |||||||||||||
39 | Europe | Germany | University of Potsdam | Digital Games Research Center, DIGAREC | Prof. Dr. Dieter Mersch; Dr. stephan Günzel, Michael Liebe (M.A.) | http://www.digarec.org | Interdisziplinary Network: Game Studies, Psychology, Computer Science, Design, Law | |||||||||||||
40 | Europe | Germany | University of Siegen | Media Studies | GamesCoop, GameLab Siegen | Claudius Clüver | https://www.gamescoop.uni-siegen.de/ | play and game studies, material game studies, broad concepts of play and game, gender studies | ||||||||||||
41 | Europe | Germany | University of Trier | Faculty of Computer science | Digital Media and Games | Marcus Haberkorn | ||||||||||||||
42 | Europe | Germany | University of Trier | Faculty of Design | Intermedia Design | Marcus Haberkorn | http://intermediales-design.de | |||||||||||||
43 | Europe | Germany | University of Bayreuth | Media Studies | Digital Media | Jochen Koubek | https://computerspielwissenschaften.uni-bayreuth.de/ | Game Studies, Game Design, Game Development | ||||||||||||
44 | Licinio Roque [lir@DEI.UC.PT]" | http://www.dei.uc.pt; http://euromachs.net | MOG Technologies, Digital Games Development Methodology and the Design of Ludic Learning Contexts; | |||||||||||||||||
45 | Asia | Japan | Informal Network of researchers | http://www.gamescultures.org/Japan | ||||||||||||||||
46 | Asia | Korea | Korea Advanced Intitute of Science and Technology (KAIST) | Graduate School of Culture Technology | D.Yvette Wohn | http://www.kaist.edu/ | ||||||||||||||
47 | Europe | Luxembourg | University of Luxembourg | Department of Behavioural and Cognitive Sciences | Media and Experimental Lab (MExLab) | Gary L. Wagener | The effects of violent vs. non-violent video games on stress, aggression, well-being, and moral outcomes | |||||||||||||
48 | Europe | Malta | University of Malta | Institute of Digital Games | Dr Daniel Vella | https://game.edu.mt/ | Games narrative, game design, philosophical design, boardgames, game AI, procedural content generation, affective computing | |||||||||||||
49 | Europe | Netherlands | Academy of Digital Entertainment (Breda) | Alive Serious Games | Penny de Byl | http://www.aliveed.com/ ; http://igad.nhtv.nl | ||||||||||||||
50 | Europe | Netherlands | Delft University of Technology | Centre of Process Management & Simulation" (CPS) | Faculties of Computer Science, Architecture and Civil Engeneering | Casper Harteveld | http://www.cps.tbm.tudelft.nl/ | "CPS is a TU-Delft interdisciplinary centre of expertise and experience for academic research and professional applications of simulation-gaming, serious gaming and 3D virtual (game) worlds, to be used for complex policy and organizational decision-making, learning and training. CPS is part of the Faculty of Technology, Policy and Management (TPM) of Delft University of Technology, the Netherlands, and co-operates closely with TU-Delft faculties of Computer Science, Architecture and Civil Engineering and with established and start-up (engineering, simulation and | ||||||||||||
51 | Europe | Netherlands | Eindhoven University of Technology | Game Experience Lab | Dr. Wijnand IJsselsteijn | |||||||||||||||
52 | Europe | Netherlands | University of Utrech, Utrecht School of Arts and TNO | Centre for Advanced Gaming and Simulation (AGS) | Game Research für Training and Entertainment | Richard | http://gate.gameresearch.nl/ | |||||||||||||
53 | Europe | Netherlands | University of Utrecht | Department of Information an computing Science | Game and Virtual World Research Group | http://people.cs.uu.nl/markov/ ; http://www.cs.uu.nl/centers/give/education/master_program/index.htm ; http://gate.gameresearch.nl/index.php?pageID=28 | new (algorithmic) technology for games and virtual worlds | |||||||||||||
54 | Europe | Netherlands | University of Utrecht | Faculty of Humanities | Utrecht Media Research Program | games as cultural phenomenon | ||||||||||||||
55 | Europe | Netherlands | Utrecht School of Arts | Game Design and Research Center | ||||||||||||||||
56 | Europe | Portugal | University of Coimbra | "Licinio Roque, | ||||||||||||||||
57 | Asia | Singapore | Nanyang Technological University | School of Computer Engineering | gameLAB | http://www3.gamelab.ntu.edu.sg/ | Game technology | |||||||||||||
58 | Europe | Sweden | Blekinge Institute of Technology | Game and Media Arts Laboratory | Lennart Nacke | http://gamescience.bth.se | ||||||||||||||
59 | Europe | Sweden | Uppsala University | Department of Game Design, Faculty of Arts | Games & Society Lab | Doris Rusch, Sarah Lynne Bowman | Games & Society Lab - Uppsala University | Psychology of Play, Cultures of Play, Transformative Play | ||||||||||||
