| A | B | |
|---|---|---|
1 | Label | Value |
2 | Project | VR Comfort and Accessibility Testing – Shadow Point (Quest 3, Coatsink) – One-week portfolio pass |
3 | Project type | Self directed portfolio project |
4 | One line Summary | One-week, charter-driven VR comfort and accessibility pass on Quest 3 (build 1.4), focused on tutorial and early chapters from a seated, first-time player viewpoint. Logged 11 issues (7 medium, 4 low) with evidence linked from the Session Log and Bug Log. |
5 | Timebox | 1 week solo (08/12/2025 to 13/12/2025) |
6 | Platform | Meta Quest 3 standalone (single headset) |
7 | Build | 1.4 |
8 | Scope | Tutorial and early chapters, first-time player viewpoint (seated VR) |
9 | Focus | Comfort and accessibility only |
10 | Scope constraints | No multi-device sweeps, no user studies, no deep performance profiling, no internal access. Limited scope appropriate for one-week solo work. |
11 | Oracles | Ian Hamilton – VR Accessibility: https://ian-hamilton.com/vr-accessibility/ BBC XR Barriers (Cognitive): https://www.bbc.co.uk/accessibility/forproducts/xr/barriers/#cognitive-barriers W3C XAUR: https://www.w3.org/TR/xaur/ Game Accessibility Guidelines: https://gameaccessibilityguidelines.com/full-list/ |
12 | Environment | Quest 3 standalone, seated play, default comfort options unless a session notes a change |
13 | Tools | Quest capture (video and screenshots) Workbook logging (Charter Matrix, Session Log, Bug Log) |
14 | Tabs inside | 1-Liner Summary • Charter Matrix • Session Log • Bug Log • STAR Summary • Glossary |
15 | Contact | Kelina Cowell - kelinacowellqa@gmail.com - LinkedIn - https://www.linkedin.com/in/kelina-cowell-qa-tester/ |