AB
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LabelValue
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ProjectVR Comfort and Accessibility Testing – Shadow Point (Quest 3, Coatsink) – One-week portfolio pass
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Project typeSelf directed portfolio project
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One line Summary
One-week, charter-driven VR comfort and accessibility pass on Quest 3 (build 1.4), focused on tutorial and early chapters from a seated, first-time player
viewpoint. Logged 11 issues (7 medium, 4 low) with evidence linked from the Session Log and Bug Log.
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Timebox1 week solo (08/12/2025 to 13/12/2025)
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PlatformMeta Quest 3 standalone (single headset)
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Build1.4
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ScopeTutorial and early chapters, first-time player viewpoint (seated VR)
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FocusComfort and accessibility only
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Scope constraintsNo multi-device sweeps, no user studies, no deep performance profiling, no internal access. Limited scope appropriate for one-week solo work.
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OraclesIan Hamilton – VR Accessibility: https://ian-hamilton.com/vr-accessibility/
BBC XR Barriers (Cognitive): https://www.bbc.co.uk/accessibility/forproducts/xr/barriers/#cognitive-barriers
W3C XAUR: https://www.w3.org/TR/xaur/
Game Accessibility Guidelines: https://gameaccessibilityguidelines.com/full-list/
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EnvironmentQuest 3 standalone, seated play, default comfort options unless a session notes a change
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ToolsQuest capture (video and screenshots)
Workbook logging (Charter Matrix, Session Log, Bug Log)
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Tabs inside1-Liner Summary • Charter Matrix • Session Log • Bug Log • STAR Summary • Glossary
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ContactKelina Cowell - kelinacowellqa@gmail.com - LinkedIn - https://www.linkedin.com/in/kelina-cowell-qa-tester/