60 | Europe | Sweden | Interactive Institute and Mobile Life | Mobile Life Center / TA2 | Annika Waern | http://www.tii.se/game | ||||||||||||||
61 | Europe | Sweden | Malmö University | Center for Game Studies | school of arts and communication | Micke jakobsson, associate prof.; Simon niedenthal, associate prof. | http://www.mah.se | player communities; game design process and game aesthetics | ||||||||||||
62 | Europe | Sweden | Malmö University | Center for Game Studies | teacher training college | Elisabet Nilsson | http://www.mah.se | learning in and through games | ||||||||||||
63 | Europe | Sweden | Stockholm University | game design and game programming | ||||||||||||||||
64 | Europe | Sweden | University of Skövde | Department of Interaction and System Design; Blekinge Institute of Technology | Game and Media Arts Laboratory | Dr Per Backlund | http://www.his.se/ingame ; http://gamescience.bth.se/ | games and interactable media in general and serious games in particular. | ||||||||||||
65 | Europe | Switzerland | ETH Zurich | Department of Architecture | Computer Aided Architectural Design Group | Steffen P. Walz, Thomas Seibert and Christoph Wartmann | http://playhouse.wordpress.com; http://gamefilmsig.wordpress.com; http://learningfromsocialworlds.wordpress.com | |||||||||||||
66 | Europe | Switzerland | Université de Lausanne (UNIL) et l’École Polytechnique Fédérale de Lausanne (EPFL) | GameLab UNIL-EPFL | https://gamelab-lausanne.ch/ | |||||||||||||||
67 | Europe | Switzerland | University of the Arts Zurich (ZHdK) | GameLab | https://gamelab.zhdk.ch/ | |||||||||||||||
68 | Europe | Turkey | Middle East Technical University (Ankara) | Simulations and Games in Education SIMGE | Prof. Kursat Cagiltay | http://simge.metu.edu.tr | ||||||||||||||
69 | Europe | Turkey | Baskent University/ Game Developers Association of Türkiye | Department of Sociology | Emek Kepenek, Assoc. Prof | http://toged.org | Game Culture, state incentives, policy development, entrepreneurship, consultancy | |||||||||||||
70 | Europe | UK | Brunel University (London) | School of Arts | ||||||||||||||||
71 | Europe | UK | Glasgow Caledonian University | eMotionLab | Dr Jonathan Sykes | http://www.emotionlab.co.uk | consultancy and development services in the area of game production and play-testing. Our particular research focus is the impact of music on the play experience, and also the application of play technologies to serious endeavors, such as health, education, and business. | |||||||||||||
72 | Europe | UK | London South Bank University | Siobhan Thomas | ||||||||||||||||
73 | Europe | UK | University of Bolton | School of Ganes Computing and Creative Technologies | Emotioneering Research Group | Dr. Mark Grimshaw | http://www.bolton.ac.uk/gcct/ | |||||||||||||
74 | Europe | UK | University of London | Institute of Education; Lecturer in Media and Cultural Studies | London Knowledge Lab | Diane Carr, Caroline Pelletier, Andrew Burn, David Buckingham, Martin Oliver | games studies/games and education work | |||||||||||||
75 | Europe | UK | University of Portsmouth | School of Creative Technologies | Advanced Games Research Group | Dan Pinchbeck | http://www.thechineseroom.co.uk; www.keep.port.ac.uk | |||||||||||||
76 | Europe | UK | University of The West of Scotland | ARGuing EU project | Prof. Thomas Connolly | http://www.arg-education.eu | "ARGuing is a Comenius project funded within the European Union Lifelong Learning programme for the promotion of language learning for secondary school students (ages 13 to16). ARGuing is an innovative project that addresses two needs in European education in a totally new way: 1.How to bridge the widening technological gap between educators and their students. 2. How to motivate students to understand the benefits of learning languages at a level that impacts on their existing personal lives. The project has created a special collaborative, multilingual game, called an Alternate Reality Game, that has been piloted in 3 schools across Europe, extremely successfully. Language teachers have said, 'The students responded | |||||||||||||
77 | Europe | UK | University of Wales (Newport) | Newport School of Art, Media and Design | Synergy Games Research Group | Emma Westcott | http://synergy.newport.ac.uk | game studies; We are part of the organising committee for DIGRA 2009, run animation, games programming and games design degrees at both undergrad & graduate level. We have recently been part of a successful UK-wide RAE exercise via WIRAD (http://www.wirad.ac.uk). Synergy engage with industry in a number of ways, not least via ongoing involvement in the European Women in Games network (http://www.womeningames.com). | ||||||||||||
78 | North America | USA | Abilene Christian University | School of IT and Computing | Digital Entertainment Technology | Brian Burton | https://acu.edu/academics/undergraduate/bachelor-of-science-in-digital-entertainment-technology/ | VR/AR, Serious Games, Virtual Production | ||||||||||||
79 | North America | USA | Columbia University (New York) | Teachers College | EDLAB | http://edlab.tc.columbia.edu/ | ||||||||||||||
80 | North America | USA | Columbia University (New York) | Center for New Media Teaching and Learning | ||||||||||||||||
81 | North America | USA | Columbia University (New York) | Computer Science | Computer Graphics and User Interfaces Lab | Steve Feiners | http://graphics.cs.columbia.edu/top.html | |||||||||||||
82 | North America | USA | Columbia University (New York) | Teachers College | Games Research Lab (EGGPLANT) | Jessica Hammer | http://www.tc.columbia.edu/centers/gamesresearchlab/ | |||||||||||||
83 | North America | USA | DePaul University, Chicago | School of Design, College of Computing and Digital Media | PUSH Studio, Matters at Play, HexLab | Richard Wetzel | https://www.cdm.depaul.edu/academics/Pages/School-of-Design.aspx | VR/AR, Serious Games; Undergrad, MFA, PhD | ||||||||||||
84 | North America | USA | Georgia Institute of Technology | School of Literature, Communication and Culture | Experimental Game Lab (EGL) | http://egl.gatech.edu/ | ||||||||||||||
85 | North America | USA | Fitchburg State University | Game Design, Department of Communications Media, School of Arts & Sciences | IdeaLab, Nursing/VR research group | Sam Tobin | https://www.fitchburgstate.edu/academics/programs/game-design-bs | |||||||||||||
86 | North America | USA | Illinois Institute of Technology | Game Design and Experiential Media Program, associated with grad programs in Psychology, Humanities, Computer Science, Business | Carly Kocurek, ckocurek@iit.edu | https://www.iit.edu/academics/programs/game-design-and-experiential-media-bs | Psychology and motivation, training, immersion, game history and data visualization | |||||||||||||
87 | North America | USA | Indiana university | |||||||||||||||||
88 | North America | USA | Massachusetts Institute of Technology | Singapore-MIT GAMBIT Game lab | Jesper Juul | http://gambit.it.edu | ||||||||||||||
89 | North America | USA | Michigan State University | |||||||||||||||||
90 | North America | USA | New York University | Games for Learning Institute | http://g4li.org | |||||||||||||||
91 | North America | USA | North Carolina State University | Digital Games Research Center | spans 15 faculties (Computer Science, Design, Communication, and Education…) | http://dgrc.ncsu.edu | a) core game technologies, b) serious games, c) games as social contexts and d) games as learning environments | |||||||||||||
92 | North America | USA | Quinnipiac University | Game Design & Development | Multiple faculty in game design developing and researching games | Elena Bertozzi | games.qu.edu | Entertaiment, Edutainment and serious gams | ||||||||||||
93 | North America | USA | Rensselaier Polytechnic Institute (Troy, NY) | Games and Simulation Arts and Science | James Watt | http://www.gsas.rpi.edu | ||||||||||||||
94 | North America | USA | Rensselaier Polytechnic Institute (Troy, NY) | Social and Behavioral research Laboratory | James Watt | http://www.sbrl.rpi.edu | ||||||||||||||
95 | North America | USA | Southern Methodist University (Dallas, TX) | Guildhall | Digital Game Dev. Education Research (under construction) | Paul Toprac, Ph.D. | http://guildhall.smu.edu/ | digital game development | ||||||||||||
96 | North America | USA | Stanford University | Preserving Virtual Worlds | Henry Lowood | http://library.stanford.edu/depts/hasrg/histsci/index.htm | ||||||||||||||
97 | North America | USA | Stanford University | Computerscience Department | Virtual Worlds Group | http://dryad.stanford.edu/ | ||||||||||||||
98 | North America | USA | Stanford University | History of Microcomputing | Stephen M. Cabrinety Collection | http://library.stanford.edu/depts/hasrg/histsci/index.htm | ||||||||||||||
99 | North America | USA | Stanford University | HOW they Got Game | Henry Lowood, Matteo Bittanti | http://www.stanford.edu/group/htgg/cgi-bin/drupal/ | ||||||||||||||
100 | North America | USA | University of California at San Diego | Center for Research in Computing and the Arts | Experimental Game Lab | Sheldon Brown | http://experimentalgamelab.net; http://crca.ucsd.edu |